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Please remove the stamina regen nerf on blocking. PLEASE.

  • Alucardo
    Alucardo
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    Jumper45 wrote: »
    What tanks need is a skill that gives SOME regen during block

    There is the black rose set, which gives you a 20% chance to receive a bunch of stamina while blocking. Interesting concept and could be worth trying out. Unfortunately I don't have any V14-16 characters.
  • aialghannam_ESO
    aialghannam_ESO
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    I'll be really pissed off if they "reduced" the nerf instead of completely removing it. Something like "-x% stamina regen while blocking" will simply not solve the problem. It has to be removed completely.

    Tanking is not hard now, no, it has become plain boring. Having to accept blows by hard hitting bosses and not blocking simply for stamina to regen so I can block is simply stupid. Also, forget about using stamina for anything now other than blocking.

    Tanks have been severely punished by the recent update. Plain and simple.
    R.I.P. Tanks
  • aialghannam_ESO
    aialghannam_ESO
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    I'll be really pissed off if they "reduced" the nerf instead of completely removing it. Something like "-x% stamina regen while blocking" will simply not solve the problem. It has to be removed completely.

    Tanking is not hard now, no, it has become plain boring. Having to accept blows by hard hitting bosses and not blocking simply for stamina to regen so I can block is simply stupid. Also, forget about using stamina for anything now other than blocking.

    Tanks have been severely punished by the recent update. Plain and simple.

    R.I.P. Tanks
  • Sureshawt
    Sureshawt
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    I'll be really pissed off if they "reduced" the nerf instead of completely removing it. Something like "-x% stamina regen while blocking" will simply not solve the problem. It has to be removed completely.

    Tanking is not hard now, no, it has become plain boring. Having to accept blows by hard hitting bosses and not blocking simply for stamina to regen so I can block is simply stupid. Also, forget about using stamina for anything now other than blocking.

    Tanks have been severely punished by the recent update. Plain and simple.

    The change has to stay as is or it we will be back to perma blocking. Learn to actively manage your blocking and combine with other forms of mitigation available. This game is supposed to be about being active with your defense and offense.

    I'm sorry but simply holding a button down indefinitely and calling yourself a skilled tank is laughable. It should never return to the game in any form whatsoever.

  • Personofsecrets
    Personofsecrets
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    Sureshawt wrote: »
    I'll be really pissed off if they "reduced" the nerf instead of completely removing it. Something like "-x% stamina regen while blocking" will simply not solve the problem. It has to be removed completely.

    Tanking is not hard now, no, it has become plain boring. Having to accept blows by hard hitting bosses and not blocking simply for stamina to regen so I can block is simply stupid. Also, forget about using stamina for anything now other than blocking.

    Tanks have been severely punished by the recent update. Plain and simple.

    The change has to stay as is or it we will be back to perma blocking. Learn to actively manage your blocking and combine with other forms of mitigation available. This game is supposed to be about being active with your defense and offense.

    I'm sorry but simply holding a button down indefinitely and calling yourself a skilled tank is laughable. It should never return to the game in any form whatsoever.

    Nothing is wrong with permablocking. It's not a difficult thing to fight against
    Edited by Personofsecrets on September 15, 2015 3:12PM
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Vangy
    Vangy
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    Here's another tank who could tank after nerf but didn't enjoy it and is now spamming wb :(
    It just wasn't fun or interactive plain and simple. It was stamina simulator + tunnel vision and pretty much all I could do was taunt....
    Edited by Vangy on September 15, 2015 3:38PM
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Vangy
    Vangy
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    Sureshawt wrote: »
    I'll be really pissed off if they "reduced" the nerf instead of completely removing it. Something like "-x% stamina regen while blocking" will simply not solve the problem. It has to be removed completely.

    Tanking is not hard now, no, it has become plain boring. Having to accept blows by hard hitting bosses and not blocking simply for stamina to regen so I can block is simply stupid. Also, forget about using stamina for anything now other than blocking.

    Tanks have been severely punished by the recent update. Plain and simple.

    The change has to stay as is or it we will be back to perma blocking. Learn to actively manage your blocking and combine with other forms of mitigation available. This game is supposed to be about being active with your defense and offense.

    I'm sorry but simply holding a button down indefinitely and calling yourself a skilled tank is laughable. It should never return to the game in any form whatsoever.

    I would be inclined to agree with this if it weren't for the tons of perma blockers who still exist. All the nerf seems to have done is make tons of tanks switch to dps. Just in this thread there are so many tanks who have mentioned they have stopped tanking. That being said though I do genuinely hope that some of us still do enjoy tanking because it already is hard enough to find tanks for trials...
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Sureshawt
    Sureshawt
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    Sureshawt wrote: »
    I'll be really pissed off if they "reduced" the nerf instead of completely removing it. Something like "-x% stamina regen while blocking" will simply not solve the problem. It has to be removed completely.

    Tanking is not hard now, no, it has become plain boring. Having to accept blows by hard hitting bosses and not blocking simply for stamina to regen so I can block is simply stupid. Also, forget about using stamina for anything now other than blocking.

    Tanks have been severely punished by the recent update. Plain and simple.

    The change has to stay as is or it we will be back to perma blocking. Learn to actively manage your blocking and combine with other forms of mitigation available. This game is supposed to be about being active with your defense and offense.

    I'm sorry but simply holding a button down indefinitely and calling yourself a skilled tank is laughable. It should never return to the game in any form whatsoever.

    Nothing is wrong with permablocking. It's not a difficult thing to fight against

    There is plenty wrong with it which is why it was changed.

    Maybe in your world holding down a single button indefinitely is a good thing but it goes against ZoS game design where they are trying to get defense/offense to be actively managed.

  • S1ipperyJim
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    Jumper45 wrote: »
    As a tank you have quite a reserve of hp. You shouldnt really be blocking till you are 50% hp or lower. Hold block till you get a heal and repeat.

    loooooool...
    You're obviously not a tank. Do you even do vet dungeons? What tank would risk not blocking until they are at 50% health? Oyr health pool is enough to stop us getting one shotted at full health. Seriously, if you don't know what you're talking about please don't join the discussion.
  • S1ipperyJim
    S1ipperyJim
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    The Bottom line is, people can still perma block post IC, so the nerf did not fix the problem.
  • Vangy
    Vangy
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    Alucardo wrote: »
    Well, tbh since patch came out, all the tanks I know are doing well with the stam nerf in all content.
    Actually, 2 people on this thread already have claimed to be tanks and said they aren't enjoying the nerf, so you're statement is somewhat wrong. We now know of 2 tanks they do not like block nerf. Besides, it's not just tanks it affects. I'm levelling a stam nb - they don't really have anything in the way of defence other than blocking. Them few seconds during combat you're blocking and not receiving any stamina actually add up and make quite a difference. Like I said as well - I'm battle levelled. My stam regen is already super low, and gear has no affect. I sucked down a pot and it didn't even change my stats. It is a major hindrance

    My statement isnt wrong. I means that anyone with good faith can learn th new tanking. Of course you could just be mad at the change and decide you dont want to adapt. Then I guess you wont be able to tank in update seven.

    Oh and the whole 'i cant tank my own way anymore' arguement is redundent. Learn the basics then adapt.

    If you cant understand all that then, yeah reroll a dps you will enjoy it more. Tanking is a niche now where good tanks arent lost in a crowd of 100 mediocre tank that can still run their grps through all content.

    Yeah it is possible to tank and there's quite a few ways it can be done. Up till last week I was still tanking vet content at v16 no problem. Engin guardian/orgnum scales etc combined with dk Passives and spam obsidian/eruption comboed with war horn etc allow u to tank. I just stopped cos somehow I just found it very gimmicky.
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • fits96
    fits96
    Soul Shriven
    What I understand from what I've read so far is that bad tanks are not welcome in this game, so either crunch numbers, find someone else who has crunched numbers, change your build/play style. or roll a different class. It is perfectly ok to be a sucky player just not as a tank!?!
    I am someone who loves RPG's I used to be a hardcore gamer/raider, but that takes a lot of time and dedication. Now because I have a job that consumes more of my time as well as somewhat of a personal life I can only play a hunter because some elitist ******** feel that tanking is a privilege and the devs seem to have bought in on the idea. I don't like the change and can already see that it has effected my play style negatively.
    I will give this some time to see if I can get used to it. but nothing will push me away from this game faster that the devs using the nerf stick. I don't play this game to feel disappointed when I log in. I log in to have fun, right now I'm not having fun!
  • Peel_Ya_Cap_517
    Peel_Ya_Cap_517
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    To play devils advocate here, the stamina regen nerf only prevents you from stamina regen while blocking. If you are not holding block your stam regen is the exact same as before. All the nerf did was force players to change their playstyle and adopt a more active approach to defense rather than simply "turtling up" and calling ones self a tank. You now have to block then release, block then release. You have to use other defensive skills, you now have to use health potions while leveling. Does it make the game harder, yes. But does it make the game more interesting now that you cannot just hold one button for defense, in my opinion yes. I think once people get more comfortable with some simple playstyle changes the nerf will be less an issue and many will be thankful because the game becomes more active now. Now when you meet a good tank, you know they are better than just a damage sponge, they are a survival expert. And to me that is an improvement over just holding block, and casting a taunt, then back to block. Just my opinion though.

    Completely agree.. I think it forces tanks to not mindlessly hold up their shield during a boss encounter. Should ultimately make the role more dynamic as you can utilize other abilities and mix in attacks.
    N64 NA EP
  • Personofsecrets
    Personofsecrets
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    Sureshawt wrote: »
    Sureshawt wrote: »
    I'll be really pissed off if they "reduced" the nerf instead of completely removing it. Something like "-x% stamina regen while blocking" will simply not solve the problem. It has to be removed completely.

    Tanking is not hard now, no, it has become plain boring. Having to accept blows by hard hitting bosses and not blocking simply for stamina to regen so I can block is simply stupid. Also, forget about using stamina for anything now other than blocking.

    Tanks have been severely punished by the recent update. Plain and simple.

    The change has to stay as is or it we will be back to perma blocking. Learn to actively manage your blocking and combine with other forms of mitigation available. This game is supposed to be about being active with your defense and offense.

    I'm sorry but simply holding a button down indefinitely and calling yourself a skilled tank is laughable. It should never return to the game in any form whatsoever.

    Nothing is wrong with permablocking. It's not a difficult thing to fight against

    There is plenty wrong with it which is why it was changed.

    Maybe in your world holding down a single button indefinitely is a good thing but it goes against ZoS game design where they are trying to get defense/offense to be actively managed.

    Maybe in your world being positive of preventing a 1 shot is indefinitely a bad thing, but it doesn't go against ZOS game design.

    I thought it was a good thing when players break the boundaries of design and create their own ways of playing. At least that is what @ZOS_MattFiror believes.

    And no, tanks don't 'just block.' Get informed.
    Edited by Personofsecrets on September 16, 2015 1:16AM
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • helediron
    helediron
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    To play devils advocate here, the stamina regen nerf only prevents you from stamina regen while blocking. If you are not holding block your stam regen is the exact same as before. All the nerf did was force players to change their playstyle and adopt a more active approach to defense rather than simply "turtling up" and calling ones self a tank. You now have to block then release, block then release. You have to use other defensive skills, you now have to use health potions while leveling. Does it make the game harder, yes. But does it make the game more interesting now that you cannot just hold one button for defense, in my opinion yes. I think once people get more comfortable with some simple playstyle changes the nerf will be less an issue and many will be thankful because the game becomes more active now. Now when you meet a good tank, you know they are better than just a damage sponge, they are a survival expert. And to me that is an improvement over just holding block, and casting a taunt, then back to block. Just my opinion though.

    Completely agree.. I think it forces tanks to not mindlessly hold up their shield during a boss encounter. Should ultimately make the role more dynamic as you can utilize other abilities and mix in attacks.

    In fact the opposite has happened. Tanking is now more static, it's resource management. I think the reason for this change was that tanks were getting too active. ZOS wanted something to lock us back behind the shield.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • aialghannam_ESO
    aialghannam_ESO
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    fits96 wrote: »
    What I understand from what I've read so far is that bad tanks are not welcome in this game, so either crunch numbers, find someone else who has crunched numbers, change your build/play style. or roll a different class. It is perfectly ok to be a sucky player just not as a tank!?!
    I am someone who loves RPG's I used to be a hardcore gamer/raider, but that takes a lot of time and dedication. Now because I have a job that consumes more of my time as well as somewhat of a personal life I can only play a hunter because some elitist ******** feel that tanking is a privilege and the devs seem to have bought in on the idea. I don't like the change and can already see that it has effected my play style negatively.
    I will give this some time to see if I can get used to it. but nothing will push me away from this game faster that the devs using the nerf stick. I don't play this game to feel disappointed when I log in. I log in to have fun, right now I'm not having fun!

    Agreed. And would like to add to it as I have mentioned earlier in a post, tanking has not been difficult because of this nerf, no, it has become a chore, a boring game of micro-managing stamina.
    R.I.P. Tanks
  • hrothbern
    hrothbern
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    .
    Alucardo wrote: »
    Jumper45 wrote: »
    What tanks need is a skill that gives SOME regen during block

    There is the black rose set, which gives you a 20% chance to receive a bunch of stamina while blocking. Interesting concept and could be worth trying out. Unfortunately I don't have any V14-16 characters.

    @Alucardo,

    Yeah, it gave on average 160 Stamina back per block...

    however... during PTS it was nerfed to a meaningless low amount: 50% higher Constitution
    My constitution with Vet 16 and 5 HA is 247 Mag & Stam per 4 seconds.
    50% adds 124 Stam per 4 seconds. 31 Stam per second.
    so 1vs1 with every 2 seconds a block: nerfed from 180 to 62 (2x31)
    in a 1 vs 3: 540 to 62
    I guess ZOS realised during PTS that tanks using this black rose set were not nerfed enough

    ZOS added some Spell and Weapon damage in the 5 item bonus to compensate ....

    see also this PTS post:
    http://forums.elderscrollsonline.com/en/discussion/210834/another-nerf-for-blocking-black-rose-set-nerfed/p1
    Edited by hrothbern on September 16, 2015 11:37AM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • tangy.citrus
    tangy.citrus
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    Im a full blown tank on both of my characters, and honestly this nerf to tanks isn't that bad. Everybody is blowing it out of proportion dramatically. Before all you had to do was taunt and hold the boss or the larger mobs, now you get to actively play by weaving in heavy attacks, dodging some attacks, and working with the rest of the group so that you can manage your resources better.

    Its a requirement for templars to run shards now, and any other class healers should be a thing of the past honestly since they cant provide any sort of regen assistance.

    I love the patch, everyone who is complaining about it is a spoiled child.
    PC/NA/AD
    Queen Ella - Mag DK - Tank/Healer/DPS
    Dunmer DK Cant Even - Stam DK - DPS/Tank
    Im bad at healing - Mag Templar - DPS/Healer
    Tangy Citrus - NB - Mistake
    #1 AD P.O.S.
  • Rhazmuz
    Rhazmuz
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    Im a full blown tank on both of my characters, and honestly this nerf to tanks isn't that bad. Everybody is blowing it out of proportion dramatically. Before all you had to do was taunt and hold the boss or the larger mobs, now you get to actively play by weaving in heavy attacks, dodging some attacks, and working with the rest of the group so that you can manage your resources better.

    Its a requirement for templars to run shards now, and any other class healers should be a thing of the past honestly since they cant provide any sort of regen assistance.

    I love the patch, everyone who is complaining about it is a spoiled child.

    Is it optimal tho, that healers can only be Templars or GTFO?

    Doesnt run well with the line "be whatever you want"...
    Rhazmuz - Nord DK tank
    PS4 - EU
  • Asmael
    Asmael
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    If the issue was with tanks having a "boring" task (and hell, I can tell you in PvP that it's not boring), why, WHY THE HELL WERE ALL CLASSES NERFED?

    A complaint being that people could permablock if they build high stamina regeneration... Just read what you wrote.

    if they build high stamina regeneration.

    Wasn't the issue with extremely high regenerations that allowed people to perma-block / dodge roll?

    Same thing for dodge rolls, how come to nerf perma dodge rollers, EVERYONE gets hit?

    Talk about collateral damage. The perma-blocking affects everyone, the dodge roll nerf hits everyone. Both are but imperfect band-aids.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • Jumper45
    Jumper45
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    Jumper45 wrote: »
    As a tank you have quite a reserve of hp. You shouldnt really be blocking till you are 50% hp or lower. Hold block till you get a heal and repeat.

    loooooool...
    You're obviously not a tank. Do you even do vet dungeons? What tank would risk not blocking until they are at 50% health? Oyr health pool is enough to stop us getting one shotted at full health. Seriously, if you don't know what you're talking about please don't join the discussion.

    Actually I heal and tank. It also helps if you read my signature. It might help you with not looking like a complete moron by your peers. That being said... Clearly im not speaking to blocking 1hit shots but in general terms. If you lack the stamina for a mechanic/pvp move then that is your problem not everyone elses. That is poor resource management, timing or knowledge of the fights/players. More importantly starting around vet 1 its quite easy to have 30k hp/spell and physical resistance and only going up from there towards end game. Adding a ward onto that its easy to say letting yourself drop to 50% ( assuming that even happens if your healer is doing their job) casting ward and blocking would cover pretty much everything. In the game of numbers by sitting at 100% or damn near close to it you really arnt helping the group as a whole. You could be dpsing in that window while a healer heals. There is a lot of unknown unknowns in a group effort because you arnt all of a collective mind. But it easier to look at the situation and understand you do not need to be 100%. Do you have buffs on do you have warhorn on, do you have a ward on, do you have barrier on, do you have regen on. If you have hots on etc and blocking at near full hp then you arnt really doing much while the hots are ticking on full hp or not even room for a crit heal so its all flowing into overhealing when it should be flowing into CC or DPS.

    Before you tell someone to leave or not join a discussion you should read your own posts first. Yours is about as insightful as as using duct tape for toilet paper.
    “All right, I've been thinking, when life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager!
    Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)


    17 Years MMORPG Experience healing and I still havn't figured out why people stand in red circles.
  • Jumper45
    Jumper45
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    Alucardo wrote: »
    Jumper45 wrote: »
    What tanks need is a skill that gives SOME regen during block

    There is the black rose set, which gives you a 20% chance to receive a bunch of stamina while blocking. Interesting concept and could be worth trying out. Unfortunately I don't have any V14-16 characters.

    Thats a shame.
    Edited by Jumper45 on September 17, 2015 4:12PM
    “All right, I've been thinking, when life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager!
    Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)


    17 Years MMORPG Experience healing and I still havn't figured out why people stand in red circles.
  • Sensesfail13
    Sensesfail13
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    The staggering amount of stupidity in this thread is mind numbing... Dynamic tanking *facepalm*. Permablocking needs taken out but light/heavy attack mechanics and animation canceling should stay *facepalm* I cant dps my way out of a wet paper bag so I love this new crutch where people cant defend themselves *facepalm* I was bored with tanking so I just want it relegated to turtle mode where you sit and watch your stamina bar/taunt debuff rather than DYNAMICALLY entering the fight being able to help with positioning/cc/aggro control etc etc. *FACEFUCKINGPALM*

    It seems like about 90% of the people that have posted on this thread are SEVERELY misinformed or have their own agenda rather than the well being of the game in mind. Its sad that all the whiners that just couldnt learn to play got easy mode now out in pvp, easier for zergs, easier for non-skilled players to kill skilled players because of a nerf to regeneration and blocking, dodging, and pretty much any other form of defense, and easier because @Zenimax felt the need to take solo-ability out of the game and force people to play with others. Garbage, most of this patch was utter garbage. And anybody that is a proponent of the changes to core game mechanics over a year after release for the SECOND TIME can enjoy their *** underpopulated mmo that is on severe decline. *mic drop*
    Wisherr, Dragonknight, Haderus, NA Server.
    Wisher of Naught, Nightblade, Haderus, NA Server.
    Guild officer: Abandoned Legion
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