
DigitalShibby wrote: »No matter what there will always be zergs. I played in IC for over 4 hours straight in a 6 man group getting in great small scale pvp battles on the surface and in the sewers. There is no shame in retreating / running to avoid being zerged to death.
Yolokin_Swagonborn wrote: »Most hardcore PvP'ers wanted arena/battlegrounds/duels added to the game. This mashup of PvP/PvE is trying to appeal to everyone again.
Yolokin_Swagonborn wrote: »Most hardcore PvP'ers wanted arena/battlegrounds/duels added to the game. This mashup of PvP/PvE is trying to appeal to everyone again.
I feel like ZOS needs to swallow their pride and give small scale PVPers Arenas/dueling already. With no rules, it's impossible to limit Zergs.
I had such high hopes for this DLC, but it does a great job at disappointing serious PVPers and PvEers alike
This is normal post launch but it actually will not be the case a few weeks after. People will start to realise zerging is not efficient if you want to get TV stones.
This will subside.
Yolokin_Swagonborn wrote: »Most hardcore PvP'ers wanted arena/battlegrounds/duels added to the game. This mashup of PvP/PvE is trying to appeal to everyone again.
I feel like ZOS needs to swallow their pride and give small scale PVPers Arenas/dueling already. With no rules, it's impossible to limit Zergs.
I had such high hopes for this DLC, but it does a great job at disappointing serious PVPers and PvEers alike
Just because you don't enjoy it right at this moment doesn't mean you won't later.
And just because you don't enjoy it doesn't mean no one does. I happen to have a lot of fun in Imperial City.
Zergs frustrate me, yes, but it's not 24/7 zergs.
There are, actually, some mechanics in place to discourage zergs. Tel Var stones get split, so those huge zergs are actually a pretty inefficient way of getting Tel Var stones. Once people realize this and grow a pair, zergs will probably shrink.
Unless I'm wrong about the mechanics. I've never actually tried rolling with a big zerg because i'd rather gouge my eyes out with an ice cream scooper.
ahstin2001nub18_ESO wrote: »no.... the caved into the "don't lock access to IC" complainers. the complainers didn't want IC locked if the necessary keeps weren't held by their faction. "population X is too small" or "it will be dead in IC" or "i won't buy it in protest"..... stuff like that. they didn't listen to the people complaining about the block changes.... but ya know.... cash grab....
enjoy the questionably modified content.......
ahstin2001nub18_ESO wrote: »no.... the caved into the "don't lock access to IC" complainers. the complainers didn't want IC locked if the necessary keeps weren't held by their faction. "population X is too small" or "it will be dead in IC" or "i won't buy it in protest"..... stuff like that. they didn't listen to the people complaining about the block changes.... but ya know.... cash grab....
enjoy the questionably modified content.......
That wouldn't stop zerging, also it would further limit pvp in IC since if 1 faction controls access, who would you fight in IC?
ahstin2001nub18_ESO wrote: »no.... the caved into the "don't lock access to IC" complainers. the complainers didn't want IC locked if the necessary keeps weren't held by their faction. "population X is too small" or "it will be dead in IC" or "i won't buy it in protest"..... stuff like that. they didn't listen to the people complaining about the block changes.... but ya know.... cash grab....
enjoy the questionably modified content.......
That wouldn't stop zerging, also it would further limit pvp in IC since if 1 faction controls access, who would you fight in IC?
ahstin2001nub18_ESO wrote: »ahstin2001nub18_ESO wrote: »no.... the caved into the "don't lock access to IC" complainers. the complainers didn't want IC locked if the necessary keeps weren't held by their faction. "population X is too small" or "it will be dead in IC" or "i won't buy it in protest"..... stuff like that. they didn't listen to the people complaining about the block changes.... but ya know.... cash grab....
enjoy the questionably modified content.......
That wouldn't stop zerging, also it would further limit pvp in IC since if 1 faction controls access, who would you fight in IC?
you shoulda took more time to read up on the place...
no it wouldn't have stopped the zerging, i was answering more the "small scale" question, but if your faction didn't control the necessary keeps, you had no access. 2 factions could have access at the same time; thats who you fight. there would be no guarantee that any faction not defending the posts could stay in IC (in case you don't know, cyrodiil is the place with the keeps outside of IC). there for, in order to get access, you had to have the keeps; to keep access you had to at some point get out and defend them. this would have spread the PVP population across a larger space, keeping the zergs smaller in IC (not eliminate it mind you) and keep cyrodiil relevant.
im betting they wanted more initial sales, so they dropped that idea. there will be a lock-out server coming up im sure, once they reach the peak of sales.
i tried finding the official PTS talks, but honestly im not wasting my time on something you could do yourself. i think it was 6 keeps total for IC access.
ahstin2001nub18_ESO wrote: »ahstin2001nub18_ESO wrote: »no.... the caved into the "don't lock access to IC" complainers. the complainers didn't want IC locked if the necessary keeps weren't held by their faction. "population X is too small" or "it will be dead in IC" or "i won't buy it in protest"..... stuff like that. they didn't listen to the people complaining about the block changes.... but ya know.... cash grab....
enjoy the questionably modified content.......
That wouldn't stop zerging, also it would further limit pvp in IC since if 1 faction controls access, who would you fight in IC?
you shoulda took more time to read up on the place...
no it wouldn't have stopped the zerging, i was answering more the "small scale" question, but if your faction didn't control the necessary keeps, you had no access. 2 factions could have access at the same time; thats who you fight. there would be no guarantee that any faction not defending the posts could stay in IC (in case you don't know, cyrodiil is the place with the keeps outside of IC). there for, in order to get access, you had to have the keeps; to keep access you had to at some point get out and defend them. this would have spread the PVP population across a larger space, keeping the zergs smaller in IC (not eliminate it mind you) and keep cyrodiil relevant.
im betting they wanted more initial sales, so they dropped that idea. there will be a lock-out server coming up im sure, once they reach the peak of sales.
i tried finding the official PTS talks, but honestly im not wasting my time on something you could do yourself. i think it was 6 keeps total for IC access.
So you write all that to agree with me?... It would limit pvp in IC, 1 faction has the potential of controlling access to IC. I don't want a ghost town in IC, just to limit the Zergs.
Back on topic...
milesrodneymcneely2_ESO wrote: »Seriously, ZOS.
Dueling and arenas should have been in before launch.
Dew wit all ready.
leepalmer95 wrote: »DigitalShibby wrote: »No matter what there will always be zergs. I played in IC for over 4 hours straight in a 6 man group getting in great small scale pvp battles on the surface and in the sewers. There is no shame in retreating / running to avoid being zerged to death.
There could be sme mechanics to try and reduce zergs though,
if x amount of the same faction are in a area a faction coloured skull appears on map and moves with the zerg?
The closer you get to a faction home base in sewers the weaker or more debuff's you get? for example -10% dmg if your halfway into another factions sewer zone and -30% if your literally outside their base?
Just a few mechanics combined with the fact you get hardly any stones while zerging will reduce them immensely.
Unless you introduce a hard cap on the number of players able to join an instance (battle grounds) you will never stop zerging.
Also as someone who leads full 24 player groups in IC, I don't do it to "zerg" I do it because I have a guild of almost 100 PvP players who want to play with their guildmates and have no content to do in Cyrodiil any more.
Imposing weaknesses and penalties on large groups will only make them larger to overcome that weakness, no matter how much you try eventually numbers will overcome anything.
There are plenty of small 1v1, or 1vX fights to be had in IC.