TheShadowScout wrote: »Something I once posted on the matter, reposted and updated:
Added races? Would be neat, buuuuuut... most would create lore ouchies, and I really wouldn't want that.
Dremora? They are more or less "demons" and would technically create a lot of problems running around tamriel - vendors will scream for the guard instead of trading with you, which would attack you to keep the citizens safe... it would be playing with a permanent "kill on sight" bounty unless they throw the lore away... No good.
Sload? Another antagonist race that got their behinds kicked out of these lands long ago... they might show up in an maritime-themed DLC as enemies someday, but wouldn't make a good player race... No good.
Dwemer? All gone except a single one... who could show up in some future DLC to talk to (pre-corprus), and there could be some "time travel" visit to the days when they were still around to interact with... but that's it. No good.
Lilmothiit? Have been extinct for a while now... remember that prison in Shadowfen? That was their main settlement... turned prison after their extinction... and clearly has been a prison for quite a while, enough time for there to be little justification for any "last survivors" of that race to be around. No good.
Chimer? All turned into dunmer except the tribunal (sorta) shortly after the dissappearance of the dwemer... No good.
Nagas and such? Weeeelllll... might be possible lorewise, but have huge problems game-wise. Not in the least, inability to wear boots and leg armor; also a bit of difficulty with some questlines in coldharbour, and generally being seen as "monsters" in many societies of tamriel, thus living with an "kill on sight" status... all together, I don't see hem happening. No good.
Giants, Ogres, etc.? Are often depicted as only borderline sentient, and too darn big, they'd clip through many places player characters would have to go. No good.
Nedes? The original nedes... are about as valid as babylonains in our time, though some of their blood is mixed in the bretons and nords, possibly even the redguards, they are no longer existing as distinct people in the time of ESO. No good.
Aldmer? Again, a gone ancestor race, their descendants the Altmer are still around, and in all likelyhoon not different enough to make any differenye... No good.
Atmorans? Same problem as with the nedes, not even sure if the two were not closely related anyhow... in any case, they are the ancestory of the nords, but don't exist as distinct culture in this time period and place. No good.
Youkudans? Again, an ancestor race whose descendants are today running around calling themselves redguards. Can't really see them as a viable player race on their own... No good.
Sinistral mer? Wiped out by the ra garda, though some lore points to their survivors having been assimilated by the sea elves... in any case, their own culture is gone, so... No good.
Ayleid? They too are gone and done, we see the last one in coldharbour, but what few may have survived the fall of their empire were not enough to sustain a viable culture - at best, there may be a few "lone leftovers" wandering around, but... let's call it a questionable "maybe"?
Kothringi? We meet some of them in Shadowfen, and they are all dead, sorta. Not really a good option for a player race... though it might be possible to have one as "last survivor" type of character... call it a weak "maybe".
Falmer? The old snow elves are mostly gone, their blind, mutated descendants live in the depths of dwemer realms and do really bad things to anyone they can grab, thus not really viable as player race. But a rare "last of their kind" type snow elf might perhaps even be a valid option for player characters... again, call it "maybe".
Akaviri races? Not really all that viable either, the last time any of these races came to these shores... was 10 years ago and the cause that formed the ebonheart pact. Their fate? Remember "Blood for the Pact"? Yup, that's how they went... though it might be possible to have some escape the vengeful pact forces and make their escape only to end up in coldharbour as player character... another "maybe".
Imga? Those might actually be possible... valenwood apemen trying to emulate the elves... I see no real reason against this...
Maormer? A very viable option, they are still around, still going strong. So maybe there might be some iffyness in AD questlines, but... no more so then for those people who have the "any race, any alliance" unlock and play out-of-faction races...
Goblins? Another completely valid option for player characters. Yes, they are a little on the barbaric side, but they talk, they are intelligent enough to craft and cast magic, and they are "usable" as slaves for the dunmer, though that often ends in revolting goblins...
Reachmen? Yet another completely valid option for player characters, just take the breton template and tweak it a little...
There we have it as far as I can see. Four possible racial options they might sell in the crown store someday... and a few more in the "maybe" category...
Theoretically, you could play as a Maormer, or hybrid Maormer, using an Altmer or a Dunmer.
Put an end to the min/maxing with hybrids of current races and their own racials. I'm using an Imperial to play as a Nord/Redguard... I suppose the Imperial racials fit with that combination.
Other than the Daedric Princes, Dremora or Daedra in general are just semi-intelligent beings or just wild creatures. Not really able to think for themselves with the exception of just a small handful. They are normally just bound to one of the Daedric Lords and will only communicate with mortals or carry out something solely on their Daedric Lords command.
Not really good as a playable race.
Well... not quite, but... close.Except that there's no concept of mixed races in TES.
TheShadowScout wrote: »Maormer? A very viable option, they are still around, still going strong. So maybe there might be some iffyness in AD questlines, but... no more so then for those people who have the "any race, any alliance" unlock and play out-of-faction races...

TheShadowScout wrote: »Goblins? Another completely valid option for player characters. Yes, they are a little on the barbaric side, but they talk, they are intelligent enough to craft and cast magic, and they are "usable" as slaves for the dunmer, though that often ends in revolting goblins...


TheShadowScout wrote: »Reachmen? Yet another completely valid option for player characters, just take the breton template and tweak it a little...
All you have to do is dress her/him in barbaric. Had a friend do that - don't have a pic.
Yet.
Artemisshrikes wrote: »More like more classes to play as
TheShadowScout wrote: »So, I say, not that much more of an issue then the "any race, any alliance" players... people may look twice, and reach for their swords... but when the gobbo talks like a person instead of glibbering like, well, a goblin, they may remember the rumours they kept hearing of that one exceptional goblin hero who saved the king of daggerfall/foiled the invasion of davon's watch/exposed a plot against the queens life in vukhel guard...
It would be interesting to have some sort of NPC reaction to non-standard races though... even if it was just charging them 50% extra on all transactions...
Theoretically, you could play as a Maormer, or hybrid Maormer, using an Altmer or a Dunmer.
Put an end to the min/maxing with hybrids of current races and their own racials. I'm using an Imperial to play as a Nord/Redguard... I suppose the Imperial racials fit with that combination.
Except that there's no concept of mixed races in TES.
According to the lore “Notes on Racial Phylogeny and Biology”
"Generally the offspring bear the racial traits of the mother, though some traces of the father's race may also be present."
http://www.imperial-library.info/content/notes-racial-phylogeny-and-biology
Agreed, I would have loved it if the choices one made in character generation actually made a difference in the game, made for different reactions with in-game encounters...Oh, I have issues with the lack of racism in ESO. Narratively, all the races are exactly the same! I would love it if the game played differently based on your race... but that will never EVER happen.
According to the lore “Notes on Racial Phylogeny and Biology”
"Generally the offspring bear the racial traits of the mother, though some traces of the father's race may also be present."
http://www.imperial-library.info/content/notes-racial-phylogeny-and-biology
Yeah but it requires generations of breeding before you create a new race beyond just the same race with a few quirks.
Bretons didn't come in a single generation. The Manmer race took a while before they became more than just magic sensitive Nedes.

I assume that mixed race offspring are (generally) infertile and cannot produce offspring of their own.
I wrote a concept up a while ago that would include the addition mixed race offspring characters to ESO
http://forums.elderscrollsonline.com/en/discussion/153977/eso-character-offspring-a-phylogenetics-concept/p1
GreyHound501 wrote: »I wish there was a deadra class worshipper class in which you picked one of the deadric princes and got skill lines based off of that princes power or were you could choose a certain deadric prince or one of the eight or the three tribunals and get a single skill line from that like for example Azura's skill line could give buffs at dusk or dawn give you more dammage with the filling soul gems stuff like that
nimander99 wrote: »The community has been clamoring for Daedra playable race for over a decade now. Morrowind and Oblivion had mods that made Daedra playable... not sure if Skyrim had one or not. That's the only other playable race I could ever see being added and I doubt ESO would be the first to so... we will see that in Elder Scrolls 6 maybe, if there is a lore reason for it.
There is none. There is a reason why they are modded only. Because Daedra are totally different from the other races on Nirn. They aren't born in the conventional sense, they don't die(just return to the Void), they can't suddenly come to Nirn unless summoned, and they need a lot of power to just stay on Nirn(barring very exceptional circumstances). You're more likely to see Akavir than official playable daedra.
I find it curious how you snipped off the rest of my post that explains this:
I assume that mixed race offspring are (generally) infertile and cannot produce offspring of their own.
I wrote a concept up a while ago that would include the addition mixed race offspring characters to ESO
http://forums.elderscrollsonline.com/en/discussion/153977/eso-character-offspring-a-phylogenetics-concept/p1
I suggest you check out my thread right above to see my full concept of how hybrid races could work in ESO.
Just a few 'lore-thoughts' on how this could be allowed.
- Khajiit are mammalian and some even suggest that they are actually descendants of Mer, so there's a reason right there they might be able to interbreed with Men/Mer.
- Argonian interbreeding could be linked to the Hist. there are all sorts of weird things that could be made up here. Perhaps the Men/Mer has to be high on Hist sap when copulation occurs and that does something to allow for there to be a genetic offspring. Maybe Argonians are able to asexually reproduce the Men/Mer has to mix their blood with the Hist sap on Naming Day to have the baby Argonian take on their traits and be their offspring. Similarly, maybe if enough Hist sap is ingested Men/Mer women can have fatherless children... then the Hist sap/Father's blood thing an occur then with that child.

Treasure_Goblin wrote: »dwemer sphere the dream
Not to put too fine a point on it, but race doesn't really exist in our species.Just as in our world though, mixed-race offspring would generally identify with one race over another another. The Men and Mer seem similar enough to intermix, but that's where the mechanics of an MMO come into play.
milesrodneymcneely2_ESO wrote: »Not to put too fine a point on it, but race doesn't really exist in our species.
milesrodneymcneely2_ESO wrote: »What I DO think would be neat would be to give each race a non-combat-related active ability, just for flavor and/or quality of life. I really liked the Khajiits' "Night Eye" ability, the Imperials' "Speechcraft-thingy", and so forth.