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Dying as a vet 1 sorcerer

MMick90
MMick90
It seems I was doing fine from levels 1-50 but as soon as I hit vet rank 1 I die all the time. Feels like enemies kill me in 1-2 hits. I'm just curious if anyone has had the same problem or has any recommendations for keeping a sorc alive.
  • newtinmpls
    newtinmpls
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    I've only had two characters hit vet level, and both times I had to re-learn how to play the game.

    Oddly, both were sorcs (so far) one magika heavy altmer, and the other an orc battlemage. Had to sit down and figure what do I want to do; and what skills, combos and gear suport it. Both times I also re-chose a star sign.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Tadhg_Longhouse
    Tadhg_Longhouse
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    Yeah there is a bit of a jump in difficulty once you hit the VR areas. By VR1 you've hopefully unlocked all of your class abilities at least? You'll probably want to look at using Hardened Ward from the Daedric Tree to help with survivability (assuming your a magicka sorcerer). Otherwise try using pets to help keep the mobs busy while you nuke them.

    Otherwise - encase can help keep enemies at bay. For ranged opponents consider either using rune to keep them busy while you deal with the melee first (can be difficult if you use pets) or fight them up close so you can interrupt their charging up attacks.

    Alternatively, use Desturction staff's force shock to interrupt and a Restoration staff to heal yourself. Reallocating points into health might also help survivability until you've levelled up further.
    Tadhg Longhouse
    Reachman Sorcerer
    Aldmeri Dominion
  • Scyantific
    Scyantific
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    Veteran level enemies also have increased armor and spell resistance, so consider investing into Armor Penetration/Spell Penetration.
  • MMick90
    MMick90
    I'm 1 rank away from having conjured ward, I usually play with a group of friends and we have one of each class and I've never really needed a healing spell for myself before. And I don't normally use the pets. I use endless fury, shattering prison, crystal frag, pulsar, force shock, and atronach on one bar. Boundless storm, power surge, magelight, elemental weakness (magicka recovery) force shock and overload on the other. I thought about putting all attribute points into health.
  • Tadhg_Longhouse
    Tadhg_Longhouse
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    MMick90 wrote: »
    I'm 1 rank away from having conjured ward, I usually play with a group of friends and we have one of each class and I've never really needed a healing spell for myself before. And I don't normally use the pets. I use endless fury, shattering prison, crystal frag, pulsar, force shock, and atronach on one bar. Boundless storm, power surge, magelight, elemental weakness (magicka recovery) force shock and overload on the other. I thought about putting all attribute points into health.

    I'd be looking at getting conjured ward ASAP. It might help your survivability without having to do too much else. That you use Boundless Storm and Pulsar suggest to me you often jump into the middle of groups to do AoE damage. This might be part of your problem as your armour probably isn't up to having multiple enemies hitting you (with hardened ward you might be ok though). Perhaps use Lightning Flood as an alternative to pulsar and use healing staff on your second bar for self healing as needed. Surge is a pretty awful self-heal, so unless someone else is healing you, you might want to look at other options.

    Also, you should put magelight on both bars for it to be useful. It is unsummoned as soon as you switch to the bar it isn't on.
    Tadhg Longhouse
    Reachman Sorcerer
    Aldmeri Dominion
  • Dracane
    Dracane
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    It's because veteran monsters are significantly stronger than non vet monster. I had these issues when I hit vet1 and I think most people did.

    You will get used to it very very fast, don't worry.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Swindy
    Swindy
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    MMick90 wrote: »
    It seems I was doing fine from levels 1-50 but as soon as I hit vet rank 1 I die all the time. Feels like enemies kill me in 1-2 hits. I'm just curious if anyone has had the same problem or has any recommendations for keeping a sorc alive.
    As a Stamblade, I learned entire new trees of weapons/armour & play styles after VR1.
    I then re learned at VR12-14.
    I'm now re learning again awaiting IC to drop on console.
    It's brilliant! But at times frustrating at dying so often/easily whilst morphing skills.

    Knowledge is power, go search & read others threads in here & watch UTube of those who have done whatever it may be you wish to achieve in ESO...you'll find someone else has already done what you want to, and quite possibly very differently to how you think it can be done.
    In my mind I've "bagged" lots of advice I've been offered on here, & presently, I'm morphing/playing most of it...
    Edited by Swindy on September 13, 2015 10:18AM
    II Swindy II

    Australian on Xbox NA (ex EU)
  • Anlaemar
    Anlaemar
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    And they've been nerfed alot since release. Oh I'm sure some of us out there can remember how hard they hit before. Good times.
    (NA) Anlaemar with 750+ Champion Points
    Member Since April 15, 2014
    (EP)Alrik Vadason - Nord Dragonknight
    Tank
    (EP)Matdasi Hlarrobar - Breton Mageblade
    Formerly known as Ra'dar Ahdhari - Main DPS 40k Self Buffed
    (EP)Marrec Vadason - Breton Templar Healer
    (EP)Nameless - Altmer Sorcerer - Secondary DPS
    - The only sovereign you can allow to rule you is reason -
  • Alucardo
    Alucardo
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    Pre-vet monsters are somewhat of a joke, so the second you run into your first vet ones you need to play a little more defensively instead of busting in there 2 hitting them with no shields on. Once you've got hardened ward you'll be lolling through them like the pre-vet ones, though, but just a bit slower.
  • MMick90
    MMick90
    I appreciate the advice everyone, from what I've heard hardened ward is a game changer and I'm super close to having it.
  • MMick90
    MMick90
    I also love using the Pulsar to lower enemies health, is it worth giving up for lightning flood?
  • Swindy
    Swindy
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    MMick90 wrote: »
    I also love using the Pulsar to lower enemies health, is it worth giving up for lightning flood?

    I cannot tell you how many world bosses I couldn't kill as a glass cannon low VR until some sorc would wander by & pulsar them for me.
    I'd give my right arm for that ability as a stamblade.
    II Swindy II

    Australian on Xbox NA (ex EU)
  • Flaminir
    Flaminir
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    As others have said... Hardened ward is a game changer!

    Also make sure your gear is up to scratch..... V1 is a good mile stone to make some nice new gear! :)

    Make sure everything is part of a set for the extra bonuses.

    Something with Spell damage as well as magicka ideally.... Cheap craftable stuff like 4piece Magnus gift is fantastic (Spell damage, max magicka AND magicka Regen). Ideally at blue level.

    Warlock stuff is cheap as anything now at V1 in most places. Or if you want a bit more armor then keep an eye out for V1 magicka furnace jewellery in guild stores.

    Also it may sound basic (So apologies if you're already doing this) but I come across soooo many people who don't bother eating food.... even well into the vet levels. Make sure you're using blue health & magicka food all the time as this makes a big difference.
    Edited by Flaminir on September 14, 2015 2:07AM
    GM of the Unholy Legacy
    PC/EU/EP
  • Wisler89
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    Played three chars up to vet ranks, Sorc V16, NB v16 and DK V3. And I have to say I don't understand why people have problems with vet ranked monsters. 1-2 months after release I would have understood it, then vet ranked monsters were hard. But since then they nerfed them quite a bit.

    So after I made a few people feel bad, a little help :tongue:
    Regulary update your gear. Crafted gear is quite sufficient during leveling. Magicka Sorc wants a combination of: Seducer, Magnus, Eye of Mara (maybe not an option for you because you need 8 traits researched for this). Personally I prefer 4 Magnus (5 if DW/Sword/Shield) and 4 Eye of Mara.
    Slot at least 1 defensive Skill, Conjured Ward (morph to Hardened Ward, the other is completely useless now) is mentioned quite often.
    BLOCK, yes even with the now "no stam-regen during block" this still helps. Especially since you say you play with friends with each class being represented. Tell your Templar to slot Repentence (is this the right name?) so he can give everyone in the group stamina back after killing a mob-group.
    Forget Surge as a Selfheal, it's only useful as such if you use Overload. But it is still useful as a 30 sec damage buff.
    Atronach is only useful as a singletarget ulti. If you morphed it for AoE-Damage, reverse this as soon as possible. Dawnbreaker, Meteor (you probably won't have them yet) and Negate are way more useful againts groups.
    As already mentioned: Bufffood, more than 3k extra health and magicka is really worth it.
    Start using both bars to fight. Here is what I use (in Vet-Dungeons, DSA, Trials :tongue: so I guess it will suffice for low vet):
    1. bar: Crushing Shock, Crystal Fragments, Liquid Lightning, Bound Aegis, Inner Light, Overload
    2. bar: Pulsar, Boundless Storm, Hardened Ward, Bound Aegis, Inner Light, Meteor
    Of course you can switch Bound Aegis with other things.
    Eclaire Farron, V16 Sorc
    Claire Etro, V16 NB
    Leveling a DK and Temp because I'm bored
    Server: EU - AD, Guild: Lux Dei
  • Flaminir
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    Some excellent advice above there...

    I'll add a couple more hints from my setup...


    Use one defensive ultimate & one offensive one. The offensive ultimate simply has to be Overload.... no other way around it. Overload gives the highest magicka single target damage in the game. Defensive wise.... if you are V1 & struggling to not die then I'd use negate... the morph that reduces damage by 8%.

    The only thing I would possibly disagree on is that I do now think Surge is worth it.... I wouldn't rely on it 100%, but since the buffs to it in the imperial city patch it is actually useful again and I've noticed the healing significantly.

    You either need to make sure you have Surge slotted or Structured Entropy.... you need the 20% spell power boost to be up all the time in a fight. The quicker mobs die the less they can hurt you! ;)
    GM of the Unholy Legacy
    PC/EU/EP
  • Tadhg_Longhouse
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    MMick90 wrote: »
    I also love using the Pulsar to lower enemies health, is it worth giving up for lightning flood?

    I recommended lightning flood as an alternative to pulsar to allow you do DPS groups without being in close (to help with survivability until you get hardened ward). Ideally you'd want both pulsar and liquid lightning (and shattering prison) for taking on groups of mobs. Drop prison, lightning and then pulsar until dead. I also throw elemental wall in for a bit of extra damage but a lot of people don't think it's worth the slot.
    Tadhg Longhouse
    Reachman Sorcerer
    Aldmeri Dominion
  • Tadhg_Longhouse
    Tadhg_Longhouse
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    Flaminir wrote: »

    The only thing I would possibly disagree on is that I do now think Surge is worth it.... I wouldn't rely on it 100%, but since the buffs to it in the imperial city patch it is actually useful again and I've noticed the healing significantly.

    If you have the 30 CP in Apprentice for extra crit then yes Surge becomes more viable as a self heal, but at VR1 you're not going to have that (unless it's an alt). Personally, Rapid Regen or Mutagen would be a better preventative heal. Put it on your second bar with Hardened ward to be cast at the start of combat and you (and your friends) have reliable extra health without needing to worry about how often you crit.

    I agree that you need to have the extra 20% spellpower from either Surge or Entropy though, so consider keeping Surge on your second bar just for the spell power, but I don't think at VR1 it is reliable for healing.
    Tadhg Longhouse
    Reachman Sorcerer
    Aldmeri Dominion
  • Flaminir
    Flaminir
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    Flaminir wrote: »

    The only thing I would possibly disagree on is that I do now think Surge is worth it.... I wouldn't rely on it 100%, but since the buffs to it in the imperial city patch it is actually useful again and I've noticed the healing significantly.

    If you have the 30 CP in Apprentice for extra crit then yes Surge becomes more viable as a self heal, but at VR1 you're not going to have that (unless it's an alt). Personally, Rapid Regen or Mutagen would be a better preventative heal. Put it on your second bar with Hardened ward to be cast at the start of combat and you (and your friends) have reliable extra health without needing to worry about how often you crit.

    I agree that you need to have the extra 20% spellpower from either Surge or Entropy though, so consider keeping Surge on your second bar just for the spell power, but I don't think at VR1 it is reliable for healing.
    I'm not suggesting Surge as a sole self heal.

    It's never good enough for that... but as an extra measure in addition to the other bits & bobs in the thread it's a very helpful skill.

    I've tested it since IC patch again and the buffs def helped.
    GM of the Unholy Legacy
    PC/EU/EP
  • posthumecaver
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    My question to you will be why are you letting the mob hitting you.

    Uhmm, let me guess do you have only DPS skills on your bars or? Did you know that sorc has skills like Shattering Prison that perma immobilizing mobs when they are sitting in AOE. Yeah, it will not help you to reach 12K DPS but will prevent you to die.

    In VR zones, no mob touches me before dying, Shattering Prison, Liquid Lightning and Pulsar watch them dying .
  • Leandor
    Leandor
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    The main difference between non-vet and vet is that you can facetank everything in non-vet, but not afterwards. Instead of surviving an attack, you now need to make sure you don't get hit.

    Others have already mentioned CC abilities you could employ (encase, e.g.) now you need the second part, which is mobility. Either you use Bolt Escape or some kind of movement speed enhancement, to stay at range. Combine CC and mobility to separate the enemies out so you can focus down one after the other.

    Usually, as magicka sorc, the ranged attackers are highest priority, that or the healers. Remove those first, then go after the others. Always prioritize the more squishy targets since that allows you to quicker reduce the total incoming damage.

    Your bars are stacked full with offensive spells but severely lack defensive abilities. That itself is your biggest.mistake. You need two or three direct damage spells over both bars, the rest should be defensive in nature. As the best killers say: kill efficiently, not fancy. Fancy will just get you killed.

    Do not underestimate the use of your off spec stat. If you are a magicka sorc, a certain amount of stamina will allow you to include dodge roll into your defenses. The other way around for stamina builds. Blue food bolstering both magicka & stamina, is a good way to get that.

    Veteran stages are when you stop running around and start using what is there. Get your alchemy and provisioning skills up to par, use pots and food always. It is also time to get some stuff crafted instead of picking things up. A white set item is worth more than a purple drop item, the set bonuses are that good.

    I do hope you have heavily invested in passives. It is better to have less active skills (only those you do use) and instead have the passives completed, their help is not apparent from their tooltips but in general they are very very powerful.

    Use different setups for different purposes. If running in a group, you need other skills than for running solo, another set comes in for grinding, at the least. Unlock the active abilities used for the most commonly used build first, then spend additional skillpoints to unlock the active abilities used in other builds once you have surplus.

    Just some pointers, but maybe there is something helpful inside that "lecture". I'm sure most is just a repeat or things you already knew, but then, better to repeat than to omit.
  • MMick90
    MMick90
    So I've updated quite a few things in the last day that seem to be working. I've dumped all my attribute points into health (will most likely respect this again) because I managed to get some magnus and torugs pact armor along with my light armor bonuses and food I still don't have a problem with magicka regen or not enough magicka.

    Bar one is Lightning flood (extra duration, cant remember the name exactly), restraining prison because I'd rather slow them down then do a little bit of damage, crystal frag for the instant cast, inner light, crushing shock and greater storm atronach.

    Bar two is a bit more flexible, endless fury, conjured ward (just unlocked it yesterday) inner light, elemental weakness (the morph that restores magicka) and crushing shock, the combo with these two keeps my magicka up pretty well. Overload for the ultimate.

    I'm trying to find a way to work in boundless storm and power surge but I've still done pretty well without them.
    I've got all the passives I need on my power trees, light armor, high elf passives, etc.

    My Templar buddy recommended leveling up restoration staff because of a magicka restoring passive, any truth to that? I haven't even looked at that.

    I've been working on making more food, my provisioning is up to 15 but those damn ingredients are hard to come by, unless I'm doing something wrong.

    Any recommendations on other ultimate's? I know someone mentioned negate but I've only used it a few times when I first played the game. Atronach seems super handy to me, overload is great because you can bank up ultimate and use it forever. Is soul strike worth it?

    And I don't mind any "lecture", I'm open to all suggestions, and again thanks a lot guys, all this info is super helpful.
  • LameoveR
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    Level up Encase. Use fire destro staff.
    AoE:
    1.Fire Ring\Fire Pulsar
    2.Liquid Lighting
    3.Encase\Shattering Prison
    4.Empowered Ward
    5.Inner Light.
    Cast Ward.
    Cast Encase to root 2-3 enemies(they like to scatter)
    Cast LL under their feets.
    Spam Fire Pulsar\Ring.
    PROFIT!
    One target:
    1.Force Pulse(more damage than crushing shock)
    2.Crystal Frag
    3.Entropy\Power Surge
    4.Lighting Form
    5.Inner Light

    Use Energy Overload for 3rd bar. It's fantastic for world bosses.
    EO bar:
    1.Clannfear
    2.Crystal Shard
    3.Entropy\Power Surge
    4.Empowered Ward
    5.Inner Light

    Use crafted 5-pieces Seducer Set.
  • DarthSeverus394
    Specifically in pvp, once you hit vet 1 youre battle level buff changes. Its very noticable. A lvl 49 is more dangerous in pvp than a vet 1 usually. Solo dungeons and any pve content with pet builds. Twilight, clanfear morphed to health. Liquid lightening, lightening form, healing ward. Pet take aggro. Liquid lightning and lightning form dmg mobs. Clanfear unsummon is your oh *** heal. Healing ward morph to ward ally. Between that and magic return on heavy attacks make resto staff a must on this bar. Ultimate atronach instead of overload so pets dont unsummon. Single target/pvp is up to you. Pets are difficult to pvp or 1v1 with. Cookie cutter sorc build works best until you gain xp in the game mechanics. Conjured ward, ward ally OR harness magic, frags, velicious curse, skill to proc frags such as mages wrath or entropy. Ultimate overload until you get or prefer soul strike or meteor or dawnbreaker. Thats a rough guideline some people switch them around but essentially always keep shields up and work towards proccing frags. After that figure out your preference of stats between health and magic and gear and accessories. Its all a learning experience. I only ever leveled a sorc to vet 1 and deleted him because it was mind numbingly boring for me and too easy in pvp, which is where I spend my time. Toy around with it. Look on these forums. Youtube. Find a good guild and ask questions.
  • Flaminir
    Flaminir
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    MMick90 wrote: »

    Bar one is Lightning flood (extra duration, cant remember the name exactly), restraining prison because I'd rather slow them down then do a little bit of damage, crystal frag for the instant cast, inner light, crushing shock and greater storm atronach.

    Bar two is a bit more flexible, endless fury, conjured ward (just unlocked it yesterday) inner light, elemental weakness (the morph that restores magicka) and crushing shock, the combo with these two keeps my magicka up pretty well. Overload for the ultimate.

    I'm trying to find a way to work in boundless storm and power surge but I've still done pretty well without them.
    I've got all the passives I need on my power trees, light armor, high elf passives, etc.

    Any recommendations on other ultimate's? I know someone mentioned negate but I've only used it a few times when I first played the game. Atronach seems super handy to me, overload is great because you can bank up ultimate and use it forever. Is soul strike worth it?

    And I don't mind any "lecture", I'm open to all suggestions, and again thanks a lot guys, all this info is super helpful.

    Sounds like you've made a great leap forward which is excellent, well done! :)

    BARS: The only 1 major change to those bars that I'd make 100 times out of 100 is that you don't need crushing shock on both bars..... but you DO need either Entropy or Surge for the major sorcery buff.

    I know you say you're doing pretty well without... but imagine increasing your spell damage by 20% instantly! Thats what they do.... which as you go through vet areas you are going to need the extra damage to take the mobs down so best to get going with it ASAP. Given the problems staying alive I'd recommend Surge as it will also gives you some extra healing and lasts a good amount of time now (30+secs per cast). Pop it on your Bar2 in place of crushing shock.

    ULTIMATES: Worth playing with Negate and levelling it up..... as per my post above, having 1 defensive ulti & 1 offensive one is a good balance. TBH the only other good defensive ulti is probably barrier from the alliance war tree which you probably don't have access to yet.

    If you don't want to use Negate, and don't have access to barrier, and want to go full offensive on ultimates then the other best two are Meteor (Mages Guild) and Dawnbreaker (Fighters Guild) if you have access to these.

    Soul assault isn't that great tbh... it gives you relatively low dps compared to what you can achieve with others, and leaves you vulnerable for several seconds that you can't do anything.
    Edited by Flaminir on September 15, 2015 4:06AM
    GM of the Unholy Legacy
    PC/EU/EP
  • Tadhg_Longhouse
    Tadhg_Longhouse
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    MMick90 wrote: »
    My Templar buddy recommended leveling up restoration staff because of a magicka restoring passive, any truth to that? I haven't even looked at that.

    I've been working on making more food, my provisioning is up to 15 but those damn ingredients are hard to come by, unless I'm doing something wrong.

    Any recommendations on other ultimate's? I know someone mentioned negate but I've only used it a few times when I first played the game. Atronach seems super handy to me, overload is great because you can bank up ultimate and use it forever. Is soul strike worth it?

    Heavy Restoration staff attacks (which is a channel) has the best magicka regen if you invest in the cycle of life passive. If you don't use the heavy attacks though you won't get any extra regen. Destruction staff can restore magicka if you use its attacks or abilities to get killing blows, but if you're grouping and/or use Mage's Wrath you probably won't be getting so many kills with destro abilities. Personally, I would be recommending a resto staff for it's healing ability more than it's magicka regen, but it is another plus to using it.

    The best way to get provisioning ingredients is to search barrels, crates and sacks littered around the place. The ones in towns are often 'owned' so you need to sneak and take things while no one is looking. Out in the field though they're fair game. Often areas where enemy humanoids hangout will have food stocked around the place.

    I agree with Flaminir, Soul Assault isn't worth it. It's worth morphing Negate and having it there for the few occasions where it's useful. I don't think having a defensive ultimate is that useful (unless it's Barrier). If you're playing with a group, the Greater Storm Atronach can be useful as an extra single target DPS, but more so for the 'Major Berserk' synergy buff that another player can tap. The extra 25% damage for 8 seconds can be handy. I usually aim to drop it on the DPS in my group so they don't need to move to grab the buff. Dropping it on the enemy does damage though so worth dropping in the middle of a group sometimes. Just make sure everyone is aware they can get a damage buff from the atronach though.
    Tadhg Longhouse
    Reachman Sorcerer
    Aldmeri Dominion
  • Stannum
    Stannum
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    Ok, try such hints
    1. Mix armor = Heavy chest, med legs, 5 light. This still keeps your mail light armour buff but adds more armour and spell resist (And when you unlock undawnted bonus it gives you attr pools buff).
    2. Do not put all stats to health, the more magika you have the more dmg you do, the more heal you get with surge (and harder ward shield also), its better to have more resistances them more HP
    3. Use bound aegis, it gives you resistances and buffs mana pool (= extra dmg with spells)
    4. Keep boundless storm up, greate resistance buffs, speed buffs and good shock AoE dmg
  • posthumecaver
    posthumecaver
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    MMick90 wrote: »
    Any recommendations on other ultimate's? I know someone mentioned negate but I've only used it a few times when I first played the game. Atronach seems super handy to me, overload is great because you can bank up ultimate and use it forever. Is soul strike worth it?

    I can't give EO up, that 3rd bar is the most fun thing in Sorc.

  • Wisler89
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    Hmm, a few things:

    Restoration Staff: I think outside of Cyrodiil it isn't really worth it. Hardened Ward and a healer in the group make it unnecessary in my opinion. Except if I know I have to provide offheals in a Trial-run. BUT it is a really good idea to level it because it is useful in Cyrodiil and you never know if you will maybe need it one day.

    Ultimates: Energy Overload is the most awesome Ulti in this game (at least in my opinion :tongue: ). As a more defensiv option Negate is very useful, but normaly a Nova from a Templar and/or a Veil from a Nightblade are better options.

    Crushing Shock: If you prefer Crushing Shock over Force Pulse I won't say anything against this because I honestly don't know what is better. The interrupt is nice but the increased damage + AoE damage is nice too. Would really like it to have both.

    Provisioning: Loot every container you find. If you don't want to steal then try it in dungoens. The "normal" dungeons, public dungeons and group dungeons have sooo many containers it isn't even funny. Once you leveled it high enough to skill the hireling any problems with to few ingredients will be a thing of the past. And do the crafting daily every day. You get recipes and more ingredients than you will know what to do with them. I have two chars with maxed provisioning and I get way to many ingredients. If you and your friends work together it will be quite easy.
    Eclaire Farron, V16 Sorc
    Claire Etro, V16 NB
    Leveling a DK and Temp because I'm bored
    Server: EU - AD, Guild: Lux Dei
  • Leandor
    Leandor
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    Wisler89 wrote: »
    Crushing Shock: If you prefer Crushing Shock over Force Pulse I won't say anything against this because I honestly don't know what is better. The interrupt is nice but the increased damage + AoE damage is nice too. Would really like it to have both.
    Then the decision should be much easier to make for you nowadays. The Force Pulse AoE component requires the opponents to be afflicted by a status debuff - the chances for these have been so much reduced that in effect you have to shoot every enemy so many times that they are either down or already near enough to do unspeakables to your behindside.

    Better to focus them down one by one and only change target to interrupt heavy hits. I changed morph on all my chars using destro, since the utility of crushing by far outweighs the additional single target damage of force pulse.
    Edited by Leandor on September 15, 2015 1:11PM
  • Shadrir
    Shadrir
    wow. this is the one of the most helpful threads I have read! I have a ranged stamina sorc, Redguard. I'm still tweaking it. Question: does the mez morph that prevents aoe dmg also apply to dmg over time from bow skill volley? Can I do a volley and LL? I would like advie on my bar at lvl 22: I have poison arrow, V Curse(may switch to silver bolts), encase, volley, and c fragments (instant) - so far so good. However, I'm still playing with second bar. I would lke for it to be more cc, support type with protection from magic like absorb shield and buffs.

    What works for ranged stam sorc?
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