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Out of all the 2-Handed melee weapons in ESO, which is the most aesthetically pleasing to you?

  • Warraxx
    Warraxx
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    i like argonian hammer/maul. glass hammer/maul looks good too. but my #1 favorite is the Titanborn Axe.
  • newtinmpls
    newtinmpls
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    The low level argonian great sword is great, but after about ... the second 'upgrade" I start hating it.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Kuroinu
    Kuroinu
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    Greatswords.
    I see a few people are confused why there is no "Maul" option. I've hardly used 2-Handed weapons, so I thought Mauls would also fall under the Warhammer category. So if anything just pick that, lol.
  • Kuroinu
    Kuroinu
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    Greatswords.
    LordSemaj wrote: »
    While the Glass Battleaxe isn't too bad in this image, the Hammer and Maul are incredibly close to being the same size to the point that there is almost no difference! It looks to me that Battleaxes and Mauls need to be at least 20% bigger.

    No, no, and no. The sizes are quite accurate. They are not supposed to be freakishly huge, that's an RPG trope that defies reality. Axes actually have more power than greatswords despite their smaller size because of the concentration of force in the head. It's literally a large weight on the end of a stick. Any larger and it would be too clumsy to swing.

    A common misconception is that axe users held the lower end of the shaft and used centripetal force to swing their blade, making bigger and badder equal to better. This is false. Axe users grabbed the axe with hands near to the head of the blade itself, often resting a hand just below the head and touching the metal. The long shaft only exists for two-hander grasp to give a pulling motion in addition to the pushing swing which allows for more rotation and force. Basically, people would punch people with axes and use the other hand on the shaft to twist the blade into the swing for a carving motion.

    Mauls are very much the same, being what is essentially an iron glove for your hand. A man receives less force swinging it like a baseball bat than placing a hand further up the shaft and rotating into the swing. Having too large a head in both cases makes this impractical. Greatswords have long blades because they are designed to be swung like a baseball bat with your hands grasping the hilt, though they were also made for piercing with a sharp point, but in exchange the blade is thinner steel and the sword far lighter weight, a few pounds at most, than the dense axe head and relies on its sharpness to do any damage. You cannot kill people with a dull sword, but you can certainly still kill people with a dull axe.

    Greatswords historically are the giant weapons, it's the practical usage of them for reach and they rely on cutting or stabbing to actually do any damage. Battleaxes and Mauls were not known for reach and relied on their massive weight and better grip to deal lethal damage to a single point for maximum destruction against whatever they hit. They do not need a large size for this and it is in fact counter to being effective.

    Source: Actual fifteenth century medieval fighting manuals


    PS - It should also be noted that when the Renaissance arrived, the importance of reach became known and the Longsword evolved into the true two-handed swords while the Axe evolved into the Bardiche poleaxe. People still used normal personal one-handed axes though (which are extremely tiny I might add) because it's basically just a heavy sharpened metal blade on the end of a stick and super easy to make for your troops. It didn't need to be huge and unwieldy because even a four inch blade could breach armor and destroy a man's skull.

    @LordSemaj

    You've made a great post and very informative, but even with this small sample of information from this poll. From the perspective of a developer, I'd be wondering why it's so one-sided and what I could do to make the others more aesthetically appealing. And like you said "They are not supposed to be freakishly huge" and they don't need to be, they only need to be slightly bigger in my opinion. Like I said around 20% larger isn't going to promote them to "freakishly huge".
  • Warraxx
    Warraxx
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    newtinmpls wrote: »
    The low level argonian great sword is great, but after about ... the second 'upgrade" I start hating it.

    oh yes, i really like the lowbie primal 1-h sword, but the upper levels look totally different
    Edited by Warraxx on September 11, 2015 6:44PM
  • OmniDevil
    OmniDevil
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    Greatswords.
    LordSemaj wrote: »
    No, no, and no. The sizes are quite accurate. They are not supposed to be freakishly huge, that's an RPG trope that defies reality. Axes actually have more power than greatswords despite their smaller size because of the concentration of force in the head. It's literally a large weight on the end of a stick. Any larger and it would be too clumsy to swing.

    A common misconception is that axe users held the lower end of the shaft and used centripetal force to swing their blade, making bigger and badder equal to better. This is false. Axe users grabbed the axe with hands near to the head of the blade itself, often resting a hand just below the head and touching the metal. The long shaft only exists for two-hander grasp to give a pulling motion in addition to the pushing swing which allows for more rotation and force. Basically, people would punch people with axes and use the other hand on the shaft to twist the blade into the swing for a carving motion.

    Mauls are very much the same, being what is essentially an iron glove for your hand. A man receives less force swinging it like a baseball bat than placing a hand further up the shaft and rotating into the swing. Having too large a head in both cases makes this impractical. Greatswords have long blades because they are designed to be swung like a baseball bat with your hands grasping the hilt, though they were also made for piercing with a sharp point, but in exchange the blade is thinner steel and the sword far lighter weight, a few pounds at most, than the dense axe head and relies on its sharpness to do any damage. You cannot kill people with a dull sword, but you can certainly still kill people with a dull axe.

    Greatswords historically are the giant weapons, it's the practical usage of them for reach and they rely on cutting or stabbing to actually do any damage. Battleaxes and Mauls were not known for reach and relied on their massive weight and better grip to deal lethal damage to a single point for maximum destruction against whatever they hit. They do not need a large size for this and it is in fact counter to being effective.

    Source: Actual fifteenth century medieval fighting manuals


    PS - It should also be noted that when the Renaissance arrived, the importance of reach became known and the Longsword evolved into the true two-handed swords while the Axe evolved into the Bardiche poleaxe. People still used normal personal one-handed axes though (which are extremely tiny I might add) because it's basically just a heavy sharpened metal blade on the end of a stick and super easy to make for your troops. It didn't need to be huge and unwieldy because even a four inch blade could breach armor and destroy a man's skull.

    Gave you an insightful because it's refreshing to know there are others out there that know their medieval weaponry. However, with that said, a fantasy game only requires so much realism. I understand, from your point of view, that you would like to keep it that way. Be that as it may, though current sizes are accurate, it doesn't change the fact that a large portion of the community prefers not using Battleaxes or Mauls because of their somewhat underwhelming size.

    If I'm playing a Non-Fantasy Medieval game, I want things to be as historically accurate as possible. In a Fantasy world, I want gear and weapons to be unrealistic (this isn't to say over the top to the extent of not being functional)
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  • Asherons_Call
    Asherons_Call
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    My two hands
  • Alucardo
    Alucardo
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    Greatswords.
    Anyone who didn't pick Greatswords is trolling
  • iTzStevey
    iTzStevey
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    LordSemaj wrote: »
    While the Glass Battleaxe isn't too bad in this image, the Hammer and Maul are incredibly close to being the same size to the point that there is almost no difference! It looks to me that Battleaxes and Mauls need to be at least 20% bigger.

    No, no, and no. The sizes are quite accurate. They are not supposed to be freakishly huge, that's an RPG trope that defies reality. Axes actually have more power than greatswords despite their smaller size because of the concentration of force in the head. It's literally a large weight on the end of a stick. Any larger and it would be too clumsy to swing.

    A common misconception is that axe users held the lower end of the shaft and used centripetal force to swing their blade, making bigger and badder equal to better. This is false. Axe users grabbed the axe with hands near to the head of the blade itself, often resting a hand just below the head and touching the metal. The long shaft only exists for two-hander grasp to give a pulling motion in addition to the pushing swing which allows for more rotation and force. Basically, people would punch people with axes and use the other hand on the shaft to twist the blade into the swing for a carving motion.

    Mauls are very much the same, being what is essentially an iron glove for your hand. A man receives less force swinging it like a baseball bat than placing a hand further up the shaft and rotating into the swing. Having too large a head in both cases makes this impractical. Greatswords have long blades because they are designed to be swung like a baseball bat with your hands grasping the hilt, though they were also made for piercing with a sharp point, but in exchange the blade is thinner steel and the sword far lighter weight, a few pounds at most, than the dense axe head and relies on its sharpness to do any damage. You cannot kill people with a dull sword, but you can certainly still kill people with a dull axe.

    Greatswords historically are the giant weapons, it's the practical usage of them for reach and they rely on cutting or stabbing to actually do any damage. Battleaxes and Mauls were not known for reach and relied on their massive weight and better grip to deal lethal damage to a single point for maximum destruction against whatever they hit. They do not need a large size for this and it is in fact counter to being effective.

    Source: Actual fifteenth century medieval fighting manuals


    PS - It should also be noted that when the Renaissance arrived, the importance of reach became known and the Longsword evolved into the true two-handed swords while the Axe evolved into the Bardiche poleaxe. People still used normal personal one-handed axes though (which are extremely tiny I might add) because it's basically just a heavy sharpened metal blade on the end of a stick and super easy to make for your troops. It didn't need to be huge and unwieldy because even a four inch blade could breach armor and destroy a man's skull.

    This information is a great read for the uninformed,i long for a game that depicts combat with battle axes properly.

  • Taleof2Cities
    Taleof2Cities
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    Battleaxes.
    I like the battle axes but most of the time they don't work with my 2H build.
  • newtinmpls
    newtinmpls
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    Alucardo wrote: »
    Anyone who didn't pick Greatswords is trolling

    Yes... but which one?

    My orc battlemage started with the argonian, which looked really cool at lower levels, lately he's been using daedric.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
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