Unless you introduce a hard cap on the number of players able to join an instance (battle grounds) you will never stop zerging.
Also as someone who leads full 24 player groups in IC, I don't do it to "zerg" I do it because I have a guild of almost 100 PvP players who want to play with their guildmates and have no content to do in Cyrodiil any more.
Imposing weaknesses and penalties on large groups will only make them larger to overcome that weakness, no matter how much you try eventually numbers will overcome anything.
There are plenty of small 1v1, or 1vX fights to be had in IC.
I know that theoretically it's less effective to run in zergs but as a practical matter you actually get decent stones per hour with little risk. I haven't tried it but from talking to people in a couple guilds I'm in they were averaging about 1.5K per hour. Not to mention filling their inventory with mats and trophies a couple times per hour. You can probably do better than that with a good small group but turn a corner into a zerg and all your hard work is gone. Or you spend half your time banking because the risk is too high.
I don't know how you can get around this. Even if they penalized groups based on size even more you'd still get bunches of smaller groups running together I'd think. You have to do something to fundamentally change the risk reward formula.
It saddens me to say it, but I agree.People would realize whih classes are good and which are bad for pvp.. bad choice for lazy zeni :P
I know that theoretically it's less effective to run in zergs but as a practical matter you actually get decent stones per hour with little risk. I haven't tried it but from talking to people in a couple guilds I'm in they were averaging about 1.5K per hour. Not to mention filling their inventory with mats and trophies a couple times per hour. You can probably do better than that with a good small group but turn a corner into a zerg and all your hard work is gone. Or you spend half your time banking because the risk is too high.
I don't know how you can get around this. Even if they penalized groups based on size even more you'd still get bunches of smaller groups running together I'd think. You have to do something to fundamentally change the risk reward formula.
I´m doing 4k in 45 minutes running solo. Have yet to be caught. Start with 1k in your pocket to get the multiplier. Invisibility potions, sigil of imperial retreat, following the imperial sewer guard. If it gets too hot use mistform to escape and then either use the sigil if you have the time or just hit the sewer guard and hide in mistform until you can use the sewer guard aoe to die safely. Highest amount I lost to a zerg is 76 telvar stones until now.
milesrodneymcneely2_ESO wrote: »Seriously, ZOS.
Dueling and arenas should have been in before launch.
Dew wit all ready.
People would realize whih classes are good and which are bad for pvp.. bad choice for lazy zeni :P
I can't imagine that Zos intended the DLC that they spent over a year on to be played like this. There is no challenge in running in a 20+ man group and just stomping everything in your way. It's frustrating because I really enjoy the combat mechanics and gameplay, but IC has degraded into an aoe spam Zerg party.
Just a small Zerg, the sewers are even worse
I can't imagine that Zos intended the DLC that they spent over a year on to be played like this. There is no challenge in running in a 20+ man group and just stomping everything in your way. It's frustrating because I really enjoy the combat mechanics and gameplay, but IC has degraded into an aoe spam Zerg party.
Just a small Zerg, the sewers are even worse
I can't imagine that Zos intended the DLC that they spent over a year on to be played like this. There is no challenge in running in a 20+ man group and just stomping everything in your way. It's frustrating because I really enjoy the combat mechanics and gameplay, but IC has degraded into an aoe spam Zerg party.
Just a small Zerg, the sewers are even worse
n.milseb16_ESO wrote: »Give us instanced small scale pvp, 4vs4vs4 or sth like that. Calling IC small scale is ridiculous...