Treasure_Goblin wrote: »You enable passive mode, you can't fight any other players, and can't revive any player who died in PVP, and you also have a permanent TV multiplier of .5.
Where's the harm?
That's all fine and dandy to the replies thus far but I believe the point he is making is
PvE players do not want to PvP or even bother PvP players doing our thang
I think OP concern us PvE gear and crafting mats are walled behind a PvP zone
Let's not kid ourselves and say its hybrid lol
If the crafting mats and ability to farm PvE gear upgrades were in a non PvP zone as well the papers could enjoy the zone all they warned with zero complaints from crafters and PvEers
UltimaJoe777 wrote: »That's all fine and dandy to the replies thus far but I believe the point he is making is
PvE players do not want to PvP or even bother PvP players doing our thang
I think OP concern us PvE gear and crafting mats are walled behind a PvP zone
Let's not kid ourselves and say its hybrid lol
If the crafting mats and ability to farm PvE gear upgrades were in a non PvP zone as well the papers could enjoy the zone all they warned with zero complaints from crafters and PvEers
Hence the Risk for Reward I mentioned. Everyone takes the risk. Can you think of a better obstacle for what you seek in there than your fellow players?
Treasure_Goblin wrote: »UltimaJoe777 wrote: »That's all fine and dandy to the replies thus far but I believe the point he is making is
PvE players do not want to PvP or even bother PvP players doing our thang
I think OP concern us PvE gear and crafting mats are walled behind a PvP zone
Let's not kid ourselves and say its hybrid lol
If the crafting mats and ability to farm PvE gear upgrades were in a non PvP zone as well the papers could enjoy the zone all they warned with zero complaints from crafters and PvEers
Hence the Risk for Reward I mentioned. Everyone takes the risk. Can you think of a better obstacle for what you seek in there than your fellow players?
someone geared for pvp is always going to win against someone geared for pve, shield breaker being a good example of this.
also, it's not fair that you can lose all your tel var stones, and literally never be able to do a certain quest, all because of a zerg group, or even a group of enemy pvpers.
RAGUNAnoOne wrote: »The main reasons I saw for this are revolved around the argument that you that can spy on enemy parties and relay info back to groupies and guildies without fear of being stopped. also, the community is in its own war of PvP vs PvE and the PvP group is like the dominion...
You enable hostile mode, you can fight other toggled players, and can revive any player who died in PVP or PVE, and you also have a permanent EXP multiplier of .5.
Where's the harm?
(AZ/Faction zone toggles, no harm no foul)
That's all fine and dandy to the replies thus far but I believe the point he is making is ...
PvE players do not want to PvP or even bother PvP players doing our thing
I think OP concern is PvE gear and crafting mats are walled behind a PvP zone
Let's not kid ourselves and say its hybrid lol
If the crafting mats and ability to farm PvE gear upgrades were in a non PvP zone as well the PvPers could enjoy the zone all they warned with zero complaints from crafters and PvEers
Saying tough titty wait for an expansion half a year or more away is a little much considering the top PvE gear is now gated behind a PvP Gankfest zone that is basically just Zerg after Zerg that's actually NOT real PvP at all. I am a heavy PvPer in many games this one is not what I would call a great PvP experience anyway but the game overall is great
That's all fine and dandy to the replies thus far but I believe the point he is making is ...
PvE players do not want to PvP or even bother PvP players doing our thing
I think OP concern is PvE gear and crafting mats are walled behind a PvP zone
Let's not kid ourselves and say its hybrid lol
If the crafting mats and ability to farm PvE gear upgrades were in a non PvP zone as well the PvPers could enjoy the zone all they warned with zero complaints from crafters and PvEers
Saying tough titty wait for an expansion half a year or more away is a little much considering the top PvE gear is now gated behind a PvP Gankfest zone that is basically just Zerg after Zerg that's actually NOT real PvP at all. I am a heavy PvPer in many games this one is not what I would call a great PvP experience anyway but the game overall is great
PVE gear is not walled behind PVP grind. PVP gear is walled behind PVP grind.
Crafting mtas is not walled behind anything. Go PVE. Legends say you can get the mats there too.
Imperial City is a pvp zone. Learn to defend yourself or don't go in. You won't hear me complain about how boring PVE is when the next PVE expansion comes out.
Treasure_Goblin wrote: »That's all fine and dandy to the replies thus far but I believe the point he is making is ...
PvE players do not want to PvP or even bother PvP players doing our thing
I think OP concern is PvE gear and crafting mats are walled behind a PvP zone
Let's not kid ourselves and say its hybrid lol
If the crafting mats and ability to farm PvE gear upgrades were in a non PvP zone as well the PvPers could enjoy the zone all they warned with zero complaints from crafters and PvEers
Saying tough titty wait for an expansion half a year or more away is a little much considering the top PvE gear is now gated behind a PvP Gankfest zone that is basically just Zerg after Zerg that's actually NOT real PvP at all. I am a heavy PvPer in many games this one is not what I would call a great PvP experience anyway but the game overall is great
PVE gear is not walled behind PVP grind. PVP gear is walled behind PVP grind.
Crafting mtas is not walled behind anything. Go PVE. Legends say you can get the mats there too.
Imperial City is a pvp zone. Learn to defend yourself or don't go in. You won't hear me complain about how boring PVE is when the next PVE expansion comes out.
you actually can't get the new mats ANY OTHER WAY outside of IC, other than hoping you get a single one from a hireling.
Treasure_Goblin wrote: »You enable hostile mode, you can fight other toggled players, and can revive any player who died in PVP or PVE, and you also have a permanent EXP multiplier of .5.
Where's the harm?
(AZ/Faction zone toggles, no harm no foul)
you act like i would be against the idea lol, although it wouldn't make much sense because you're in a zone with your alliance...
I think the only reason there are sooooo many Zerg blob QQ rushes in IC sewers especially is becauseeee.....
1) pve-ers DONT wanna pvp. They are terrified of it
So how do they get their precious stones? Simple. Grab 20 others and make a Zerg force that obliterates anything and everything from home base to Central and then run back to bank. Numbers = safety and safety = king
So by forcing pvers to pvp we are actually running the chance of small scale encounters and therefore ruining pvp fun. Also this excludes large scale organised pvp Zerg guilds that just wanna cause grief.
For the large part most farm zergs I've seen are mostly comprised of pvers.
I think the only reason there are sooooo many Zerg blob QQ rushes in IC sewers especially is becauseeee.....
1) pve-ers DONT wanna pvp. They are terrified of it
So how do they get their precious stones? Simple. Grab 20 others and make a Zerg force that obliterates anything and everything from home base to Central and then run back to bank. Numbers = safety and safety = king
So by forcing pvers to pvp we are actually running the chance of small scale encounters and therefore ruining pvp fun. Also this excludes large scale organised pvp Zerg guilds that just wanna cause grief.
For the large part most farm zergs I've seen are mostly comprised of pvers.
careful, I said the same obvious truth a week ago and everyone yelled at me
But yeah, clearly zerging around clearing PVE content with no PVP challenge is not something that's interesting to a PVP player.
stojekarcub18_ESO wrote: »because then the EP/AD team-up would serve no purpose camping the DC spawns...oh wait, it already doesn't...they get no stones killing the same few people over and over...
It's a pvp zone, it's going to be griefing relentless. I would suggest simply avoiding it. You can still get the gear just as easy without ever entering IC.
How do you farm champion points at VR16 avoiding IC?
PVE gear is not walled behind PVP grind. PVP gear is walled behind PVP grind.
Crafting mats is not walled behind anything. Go PVE. Legends say you can get the mats there too.
Imperial City is a pvp zone. Learn to defend yourself or don't go in. You won't hear me complain about how boring PVE is when the next PVE expansion comes out.
Ultimajoe quit trolling bro...
What I wrote was very clear and extremely logical...
That's like a PvE player telling you the only way your allowed to fight in cyrodil from now on is you have to wear PvE gear and your not allowed to use PvP skill lines ... I'm sure you would love that
what part of the IC are you playing in that you're getting ganked over and over again?