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Breadcrumbs from quest hub to quest hub?

Toxophile
Toxophile
Soul Shriven
Am I just missing these, or do they not exist? Also, I can't seem to find a way looking at the map to know what area's of each map are for what level characters. I'm feeling kinda lost on where to go at any particular point.
Edited by Toxophile on September 13, 2015 1:47PM
  • Mandrel8
    Mandrel8
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    Hi - could you post what area and faction and level you are at the moment?
  • phairdon
    phairdon
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    Easiest way, is to follow the main quest line for the zone you're in. You will encounter other quests along the way. After completing the main quest, explore the zone. Open up the journal, required quest level is shown inside.
    Quests showing in green text are at your current level (I think). Quests with yellow text are a level or two below your current level.

    Addon's are available for pc users. Ones like 'destinations' & undiscovered are a great help.

    Btw. Point your cursor at any npc, their level is shown.
    Edited by phairdon on September 13, 2015 1:50PM
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Toxophile
    Toxophile
    Soul Shriven
    Breton, level 8 in Glunumbra
    Edited by Toxophile on September 13, 2015 1:48PM
  • Nestor
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    Toxophile wrote: »
    Am I just missing these, or do they not exist? Also, I can't seem to find a way looking at the map to know what area's of each map are for what level characters. I'm feeling kinda lost on where to go at any particular point.

    Generally speaking, where you are started in zone are the lower level mobs/quests for that zone. As you venture farther away things go up in level. So explore the areas around the first city you are in, then go farther afield.

    Enjoy the game, life is what you really want to be worried about.

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  • wafcatb14_ESO
    wafcatb14_ESO
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    yup sadly they didn`t add a lot of room for replay value, unlike most MMO`s that have several zones you can go to for a level range like 15-25 you can choose to go to any one of 4 different zones to level your toon for that level range.

    Here you get 1 zone per level range per faction, and unlike other heavy story driven quest grind games, there is only one main story regardless of class or faction.

    This is one area where SWTOR did a good job, every class and faction had completely different main story quests, and you could team up with others of your class doing the same step of the instanced story quest. unlike here where its solo.
  • Toxophile
    Toxophile
    Soul Shriven
    Like now, for instance . I just finished the Dourstone Isle quest and I have nothing in my journal. No clue as to where I should go now. I could go on the internet and look up the 'Main" quest line and the guild quest lines and head to the next one, but you'd think there would be something in-game to let me know generally where I should go.

  • Sithisvoid
    Sithisvoid
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    Toxophile wrote: »
    Like now, for instance . I just finished the Dourstone Isle quest and I have nothing in my journal. No clue as to where I should go now. I could go on the internet and look up the 'Main" quest line and the guild quest lines and head to the next one, but you'd think there would be something in-game to let me know generally where I should go.

    Even looking it up on the internet is impossible. You pretty much have to figure out who gives the chain quests yourself and those are the only ones I bother doing. Once you finish one someone walks up with the next or is right outside on the main road or something similar. In glenumbra look for the wyrd sisters they are in the chain quest. DO every quest in daggerfall then outside the gate on the road you find the wyrd quests
    Edited by Sithisvoid on September 13, 2015 3:58PM
  • MrNevermore
    MrNevermore
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    http://www.gamemapscout.com/tes-online/tamriel.html

    I use this site when looking for quest areas. It shows all the areas that quests will be. There aren't hubs per se, just quests dotted about the whole map
  • Xendyn
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    Don't forget the starter islands.
    This is one of their nods to the single player games. You're supposed to explore to find quests, POIs, World Bosses, Anchors, chests etc.
    Most of the zones have a pretty logical pattern tho. Either one end to the other or kind of a circular route around the zone.
    Lag is ruinin' my 'mershun!
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  • AlnilamE
    AlnilamE
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    As others have said, do the starter isles if you haven't yet.

    IIRC, Glenumbra levels north to south. Doing the main quest (Starting in Daggerfall), you will always get a messenger telling you where to go for the next main quest hub. Just do all the side-quests along the way too.

    The Moot Councillor
  • Rosveen
    Rosveen
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    IIRC the Dourstone Island is connected to a Mages Guild quest, so you won't get a follow-up until you're approach by a messenger in the city. The nearest faction storyline location is Deleyn's Mill. After completing this area you should have been sent further north to the Wyrd sisters.

    If you're lost, just find the nearest road and start walking. Exploration is the best way to find new quests. :) The main quest (with the Prophet in the Harborage) appears every 5 levels, so don't worry if there are breaks between them. It's supposed to be this way.
  • Sithisvoid
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    IMO starter islands are a complete waste of time. Get the skyshards and leave those places to rot. No skill points, no gear worth having.
    Edited by Sithisvoid on September 13, 2015 6:36PM
  • Mitchblue
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    phairdon wrote: »
    Easiest way, is to follow the main quest line for the zone you're in. You will encounter other quests along the way. After completing the main quest, explore the zone. Open up the journal, required quest level is shown inside.
    Quests showing in green text are at your current level (I think). Quests with yellow text are a level or two below your current level.

    Addon's are available for pc users. Ones like 'destinations' & undiscovered are a great help.

    Btw. Point your cursor at any npc, their level is shown.

    Actually, Yellow is current, green is lower than current level and Orange above.
    Anyone else rooting for Molag Bal?
  • MrNevermore
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    Sithisvoid wrote: »
    IMO starter islands are a complete waste of time. Get the skyshards and leave those places to rot. No skill points, no gear worth having.

    Reall? I'm always level 8 by the time I leave the starter islands and they take a couple of hours.

    Well worth the time.
  • Thrasher91604
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    Starter islands are a must for getting level 1 provisioning recipes needed for doing writs.
  • Sithisvoid
    Sithisvoid
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    Sithisvoid wrote: »
    IMO starter islands are a complete waste of time. Get the skyshards and leave those places to rot. No skill points, no gear worth having.

    Reall? I'm always level 8 by the time I leave the starter islands and they take a couple of hours.

    Well worth the time.

    A couple hours? Too long for me. I gear up, blast through the first area, skyshards, then wayrest sewers to fast track myself to 50. my VR2 right now is 5 days old and I spent most of that in cyrodiil having fun. But to each his own The first time i played through i played every mission i could find. Since console launch I got two VR14 a VR1 and my VR2 I highly recommend skipping all the quests without skill points and just grinding mobs so much faster
    Edited by Sithisvoid on September 13, 2015 7:05PM
  • Xendyn
    Xendyn
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    Sithisvoid wrote: »
    IMO starter islands are a complete waste of time. Get the skyshards and leave those places to rot. No skill points, no gear worth having.

    Reall? I'm always level 8 by the time I leave the starter islands and they take a couple of hours.

    Well worth the time.

    Also, some people actually like to follow the storylines and see all the quests, you know.
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • UrQuan
    UrQuan
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    Sithisvoid wrote: »
    IMO starter islands are a complete waste of time. Get the skyshards and leave those places to rot. No skill points, no gear worth having.
    This is only true if you hate actually playing the game content. The starter islands should level you to about 8 (give or take a level), introduce you to some common quest mechanics (things like using disguises), get you used to using your skills and start to figure out what does and doesn't work for you, introduce some of the most interesting recurring characters in the faction, and start the faction questline (some of which doesn't make much sense at all if you haven't done the starter islands).

    But yeah, if all you want to do is grind and skip all of the content, then they're not worth doing. Sounds like absolute hell to me, and I can't understand why you'd want to get a game just to skip past 99% of the content, but to each their own. If all you care about is grinding and PVP that's fine (we don't have to enjoy the same things - it's perfectly OK for us to be different), it's just a mentality that I don't really understand.
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  • Kuroinu
    Kuroinu
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    I like doing everything, so everything is relevant to me. Personally I've never cared for those obvious breadcrumb trail "quest hubs". Sounds like someone is skipping quest dialogue, that's always been enough for me lol.
    Edited by Kuroinu on September 13, 2015 7:37PM
  • UrQuan
    UrQuan
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    Toxophile wrote: »
    Am I just missing these, or do they not exist? Also, I can't seem to find a way looking at the map to know what area's of each map are for what level characters. I'm feeling kinda lost on where to go at any particular point.
    It's an Elder Scrolls game. That means you just have to explore. You'll come across quest givers pretty much everywhere, and as you explore it's generally obvious where you should be going based on your level. You'll get quests that are different levels - go to where the lowest level quests send you and as a general rule you'll be in the lowest level areas.

    As I can see from other posts that you're in Daggerfall, go and do the starter islands if you haven't already (the quest giver who sends you there is in the city of Daggerfall itself, right across the street from the house where you first woke up after escaping Coldharbour). If you have already done that, make sure you've done all of the quests within the city of Daggerfall. If you've done that, you should explore the zone from the South up to the North. This will take you through quests and mobs roughly in order from lowest level to highest level, and will then eventually take you to the next zone (Stormhaven).
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    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
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    Someone stole my sweetroll
  • Ravici
    Ravici
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    I hate gaming in todays world. What's with all this 'hand holding' malarky? Walkthroughs have killed the 'go and find your own way' out of anyone under 30.

    If your quest list is empty, walk around. Go somewhere you haven't been and see if any arrows show up on your compass. Just take all the quests you see and decide when looking at them in your quest log if you think you can take it on. The levels are listed.

    It isn't rocket science. Let go of mummy's apron strings and take those first stumbling steps of your own.

    There is a 'lot' to do. Get out there and explore :)

    (don't ask 'where' to explore either!)
    Rafe Harwood on heXbox European server
  • Enodoc
    Enodoc
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    If you follow the zone storyline there are usually breadcrumb quests to take you through the area, apart from one in Glenumbra which is bugged and/or was removed for no good reason. Beyond the zone storyline, you have to go explore to find the side quest hubs and dungeons.

    The broken chain link in Glenumbra is Daggerfall to Deleyn's Mill. Once you complete Blood and the Crescent Moon/Bloodthorn Assassins in Daggerfall, you are supposed to immediately be given the quest Turning of the Trees, which will take you to Deleyn's Mill. Currently, you have to go to Deleyn's Mill without direction in order to start Turning of the Trees.

    Check out UESP's pages on Quests and Zones for info on the story chains and the appropriate level for each area.
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  • newtinmpls
    newtinmpls
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    Sithisvoid wrote: »
    A couple hours? Too long for me. I gear up, blast through the first area, skyshards, then wayrest sewers to fast track myself to 50. my VR2 right now is 5 days

    I'm getting hives reading this.....

    I'm glad you are having fun doing things your particular way. I'm going to go back now to dinking around with my 15 characters, exploring and fogetting to feed my horses.
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    ***
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  • Bloodgharm
    Bloodgharm
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    Xendyn wrote: »
    Most of the zones have a pretty logical pattern tho. Either one end to the other or kind of a circular route around the zone.

    Yeah, except for the Alik'r Desert. I'm zig-zagging all over the map following the main quest chain. Lol

  • TheShadowScout
    TheShadowScout
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    Most times the map questline will take care of all that. Sometimes though I have noticed they latley don't provide breadcrumb markers, but only have dialouge telling you what the next step is...

    In glenumbra, after finishing daggerfall, there kinda is no map hint pointing you towardds helping the wyress folk against the bloodthorn cult machinations, and stumbling upon the werewolf trouble - just the dialouge hints as to who sent the assassins and the town criers warnings...
    Just go east from the town, and you'll find it tough.

    In stonefalls, I lately found no "follow up" map marker to kragenmoor after fort Vivec, which I sort of recall having been there when I first played the questline... but go south, and you'll get there all the same.

    I can't really recall any other "broken breadcrumb" line...

    Worst case scenario, you can always wander around, look at the enemy levels, and do the quests as you find them... not like -that- is a new one in TES games anyhow... ;)
  • phairdon
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    Sithisvoid wrote: »
    IMO starter islands are a complete waste of time. Get the skyshards and leave those places to rot. No skill points, no gear worth having.

    Advisable to run the prison & starter islands for leveling purposes. Good step in getting ahead. Players can be 2-3 levels higher than the quests area's in their first zone. Also a big help at the end of the game as it means less grindng to get to VR14 (VR16 now).
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Rosveen
    Rosveen
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    phairdon wrote: »
    Sithisvoid wrote: »
    IMO starter islands are a complete waste of time. Get the skyshards and leave those places to rot. No skill points, no gear worth having.

    Advisable to run the prison & starter islands for leveling purposes. Good step in getting ahead. Players can be 2-3 levels higher than the quests area's in their first zone. Also a big help at the end of the game as it means less grindng to get to VR14 (VR16 now).
    Do you mean the starter islands of other factions as a vet? Because your own starter island XP will be completely unnoticeable by the time you reach vet ranks.
  • phairdon
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    Rosveen wrote: »
    phairdon wrote: »
    Sithisvoid wrote: »
    IMO starter islands are a complete waste of time. Get the skyshards and leave those places to rot. No skill points, no gear worth having.

    Advisable to run the prison & starter islands for leveling purposes. Good step in getting ahead. Players can be 2-3 levels higher than the quests area's in their first zone. Also a big help at the end of the game as it means less grindng to get to VR14 (VR16 now).
    Do you mean the starter islands of other factions as a vet? Because your own starter island XP will be completely unnoticeable by the time you reach vet ranks.

    Talking about when starting out, when either new to the game or making an alt, level 1-49. My last two alts maintained being at least 2-3 levels above the zone by the time they were completed for both 1-49 & vet levels. Granted a bit of grinding might be needed too.
    Edited by phairdon on September 14, 2015 2:07PM
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Rosveen
    Rosveen
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    phairdon wrote: »
    Rosveen wrote: »
    phairdon wrote: »
    Sithisvoid wrote: »
    IMO starter islands are a complete waste of time. Get the skyshards and leave those places to rot. No skill points, no gear worth having.

    Advisable to run the prison & starter islands for leveling purposes. Good step in getting ahead. Players can be 2-3 levels higher than the quests area's in their first zone. Also a big help at the end of the game as it means less grindng to get to VR14 (VR16 now).
    Do you mean the starter islands of other factions as a vet? Because your own starter island XP will be completely unnoticeable by the time you reach vet ranks.

    Talking about when starting out, when either new to the game or making an alt, level 1-49. My last two alts maintained being at least 2-3 levels above the zone by the time they were completed for both 1-49 & vet levels. Granted a bit of grinding might be needed too.
    In that case... You need 26k XP to reach level 8, which is roughly what you end up at after the starter islands. It gives you a nice boost at the start, but is negligible later on. It doesn't really help with reaching v16 faster.
  • Sithisvoid
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    You can mess around with the starter areas if you want. Just don't be surprised when you run into me in pvp and i have 10 times everything you do and rolfstomp you into oblivion. Don't come here crying about it. Oh wait that's all people do
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