DigitalShibby wrote: »Every group would run with someone using "Mark of the Imperial Saviour" to scout ahead for them.
Well, at first look, I kind of like it. It would let the PvEers get their dailies done, but if they want to farm stones or trophies they have to participate in the whole thing.
Most of the complaints I see are about getting the quests done.
What are you thinking of for the visual on this...the Mark?
The entire point of the Imperial City is risk and to gain and lose Tel Var stones.
AbraXuSeXile wrote: »Just give the imperial city to pve'ers now and stop splitting pop.
thats my proposal.
Why should pve players be punished because a pve element is part of IC. Zergs were around before IC arrived on the scene. Its a fallacy to think otherwise.
Take away the zerg, you'll get a population drop. Who wants to play a game where its unsafe to go anywhere, due to players hiding everywhere waiting to gank people roaming solo, whether in Cyrodiil or the IC. Then we have highly skilled individuals taking down small groups on their own. Zerg's serve a purpose.
Knootewoot wrote: »And i want a mark of the solo-ist when i need the PvE gear from the trials. I hate PvE, but i need the gear for it to keep up in PvP since everybody uses it. I also want to cast deadroths and dwemer sphere's.
Knootewoot wrote: »And i want a mark of the solo-ist when i need the PvE gear from the trials. I hate PvE, but i need the gear for it to keep up in PvP since everybody uses it. I also want to cast deadroths and dwemer sphere's.
Hmmmm, the only PVE thing in this game you have to do is complete the story, which you in fact don't have to do.
All the best gear in this game is either crafted or comes from rewards for the worthy or random elite PVP vendor bags. PVP players have to make level 10 in PVE and that's about it.
I can't list a single PVE only drop sets PVP'ers buy for thousands off the guild stores in fact it's quite the opposite Morag Tong, Shadow Walker, Ravager, Healer, Cyrodils Light.
That was pretty recent. For the first 9 months of the game the best gear was locked behind Trials and then Undaunted Pledges. When all of a sudden those sets you mention became wanted it was more like finally pvpers have a way to make money. Most of them were running around before that with holes in their shoes and patches on their knees just trying to pay for their Tri pots and soul gems
0 - 10 is all the required PVE.
Unless, of course, you want Undaunted skills and monster sets
PvE either has to PVP or pay the prices for PVP gear.
Truth is most PvP'ers want the PvE zergfests out of IC as quick as possible. Because guess what, they really don't mix the haven't in any game before now and ESO didn't find the magic formula, mixed bag forced content is a fail.
leepalmer95 wrote: »Why should pve players be punished because a pve element is part of IC. Zergs were around before IC arrived on the scene. Its a fallacy to think otherwise.
Take away the zerg, you'll get a population drop. Who wants to play a game where its unsafe to go anywhere, due to players hiding everywhere waiting to gank people roaming solo, whether in Cyrodiil or the IC. Then we have highly skilled individuals taking down small groups on their own. Zerg's serve a purpose.
Zergs don't server any purpose at all, you literally gain nothing while being in a zerg.
If you don't want to play a game where it's unsafe to go around solo then don't go in pvp. It's that simple.
People knew about the TV stones before it was released and yet people are still whining about it.