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What would the harm be in putting in a passive mode to Imperial City?

Treasure_Goblin
Treasure_Goblin
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You enable passive mode, you can't fight any other players, and can't revive any player who died in PVP, and you also have a permanent TV multiplier of .5.

Where's the harm?
  • Flyersfan314
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    No PvE no TV in otherwise PvE areas.
  • UltimaJoe777
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    You enable passive mode, you can't fight any other players, and can't revive any player who died in PVP, and you also have a permanent TV multiplier of .5.

    Where's the harm?

    Risk for Reward becomes No Risk No Reward, just like everything else in this game. Many PvPers welcome this because it is literally the only place dieing in PvP actually has a price.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • TheShadowScout
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    House rules. IC is PvP town, it wouldn't be right to just allow the PvE-ers to opt out of the house rule. If you were to add an "opt out of PvP mode" in the PvP-ers home, you'd have to add an "opt in to PvP mode" in the PvE-ers home too... so all the PvP-ers could gank you everywhere else!
    Not like that would make any sense of course... neither of it.
    I mean, cyrodil and IC in its middle are a frikking war zone! Imagine what would happen if you walked into a war zone with a big sign "Don't shoot me, I'm just here to hunt rabbits"...

    If you want to go for IC, you better be prepared for some gankfest, cause that's the house rule there. (and I say that despire disliking PvP, and hating how often I get backstabbed by some smurf or chicken while busy finghting against the daedra...)

    If you don't like PvP, stay out and wait for Orsinium...
  • Loomis
    Loomis
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    That's all fine and dandy to the replies thus far but I believe the point he is making is ...

    PvE players do not want to PvP or even bother PvP players doing our thing

    I think OP concern is PvE gear and crafting mats are walled behind a PvP zone

    Let's not kid ourselves and say its hybrid lol

    If the crafting mats and ability to farm PvE gear upgrades were in a non PvP zone as well the PvPers could enjoy the zone all they warned with zero complaints from crafters and PvEers

    Saying tough titty wait for an expansion half a year or more away is a little much considering the top PvE gear is now gated behind a PvP Gankfest zone that is basically just Zerg after Zerg that's actually NOT real PvP at all. I am a heavy PvPer in many games this one is not what I would call a great PvP experience anyway but the game overall is great
    Edited by Loomis on September 16, 2015 3:31AM
    “There is no pain greater than this; not the cut of a jagged-edged dagger nor the fire of a dragon’s breath. Nothing burns in your heart like the emptiness of losing something, someone, before you truly have learned of its value. Often now I lift my cup in a futile toast, an apology to ears that cannot hear.”
    -Drizzt

    Semper Fi
  • UltimaJoe777
    UltimaJoe777
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    Loomis wrote: »
    That's all fine and dandy to the replies thus far but I believe the point he is making is

    PvE players do not want to PvP or even bother PvP players doing our thang

    I think OP concern us PvE gear and crafting mats are walled behind a PvP zone

    Let's not kid ourselves and say its hybrid lol

    If the crafting mats and ability to farm PvE gear upgrades were in a non PvP zone as well the papers could enjoy the zone all they warned with zero complaints from crafters and PvEers

    Hence the Risk for Reward I mentioned. Everyone takes the risk. Can you think of a better obstacle for what you seek in there than your fellow players?
    Edited by UltimaJoe777 on September 16, 2015 3:28AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Treasure_Goblin
    Treasure_Goblin
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    Loomis wrote: »
    That's all fine and dandy to the replies thus far but I believe the point he is making is

    PvE players do not want to PvP or even bother PvP players doing our thang

    I think OP concern us PvE gear and crafting mats are walled behind a PvP zone

    Let's not kid ourselves and say its hybrid lol

    If the crafting mats and ability to farm PvE gear upgrades were in a non PvP zone as well the papers could enjoy the zone all they warned with zero complaints from crafters and PvEers

    Hence the Risk for Reward I mentioned. Everyone takes the risk. Can you think of a better obstacle for what you seek in there than your fellow players?

    someone geared for pvp is always going to win against someone geared for pve, shield breaker being a good example of this.

    also, it's not fair that you can lose all your tel var stones, and literally never be able to do a certain quest, all because of a zerg group, or even a group of enemy pvpers.
  • UltimaJoe777
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    Loomis wrote: »
    That's all fine and dandy to the replies thus far but I believe the point he is making is

    PvE players do not want to PvP or even bother PvP players doing our thang

    I think OP concern us PvE gear and crafting mats are walled behind a PvP zone

    Let's not kid ourselves and say its hybrid lol

    If the crafting mats and ability to farm PvE gear upgrades were in a non PvP zone as well the papers could enjoy the zone all they warned with zero complaints from crafters and PvEers

    Hence the Risk for Reward I mentioned. Everyone takes the risk. Can you think of a better obstacle for what you seek in there than your fellow players?

    someone geared for pvp is always going to win against someone geared for pve, shield breaker being a good example of this.

    also, it's not fair that you can lose all your tel var stones, and literally never be able to do a certain quest, all because of a zerg group, or even a group of enemy pvpers.

    All the more challenging it'll make it eh?
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • RAGUNAnoOne
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    The main reasons I saw for this are revolved around the argument that you that can spy on enemy parties and relay info back to groupies and guildies without fear of being stopped. also, the community is in its own war of PvP vs PvE and the PvP group is like the dominion...
    PS4 NA
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    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • UltimaJoe777
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    The main reasons I saw for this are revolved around the argument that you that can spy on enemy parties and relay info back to groupies and guildies without fear of being stopped. also, the community is in its own war of PvP vs PvE and the PvP group is like the dominion...

    There will always be enemy spies. It is unfortunate and frustrating and there is indeed nothing that can be done (unless they add friendly fire into the game somehow) but it is technically a valid war tactic. You could always have someone spy on the enemy for a change...
    Edited by UltimaJoe777 on September 16, 2015 3:46AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Loomis
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    Ultimajoe quit trolling bro...

    What I wrote was very clear and extremely logical...

    That's like a PvE player telling you the only way your allowed to fight in cyrodil from now on is you have to wear PvE gear and your not allowed to use PvP skill lines ... I'm sure you would love that
    “There is no pain greater than this; not the cut of a jagged-edged dagger nor the fire of a dragon’s breath. Nothing burns in your heart like the emptiness of losing something, someone, before you truly have learned of its value. Often now I lift my cup in a futile toast, an apology to ears that cannot hear.”
    -Drizzt

    Semper Fi
  • Carde
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    You enable hostile mode, you can fight other toggled players, and can revive any player who died in PVP or PVE, and you also have a permanent EXP multiplier of .5.

    Where's the harm?

    (AZ/Faction zone toggles, no harm no foul)
    Edited by Carde on September 16, 2015 3:54AM
    Member of the Psijic Order PTS Group
  • Treasure_Goblin
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    Carde wrote: »
    You enable hostile mode, you can fight other toggled players, and can revive any player who died in PVP or PVE, and you also have a permanent EXP multiplier of .5.

    Where's the harm?

    (AZ/Faction zone toggles, no harm no foul)

    you act like i would be against the idea lol, although it wouldn't make much sense because you're in a zone with your alliance...
  • Huggalump
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    Loomis wrote: »
    That's all fine and dandy to the replies thus far but I believe the point he is making is ...

    PvE players do not want to PvP or even bother PvP players doing our thing

    I think OP concern is PvE gear and crafting mats are walled behind a PvP zone

    Let's not kid ourselves and say its hybrid lol

    If the crafting mats and ability to farm PvE gear upgrades were in a non PvP zone as well the PvPers could enjoy the zone all they warned with zero complaints from crafters and PvEers

    Saying tough titty wait for an expansion half a year or more away is a little much considering the top PvE gear is now gated behind a PvP Gankfest zone that is basically just Zerg after Zerg that's actually NOT real PvP at all. I am a heavy PvPer in many games this one is not what I would call a great PvP experience anyway but the game overall is great


    PVE gear is not walled behind PVP grind. PVP gear is walled behind PVP grind.

    Crafting mtas is not walled behind anything. Go PVE. Legends say you can get the mats there too.

    Imperial City is a pvp zone. Learn to defend yourself or don't go in. You won't hear me complain about how boring PVE is when the next PVE expansion comes out.
  • Makkir
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    You inflate the economy even worse with Tel Var Items because people can literally grind 24/7 stones without any reprecussion.

    Grind in passive mode, gear up, then play in PvP mode. Im sorry, but no. Silly idea.
  • Treasure_Goblin
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    Huggalump wrote: »
    Loomis wrote: »
    That's all fine and dandy to the replies thus far but I believe the point he is making is ...

    PvE players do not want to PvP or even bother PvP players doing our thing

    I think OP concern is PvE gear and crafting mats are walled behind a PvP zone

    Let's not kid ourselves and say its hybrid lol

    If the crafting mats and ability to farm PvE gear upgrades were in a non PvP zone as well the PvPers could enjoy the zone all they warned with zero complaints from crafters and PvEers

    Saying tough titty wait for an expansion half a year or more away is a little much considering the top PvE gear is now gated behind a PvP Gankfest zone that is basically just Zerg after Zerg that's actually NOT real PvP at all. I am a heavy PvPer in many games this one is not what I would call a great PvP experience anyway but the game overall is great


    PVE gear is not walled behind PVP grind. PVP gear is walled behind PVP grind.

    Crafting mtas is not walled behind anything. Go PVE. Legends say you can get the mats there too.

    Imperial City is a pvp zone. Learn to defend yourself or don't go in. You won't hear me complain about how boring PVE is when the next PVE expansion comes out.

    you actually can't get the new mats ANY OTHER WAY outside of IC, other than hoping you get a single one from a hireling.
  • Huggalump
    Huggalump
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    Huggalump wrote: »
    Loomis wrote: »
    That's all fine and dandy to the replies thus far but I believe the point he is making is ...

    PvE players do not want to PvP or even bother PvP players doing our thing

    I think OP concern is PvE gear and crafting mats are walled behind a PvP zone

    Let's not kid ourselves and say its hybrid lol

    If the crafting mats and ability to farm PvE gear upgrades were in a non PvP zone as well the PvPers could enjoy the zone all they warned with zero complaints from crafters and PvEers

    Saying tough titty wait for an expansion half a year or more away is a little much considering the top PvE gear is now gated behind a PvP Gankfest zone that is basically just Zerg after Zerg that's actually NOT real PvP at all. I am a heavy PvPer in many games this one is not what I would call a great PvP experience anyway but the game overall is great


    PVE gear is not walled behind PVP grind. PVP gear is walled behind PVP grind.

    Crafting mtas is not walled behind anything. Go PVE. Legends say you can get the mats there too.

    Imperial City is a pvp zone. Learn to defend yourself or don't go in. You won't hear me complain about how boring PVE is when the next PVE expansion comes out.

    you actually can't get the new mats ANY OTHER WAY outside of IC, other than hoping you get a single one from a hireling.

    Sorry, you're right. I should have clarified. I meant you can do the dungeons in IC.

    EDIT: Eh, even still, you are right. It would still be a ridiculous grind to get mats from the dungeons. It is tough, but I still stand behind my stance. It's a pvp zone. The ONLY PVE/PVP zone in the game. Learn to defend yourself and you might find the excitement of it fun.

    Besides, I've farmed over 10k TV stones and have seen maybe two or three pvp fights. You don't HAVE to go into contested areas of the map.
    Edited by Huggalump on September 16, 2015 4:04AM
  • THEDKEXPERIENCE
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    Now that I've played it I can tell you the problem with it. Passive mode would allow you to kite a dozen mobs for a great distance directly into dozens of PVPers. The mobs are very hard (yeah!), usually plentiful and travel large distances. It's not the PVE by the numbers that 98% of this game is. It just wouldn't work without people abusing it.

    The game is fast paced and awesome the way it is.
  • Carde
    Carde
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    Carde wrote: »
    You enable hostile mode, you can fight other toggled players, and can revive any player who died in PVP or PVE, and you also have a permanent EXP multiplier of .5.

    Where's the harm?

    (AZ/Faction zone toggles, no harm no foul)

    you act like i would be against the idea lol, although it wouldn't make much sense because you're in a zone with your alliance...

    Most people asking for this are against that idea, so sorry to assume. But I'm a big fan of all zones being open for all factions. We could finally cut the patch/game download size to something reasonable if we didn't have to have 3 copies of every single zone in the game.
    Member of the Psijic Order PTS Group
  • Vangy
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    I think the only reason there are sooooo many Zerg blob QQ rushes in IC sewers especially is becauseeee.....

    1) pve-ers DONT wanna pvp. They are terrified of it

    So how do they get their precious stones? Simple. Grab 20 others and make a Zerg force that obliterates anything and everything from home base to Central and then run back to bank. Numbers = safety and safety = king

    So by forcing pvers to pvp we are actually running the chance of small scale encounters and therefore ruining pvp fun. Also this excludes large scale organised pvp Zerg guilds that just wanna cause grief.

    For the large part most farm zergs I've seen are mostly comprised of pvers.
    Edited by Vangy on September 16, 2015 4:25AM
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    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Mawgusta
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    I think they should let PvE'ers set to passive in IC. BUT if PvP'ers try to gank them and they are immune. They lose 80% of their Tv stones to the person trying to attack them instantly.. I would turn it on and go farm CPS right now.

    Edit: Cheers to the PvPer who finds away to become immune and gank people at the same time, with'in the first week.
    Edited by Mawgusta on September 16, 2015 4:35AM
  • Huggalump
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    Vangy wrote: »
    I think the only reason there are sooooo many Zerg blob QQ rushes in IC sewers especially is becauseeee.....

    1) pve-ers DONT wanna pvp. They are terrified of it

    So how do they get their precious stones? Simple. Grab 20 others and make a Zerg force that obliterates anything and everything from home base to Central and then run back to bank. Numbers = safety and safety = king

    So by forcing pvers to pvp we are actually running the chance of small scale encounters and therefore ruining pvp fun. Also this excludes large scale organised pvp Zerg guilds that just wanna cause grief.

    For the large part most farm zergs I've seen are mostly comprised of pvers.

    careful, I said the same obvious truth a week ago and everyone yelled at me :(

    But yeah, clearly zerging around clearing PVE content with no PVP challenge is not something that's interesting to a PVP player.
  • stojekarcub18_ESO
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    because then the EP/AD team-up would serve no purpose camping the DC spawns...oh wait, it already doesn't...they get no stones killing the same few people over and over...

    It's a pvp zone, it's going to be griefing relentless. I would suggest simply avoiding it. You can still get the gear just as easy without ever entering IC.
  • Mawgusta
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    Huggalump wrote: »
    Vangy wrote: »
    I think the only reason there are sooooo many Zerg blob QQ rushes in IC sewers especially is becauseeee.....

    1) pve-ers DONT wanna pvp. They are terrified of it

    So how do they get their precious stones? Simple. Grab 20 others and make a Zerg force that obliterates anything and everything from home base to Central and then run back to bank. Numbers = safety and safety = king

    So by forcing pvers to pvp we are actually running the chance of small scale encounters and therefore ruining pvp fun. Also this excludes large scale organised pvp Zerg guilds that just wanna cause grief.

    For the large part most farm zergs I've seen are mostly comprised of pvers.

    careful, I said the same obvious truth a week ago and everyone yelled at me :(

    But yeah, clearly zerging around clearing PVE content with no PVP challenge is not something that's interesting to a PVP player.

    And when the pvp'ers are looking for a challenge you can find them in their enemies sewers with a group of 4 plus, waiting for 3 PvE'ers to pull mobs before they attack.. I'm a PvP'er btw.
  • Mawgusta
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    because then the EP/AD team-up would serve no purpose camping the DC spawns...oh wait, it already doesn't...they get no stones killing the same few people over and over...

    It's a pvp zone, it's going to be griefing relentless. I would suggest simply avoiding it. You can still get the gear just as easy without ever entering IC.

    How do you farm champion points at VR16 avoiding IC?
  • Loomis
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    Mawgusta wrote: »

    How do you farm champion points at VR16 avoiding IC?

    Better yet how do crafters get the mats for crafting V16 PvE gear?

    It's just dumb game design period to force the largest segment of the MMO to get ganked over and over again trying to do PvE related activities



    “There is no pain greater than this; not the cut of a jagged-edged dagger nor the fire of a dragon’s breath. Nothing burns in your heart like the emptiness of losing something, someone, before you truly have learned of its value. Often now I lift my cup in a futile toast, an apology to ears that cannot hear.”
    -Drizzt

    Semper Fi
  • Huggalump
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    Loomis wrote: »
    Mawgusta wrote: »

    How do you farm champion points at VR16 avoiding IC?

    Better yet how do crafters get the mats for crafting V16 PvE gear?

    It's just dumb game design period to force the largest segment of the MMO to get ganked over and over again trying to do PvE related activities



    what part of the IC are you playing in that you're getting ganked over and over again?
    Edited by Huggalump on September 16, 2015 5:15AM
  • Loomis
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    Huggalump wrote: »


    PVE gear is not walled behind PVP grind. PVP gear is walled behind PVP grind.

    Crafting mats is not walled behind anything. Go PVE. Legends say you can get the mats there too.

    Imperial City is a pvp zone. Learn to defend yourself or don't go in. You won't hear me complain about how boring PVE is when the next PVE expansion comes out.

    You can't be serious telling PvEers to learn to defend themselves and go get the mats elsewhere? Your like the ultimate troll ... Kudos to you

    All the new mats most certainly are walled behind PvP content and crafters cannot make the new gear without the mats... Simple as that ... I'm glad you don't like PvE and you can avoid it the same is not true of those on the other side of the fence.

    PvEers do not wear PvP gear or use PvP skills as there is zero need for it and your gimping your self in PvE if you do ... PvP gear I'll always trump PvE gear on real player vs real player thus the term PvP gear to begin with .... Resulting in this fiasco we have now because all the NeW mats are walled behind a PvP zone

    Artificially locking PvE mats behind PvP zone with no other efficient way to gather them is beyond stupid game design ...

    Edited by Loomis on September 16, 2015 5:20AM
    “There is no pain greater than this; not the cut of a jagged-edged dagger nor the fire of a dragon’s breath. Nothing burns in your heart like the emptiness of losing something, someone, before you truly have learned of its value. Often now I lift my cup in a futile toast, an apology to ears that cannot hear.”
    -Drizzt

    Semper Fi
  • UltimaJoe777
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    Loomis wrote: »
    Ultimajoe quit trolling bro...

    What I wrote was very clear and extremely logical...

    That's like a PvE player telling you the only way your allowed to fight in cyrodil from now on is you have to wear PvE gear and your not allowed to use PvP skill lines ... I'm sure you would love that

    I am not, as you say, the "trolling type". If someone chooses to spy for their faction then so be it. Spying is a legitimate tactic in war or just about anything else for that matter. Just look at sting operations...

    You may not agree with what I say but that doesn't make it any less true. Whether you spy or not is your call but you cannot judge someone for doing the same. You can, however, brandish them as an untrustworthy player and enemy to your faction.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Loomis
    Loomis
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    Huggalump wrote: »
    Loomis wrote: »
    Mawgusta wrote: »

    How do you farm champion points at VR16 avoiding IC?

    Better yet how do crafters get the mats for crafting V16 PvE gear?

    It's just dumb game design period to force the largest segment of the MMO to get ganked over and over again trying to do PvE related activities



    what part of the IC are you playing in that you're getting ganked over and over again?

    And yet you do not address the real problem of mats being locked in a PvP zone

    Any gank is less time a PvE crafter can spend collecting needed mats.... They add up quickly in needless downtime when most casual non PvP players don't have massive amounts of playtime for extend time periods particularly older gamers with careers families outdoor hobbies etc so when they have two hours to gather mats ... Getting killed by gankers 10 times in 2 hours wastes playtime

    Simply putting the mats in other PvE zones as well would solve the problem entirely

    IC is fun and interesting but gets old quickly from a PvP standing with no real small group encounters to speak of

    It must really be awful for those that do not like to PvP in the least just trying to gather mats I would think

    “There is no pain greater than this; not the cut of a jagged-edged dagger nor the fire of a dragon’s breath. Nothing burns in your heart like the emptiness of losing something, someone, before you truly have learned of its value. Often now I lift my cup in a futile toast, an apology to ears that cannot hear.”
    -Drizzt

    Semper Fi
  • Mawgusta
    Mawgusta
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    Loomis wrote: »
    Mawgusta wrote: »

    How do you farm champion points at VR16 avoiding IC?

    Better yet how do crafters get the mats for crafting V16 PvE gear?

    It's just dumb game design period to force the largest segment of the MMO to get ganked over and over again trying to do PvE related activities



    Which leads to slower progression. I guess the developers don't understand that if we wanted to play WoW and be gated at every turn. We would probably be playing WoW.
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