100000000% agree and frankly I would love to know which game maker felt the current system made any sense. It is ridiculous. When the campaign ends-FULL RESET.
Can we at least get an answer from ZOS about THIS?
100000000% agree and frankly I would love to know which game maker felt the current system made any sense. It is ridiculous. When the campaign ends-FULL RESET.
Can we at least get an answer from ZOS about THIS?
So if you and your group are down at.. say.....Bloodmayne fighting to open the gate and make a scroll run when the campaign ends and resets. All of a sudden you're all booted to PvE. I can just imagine the rage in T.S....
100000000% agree and frankly I would love to know which game maker felt the current system made any sense. It is ridiculous. When the campaign ends-FULL RESET.
Can we at least get an answer from ZOS about THIS?
So if you and your group are down at.. say.....Bloodmayne fighting to open the gate and make a scroll run when the campaign ends and resets. All of a sudden you're all booted to PvE. I can just imagine the rage in T.S....
LOL I would never have my group doing a scroll run at the moment campaign resets. I mean- DUH. And anyone who *would* doesn't need to be pvp'ing anyway.
100000000% agree and frankly I would love to know which game maker felt the current system made any sense. It is ridiculous. When the campaign ends-FULL RESET.
Can we at least get an answer from ZOS about THIS?
So if you and your group are down at.. say.....Bloodmayne fighting to open the gate and make a scroll run when the campaign ends and resets. All of a sudden you're all booted to PvE. I can just imagine the rage in T.S....
LOL I would never have my group doing a scroll run at the moment campaign resets. I mean- DUH. And anyone who *would* doesn't need to be pvp'ing anyway.
Well see that's the thing. A lot of activity would cease an hour or two before reset since players would say "what's the point?". I think Cyrodiil needs to be a dynamic 24/7 activity. It's already gotten to be somewhat boring for a lot of players. What's really needed is a redesign of the area. After a whole year the whole thing has gotten stale. It's the same locations with the same basic tactics with the same basic outcomes.
100000000% agree and frankly I would love to know which game maker felt the current system made any sense. It is ridiculous. When the campaign ends-FULL RESET.
Can we at least get an answer from ZOS about THIS?
So if you and your group are down at.. say.....Bloodmayne fighting to open the gate and make a scroll run when the campaign ends and resets. All of a sudden you're all booted to PvE. I can just imagine the rage in T.S....
LOL I would never have my group doing a scroll run at the moment campaign resets. I mean- DUH. And anyone who *would* doesn't need to be pvp'ing anyway.
Well see that's the thing. A lot of activity would cease an hour or two before reset since players would say "what's the point?". I think Cyrodiil needs to be a dynamic 24/7 activity. It's already gotten to be somewhat boring for a lot of players. What's really needed is a redesign of the area. After a whole year the whole thing has gotten stale. It's the same locations with the same basic tactics with the same basic outcomes.
Can anyone enlighten me why a new campaign does not reset ownership of all keeps, outposts, and scrolls? You could even make it so that the central keeps and outposts begin neutral with Imperial guards and must be broken down and taken to be claimed for your faction.
Each "new campaign" resets the total score and the leaderboard, but not who actually owns anything on the map. This creates a two-fold problem. First, the campaign resets at zero dark thirty. Whichever server has the players that play later gets an innate advantage in that they get to capture everything (or continue to own everything, in some cases) and hold it for the entire night. Now, this is not an argument against what is commonly referred to as "nightcapping", but having one faction in a campaign have an immediate, sometimes insurmountable advantage at the very moment the campaign begins seems quite disingenuous given the campaign supposedly "resetting". Second, why should the server that won the previous campaign and -typically- has an advantage already going into the new campaign (especially if their opposing factions have already given up since the game is well in hand) get to keep all the territory in a supposedly new campaign? They can already line up their advantage before they are even competing in the next campaign and I do not think that is right.
I have some solutions to these issues and I'd like to see if anyone feels the same.
1. When a campaign resets, EVERYTHING should reset. This includes scrolls, keeps, outposts, resources, etc. If ZOS wants to make the emperor keeps neutral that have to be taken once the campaign starts, that would be fine too. In addition to this reset, the campaign should be closed and all players should be kicked to PvE for a couple minutes while it rolls over. This ensures that everyone starts at the same time and from the same location (their starting gates). They could even have a countdown of a minute or two before you were able to leave your scroll gates into Cyrodiil so that everyone gets a chance to rejoin the match.
2. Make the campaigns reset at a time where people are actually online to play in them. Have them reset at 7pm Eastern time on a Friday night, which is likely the peak population for all servers. This would accomplish several things in that it ensures one server isn't up by several thousand points before the others even field some opposition and it would also build hype for matchups. It would emphasize the importance of early strategy rather than feeling a truly minimal impact on the campaign because you were down 6,000 points before you even had the opportunity to log in for the first time. Changing the reset time is a golden opportunity to build hype for the start of a new campaign as well as maintaining competitive integrity within these campaigns. You do get rewards based on where you finish so I think resetting the campaigns at a time where one faction is clearly advantaged seems a bit unfair. For those concerned about queues, this seems like the optimum time that a ESO plus member priority queue could be put in place for PvP.
So, what does everyone think? I believe this would go a long way to addressing how some campaigns are perpetually controlled by a single faction (buff campaigns) by giving opposing factions an opportunity to get a foothold or even crown an emperor of their own without having to fight through being camped at their own spawns from the very beginning of a campaign. It is also the only real way to have any level of true competition maintained in PvP. Once again, I understand that this is very much a population game and that it is always daytime for someone. I'm not arguing in opposition to players in other timezones who play at night, simply addressing a very controllable competitive balance concern with regard to campaign resets.
@ZOS_BrianWheeler
@ZOS_JessicaFolsom
Do you two have thoughts on this? I think the majority of players in PvP would greatly appreciate this change.
Additionally, keeping the world persistent does not line up with the concept of having a new campaign start after X amount of time. If the Alliance War is 30 days, you join that campaign and so on. Since you know the length of the campaign from the beginning, that length should matter for something other than a scoreboard. After the campaign ends, it really just needs to reset otherwise campaigns are effectively longer than they are listed for and "resetting" them is just an empty gesture.
Right there is the problem, you are looking at the Campaigns like their only purpose is a match to win. Think of a campaign more like a PVP server from others games. Servers that don't even have scores, or timers to win or ever end. This is the main theme of a Cyrodiil Campaign, Controlling the map for current bonuses is the reward along with having the Emperor. Actually winning the campaign score is a very small after thought and small bonus reward. The campaign timers and scores were just added in as small durations to see how alliances were doing at that time in a persisitant world map.