I understand the reason why ZOS is implementing a new sets that normalize the game, in one way the game becomes less unique but on the other hand maxing and stacking hard to get gear can create an imbalance.
The new gear meta seems to follow:
- 5 set armor bonus
- 2 set armor bonus (head + shoulder)
- 3 set IC jewellery
This leaves 2h weapons out of the mix with having no set bonus outside masters weapons. The only viable way to have a weapon to be part of a set is to craft a set and to ignore the new gear meta.
This also penalizes 2h weapons compared to dual wield and 1h/shield because the extra item can be combined for a smarter set bonus.
I'm not complaining, I just think this was not very well thought out, it would make a hell of a lot more sense if the new IC jewellery/weapons were a 2 or 4 set bonus instead of 3.
With a 2 set bonus you can have for example ring/ring and neck/weapon, with a 4 set you can have ring/ring/weapon/neck, with a 3 set you got nothing.
Edited by Wycks on September 13, 2015 4:49PM The numbers thing is always going to be there, but it’s more down to player skill and there are ways through ability choice to configure a group to be stronger vs. large groups of people. - BRAIN WHEELER - 2012 - LOL