This is a PVE tanking build for 4-man dungeons. It will hold its own solo, and in trials, but truly shines with a hybrid healer and 2 dps.
##NOTE: Currently this build is in a mix of V15 and V16 gear. Guide being updated to reflect change from Healer's Habit to Willpower Jewelry!FIRST THINGS FIRST: Lets Get The Gear Out Of The Way!## Currently run a combination of Robust and Healthy V16 Willpower Jewelry with reduced spell cost enchants!
I currently run this set-up with
5 heavy and 2 light. I run it in a way that I can get both 5 piece bonuses based on what bar I am on:
- Duel Wield - 5 Kagrenac/4 Armor Master/3 Willpower (gives a ton of extra spell damage to have some burst for clearing trash)
- Sword N' Board - 4 Kagrenac/5 Armor Master/3 Willpower (allows for great sustain and survivability during boss fights)
- Gear is a mix of Reinforced on heavy items, Impen on light items, and Defending on weapons (as I PVP tank with the same armor)!
SECOND SHIFT: Lets Look At Stats
When it comes to major stats, you want to aim for something around
30K health, 30K magicka, 15K stamina when fully buffed. You also want to try and get around 1K magicka regen and 700 stamina regen. As for spell damage and resists, that depends on the fight.
On the left, I get about 2K spell damage on my duel wield bar. This bar lacks a lot of defense with only 20K resistances; However, it makes up for it in Burst and Healing!
On the right, my SnB bar only has about 1.5K spell damage. This bar is your turtle mode with 30K resistances, made to out survive your opponent while maintaining your resource pools!
THIRD ROUND OF THINGS: Lets Look At SkillsBar 1: Boss SnBFunnel Health - This is your main damage skill for numerous reasons. It is cheap, it does nice damage, it has an decent heal, and block cast spamming it works awesome when paired with siphoning strikes! Its also a great Ultimate generation tool to keep those Veils up!
Pierce Armor or Inner Rage - This is your taunt slot! Pierce armor for stationary melee bosses, inner rage for mobile bosses that require range and kiting!
Siphoning Strikes - Keep this buff up at all times, use funnel spam to trigger it from ranged, light attacks to trigger it in melee!
Dark Shades - 15% damage reduction on boss and triggers shadow barrier passive.
Elude or Harness Magicka - Primary purpose of this skill slot is to trigger the Armor Master bonus. Use elude for physical dmg based bosses, use harness for caster bosses.
Incapacitating Stike - Cheap ultimate that does good damage. Used for the passive ultimate generation and skill line passives!
Bar 2: Offensive Duel WieldSap Essence - Primary AOE spam. It is also used for major sorcery buff and to provide off-heals while burning trash!
Refreshing Path - Small DoT/HoT used for shadow barrier passive and as gap closer!
Siphoning Strikes - Same as above!
Flex Slot - Blade Cloak to reduce AOE damage, Volcanic Ruin for hard CC, Fear for hard CC plus damage reduction, Caltrops for soft CC and large trash pulls!
Impale - Even the tank needs an execute, plus triggers skill line passives!
Veil of Blades - Awesome AOE damage with 30% damage reduction. Use it when you are overrun or need a breather on resources!
FOURTH AND FINAL: Some Of My Basic Rotations
Standard Boss Rotation
- Keep taunt and siphoning strikes up every 15 sec.
- Alternate casting Elude (or Harness Magicka) and Shades (20 sec buffs) every 10 sec. This keeps atleast one 6K resistance buff on you at all times along with the skills buffs!
- Spam funnel health while blocking and light attacks when able to sustain resource pools!
- Hit Shades and Elude at the same time prior to boss chain attacks for maximum resistances!
Standard Trash Rotation
- Try to keep taunts on melee two-handers, archers, and mobs with larger health pools.
- Use Refreshing Path to maintain shadow barrier.
- Spam Sap Essence with Siphoning Strikes for AOE damage, healing, and sustain
- Use flex slot as needed.
- Use Impale on low health targets!
MORE TO COME!!!
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Cor-Leonis
friendship - integrity - perseverance