timidobserver wrote: »@monkeymystic
"With 28k health, I can say you are wrong. Healing to more or less full hp from low hp with 1 breath of life crit in PVP? no problem."
To go from no health to full with 28,000 hp in PVP on a crit you'd have to have a base Breath of Life/Honor the Dead of like 15-18k. I do not believe you. Please provide proof of your 25,000+ crit heal in Imperial City.
I have not tested min/maxing self heals, but I think it is easily possible. Wear 5 piece healer, 100 points into blessed, drop a purifying ritual or focus, put a chunk of points into +healing received, and heal yourself only when your health gets low enough to trigger your heal buff. This could go up even more if you run malubeth and the +heal received morph of rune focus.
monkeymystic wrote: »monkeymystic wrote: »On my templar I have yet to lose against a NB.
Swing on over to Chill and I'll change that for ya I have yet to lose to any templar including the reigning templar emperor :P~
And I'm not trying to be insulting here but if you are the same monkeymystic EP nightblade I used to fight all the time in that zerg I would have to take your PvP experiences with a grain of salt.
None of my chars are named monkeymystic, so no (someone really named their char that?)
And I play EU, not NA.
In a 1v1 fight, if there isn't any lag spike, you can't kill me on my templar as a NB, not even if you have 1k+ CP. There simply isn't enough burst available if you are solo as a NB in 1.7.
But I have the tools to take you down in 1-2 hits + jesus beam, and good luck outhealing with vigor when you already have another 30%+ heal debuff on you.
And good luck cloaking when there is detect pot. The second you use cloak, you just spent 1 second too much, it ends up as your mistake in the fight, and you end up dead.
And when not using cloak? well, then you are basically a weaker version of me
Give it some time, and eventually someone might have found a templar build similar to mine and you will struggle hard as a NB, believe me. It's pretty anti-NB.
No offense to the emp templar, but if he's a reigning emp magicka templar and can't kill you, it's 100% lack of skill since it's very easy with the right rotation and build. For a stam templar, it requires more effort because they lack the heals and effective jesus beam of magicka specs of course.
Main reason for this is:
NBs lack self healing, but got cloak instead. Once cloak is taken away from detect pot, they are "naked". A stam NB have vigor, and maybe rally going. A Magicka NB has even less heals. Healing ward is much weaker now, and funnel health just won't help against decent burst dmg.
Any class with a heal debuff ability will make your NB even more naked, and you will lose the sustain fight in surviving. Now when you bring in the fact that templars currently also have very good burst dmg along with heal debuff, then you get stripped and are left with either option 1: cloak and die because they see you with detect. or 2: try to out dps, out heal and pray the templar is only average.
But if the templar is above average with a good build, the magicka templar *will* out dps you and out heal you by a large margin, and burst you down much faster than you no matter what.
If he gets you below 50%, you usually end up dead because of too much pressure that you can't out heal with the NB self healing/healing ward/vigor/rally, 30% heal debuff on you, and cloak being useless because of detect pot
timidobserver wrote: »@monkeymystic
"With 28k health, I can say you are wrong. Healing to more or less full hp from low hp with 1 breath of life crit in PVP? no problem."
To go from no health to full with 28,000 hp in PVP on a crit you'd have to have a base Breath of Life/Honor the Dead of like 15-18k. I do not believe you. Please provide proof of your 25,000+ crit heal in Imperial City.
I have not tested min/maxing self heals, but I think it is easily possible. Wear 5 piece healer, 100 points into blessed, drop a purifying ritual or focus, put a chunk of points into +healing received, and heal yourself only when your health gets low enough to trigger your heal buff. This could go up even more if you run malubeth and the +heal received morph of rune focus.
You can think all you like, I am pretty sure you are wrong. With the 50% healing nerf in PVP you are not critting for a 25,000 + heal even if you waited till execute range which is almost suicide. To get that number your talkin 15k+ BASE heal on BOL in pvp which isn't happening. Screen shots or it never happened.
timidobserver wrote: »timidobserver wrote: »@monkeymystic
"With 28k health, I can say you are wrong. Healing to more or less full hp from low hp with 1 breath of life crit in PVP? no problem."
To go from no health to full with 28,000 hp in PVP on a crit you'd have to have a base Breath of Life/Honor the Dead of like 15-18k. I do not believe you. Please provide proof of your 25,000+ crit heal in Imperial City.
I have not tested min/maxing self heals, but I think it is easily possible. Wear 5 piece healer, 100 points into blessed, drop a purifying ritual or focus, put a chunk of points into +healing received, and heal yourself only when your health gets low enough to trigger your heal buff. This could go up even more if you run malubeth and the +heal received morph of rune focus.
You can think all you like, I am pretty sure you are wrong. With the 50% healing nerf in PVP you are not critting for a 25,000 + heal even if you waited till execute range which is almost suicide. To get that number your talkin 15k+ BASE heal on BOL in pvp which isn't happening. Screen shots or it never happened.
If I get bored I'll build a max crit self heal build and screen shot it for you. I am pretty sure that 17-20kis easily within the realm of possibility. 25k might get tricky. Aggressive Warhorn and trap beast for the crit damage might get it there.
timidobserver wrote: »timidobserver wrote: »@monkeymystic
"With 28k health, I can say you are wrong. Healing to more or less full hp from low hp with 1 breath of life crit in PVP? no problem."
To go from no health to full with 28,000 hp in PVP on a crit you'd have to have a base Breath of Life/Honor the Dead of like 15-18k. I do not believe you. Please provide proof of your 25,000+ crit heal in Imperial City.
I have not tested min/maxing self heals, but I think it is easily possible. Wear 5 piece healer, 100 points into blessed, drop a purifying ritual or focus, put a chunk of points into +healing received, and heal yourself only when your health gets low enough to trigger your heal buff. This could go up even more if you run malubeth and the +heal received morph of rune focus.
You can think all you like, I am pretty sure you are wrong. With the 50% healing nerf in PVP you are not critting for a 25,000 + heal even if you waited till execute range which is almost suicide. To get that number your talkin 15k+ BASE heal on BOL in pvp which isn't happening. Screen shots or it never happened.
If I get bored I'll build a max crit self heal build and screen shot it for you. I am pretty sure that 17-20kis easily within the realm of possibility. 25k might get tricky. Aggressive Warhorn and trap beast for the crit damage might get it there.
Keep in mind to even get close to that crit heal number requires you to spec for nothing but healing and crit leaving your build very weak in other areas. I still doubt you can even hit 25k.
monkeymystic wrote: »timidobserver wrote: »timidobserver wrote: »@monkeymystic
"With 28k health, I can say you are wrong. Healing to more or less full hp from low hp with 1 breath of life crit in PVP? no problem."
To go from no health to full with 28,000 hp in PVP on a crit you'd have to have a base Breath of Life/Honor the Dead of like 15-18k. I do not believe you. Please provide proof of your 25,000+ crit heal in Imperial City.
I have not tested min/maxing self heals, but I think it is easily possible. Wear 5 piece healer, 100 points into blessed, drop a purifying ritual or focus, put a chunk of points into +healing received, and heal yourself only when your health gets low enough to trigger your heal buff. This could go up even more if you run malubeth and the +heal received morph of rune focus.
You can think all you like, I am pretty sure you are wrong. With the 50% healing nerf in PVP you are not critting for a 25,000 + heal even if you waited till execute range which is almost suicide. To get that number your talkin 15k+ BASE heal on BOL in pvp which isn't happening. Screen shots or it never happened.
If I get bored I'll build a max crit self heal build and screen shot it for you. I am pretty sure that 17-20kis easily within the realm of possibility. 25k might get tricky. Aggressive Warhorn and trap beast for the crit damage might get it there.
Keep in mind to even get close to that crit heal number requires you to spec for nothing but healing and crit leaving your build very weak in other areas. I still doubt you can even hit 25k.
Eh, no you don't?
No need to state things as fact if you don't know.
The thing with templars is that your damage increases just as much as healing when you are gearing well and min/maxing your build. Getting 20k breath of life is very simple with a high burst dmg build, and still possible to keep 25k+ health in cyrodiil/IC.
Main problem is bad builds and players who don't know how to actually gear or spec correctly.
monkeymystic wrote: »timidobserver wrote: »timidobserver wrote: »@monkeymystic
"With 28k health, I can say you are wrong. Healing to more or less full hp from low hp with 1 breath of life crit in PVP? no problem."
To go from no health to full with 28,000 hp in PVP on a crit you'd have to have a base Breath of Life/Honor the Dead of like 15-18k. I do not believe you. Please provide proof of your 25,000+ crit heal in Imperial City.
I have not tested min/maxing self heals, but I think it is easily possible. Wear 5 piece healer, 100 points into blessed, drop a purifying ritual or focus, put a chunk of points into +healing received, and heal yourself only when your health gets low enough to trigger your heal buff. This could go up even more if you run malubeth and the +heal received morph of rune focus.
You can think all you like, I am pretty sure you are wrong. With the 50% healing nerf in PVP you are not critting for a 25,000 + heal even if you waited till execute range which is almost suicide. To get that number your talkin 15k+ BASE heal on BOL in pvp which isn't happening. Screen shots or it never happened.
If I get bored I'll build a max crit self heal build and screen shot it for you. I am pretty sure that 17-20kis easily within the realm of possibility. 25k might get tricky. Aggressive Warhorn and trap beast for the crit damage might get it there.
Keep in mind to even get close to that crit heal number requires you to spec for nothing but healing and crit leaving your build very weak in other areas. I still doubt you can even hit 25k.
Eh, no you don't?
No need to state things as fact if you don't know.
The thing with templars is that your damage increases just as much as healing when you are gearing well and min/maxing your build. Getting 20k breath of life is very simple with a high burst dmg build, and still possible to keep 25k+ health in cyrodiil/IC.
Main problem is bad builds and players who don't know how to actually gear or spec correctly.
monkeymystic wrote: »After spending almost a week with IC patch, I want to give kudos to ZOS for the class balance (not ironic).
Update: This is on PC, and the difference between 200, 300, 500 CP etc is not huge in playing all these classes efficiently when talking about balance.
I have beaten 1k+ CP players with 500 cp many, many times, and I have no problem doing what I do with less CP spent (I often test out builds before i spend more than 200 CP, and it's still great. So rethink build/technique if it's not working for you). CP matters, but skill, build, gear pieces matter way more.
Combination of build, gear set and actual skill is much more important IMO.
As a 500+ CP player who's been around since PC beta, I can say that classes has never felt as balanced in PVP as they currently are.
I have main and alts of all classes, all recently leveled up to vr 16, and tested PVP with different builds.
I have PvP'ed, dueled and 1vX high CP players of all classes during the last days.
Conclusion: Unlike 1.6, all the classes are all finally viable in PvP, and they all shine in different ways with different builds.
Some insight:
- DK: I currently play my DK as a magicka spec, and my first thoughts are this: Flame Lash got buffed and is a *must* now. The self heal from this ability is very nice, and heals for more than before (even considering battle spirit). DoTs are also better now with more sustain and longer fights.
Overall I think magicka DKs are much better than 1.6, a lot due to longer fights (pvp changed completely), DoTs hurt like hell, and all the self heals available. DKs can do *massive* damage with several different builds, and still be hard to kill.
Talons is finally great in pvp again due to dodge nerf.
DKs are definately back, and I will play him a lot. They are very strong, but it would not be op to give them a class charge skill.
- Templars: My main char. Let me make one thing clear, I don't consider templars overpowered, but they are extremely good in PvP now.
I tried both magicka and stam builds, and they both rock in different ways.
Stamplars have better damage, and still heal good with rally + vigor.
Magicka templars however is my favorite playstyle, as they got some insanely useful group and self utility with heals, single target reflects, dispels and strong burst with dark flare (heal debuff) + jesus beam.
Puncturing sweeps now knockback even on CC-immune targets, yes it's back. It's very strong, but it's possible to avoid. Jesus Beam is very strong still, and it basically gives you a kill if you get target down to 40-30% health.
Overall, Templars is my favorite class to PVP with now, because they have so much diversity, utility, heals, burst, group tools and so on to play with.
And they are very hard to kill, and very hard to face. They are the ones who keep groups standing. They might be considered godmode when played right even, but they are balanced in the way that they lack a pure escape like other classes. Vamp is also an option.
- NBs: My NB feels solid, using magicka build (i switch gear around from chars), however: They definately have nice utility with cloak and fear, but people have adapted and these two abilities no longer is as strong as it used to be. 1: people learned to cc-break instant from fear, and fights also last longer now. 2: people use detect pots and detect skills way more often than before.
This means that NBs are much more fragile now due to detect pots are everywhere, and this along with few class survival self-heals/utility other than cloak means that dying as a NB can happen quick compared to the other classes.
People complaining about NBs should rethink strategy and realise it can be a free kill.
In my opinion NBs is a great class when played right, and it is often fun to play stealthy, but very overhyped before this patch.
On my templar I have yet to lose against a NB. Chug a detect pot, and they are dead. If they get you low, cast 1-2 breath of life, and they are suddenly half your health with no real heals themselves (ward is heavily nerfed), which gives you the upper hand and ready to jesus beam with detect pot.
Overall also a good class, but has huge weaknesses without cloak available, and the battle spirit changes was a huge nerf to this class burst playstyle IMO.
- Sorc: We can all agree that the shields needed a nerf, sorc have been godmode the last patch. But in my experience in 1.7, shields are still very strong, few people actually use shieldbreaker set (waste of stats, kind of gimp against others than shield players), and sorc is STILL very strong even against shieldbreaker builds.
I love the stam regen buff, and I love the fact that I can still *feel* like godmode when I pvp in IC as a sorc. I notice the shield nerf, but oh boy I have still won 1 vs 7 fights as sorc in sewers, and it still feels very very strong with my gear and build starting to come to place. AoE self-heals are also insane with the right surge builds.
Overall 1.7
In the hands of a very good player, I will give it a tie between sorcerer and templars as the most powerful PVP class in my experience, seen from a pure solo perspective. Sorc has the escape however (still spammable), while templars offer very strong group and self heals that makes it a win or lose in group vs group.
But my experience is that every class now feels very good, with some different utility they each play on.
In 1.6 I felt it was much more imbalanced, due to stam dodge spammers and sorcerers being plain OP.
So kudos to ZOS, you did a good job balancing without overnerfing things (DKs got overnerfed hard once back in the day, so I'm glad you are more careful with nerfing too much now).
bob.ellisonb16_ESO wrote: »This is pretty spot on. NB's are actually not as strong as people think with the dodge nerf, several top NB's are trying all sorts of new weird specs to make up for it, and doing mediocre.
1v1 is not a huge problem but most specs will loose to a dk/temp or just have a draw, but once you add a couple people to the mix it's game over, all you need to do is eat one knockdown cc + biting jabs and your done. There is no way to escape unless your majika and the enemy is not using pots or spamming aoe in all directions.
The non escaping nerf to both sorcs and nb's seem to be part of the new meta, but its something that defines those classes, so the playstyle is now awkward.
monkeymystic wrote: »bob.ellisonb16_ESO wrote: »This is pretty spot on. NB's are actually not as strong as people think with the dodge nerf, several top NB's are trying all sorts of new weird specs to make up for it, and doing mediocre.
1v1 is not a huge problem but most specs will loose to a dk/temp or just have a draw, but once you add a couple people to the mix it's game over, all you need to do is eat one knockdown cc + biting jabs and your done. There is no way to escape unless your majika and the enemy is not using pots or spamming aoe in all directions.
The non escaping nerf to both sorcs and nb's seem to be part of the new meta, but its something that defines those classes, so the playstyle is now awkward.
This is my impression as well.
All the classes are doing very well atm with skilled players behind them, but the "nb is strong" thing is still stickied from 1.6 stam op'ness IMO.
People complained about dks long after they got overnerfed too, because it was a common "forum opinion" from earlier patches when they were too strong.
In 1.7, NB is very simple to take down 1v1, detect pot and they are out of defense and lack survival tools that are strong enough to live compared to my templar or dk for example. They can't use a potion back that make my class survival skills on temp/sorc/dk useless.
In group vs group pvp, its easy to see how useless cloak really gets compared to class survival tools like breath of life, wings, battle roar passive, streak/hardened ward etc.
Overhyped by people who don't bother using detect pots or any other counter, which makes it super easy to take them down quick.
timidobserver wrote: »timidobserver wrote: »@monkeymystic
"With 28k health, I can say you are wrong. Healing to more or less full hp from low hp with 1 breath of life crit in PVP? no problem."
To go from no health to full with 28,000 hp in PVP on a crit you'd have to have a base Breath of Life/Honor the Dead of like 15-18k. I do not believe you. Please provide proof of your 25,000+ crit heal in Imperial City.
I have not tested min/maxing self heals, but I think it is easily possible. Wear 5 piece healer, 100 points into blessed, drop a purifying ritual or focus, put a chunk of points into +healing received, and heal yourself only when your health gets low enough to trigger your heal buff. This could go up even more if you run malubeth and the +heal received morph of rune focus.
You can think all you like, I am pretty sure you are wrong. With the 50% healing nerf in PVP you are not critting for a 25,000 + heal even if you waited till execute range which is almost suicide. To get that number your talkin 15k+ BASE heal on BOL in pvp which isn't happening. Screen shots or it never happened.
If I get bored I'll build a max crit self heal build and screen shot it for you. I am pretty sure that 17-20kis easily within the realm of possibility. 25k might get tricky. Aggressive Warhorn and trap beast for the crit damage might get it there.
Keep in mind to even get close to that crit heal number requires you to spec for nothing but healing and crit leaving your build very weak in other areas. I still doubt you can even hit 25k.