aialghannam_ESO wrote: »I'll be really pissed off if they "reduced" the nerf instead of completely removing it. Something like "-x% stamina regen while blocking" will simply not solve the problem. It has to be removed completely.
Tanking is not hard now, no, it has become plain boring. Having to accept blows by hard hitting bosses and not blocking simply for stamina to regen so I can block is simply stupid. Also, forget about using stamina for anything now other than blocking.
Tanks have been severely punished by the recent update. Plain and simple.
aialghannam_ESO wrote: »I'll be really pissed off if they "reduced" the nerf instead of completely removing it. Something like "-x% stamina regen while blocking" will simply not solve the problem. It has to be removed completely.
Tanking is not hard now, no, it has become plain boring. Having to accept blows by hard hitting bosses and not blocking simply for stamina to regen so I can block is simply stupid. Also, forget about using stamina for anything now other than blocking.
Tanks have been severely punished by the recent update. Plain and simple.
aialghannam_ESO wrote: »I'll be really pissed off if they "reduced" the nerf instead of completely removing it. Something like "-x% stamina regen while blocking" will simply not solve the problem. It has to be removed completely.
Tanking is not hard now, no, it has become plain boring. Having to accept blows by hard hitting bosses and not blocking simply for stamina to regen so I can block is simply stupid. Also, forget about using stamina for anything now other than blocking.
Tanks have been severely punished by the recent update. Plain and simple.
The change has to stay as is or it we will be back to perma blocking. Learn to actively manage your blocking and combine with other forms of mitigation available. This game is supposed to be about being active with your defense and offense.
I'm sorry but simply holding a button down indefinitely and calling yourself a skilled tank is laughable. It should never return to the game in any form whatsoever.
aialghannam_ESO wrote: »I'll be really pissed off if they "reduced" the nerf instead of completely removing it. Something like "-x% stamina regen while blocking" will simply not solve the problem. It has to be removed completely.
Tanking is not hard now, no, it has become plain boring. Having to accept blows by hard hitting bosses and not blocking simply for stamina to regen so I can block is simply stupid. Also, forget about using stamina for anything now other than blocking.
Tanks have been severely punished by the recent update. Plain and simple.
The change has to stay as is or it we will be back to perma blocking. Learn to actively manage your blocking and combine with other forms of mitigation available. This game is supposed to be about being active with your defense and offense.
I'm sorry but simply holding a button down indefinitely and calling yourself a skilled tank is laughable. It should never return to the game in any form whatsoever.
Personofsecrets wrote: »aialghannam_ESO wrote: »I'll be really pissed off if they "reduced" the nerf instead of completely removing it. Something like "-x% stamina regen while blocking" will simply not solve the problem. It has to be removed completely.
Tanking is not hard now, no, it has become plain boring. Having to accept blows by hard hitting bosses and not blocking simply for stamina to regen so I can block is simply stupid. Also, forget about using stamina for anything now other than blocking.
Tanks have been severely punished by the recent update. Plain and simple.
The change has to stay as is or it we will be back to perma blocking. Learn to actively manage your blocking and combine with other forms of mitigation available. This game is supposed to be about being active with your defense and offense.
I'm sorry but simply holding a button down indefinitely and calling yourself a skilled tank is laughable. It should never return to the game in any form whatsoever.
Nothing is wrong with permablocking. It's not a difficult thing to fight against
As a tank you have quite a reserve of hp. You shouldnt really be blocking till you are 50% hp or lower. Hold block till you get a heal and repeat.
houimetub17_ESO wrote: »Actually, 2 people on this thread already have claimed to be tanks and said they aren't enjoying the nerf, so you're statement is somewhat wrong. We now know of 2 tanks they do not like block nerf. Besides, it's not just tanks it affects. I'm levelling a stam nb - they don't really have anything in the way of defence other than blocking. Them few seconds during combat you're blocking and not receiving any stamina actually add up and make quite a difference. Like I said as well - I'm battle levelled. My stam regen is already super low, and gear has no affect. I sucked down a pot and it didn't even change my stats. It is a major hindrancehouimetub17_ESO wrote: »Well, tbh since patch came out, all the tanks I know are doing well with the stam nerf in all content.
My statement isnt wrong. I means that anyone with good faith can learn th new tanking. Of course you could just be mad at the change and decide you dont want to adapt. Then I guess you wont be able to tank in update seven.
Oh and the whole 'i cant tank my own way anymore' arguement is redundent. Learn the basics then adapt.
If you cant understand all that then, yeah reroll a dps you will enjoy it more. Tanking is a niche now where good tanks arent lost in a crowd of 100 mediocre tank that can still run their grps through all content.
hardcore_gmr wrote: »To play devils advocate here, the stamina regen nerf only prevents you from stamina regen while blocking. If you are not holding block your stam regen is the exact same as before. All the nerf did was force players to change their playstyle and adopt a more active approach to defense rather than simply "turtling up" and calling ones self a tank. You now have to block then release, block then release. You have to use other defensive skills, you now have to use health potions while leveling. Does it make the game harder, yes. But does it make the game more interesting now that you cannot just hold one button for defense, in my opinion yes. I think once people get more comfortable with some simple playstyle changes the nerf will be less an issue and many will be thankful because the game becomes more active now. Now when you meet a good tank, you know they are better than just a damage sponge, they are a survival expert. And to me that is an improvement over just holding block, and casting a taunt, then back to block. Just my opinion though.
Personofsecrets wrote: »aialghannam_ESO wrote: »I'll be really pissed off if they "reduced" the nerf instead of completely removing it. Something like "-x% stamina regen while blocking" will simply not solve the problem. It has to be removed completely.
Tanking is not hard now, no, it has become plain boring. Having to accept blows by hard hitting bosses and not blocking simply for stamina to regen so I can block is simply stupid. Also, forget about using stamina for anything now other than blocking.
Tanks have been severely punished by the recent update. Plain and simple.
The change has to stay as is or it we will be back to perma blocking. Learn to actively manage your blocking and combine with other forms of mitigation available. This game is supposed to be about being active with your defense and offense.
I'm sorry but simply holding a button down indefinitely and calling yourself a skilled tank is laughable. It should never return to the game in any form whatsoever.
Nothing is wrong with permablocking. It's not a difficult thing to fight against
There is plenty wrong with it which is why it was changed.
Maybe in your world holding down a single button indefinitely is a good thing but it goes against ZoS game design where they are trying to get defense/offense to be actively managed.
Peel_Ya_Cap_517 wrote: »hardcore_gmr wrote: »To play devils advocate here, the stamina regen nerf only prevents you from stamina regen while blocking. If you are not holding block your stam regen is the exact same as before. All the nerf did was force players to change their playstyle and adopt a more active approach to defense rather than simply "turtling up" and calling ones self a tank. You now have to block then release, block then release. You have to use other defensive skills, you now have to use health potions while leveling. Does it make the game harder, yes. But does it make the game more interesting now that you cannot just hold one button for defense, in my opinion yes. I think once people get more comfortable with some simple playstyle changes the nerf will be less an issue and many will be thankful because the game becomes more active now. Now when you meet a good tank, you know they are better than just a damage sponge, they are a survival expert. And to me that is an improvement over just holding block, and casting a taunt, then back to block. Just my opinion though.
Completely agree.. I think it forces tanks to not mindlessly hold up their shield during a boss encounter. Should ultimately make the role more dynamic as you can utilize other abilities and mix in attacks.
What I understand from what I've read so far is that bad tanks are not welcome in this game, so either crunch numbers, find someone else who has crunched numbers, change your build/play style. or roll a different class. It is perfectly ok to be a sucky player just not as a tank!?!
I am someone who loves RPG's I used to be a hardcore gamer/raider, but that takes a lot of time and dedication. Now because I have a job that consumes more of my time as well as somewhat of a personal life I can only play a hunter because some elitist ******** feel that tanking is a privilege and the devs seem to have bought in on the idea. I don't like the change and can already see that it has effected my play style negatively.
I will give this some time to see if I can get used to it. but nothing will push me away from this game faster that the devs using the nerf stick. I don't play this game to feel disappointed when I log in. I log in to have fun, right now I'm not having fun!
tangy.citrus wrote: »Im a full blown tank on both of my characters, and honestly this nerf to tanks isn't that bad. Everybody is blowing it out of proportion dramatically. Before all you had to do was taunt and hold the boss or the larger mobs, now you get to actively play by weaving in heavy attacks, dodging some attacks, and working with the rest of the group so that you can manage your resources better.
Its a requirement for templars to run shards now, and any other class healers should be a thing of the past honestly since they cant provide any sort of regen assistance.
I love the patch, everyone who is complaining about it is a spoiled child.
reapthetempestrwb17_ESO wrote: »As a tank you have quite a reserve of hp. You shouldnt really be blocking till you are 50% hp or lower. Hold block till you get a heal and repeat.
loooooool...
You're obviously not a tank. Do you even do vet dungeons? What tank would risk not blocking until they are at 50% health? Oyr health pool is enough to stop us getting one shotted at full health. Seriously, if you don't know what you're talking about please don't join the discussion.