ontheleftcoast wrote: »While I'd love to see something like this I can't help but think ZOS will screw up massively with it. They can't balance the limited set of skills they currently offer. They'll either have to nerf any Spellcrafted magic into the ground or make it so expensive that it won't be practical to cast. And think of the spells previous TES games gave you, invisibility, paralysis, summoning, etc. Could you imagine everyone with spammable invisibility, even 2 seconds worth?
More options -> more complexity -> harder to balance (and harder to maintain etc....)
I would love more options, more spells etc. I just don't know that it's feasible for them to do in this game. Personally balance isn't a big deal to me, but it is to a lot of people.
xylus289_ESO wrote: »More options -> more complexity -> harder to balance (and harder to maintain etc....)
I would love more options, more spells etc. I just don't know that it's feasible for them to do in this game. Personally balance isn't a big deal to me, but it is to a lot of people.
I agree that in the way of PvP it would probably be a nightmare for most considering there is a balancing act.
But there's no reason why these can't be PvE use only. With dungeons still being a big thing for people, balance would be a lot less troublesome if it was gone about this way.
While I wouldn't want that sort of segregation of skills, I just can't imagine it any other way at this point.
Please let me summon my Dremora again.. I was a master in conjuration and destruction magic... Oh and bound weapons would be cool too..
If you hear " I smell weakness" down a dark corridor, prepare to meet me and my fearsome menagerie
Callous2208 wrote: »This sounds cool but I'm not sure how this would work in the confines of this world or any non-single player game to be honest. Would it be spell crafting in the general since of older TES games, or just adding new skills and letting you choose which ones you would like to add to your previous list? As in, every one gets one of the new "crafted," spells and you must complete this quest to "craft," them. Either way, I see nothing wrong with new skills or skill lines being added as the game continues to grow and develop. I guess like many others I wonder, if it was truly player controlled, how would they balance it, or would everyone just craft and use that one strongest spell.
Callous2208 wrote: »This sounds cool but I'm not sure how this would work in the confines of this world or any non-single player game to be honest. Would it be spell crafting in the general since of older TES games, or just adding new skills and letting you choose which ones you would like to add to your previous list? As in, every one gets one of the new "crafted," spells and you must complete this quest to "craft," them. Either way, I see nothing wrong with new skills or skill lines being added as the game continues to grow and develop. I guess like many others I wonder, if it was truly player controlled, how would they balance it, or would everyone just craft and use that one strongest spell.
The way they were designing it, it was similar to Enchanting. You'd find pieces of tablets and put them together to get a base spell, then others to add to it. It was on one of the shows, possibly Quakecon 2014?
Last I heard, they'd still like to do it but it's "on the back burner" and the guy that was in charge of it (Nick Konkle) has moved on to another company.
I'm not holding my breath, but I'd still like to see it.