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The Planar Inhibitor "A Rant / Suggestion on how to improve the fight"

Kallipsoe
Kallipsoe
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I'v ran with the same group for months now and have completed everything with this good group of players until we hit the wall called the Planar Inhibitor.

When the DLC first hit on the 31st we loaded into WGT and crushed it with no problem. We then loaded into VWGT and cheerfully frolicked through the dungeon until we hit The Planar Inhibitor. We all stood around looking at each other in amazement after she continued to wreck us over and over again. Well, not really her it was those damn Ograms that spawn with the fire attack and the 400k health. So once we went through all our repair kits we decided to call it a night and all agreed we must update our gear and try it again.

So we all went adventuring into IC for about a week and helped each other get all our gear to V16 legendary. We ran a lot of the old content "to test our builds" Vet and None Vet and everything was a real cake walk. Most mobs would not even constitute as a speed bump as we rolled through each dungeon. With our confidence built back up we decided to dance with our old rival again, The Planar Inhibitor. We all felt great as we rolled through VWGT with ease joking along the way, knowing this B*%$# would die at our hands tonight. After a very long night of none stop wipes "we had her to 4% once" we really had to start looking at to what we are doing wrong. "Disclaimer - yes we had her to 4% and yes the fight is doable, but since you have no control over portal duty every time you fight her it is more like you are rolling the dice hoping for good luck then actually playing the mechanics. You can do everything right but if that one guy or gal gets the portals at the wrong time, you wipe".

To my amazement we found out that our Tank was obsolete. No longer could he be the shield and board juggernaut in heavy armor. He must respect his CP, change gear and ability's and become full DPS for this fight. But not just a little extra DPS, for the sure amount of portals that spawn and the limited amount of time before the spawn of dramora wrecking blow spammers, he must be packing enough dps to one shot the portals "6K instant damage" and the resources to hit up to 12 or more in rapid succession. This fight feels more like blind luck then an actual fight "is the random generator going to be good to us this time and let one of the DPS get portals and not the tank or healer".

WHY I HAVE A PROBLEM WITH THIS!

First it does not fall into place with what the game was suppose to be https://youtu.be/jU07krDtruw "Be who you want to be" well if you wanted to be a tank in heavy armor with a sword and shield. Cant be that guy! No you must build a DPS build grind for additional material to make a second set of armor and basically conform to a cookie cutter hybrid build so that you can beat one boss. Did the Tank pick on you at school @ZOS and now you are the little Napoleon taking your revenge on the mean old Tank?

Second I absolutely hate boss mechanics that are built off sure luck. Why is there not some kind of mechanic that allows us to choose who gets selected for portal duty. This could be who is standing beside the NPC when the pin is selected or mark the highest DPS for it. Make us work for it but give us control of the fight. If the fight was set up like this then at least the Tank could round up adds so we could AOE the near the boss. But currently the healer has his wrecking blow entourage chasing him around the fight as the tank attempts to take out all the portals, because for some reason he is the one who always gets tasked with it.

This fight has the potential to be fun. But just like every other thing you have designed we will get all get tired of playing to the mechanics and just out DPS them. Remember AA? We all tried running to those little safe circles, but then said "this is stupid, just stand here heal through the damage and out DPS the mechanics. Drop a Nova or two to mitigate the damage". Welcome to Loading Screens Online: DPS Unlimited!

Last I hate DPS races! I would much rather have a longer fight that requires us to work the mechanics or die, but give us control of the fight. Teamwork not DPSwork! This fight is a DPS race because the longer the fight last the more portals you get, hence the more adds you get and once you see that Ogram the fight is over. Because if you don't have enough DPS to close the portals you don't have enough to kill the Ogram before he gives you the herp. I liked the 9th round of VDSA, someone had to fight by themselves in order to kill the mini boss's and we got to choose who that was. If someone got sucked down the whole by accident we could send someone to help. Why cant the portals be more like this? If you randomly select the wrong player let one of the DPS click on something and also get portal duty.

@Zos Please add a mechanic that allows us to choose who gets the portals. Make it a challenging mechanic, but give us control.

@Zos A tank should be required in every fight. Stop trying to eliminate Archetypes! Let Tanks be Tanks, Healer be Healers and DPS be DPS. This system works.

@Zos Reduce the number of portals that spawn, they should not increase in number as the fight progresses. Just stop with the DPS races let us do the mechanics and not worry that the boss's %health is not far enough down as we enter a stage in the fight. This does nothing but promote Min/Max builds, remember the "Be who you want to be" not cookie cutter DPS builds.

@Zos to please the elitist of the game make the current "The Planar Inhibitor" a hard mode challenge with a new color and achievement. Reduce the portals and let us choose who gets portal duty unless we read some stupid book before the fight and make her a hard mode challenge.

AND YES I KNOW THIS FIGHT IS EASY IF YOU HAVE 4 DPS WITH 2 HYBRID HEALS BUT THAT IS NOT WHAT THE ELDER SCROLLS IS SUPPOSE TO BE! Unless the The Elder Scrolls did officially change to Loading Screens Online: DPS unlimited and I just missed that announcement.
  • andy_s
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    I can confirm that the boss is impossible to kill if every one in a group uses heavy armor + two handed/shield.
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  • Kallipsoe
    Kallipsoe
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    andy.s wrote: »
    I can confirm that the boss is impossible to kill if every one in a group uses heavy armor + two handed/shield.

    Nope I disagree! Four Night Blades with heavy armor and Sword and Shield all geared to magica would wreck this boss. Group composition matters more than anything on this boss and that is just wrong. A great Tank is worthless and with just one heavy armor + two handed/shield TANK your group will be doomed to fail.

    I'm assuming you missed the point of the post and that is to have the typical group of adventures be able to complete a boss without having to conform to a specific build for just one boss. More control over the fight and less random mechanics. This boss is easy if you just get four DPS to wreck her but impossible if you have one tank in the group. Make it a challenging fight where we have control and not like we are trying to win it big at Vegas.
  • OGLezard
    OGLezard
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    everytime I ran this the healer and tank would fall short when it was their turn for portal duty and because of that we would always wipe as to many ads came out for us to handle. Other than that dumb crap (like the one from ICP with the puss sacks) I like the fight.
  • Kallipsoe
    Kallipsoe
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    OGLezard wrote: »
    everytime I ran this the healer and tank would fall short when it was their turn for portal duty and because of that we would always wipe as to many ads came out for us to handle. Other than that dumb crap (like the one from ICP with the puss sacks) I like the fight.

    @OGLezard I completely agree, I like the fight and I dig the challenge she presents. But I would much rather there be some way to control who gets portal duty then leaving that up to some random generation mechanic. Every time she drops under 30% it would always be the healer and tank on portal duty.

    I felt so bad for my tank "he is a great player and a damn good tank" because we would be doing great then we would hear "damn guys I got portals, sorry".
  • Nifty2g
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    Have 2 people rotate pinions, if one of the 2 people get portals rotate another person in. Keep the healer on non portal duty.

    Skills that can destroy portals in 1 or 2 hits: Flying blade, steel tornado, force pulse/crushing shock, radiant oppression, eruption, crystal frag.

    Use shields to deal with the DoT until the boss crouches down to the floor to reset it
    Edited by Nifty2g on September 17, 2015 3:11PM
    #MOREORBS
  • mateoz
    mateoz
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    I can confirm that the boss is impossible to kill if the tank is tanking. I Had to craft a set of light armor and setup outfitter to swap dps before and after the fight. Tank be prepare with a DPS setup in your bags
  • CP5
    CP5
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    Nifty2g wrote: »
    Have 2 people rotate pinions, if one of the 2 people get portals rotate another person in. Keep the healer on non portal duty.

    Skills that can destroy portals in 1 or 2 hits: Flying blade, steel tornado, force pulse/crushing shock, radiant oppression, eruption, crystal frag.

    Use shields to deal with the DoT until the boss crouches down to the floor to reset it

    Did you read what the op posted?

    This is honestly why I have almost no interest in most end game pve. Its so heavily focused on these dps races that I couldn't care less. Engaging mechanics that require attention and engage me as a player in the situation. Yes sign me up. Just spam the maximum dps rotation until the boss is dead, ignoring everything else or these games of russian roulette where the players are simply being dragged by their ears into the systems, i'm not interested. It is sad to see ZOS so heavily focused on these rng systems that dps can ignore rather than ones that make the players feel engaged in the fights.
  • DerpyShadowz
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    CP5 wrote: »
    Nifty2g wrote: »
    Have 2 people rotate pinions, if one of the 2 people get portals rotate another person in. Keep the healer on non portal duty.

    Skills that can destroy portals in 1 or 2 hits: Flying blade, steel tornado, force pulse/crushing shock, radiant oppression, eruption, crystal frag.

    Use shields to deal with the DoT until the boss crouches down to the floor to reset it

    Did you read what the op posted?

    This is honestly why I have almost no interest in most end game pve. Its so heavily focused on these dps races that I couldn't care less. Engaging mechanics that require attention and engage me as a player in the situation. Yes sign me up. Just spam the maximum dps rotation until the boss is dead, ignoring everything else or these games of russian roulette where the players are simply being dragged by their ears into the systems, i'm not interested. It is sad to see ZOS so heavily focused on these rng systems that dps can ignore rather than ones that make the players feel engaged in the fights.

    The boss isnt really that much of a dps race at all. You dont have to kill it on the 1st down phase if you cant, its not required.

    You have to pay attention to the pinion, and you have to deal with the portals at least until execute phase. You dont even need to have the best dps to complete it. As long as you stay focused on the pinion,portals and watch your feet, Too many peoples downfall is looking at the portals too much and not checking the ground for circles so they end up dying.

    You can take alot longer than required to beat this boss, even more so with the stupidly sad nerfs last patch.


    Edited by DerpyShadowz on September 17, 2015 3:38PM
    Lurking in the shadows.
  • Kallipsoe
    Kallipsoe
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    Nifty2g wrote: »
    Have 2 people rotate pinions, if one of the 2 people get portals rotate another person in. Keep the healer on non portal duty.

    Skills that can destroy portals in 1 or 2 hits: Flying blade, steel tornado, force pulse/crushing shock, radiant oppression, eruption, crystal frag.

    @Nifty2g that is what we do. The issue is if the tank gets portals on the third portal rotation or anytime after that "I believe there is two per boss rotation (rotation begin from no AOE to Blue AOE to her Stunned)" he can't take them all out before adds spawn. If we could control who got portal duty or at least keep the tank out of the mix my group will have no problem with this fight. The only issue I'm having with this fight is the mechanics that require any player who is a Tank "they are becoming very rare in this game" to change out gear and points to become DPS in order to complete it on a weekly basis.

    It does only take two flying blades to take out a portal for my tank. Since he is in heavy armor is has very little Stamina reduction cost for weapon attacks. At a cost of 2587 stamina per blade that's 5,174 stamina per portal. I believe the third wave of portals average between 8 and 10 with a cost between 41,392 stamina to 51,740 to close all the portals for him. This does not factor in all the sprinting he has to do to get to one side of the room and back to the other. The whole portal rotation last about 10 seconds I believe giving him about 6,000 stamina back with a regeneration around 1200 over the course of closing the portals. Requiring him to have at a minimum of 35,392 stamina at the start of portal duty to be successful.

    Overall I'm irritated that this fight makes a Tank a hindrance. Conform to the masses tank, we don't need you anymore. Its much easier to stack and burn.

    But overall @Nifty2g thanks for the advice, I do appreciate it.
  • Kallipsoe
    Kallipsoe
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    CP5 wrote: »
    Nifty2g wrote: »
    Have 2 people rotate pinions, if one of the 2 people get portals rotate another person in. Keep the healer on non portal duty.

    Skills that can destroy portals in 1 or 2 hits: Flying blade, steel tornado, force pulse/crushing shock, radiant oppression, eruption, crystal frag.

    Use shields to deal with the DoT until the boss crouches down to the floor to reset it

    Did you read what the op posted?

    This is honestly why I have almost no interest in most end game pve. Its so heavily focused on these dps races that I couldn't care less. Engaging mechanics that require attention and engage me as a player in the situation. Yes sign me up. Just spam the maximum dps rotation until the boss is dead, ignoring everything else or these games of russian roulette where the players are simply being dragged by their ears into the systems, i'm not interested. It is sad to see ZOS so heavily focused on these rng systems that dps can ignore rather than ones that make the players feel engaged in the fights.

    The boss isnt really that much of a dps race at all. You dont have to kill it on the 1st down phase if you cant, its not required.

    You have to pay attention to the pinion, and you have to deal with the portals at least until execute phase. You dont even need to have the best dps to complete it. As long as you stay focused on the pinion,portals and watch your feet, Too many peoples downfall is looking at the portals too much and not checking the ground for circles so they end up dying.

    You can take alot longer than required to beat this boss, even more so with the stupidly sad nerfs last patch.


    @I Highlander l I respectfully disagree, this boss is a DPS race. If you do not kill it before its third complete rotation "where she stuns herself on the ground" to many portals spawn and you will get overwhelmed by adds. The only thing that wipes my group is the Ograms that spawn from the portals. That is because the Tank gets portal duty on the late second to third boss rotation.

    My issue is why are we making the tank obsolete on this fight? Why is it a hindrance to have a Tank during this fight?

    This can be a challenging and fun fight without making the Tank obsolete.
  • Nikkiy
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    When our group did it on our alts for more gold keys, our tank just equipped a staff on his offbar and put on crushing shock cause he didnt bring any dps gear on that toon. The fight took a little longer but the fight still went fine. Slacking at the portals, did get him a mob or 2 but we killed them quick and went back on the boss.
  • Tankqull
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    Nikkiy wrote: »
    When our group did it on our alts for more gold keys, our tank just equipped a staff on his offbar and put on crushing shock cause he didnt bring any dps gear on that toon. The fight took a little longer but the fight still went fine. Slacking at the portals, did get him a mob or 2 but we killed them quick and went back on the boss.

    this - our tank just switched the off 2h for a bow(keeping heavy armor and shield - he´s a stam tank though but destro would do fine too if would be destro) for this fight, that way we can even handle a few ograms.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • timidobserver
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    Dps helps but you can slow burn this boss if you have enough support in the group and do the mechanics right. Though you do need to burn it at execute range.
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  • Kallipsoe
    Kallipsoe
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    Nikkiy wrote: »
    When our group did it on our alts for more gold keys, our tank just equipped a staff on his offbar and put on crushing shock cause he didnt bring any dps gear on that toon. The fight took a little longer but the fight still went fine. Slacking at the portals, did get him a mob or 2 but we killed them quick and went back on the boss.

    @Nikkiy I don't mean this in a negative way but, are you sure you where in veteran WGT?

    Our Tank has no problems taking out portals in normal its the veteran WGT when he has to take out 8 or more.

    Here is the math.

    It takes two flying blades to take out a portal for my tank "portal with 6k health, flying blade does around 3-4k". Since he is in heavy armor is has very little Stamina reduction cost for weapon attacks. At a cost of 2587 stamina per blade that's 5,174 stamina per portal. I believe the third wave of portals average between 8 and 10 with a cost between 41,392 stamina to 51,740 to close all the portals for him. This does not factor in all the sprinting he has to do to get to one side of the room and back to the other. The whole portal rotation last about 10 seconds I believe giving him about 6,000 stamina back with a regeneration around 1200 over the course of closing the portals. Requiring him to have at a minimum of 35,392 stamina at the start of portal duty to be successful.

    I would assume the same could be said for a magica tank using crushing shock. He simply runs out of resources trying to take out the portals. Our DPS can one shot the portals but it takes two and sometime three hits for a tank and is using more resources for each attack then one of our DPS.
  • Nifty2g
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    Include shard cooldowns and repentance and casting an ability to restore your stamina, drink a potion into your math and i'll listen to it
    #MOREORBS
  • asneakybanana
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    andy.s wrote: »
    I can confirm that the boss is impossible to kill if every one in a group uses heavy armor + two handed/shield.

    Haha that's awesome. Portals with a 2h aren't actually that bad. Throw crit charge on and just start charging to the portals. Even with low dmg this should be enough since it crit every time. We've actually managed to get her from 40 to 0 with 2 people before going through 2 portal phases. It's really no t that hard to manage portals. Especially if both did can solo the portals when 2 people get it. Allows the healer to heal and other layers to dps the boss. Makes the entire fight go much smother.
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  • Nikkiy
    Nikkiy
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    Kallipsoe wrote: »
    Nikkiy wrote: »
    When our group did it on our alts for more gold keys, our tank just equipped a staff on his offbar and put on crushing shock cause he didnt bring any dps gear on that toon. The fight took a little longer but the fight still went fine. Slacking at the portals, did get him a mob or 2 but we killed them quick and went back on the boss.

    @Nikkiy I don't mean this in a negative way but, are you sure you where in veteran WGT?

    Our Tank has no problems taking out portals in normal its the veteran WGT when he has to take out 8 or more.

    Here is the math.

    It takes two flying blades to take out a portal for my tank "portal with 6k health, flying blade does around 3-4k". Since he is in heavy armor is has very little Stamina reduction cost for weapon attacks. At a cost of 2587 stamina per blade that's 5,174 stamina per portal. I believe the third wave of portals average between 8 and 10 with a cost between 41,392 stamina to 51,740 to close all the portals for him. This does not factor in all the sprinting he has to do to get to one side of the room and back to the other. The whole portal rotation last about 10 seconds I believe giving him about 6,000 stamina back with a regeneration around 1200 over the course of closing the portals. Requiring him to have at a minimum of 35,392 stamina at the start of portal duty to be successful.

    I would assume the same could be said for a magica tank using crushing shock. He simply runs out of resources trying to take out the portals. Our DPS can one shot the portals but it takes two and sometime three hits for a tank and is using more resources for each attack then one of our DPS.

    Yes it was Veteran and we got our second pair of gold keys that day ;)
    He tanks in 5x (Heavy & Shield) Seducer / 4x ( Jewelry and 1 armour piece) healer /2x Engine Guardian and usually a master sword on each bar to keep up resources / dps while tanking. Switched it out for some old staff for this fight and we did just fine. Of course, Its faster when the tank just switches to some cheap / crafted dps gear like he usually would on his main ;)
    Edited by Nikkiy on September 17, 2015 4:22PM
  • Daveheart
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    It's really not that much of a DPS race. As you get more and more portals, more group members are assigned to kill the portals. At least one of your DPS should be strong enough to still handle all of them. I think I had the 2nd or 3rd 2-man portal phase with our tank last night and told him to just stay on the boss, and I didn't allow a single add through (though I usually just say screw it and execute, ignoring the final portal phase). Also, the tank doesn't have to spend tons on DPS gear or grind forever to make an extra DPS set. If the main focus is just to have enough DPS to 1-shot portals, then the old v14 sets should be fine, and they're pretty damn cheap these days.
    Daggerfall Covenant (PC-NA)

    The Order of Mundus | Nightfighters
  • Kallipsoe
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    Nifty2g wrote: »
    Include shard cooldowns and repentance and casting an ability to restore your stamina, drink a potion into your math and i'll listen to it

    "And I'll listen to it" way to be civil.
    andy.s wrote: »
    I can confirm that the boss is impossible to kill if every one in a group uses heavy armor + two handed/shield.

    Haha that's awesome. Portals with a 2h aren't actually that bad. Throw crit charge on and just start charging to the portals. Even with low dmg this should be enough since it crit every time. We've actually managed to get her from 40 to 0 with 2 people before going through 2 portal phases. It's really no t that hard to manage portals. Especially if both did can solo the portals when 2 people get it. Allows the healer to heal and other layers to dps the boss. Makes the entire fight go much smother.

    @asneakybanana " We've actually managed to get her from 40 to 0 with 2 people before going through 2 portal phases." that is exactly what I mean though. Instead of trying to fight the mechanics it is just easier to say screw the Tank grab four DPS's and burn the boss. All these fights become less about the mechanics and more about burst DPS.

    I remember the days of trying to beat the first boss in AA using the system design and then one day we bring someone new with us and he says "why are you doing it this way?" "Just stack up drop a NOVA/VOB when he hits us with lightning, spam healing springs and burn the boss." That is what this fight has already become. The mechanics are to annoying because of the randomness to the fight. We will all conform to a boss burn from 100 - 0 just like that guy, what was his name oh yea Hiath the Battlemaster. I remember that fight was very challenging at first, then we found out would could just burn him from 100-0.
  • UrQuan
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    Hmm, as I've tanked for the regular WGT but not yet for vet WGT, I'm finding this thread very interesting.

    My templar has 3 different setups that I use, depending on what role I'll be playing - one for tanking, one for healing, and one for magicka DPS. I do this by swapping gear and skill bars. For this fight, if I'm running as the tank for the dungeon, do you guys think it would make sense to swap from my tank setup to my magicka DPS setup, and have the group run this fight with 3 DPS and 1 healer, or would it make more sense to stay in my tank setup but slot something like Radiant Destruction to deal with the portals?
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  • Daveheart
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    UrQuan wrote: »
    Hmm, as I've tanked for the regular WGT but not yet for vet WGT, I'm finding this thread very interesting.

    My templar has 3 different setups that I use, depending on what role I'll be playing - one for tanking, one for healing, and one for magicka DPS. I do this by swapping gear and skill bars. For this fight, if I'm running as the tank for the dungeon, do you guys think it would make sense to swap from my tank setup to my magicka DPS setup, and have the group run this fight with 3 DPS and 1 healer, or would it make more sense to stay in my tank setup but slot something like Radiant Destruction to deal with the portals?

    Switch to the magicka DPS setup. Keep Harness Magicka up, and slot breath of life on your offbar for additional support.
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  • Kallipsoe
    Kallipsoe
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    UrQuan wrote: »
    Hmm, as I've tanked for the regular WGT but not yet for vet WGT, I'm finding this thread very interesting.

    My templar has 3 different setups that I use, depending on what role I'll be playing - one for tanking, one for healing, and one for magicka DPS. I do this by swapping gear and skill bars. For this fight, if I'm running as the tank for the dungeon, do you guys think it would make sense to swap from my tank setup to my magicka DPS setup, and have the group run this fight with 3 DPS and 1 healer, or would it make more sense to stay in my tank setup but slot something like Radiant Destruction to deal with the portals?

    @UrQuan I would suggest to go full DPS with off heals. I'v also found that reflective light works great at taking out the portals. Because if the boss or adds are in your way you will still hit the portal with the spread. Having the off heals will be good for your group if the healer gets portal duty.
  • Oreyn_Bearclaw
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    Thornos?

    My experience with this fight is limited, and I was playing a healer (not my usual role), but I agree that there seems to be a lot of RNG associated with this fight. When I hear about Tanks (good tanks) actually reallocating CP points for one fight, something is probably a touch broken. I am not prepared to toss the fight out the window, because I have no issues with needing to actually learn mechanics to finish a boss, but I do agree with OP that the standard group composition (Tank, Healer, DPSx2) is going to have a lot of trouble with this fight, especially if the DPS are melee. Changing a skill or two for a boss encounter is okay with me, having to change your whole build, maybe not. Unless of course ZOS wants to give us a dual spec. :smile:
  • UrQuan
    UrQuan
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    Daveheart wrote: »
    UrQuan wrote: »
    Hmm, as I've tanked for the regular WGT but not yet for vet WGT, I'm finding this thread very interesting.

    My templar has 3 different setups that I use, depending on what role I'll be playing - one for tanking, one for healing, and one for magicka DPS. I do this by swapping gear and skill bars. For this fight, if I'm running as the tank for the dungeon, do you guys think it would make sense to swap from my tank setup to my magicka DPS setup, and have the group run this fight with 3 DPS and 1 healer, or would it make more sense to stay in my tank setup but slot something like Radiant Destruction to deal with the portals?

    Switch to the magicka DPS setup. Keep Harness Magicka up, and slot breath of life on your offbar for additional support.
    Thanks - I'll try that! Oh, and I always have Breath of Life on one of my bars, regardless of whether I'm doing healing, DPS, or tanking :) It's just too useful to have as a just in case for those times when the healer is over-taxed or temporarily out of the fight.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • UrQuan
    UrQuan
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    Kallipsoe wrote: »
    UrQuan wrote: »
    Hmm, as I've tanked for the regular WGT but not yet for vet WGT, I'm finding this thread very interesting.

    My templar has 3 different setups that I use, depending on what role I'll be playing - one for tanking, one for healing, and one for magicka DPS. I do this by swapping gear and skill bars. For this fight, if I'm running as the tank for the dungeon, do you guys think it would make sense to swap from my tank setup to my magicka DPS setup, and have the group run this fight with 3 DPS and 1 healer, or would it make more sense to stay in my tank setup but slot something like Radiant Destruction to deal with the portals?

    @UrQuan I would suggest to go full DPS with off heals. I'v also found that reflective light works great at taking out the portals. Because if the boss or adds are in your way you will still hit the portal with the spread. Having the off heals will be good for your group if the healer gets portal duty.
    OK, so that's 2 votes for going DPS with off-heals on this fight. Cool, that's what I'll try for sure. My DPS setup uses Reflective Light to start things off anyway (partly for the damage and DoT and partly for the Major Prophecy), so that's good to know that it works well against the portals.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Kallipsoe
    Kallipsoe
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    Thornos?

    My experience with this fight is limited, and I was playing a healer (not my usual role), but I agree that there seems to be a lot of RNG associated with this fight. When I hear about Tanks (good tanks) actually reallocating CP points for one fight, something is probably a touch broken. I am not prepared to toss the fight out the window, because I have no issues with needing to actually learn mechanics to finish a boss, but I do agree with OP that the standard group composition (Tank, Healer, DPSx2) is going to have a lot of trouble with this fight, especially if the DPS are melee. Changing a skill or two for a boss encounter is okay with me, having to change your whole build, maybe not. Unless of course ZOS wants to give us a dual spec. :smile:

    I would be completely fine with fights like this if we all had a dual spec we could switch to "out of combat of course".
  • UrQuan
    UrQuan
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    Kallipsoe wrote: »
    Thornos?

    My experience with this fight is limited, and I was playing a healer (not my usual role), but I agree that there seems to be a lot of RNG associated with this fight. When I hear about Tanks (good tanks) actually reallocating CP points for one fight, something is probably a touch broken. I am not prepared to toss the fight out the window, because I have no issues with needing to actually learn mechanics to finish a boss, but I do agree with OP that the standard group composition (Tank, Healer, DPSx2) is going to have a lot of trouble with this fight, especially if the DPS are melee. Changing a skill or two for a boss encounter is okay with me, having to change your whole build, maybe not. Unless of course ZOS wants to give us a dual spec. :smile:

    I would be completely fine with fights like this if we all had a dual spec we could switch to "out of combat of course".
    I use Wykkyd's Outfitter to swap between my setups (again, out of combat of course - it doesn't work in combat), but I've planned my setups specifically around having different gear sets & different gear enchants to allow this to work. If I was able to swap my CPs around too it would make this more effective.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Daveheart
    Daveheart
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    UrQuan wrote: »
    Daveheart wrote: »
    UrQuan wrote: »
    Hmm, as I've tanked for the regular WGT but not yet for vet WGT, I'm finding this thread very interesting.

    My templar has 3 different setups that I use, depending on what role I'll be playing - one for tanking, one for healing, and one for magicka DPS. I do this by swapping gear and skill bars. For this fight, if I'm running as the tank for the dungeon, do you guys think it would make sense to swap from my tank setup to my magicka DPS setup, and have the group run this fight with 3 DPS and 1 healer, or would it make more sense to stay in my tank setup but slot something like Radiant Destruction to deal with the portals?

    Switch to the magicka DPS setup. Keep Harness Magicka up, and slot breath of life on your offbar for additional support.
    Thanks - I'll try that! Oh, and I always have Breath of Life on one of my bars, regardless of whether I'm doing healing, DPS, or tanking :) It's just too useful to have as a just in case for those times when the healer is over-taxed or temporarily out of the fight.

    I assumed that, but you know, “When you assume, you make an ass out of u and me.”
    Daggerfall Covenant (PC-NA)

    The Order of Mundus | Nightfighters
  • TheBull
    TheBull
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    Crit Rush is your friend in there.
  • asneakybanana
    asneakybanana
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    Kallipsoe wrote: »
    Nifty2g wrote: »
    Include shard cooldowns and repentance and casting an ability to restore your stamina, drink a potion into your math and i'll listen to it

    "And I'll listen to it" way to be civil.
    andy.s wrote: »
    I can confirm that the boss is impossible to kill if every one in a group uses heavy armor + two handed/shield.

    Haha that's awesome. Portals with a 2h aren't actually that bad. Throw crit charge on and just start charging to the portals. Even with low dmg this should be enough since it crit every time. We've actually managed to get her from 40 to 0 with 2 people before going through 2 portal phases. It's really no t that hard to manage portals. Especially if both did can solo the portals when 2 people get it. Allows the healer to heal and other layers to dps the boss. Makes the entire fight go much smother.

    @asneakybanana " We've actually managed to get her from 40 to 0 with 2 people before going through 2 portal phases." that is exactly what I mean though. Instead of trying to fight the mechanics it is just easier to say screw the Tank grab four DPS's and burn the boss. All these fights become less about the mechanics and more about burst DPS.

    I remember the days of trying to beat the first boss in AA using the system design and then one day we bring someone new with us and he says "why are you doing it this way?" "Just stack up drop a NOVA/VOB when he hits us with lightning, spam healing springs and burn the boss." That is what this fight has already become. The mechanics are to annoying because of the randomness to the fight. We will all conform to a boss burn from 100 - 0 just like that guy, what was his name oh yea Hiath the Battlemaster. I remember that fight was very challenging at first, then we found out would could just burn him from 100-0.

    Whoops that was a typo. It was supposed to be 40-0 doing 2 portal phases with just 2 people. But yea we end up burning him really quick. He usually dies during 3rd portal phase so we just ignore portals and burn then.
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
    Asneakyhabenero EP DK Former emperor of Thornblade, Haderus. World first vMA Dk clear (Alliance rank 39)
    Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
    Asneakypineapple EP Temp Former empress of Azuras Star and Haderus (Alliance rank 22)
    Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
    Sweat Squad
    Crowned 27x on 12 different campaign cycles | 200M+ AP earned
    Fastest AA clear ever: 5:42 | Fastest HRC clear ever: 5:27 | NA first HM MoL
    609k Mag Sorc vMA
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