I'm 1 rank away from having conjured ward, I usually play with a group of friends and we have one of each class and I've never really needed a healing spell for myself before. And I don't normally use the pets. I use endless fury, shattering prison, crystal frag, pulsar, force shock, and atronach on one bar. Boundless storm, power surge, magelight, elemental weakness (magicka recovery) force shock and overload on the other. I thought about putting all attribute points into health.
As a Stamblade, I learned entire new trees of weapons/armour & play styles after VR1.It seems I was doing fine from levels 1-50 but as soon as I hit vet rank 1 I die all the time. Feels like enemies kill me in 1-2 hits. I'm just curious if anyone has had the same problem or has any recommendations for keeping a sorc alive.
I also love using the Pulsar to lower enemies health, is it worth giving up for lightning flood?
I also love using the Pulsar to lower enemies health, is it worth giving up for lightning flood?
The only thing I would possibly disagree on is that I do now think Surge is worth it.... I wouldn't rely on it 100%, but since the buffs to it in the imperial city patch it is actually useful again and I've noticed the healing significantly.
I'm not suggesting Surge as a sole self heal.Tadhg_Longhouse wrote: »
The only thing I would possibly disagree on is that I do now think Surge is worth it.... I wouldn't rely on it 100%, but since the buffs to it in the imperial city patch it is actually useful again and I've noticed the healing significantly.
If you have the 30 CP in Apprentice for extra crit then yes Surge becomes more viable as a self heal, but at VR1 you're not going to have that (unless it's an alt). Personally, Rapid Regen or Mutagen would be a better preventative heal. Put it on your second bar with Hardened ward to be cast at the start of combat and you (and your friends) have reliable extra health without needing to worry about how often you crit.
I agree that you need to have the extra 20% spellpower from either Surge or Entropy though, so consider keeping Surge on your second bar just for the spell power, but I don't think at VR1 it is reliable for healing.
Bar one is Lightning flood (extra duration, cant remember the name exactly), restraining prison because I'd rather slow them down then do a little bit of damage, crystal frag for the instant cast, inner light, crushing shock and greater storm atronach.
Bar two is a bit more flexible, endless fury, conjured ward (just unlocked it yesterday) inner light, elemental weakness (the morph that restores magicka) and crushing shock, the combo with these two keeps my magicka up pretty well. Overload for the ultimate.
I'm trying to find a way to work in boundless storm and power surge but I've still done pretty well without them.
I've got all the passives I need on my power trees, light armor, high elf passives, etc.
Any recommendations on other ultimate's? I know someone mentioned negate but I've only used it a few times when I first played the game. Atronach seems super handy to me, overload is great because you can bank up ultimate and use it forever. Is soul strike worth it?
And I don't mind any "lecture", I'm open to all suggestions, and again thanks a lot guys, all this info is super helpful.
My Templar buddy recommended leveling up restoration staff because of a magicka restoring passive, any truth to that? I haven't even looked at that.
I've been working on making more food, my provisioning is up to 15 but those damn ingredients are hard to come by, unless I'm doing something wrong.
Any recommendations on other ultimate's? I know someone mentioned negate but I've only used it a few times when I first played the game. Atronach seems super handy to me, overload is great because you can bank up ultimate and use it forever. Is soul strike worth it?
Any recommendations on other ultimate's? I know someone mentioned negate but I've only used it a few times when I first played the game. Atronach seems super handy to me, overload is great because you can bank up ultimate and use it forever. Is soul strike worth it?
Then the decision should be much easier to make for you nowadays. The Force Pulse AoE component requires the opponents to be afflicted by a status debuff - the chances for these have been so much reduced that in effect you have to shoot every enemy so many times that they are either down or already near enough to do unspeakables to your behindside.Crushing Shock: If you prefer Crushing Shock over Force Pulse I won't say anything against this because I honestly don't know what is better. The interrupt is nice but the increased damage + AoE damage is nice too. Would really like it to have both.