hardcore_gmr wrote: »To play devils advocate here, the stamina regen nerf only prevents you from stamina regen while blocking. If you are not holding block your stam regen is the exact same as before. All the nerf did was force players to change their playstyle and adopt a more active approach to defense rather than simply "turtling up" and calling ones self a tank. You now have to block then release, block then release. You have to use other defensive skills, you now have to use health potions while leveling. Does it make the game harder, yes. But does it make the game more interesting now that you cannot just hold one button for defense, in my opinion yes. I think once people get more comfortable with some simple playstyle changes the nerf will be less an issue and many will be thankful because the game becomes more active now. Now when you meet a good tank, you know they are better than just a damage sponge, they are a survival expert. And to me that is an improvement over just holding block, and casting a taunt, then back to block. Just my opinion though.
Actually, 2 people on this thread already have claimed to be tanks and said they aren't enjoying the nerf, so you're statement is somewhat wrong. We now know of 2 tanks they do not like block nerf. Besides, it's not just tanks it affects. I'm levelling a stam nb - they don't really have anything in the way of defence other than blocking. Them few seconds during combat you're blocking and not receiving any stamina actually add up and make quite a difference. Like I said as well - I'm battle levelled. My stam regen is already super low, and gear has no affect. I sucked down a pot and it didn't even change my stats. It is a major hindrancehouimetub17_ESO wrote: »Well, tbh since patch came out, all the tanks I know are doing well with the stam nerf in all content.
the current meta disagrees with you.
people are doing one of two things:
-building to be able to perma block / dodge roll despite the nerfs
-edit
Might also be worth mentioning I have about 70 points in block cost reduction champ points, and am using 3x block cost reduction glyphs on jewelry.
currently all I am doing, taunt boss, stand still and pop skills/pots that give stam back and proc my engine guardian.
hardcore_gmr wrote: »To play devils advocate here, the stamina regen nerf only prevents you from stamina regen while blocking. If you are not holding block your stam regen is the exact same as before. All the nerf did was force players to change their playstyle and adopt a more active approach to defense rather than simply "turtling up" and calling ones self a tank. You now have to block then release, block then release. You have to use other defensive skills, you now have to use health potions while leveling. Does it make the game harder, yes. But does it make the game more interesting now that you cannot just hold one button for defense, in my opinion yes. I think once people get more comfortable with some simple playstyle changes the nerf will be less an issue and many will be thankful because the game becomes more active now. Now when you meet a good tank, you know they are better than just a damage sponge, they are a survival expert. And to me that is an improvement over just holding block, and casting a taunt, then back to block. Just my opinion though.
Actually, 2 people on this thread already have claimed to be tanks and said they aren't enjoying the nerf, so you're statement is somewhat wrong. We now know of 2 tanks they do not like block nerf. Besides, it's not just tanks it affects. I'm levelling a stam nb - they don't really have anything in the way of defence other than blocking. Them few seconds during combat you're blocking and not receiving any stamina actually add up and make quite a difference. Like I said as well - I'm battle levelled. My stam regen is already super low, and gear has no affect. I sucked down a pot and it didn't even change my stats. It is a major hindrancehouimetub17_ESO wrote: »Well, tbh since patch came out, all the tanks I know are doing well with the stam nerf in all content.
You talk a lot about tanking, but I never said I was a tank. Actually, I'm dps. Fights in Cyrodiil are much longer now with the damage reduction (which I have no problem with), but that means I can't rely on burst damage to kill targets quickly - I actually need to defend myself for prolonged periods of time. Being a nightblade dps I don't have all the fancy shields and wards tanks and mages have, so I need to rely on blocking. No longer regenerating any stamina at all whilst blocking puts me at a great disadvantage. I find myself trying to block less in order to not burn through my resources so quickly, but obviously that leaves me quite open. On the other hand if I block more, my stamina is depleted faster and I have to fall back shooting arrows like an idiot and can't heal myself with the nerfed Rally. So, my primary heal was nerfed, and my main line of defence was greatly nerfed. Battle levelling raises my stamina, but obviously also the costs of spells yet leaves my regen really low. There is also no way to raise my regen rates using enchantments or gear, so I'd have to choose the Serpent mundus stone, which would obviously significantly decrease my damage (It's Warrior at the moment). Can you not see a problem there?houimetub17_ESO wrote: »My statement isnt wrong. I means that anyone with good faith can learn th new tanking. Of course you could just be mad at the change and decide you dont want to adapt. Then I guess you wont be able to tank in update seven.
Oh and the whole 'i cant tank my own way anymore' arguement is redundent. Learn the basics then adapt.
If you cant understand all that then, yeah reroll a dps you will enjoy it more. Tanking is a niche now where good tanks arent lost in a crowd of 100 mediocre tank that can still run their grps through all content.
Corellon Thromorin wrote: »Just change to a -50% stamina regen while blocking and be done with it. Nerf, but don't ruin it.
-edit
Might also be worth mentioning I have about 70 points in block cost reduction champ points, and am using 3x block cost reduction glyphs on jewelry.
Thats not good. To much diminishing returns for around 650-500stamcost per block.
I use 1blockglyph and 15%reduction from the cp and my block costs around 720-780 per hit.
This way i got 2 jewelry enchants free and more freedom in the cp system.
Check out @Personofsecrets math and spreadsheet to find a good way for u. Pretty insightfull.
I tank and i only get probs if i either do too much dps(stam spec) or the grp is *** and needs one month to kill trash.
Actually, 2 people on this thread already have claimed to be tanks and said they aren't enjoying the nerf, so you're statement is somewhat wrong.houimetub17_ESO wrote: »Well, tbh since patch came out, all the tanks I know are doing well with the stam nerf in all content.
Actually, 2 people on this thread already have claimed to be tanks and said they aren't enjoying the nerf, so you're statement is somewhat wrong.houimetub17_ESO wrote: »Well, tbh since patch came out, all the tanks I know are doing well with the stam nerf in all content.
Both of you are using non-representative pools. I'm on the middle of the line with it, and can see both points. It's harder to tank, but doable. So I'm not clamoring for them to remove it- just to re-evaluate it for tweaking. And that means exaction zip to the 'meta'.
It's easier if you don't have actual numbers, to just stick with your opinion, rather than saying everyone. And he said [i']all the tanks I know'[/i], which is sticking with what he knows, and you responded somewhat wrong... what? The tanks that he knows lied to him?
Personofsecrets wrote: »Actually, 2 people on this thread already have claimed to be tanks and said they aren't enjoying the nerf, so you're statement is somewhat wrong.houimetub17_ESO wrote: »Well, tbh since patch came out, all the tanks I know are doing well with the stam nerf in all content.
Both of you are using non-representative pools. I'm on the middle of the line with it, and can see both points. It's harder to tank, but doable. So I'm not clamoring for them to remove it- just to re-evaluate it for tweaking. And that means exaction zip to the 'meta'.
It's easier if you don't have actual numbers, to just stick with your opinion, rather than saying everyone. And he said [i']all the tanks I know'[/i], which is sticking with what he knows, and you responded somewhat wrong... what? The tanks that he knows lied to him?
Nothing should ever be balanced around what is 'doable.'
newtinmpls wrote: »currently all I am doing, taunt boss, stand still and pop skills/pots that give stam back and proc my engine guardian.
I hope you don't mean that literally. Standing still is like waving a red flag at the AI saying "please attack me, I'm an idiot".
Even a slow shuffle back and forth will keep you alive longer.
I'm playing a magicka dunmer DK, more DPS than tank - and with the group I play in IC I mostly alternate talons and fire breathing (I'm 25th level, don't have access to the mondo high level skills yet) with heavy attacks (to regen magicka) so that our stamina DK can lash/synergize off the flame damage and others can hit the synergy from the talons.
As long as I keep circling around the nasties and occasionally refreshing my green dragon's blood and obsidian sheild I mostly don't die. I do occasionally have to dodge-roll with of course instantly gives me the sparkly green feet of "no more stamina"; which is basically a cue to call out to the Templar for some more shards.
Personofsecrets wrote: »OP, to answer your question, and to introduce some 'numbers' into the thread, it is going to take about 1200 champion points to be where I want to be again. That is only 914 champion points away!
Slayer9292_ESO wrote: »Resource regen seems to be on a 2 second timer and anytime you block that timer appears to be reset. This means if you block, release and before 2 seconds passed block and release again, you will never regen stamina.
I tried this on a simple mob last night...attacks were coming in fast enough I never regenerated any stamina.
Stamina regen nerf doesn't only affect tanks, it affects stamina DPS a lot too. Can't block anything with my dps cause it'll use up stamina and I won't have any for actual attacks.
Also, I notice it seems really hard to find anyone to tank dungeons and pledges anymore. Either they are all in IC, or they gave up being tanks. In zone chat you'll see 3-4 groups looking for a tank at any one time.
If tanking before was just standing and holding up a shield, why were there people who were bad at it? (sarcasm)