fromtesonlineb16_ESO wrote: »TBH I'm amazed anyone .. apart from the early exploiters .. has the gold to throw around expanding the bank beyond about 150.
I guess that's the answer, I can't sell because I refuse to join a guild simply to trade, I hate the way ZOS perverted the idea of guilds into an pitiful excuse for an economy everyone can take part in.stefan.gustavsonb16_ESO wrote: »and knowing all racial styles I can sell all rare motif books.
fromtesonlineb16_ESO wrote: »I guess that's the answer, I can't sell because I refuse to join a guild simply to trade, I hate the way ZOS perverted the idea of guilds into an pitiful excuse for an economy everyone can take part in.
But I agree, Bank space should be a little more, but considering most armor you find or make it bound to your character, it's not like you can keep it and use it on another one.
fromtesonlineb16_ESO wrote: »I guess that's the answer, I can't sell because I refuse to join a guild simply to trade, I hate the way ZOS perverted the idea of guilds into an pitiful excuse for an economy everyone can take part in.stefan.gustavsonb16_ESO wrote: »and knowing all racial styles I can sell all rare motif books.
Actually if you played any other MMO game you'd understand how amazing global auction houses really are. Guild stores are an extremely nice thing, but people use them incorrectly. Look at RuneScape, WoW, and so many other titles... Auction houses are competitive marketplaces, guilds though are where things can run if not for free (usually a materials exchange for items) then for reduced costs usually with discounts from 20-60% off. Here those guilds are the only means to make anything happen in terms of a market. It's god awful and I wish we had some way like in Fiesta Online or Ragnarok Online to set up our own personal shops and sell items this way. It'd make things much more vibrant in terms of trading and costs. When I'm looking at rares/magical/blue items that are running upwards of 2k-20k and they're not even VR...There's a massive issue. Especially when the items are lv 40 and below. By our own human history and that of games guilds and their vendors/stores or markets were always open to guild members only and had discounted goods and even exclusive items to it. Here that just doesn't exist, the guilds AREN'T any form of economy but people who are desperate to squeeze out each coin they can even if the markup costs are beyond idiotic.fromtesonlineb16_ESO wrote: »I guess that's the answer, I can't sell because I refuse to join a guild simply to trade, I hate the way ZOS perverted the idea of guilds into an pitiful excuse for an economy everyone can take part in.
That is your fault then. You have 5 guilds. Use a couple and join trading guilds. You can turn off the chat for them if you don't want anything else to do with guild other then sale items. Everyone can take part, stop being [snip] um stubborn. The way they did trading is actually better for the game economy then a global auction house.
This... I feel your pain.fromtesonlineb16_ESO wrote: »I guess that's the answer, I can't sell because I refuse to join a guild simply to trade, I hate the way ZOS perverted the idea of guilds into an pitiful excuse for an economy everyone can take part in.stefan.gustavsonb16_ESO wrote: »and knowing all racial styles I can sell all rare motif books.
Stonesthrow wrote: »fromtesonlineb16_ESO wrote: »I guess that's the answer, I can't sell because I refuse to join a guild simply to trade, I hate the way ZOS perverted the idea of guilds into an pitiful excuse for an economy everyone can take part in.stefan.gustavsonb16_ESO wrote: »and knowing all racial styles I can sell all rare motif books.
I really like the guild traders, except the bidding process to obtain the kiosks. It is different. Join a trade guild... I PvE and PvP with some of the rich bastages in mine.
But, honestly with 240 slots in your bank, 8 characters with 170 potential slots each (riding skill now 60 available all the time), eliminating 60+ provisioning matts and letting almost everything in crafting stack to 200, including soul gems and lock picks… why do you still have an inventory problem?
You are a pack rat, that's why.
Me too… CAN ALWAYS USE MORE SPACE ZOS!!!!
I think of they made it so crafting materials weren't part of that storage then there wouldn't be any issues at all.
At launch and months after, things only stacked to 20! It was a very exciting day when they went not just to 100, but all the way to 200!And while, we're at it, why exactly did they limit stacks to a paltry 200?
I'm pretty sure that's a rumor started in these forums. There was a thread suggesting that it would be a nice bonus to ESO+ members. I would happily except it if they offer it!I heard ESO plus is getting crafting bags. This will be helpful.