they just need alittle less speed, seeing a guy run off faster than any projectile is an issue of balance in itself. many times have they fail ganked me, i start winning the fight, then they try the whole cloak spam, i detect potion but oh no! little miss speed cloaker is running off so fast i cant even attempt to keep up. gj taking away night silences speed boost stacking with night stalker when it's NB's built in speed thats unbalanced.
they just need alittle less speed, seeing a guy run off faster than any projectile is an issue of balance in itself. many times have they fail ganked me, i start winning the fight, then they try the whole cloak spam, i detect potion but oh no! little miss speed cloaker is running off so fast i cant even attempt to keep up. gj taking away night silences speed boost stacking with night stalker when it's NB's built in speed thats unbalanced.
I don't honk cloak would work very well without run speed.
But it should get the same treatment as every other auto escape skill has; compounding casting costs.
If they nerf cloak nightblades become useless because its a core mechanic of the whole class. A nightblade without cloak is just a sword wielding nobody.
Cloak is a crutch and there are far better aspects to the NB class than cloak.
Cloak currently is an issue for everyone not running Piercing Mark but I don't know that I really support nerfing it. I think perhaps the OPs suggestion isn't a terrible idea..and would be a far better solution than the 33% increase on consecutive casts that ZoS is bound to put on it at some point if people don't stop crying about it.
It's a strong ability that nightblades are supposed to have. Not a crutch. Why do you think it is the first ability in the skill tree?
Edit: I think calling it a crutch is even more dubious as I try to imagine playing a magicka melee class in light armor with no cloak just healing ward and fear in a game of high physical damage. Sorcs and templars wear light armor also but they have shields and burst heals.You're supposed to use it, especially given the devs made it proc Shadow Barrier and synergize with Concealed Weapon/Surprise Attack. Vigor is a crutch, cloak is not.
Why don't you take cloak off your bar and let me know how far you get, since you don't need it then?
It's a strong ability that nightblades are supposed to have. Not a crutch. Why do you think it is the first ability in the skill tree?
You say this like Nightblades don't have two other skill lines. Why don't you see Nightblades make claims about Assasin's Blade or Strife being class defining skills? Because neither of those skills are crutches that help bad players punch above their skill level, that's why.Edit: I think calling it a crutch is even more dubious as I try to imagine playing a magicka melee class in light armor with no cloak just healing ward and fear in a game of high physical damage. Sorcs and templars wear light armor also but they have shields and burst heals.You're supposed to use it, especially given the devs made it proc Shadow Barrier and synergize with Concealed Weapon/Surprise Attack. Vigor is a crutch, cloak is not.
It's convenient how you ignored Shadow Image, a skill that's equally good as Cloak as an escape tool. The difference being it takes more skill to be effective (meaning you can't spam it the way you can Cloak). Also, activating any skill in the shadow tree is supposed* to proc Shadow Barrier, which (by the way) gets increased duration based each piece of heavy armor equipped, so get out of here with that magicka Nightblades only wear light armor nonsense.Why don't you take cloak off your bar and let me know how far you get, since you don't need it then?
Just because I use the skill doesn't mean I can't acknowledge how strong it is.
*I put that caveat in because this is ZoS afterall; there's no telling how accurate the tool tip for Shadow Barrier really is.
Lava_Croft wrote: »Nerfing Cloak will only lead to more DragonBlades.
Fun gameplay.
It's a strong ability that nightblades are supposed to have. Not a crutch. Why do you think it is the first ability in the skill tree?
You say this like Nightblades don't have two other skill lines. Why don't you see Nightblades make claims about Assasin's Blade or Strife being class defining skills? Because neither of those skills are crutches that help bad players punch above their skill level, that's why.Edit: I think calling it a crutch is even more dubious as I try to imagine playing a magicka melee class in light armor with no cloak just healing ward and fear in a game of high physical damage. Sorcs and templars wear light armor also but they have shields and burst heals.You're supposed to use it, especially given the devs made it proc Shadow Barrier and synergize with Concealed Weapon/Surprise Attack. Vigor is a crutch, cloak is not.
It's convenient how you ignored Shadow Image, a skill that's equally good as Cloak as an escape tool. The difference being it takes more skill to be effective (meaning you can't spam it the way you can Cloak). Also, activating any skill in the shadow tree is supposed* to proc Shadow Barrier, which (by the way) gets increased duration based each piece of heavy armor equipped, so get out of here with that magicka Nightblades only wear light armor nonsense.Why don't you take cloak off your bar and let me know how far you get, since you don't need it then?
Just because I use the skill doesn't mean I can't acknowledge how strong it is.
*I put that caveat in because this is ZoS afterall; there's no telling how accurate the tool tip for Shadow Barrier really is.
All the nb's claiming that cloak is the only thing their class has, and that without it they are worthless... I don't know what exactly to say right now (almost 3am after a long day so should be asleep not writing) but the class has so much going for it that if a nb says they are squishy or need to be able to always evade their enemies I would want to point out all of their options. But then they would cloak away before I finished listing them all.
killingspreeb16_ESO wrote: »It's a strong ability that nightblades are supposed to have. Not a crutch. Why do you think it is the first ability in the skill tree?
You say this like Nightblades don't have two other skill lines. Why don't you see Nightblades make claims about Assasin's Blade or Strife being class defining skills? Because neither of those skills are crutches that help bad players punch above their skill level, that's why.Edit: I think calling it a crutch is even more dubious as I try to imagine playing a magicka melee class in light armor with no cloak just healing ward and fear in a game of high physical damage. Sorcs and templars wear light armor also but they have shields and burst heals.You're supposed to use it, especially given the devs made it proc Shadow Barrier and synergize with Concealed Weapon/Surprise Attack. Vigor is a crutch, cloak is not.
It's convenient how you ignored Shadow Image, a skill that's equally good as Cloak as an escape tool. The difference being it takes more skill to be effective (meaning you can't spam it the way you can Cloak). Also, activating any skill in the shadow tree is supposed* to proc Shadow Barrier, which (by the way) gets increased duration based each piece of heavy armor equipped, so get out of here with that magicka Nightblades only wear light armor nonsense.Why don't you take cloak off your bar and let me know how far you get, since you don't need it then?
Just because I use the skill doesn't mean I can't acknowledge how strong it is.
*I put that caveat in because this is ZoS afterall; there's no telling how accurate the tool tip for Shadow Barrier really is.
All the nb's claiming that cloak is the only thing their class has, and that without it they are worthless... I don't know what exactly to say right now (almost 3am after a long day so should be asleep not writing) but the class has so much going for it that if a nb says they are squishy or need to be able to always evade their enemies I would want to point out all of their options. But then they would cloak away before I finished listing them all.
All the other class that claiming cloak is impossible to counter and without detect pot Nb are impossible to kill,pick a counter slot it in your bar and GG you can now finally counter cloak!since youre a sorc daedric curse/bolt escape work well against Cloak.
And yes NB are squishi.
killingspreeb16_ESO wrote: »It's a strong ability that nightblades are supposed to have. Not a crutch. Why do you think it is the first ability in the skill tree?
You say this like Nightblades don't have two other skill lines. Why don't you see Nightblades make claims about Assasin's Blade or Strife being class defining skills? Because neither of those skills are crutches that help bad players punch above their skill level, that's why.Edit: I think calling it a crutch is even more dubious as I try to imagine playing a magicka melee class in light armor with no cloak just healing ward and fear in a game of high physical damage. Sorcs and templars wear light armor also but they have shields and burst heals.You're supposed to use it, especially given the devs made it proc Shadow Barrier and synergize with Concealed Weapon/Surprise Attack. Vigor is a crutch, cloak is not.
It's convenient how you ignored Shadow Image, a skill that's equally good as Cloak as an escape tool. The difference being it takes more skill to be effective (meaning you can't spam it the way you can Cloak). Also, activating any skill in the shadow tree is supposed* to proc Shadow Barrier, which (by the way) gets increased duration based each piece of heavy armor equipped, so get out of here with that magicka Nightblades only wear light armor nonsense.Why don't you take cloak off your bar and let me know how far you get, since you don't need it then?
Just because I use the skill doesn't mean I can't acknowledge how strong it is.
*I put that caveat in because this is ZoS afterall; there's no telling how accurate the tool tip for Shadow Barrier really is.
All the nb's claiming that cloak is the only thing their class has, and that without it they are worthless... I don't know what exactly to say right now (almost 3am after a long day so should be asleep not writing) but the class has so much going for it that if a nb says they are squishy or need to be able to always evade their enemies I would want to point out all of their options. But then they would cloak away before I finished listing them all.
All the other class that claiming cloak is impossible to counter and without detect pot Nb are impossible to kill,pick a counter slot it in your bar and GG you can now finally counter cloak!since youre a sorc daedric curse/bolt escape work well against Cloak.
And yes NB are squishi.
The class runs as you build them. If you put all your eggs in one basket with cloak of course you'll see your class as easy to kill when countered. Also I have to say, if you are invisible, moving at or above sprint speed, not even including fear or teleporting, that telling people to "just spam aoe's" is a funny idea. But yes, nb is easy to counter and stop, when I play mine I only rarely die.
I feel like cloak is the few things NBs even have that's competitive anymore. Just a feeling.
they just need alittle less speed, seeing a guy run off faster than any projectile is an issue of balance in itself. many times have they fail ganked me, i start winning the fight, then they try the whole cloak spam, i detect potion but oh no! little miss speed cloaker is running off so fast i cant even attempt to keep up. gj taking away night silences speed boost stacking with night stalker when it's NB's built in speed thats unbalanced.
I don't honk cloak would work very well without run speed.
But it should get the same treatment as every other auto escape skill has; compounding casting costs.
BalticBlues wrote: »If the Shield Breaker set really was necessary to weaken shield users,
we now also could use a Cloak Breaker set to weaken cloak users.
I am tired of having to sacrifice time for collecting herbs to detect NBs,
I also do not like having to sacrifice TWO slots for radiant magelight to detect NBs,
With the Shield Breaker set, NBs have to sacrifice nothing to wreck shields.
With a Cloak Breaker set, other classes then also would have to sacrifice nothing to wreck cloaks.
Fair treatment to all classes, please.
EDIT: To make myself clear, the Shield Breaker set IMHO is the worst thing that did happen to the game lately, and a Cloak Breaker set would be equally damaging to the game.This post was do demonstrate to NBs the consequences about what happens if a positive skill (shield, cloak) is inverted into a negative outcome by a simple destruction set: it invalidates the skill...
It is no secret to anyone who isn't a forum-Nightblade that Cloak in it's current state is just ridiculous. Area damage spells are supposed to work as a counter to Cloak, but even if you activate the longest range spell you have slotted as soon as you aee the Nightblade cloak, he can be in another IC district before the animation on your area spell has even begun playing. The solution to balancing Cloak is not buffing detection potions back to how they were, applying magicka penalties for consecutive use or halting recovery whilst Cloak is active. To balance Cloak, all that needs to be done is make sneak speed bonuses such as Dark Stalker only affect normal sneak and not the Nightblade Cloak ability.
This is an outright lie. Cloak lasts 2.9 seconds at Rank 4 with 2 points in the Dark Veil passive. Don't blame an ability for your poor decisions/playstyle.even if you activate the longest range spell you have slotted as soon as you aee the Nightblade cloak, he can be in another IC district before the animation on your area spell has even begun playing
killingspreeb16_ESO wrote: »I want to know what cloak breaker set will do,
please don't say break cloak for every nightbalde in the area or something stupid like that
BalticBlues wrote: »killingspreeb16_ESO wrote: »I want to know what cloak breaker set will do,
please don't say break cloak for every nightbalde in the area or something stupid like that
This is easy.
The Shield Breaker set punishes people for wearing a shield.
The Cloak Breaker set punishes people for wearing a cloak.
Shield Breaker set (as it is now):
Attacks deal Unresistable Damage against enemies with a damage shield.
(OP, because it inverts shields into damage, making them useless)
Cloak Breaker set (as it is possible):
Attacking enemies cannot use cloak for 15 seconds (after their last hit on the set wearer)
(not OP, because cloaks are still valuable for attacking, but limited against cheap escapes)
If the terrible OP Shield Breaker set really has to stay in the game,
here my suggestion for a better function, similar to the Cloak Breaker set:
Shield Breaker set:
Once you hit a certain shield, the shield wearer's skill to recast this shield type is disabled for 15 seconds (in other words: as long as you hit, this shield type cannot be recasted). This way, shields would still be valuable, but limited against endless recasting and cheap escapes.
The_Outsider wrote: »This is another silly thread where people who play a certain class/way demand that the people who play the other class/way get a nerf. What probably happened was a NB or two got away from the OP in Cyrodiil. You can do something I can't? Hmm. Nerf it.
The longer I peruse these forums the more I am convinced that unless you play as BOTH sides of the argument or at least TRY to be objective, your opinions are not only unhelpful, they are invalid.
I'm in need of that LOL button now.The_Outsider wrote: »This is another silly thread where people who play a certain class/way demand that the people who play the other class/way get a nerf. What probably happened was a NB or two got away from the OP in Cyrodiil. You can do something I can't? Hmm. Nerf it.
The longer I peruse these forums the more I am convinced that unless you play as BOTH sides of the argument or at least TRY to be objective, your opinions are not only unhelpful, they are invalid.
Seriously, 100% invisibility with 100000% movement speed, complete immunity from any single-target skill, immunity to agroing NPCs in areas like the sewer, a stronger version of Purge, the ability to enter and leave combat at will, damage boosts, and so much more in a cheap spammable ability. Something nedds to be done about it, and I would prefer that it not be magicka penalties as they will punish stamina builds more.
BrassRazoo wrote: »When a Sorcerer says Shield Breaker is killing Sorcerers as they need shields to survive, the Nightblades laugh it up and say deal with it.
The same Nightblades now say if you nerf cloak you will kill Nightblades, it's balanced, learn to counter, it's not fair!
Total hypocrisy.
except that there's already a dozen or so counters for cloak.BrassRazoo wrote: »When a Sorcerer says Shield Breaker is killing Sorcerers as they need shields to survive, the Nightblades laugh it up and say deal with it.
The same Nightblades now say if you nerf cloak you will kill Nightblades, it's balanced, learn to counter, it's not fair!
Total hypocrisy.
Im already slotting stuff to counter all the things.
2 slots and 10% magicka is a ridiculous suggestion. Thats right I get 7% with inner light. -3% with magelight. Do the math.