willymchilybily wrote: »Perhaps a stupid question:
can you not stack reduced cost instead of regen and focus on minimising the costs of stuff instead of regen to counter the nerf to no regen during block? or is there just no suitable gear/racial passives to do this effectively?
willymchilybily wrote: »Perhaps a stupid question:
can you not stack reduced cost instead of regen and focus on minimising the costs of stuff instead of regen to counter the nerf to no regen during block? or is there just no suitable gear/racial passives to do this effectively?
Fair question, but when you're battle levelled enchantments mean nothing
From what I've heard (and read on the forums) so far, and based on every sort of available information source (e.g. youtube, talking to friends that are on PC etc), there are two basic types of QQ regarding this issue:
1) PvE: Tanks can't block through entire boss fights anymore, which means that they actually get damage, which means that their healers actually have to heal, which means that some QQwtfpwn groups just stink and can't clear sh*t anymore. Okay, I exaggerated a bit. Bear with me.
But: Other tanks can still tank everything with their group/raid, so it obviously is not a game issue, it's a you issue. I don't say L2P, but I say adapt. Stupidly blocking everything doesn't work anymore. Learn the boss mechanics, adapt your build and play style to the patch and stop QQing all over the forums. It's getting boring.
2) PvP: OmgwtfIcan'tblockeverysh*tanymore players are QQing on the forums. There's nothing more to say about it. It's the same as with some NBs that QQ that they can't oneshot everything with their bow anymore. Or that they can't 24/7dodgeroll anymore. It's useless to even discuss about that. It was stupid that it was possible and it was fixed. Yes, fixed. It wasn't changed, it was fixed, as it was a game breaking design flaw. Period.
And one thing to both directions: If people invested half the time they used for moaning and ranting on the forums regarding the stam reg change into actually adapting their builds or play style to the new situation, they'd actually see and understand that it was totally useless to QQ in the first place.
hardcore_gmr wrote: »To play devils advocate here, the stamina regen nerf only prevents you from stamina regen while blocking. If you are not holding block your stam regen is the exact same as before. All the nerf did was force players to change their playstyle and adopt a more active approach to defense rather than simply "turtling up" and calling ones self a tank. You now have to block then release, block then release. You have to use other defensive skills, you now have to use health potions while leveling. Does it make the game harder, yes. But does it make the game more interesting now that you cannot just hold one button for defense, in my opinion yes. I think once people get more comfortable with some simple playstyle changes the nerf will be less an issue and many will be thankful because the game becomes more active now. Now when you meet a good tank, you know they are better than just a damage sponge, they are a survival expert. And to me that is an improvement over just holding block, and casting a taunt, then back to block. Just my opinion though.
Sheva I 7 I wrote: »No thanks, as a Sorceress player I feel Im finally on more even ground against templers/nightblades who don't perma block my attacks anymore till I run out of magicka. Maybe implementing stamina build regen while blocking outside of Cyrodill , but not in pvp.
I think the idea of the nerf etc is that you shouldnt be blocking 24/7 but only when you need to. As a tank you have quite a reserve of hp. You shouldnt really be blocking till you are 50% hp or lower. Hold block till you get a heal and repeat. Standing there and blocking 24/7 is just meh. It was being abused with high regen making you somewhat unkillable in pve which isnt the idea. This will push people away from that. That being said honestly it hurts a group too. People blocking at 100% hp doing NO damage to help the group or anything just standing there blocking. Its nice when the crap hits the fan but shouldnt be a no risk thing. Also I noticed it makes noob tanks almost useless in the fact they are so bent on blocking they never retaunt etc. But if all you do is block at 50% hp or lower you'll be 100% fine. it will buy a healer a lot of time to refill your hp and you can go back to dpsing till you hit 50% again. To me this seems pretty standard. Also in most games a tank gets a 100% block or some such moves but they are cooldowns and only last for 6 seconds or so. No mmo comes to mind that just has 100% blocking 100% of the time. ( it seems really stupid when you think of it that way as well) Not to mention the amount of annoyance it brings to pvp and unbalance.Saying that you shouldnt be mad its being balanced. It should add more challanges to your gameplay and thats what you want. Not just being handed everything. There was also a fair bit abuse of the mechanic with getting buffs etc from blocking. Like Magicka from blocking spells or other some such things. As something that is generally already boring. This is a good thing.
aialghannam_ESO wrote: »ZOS needs to admit this was just a bad move. Did way more harm than good (in fact, it didn't do any good at all).
PLEASE leave it in. Tanking and PVPing as a tank is ridiculously boring with stam regen while blocking.
I'm deadly serious about this: If you can't tank content anymore, either you or your healers screw up. It's as easy as it gets.