No!
Its designed a certain way to be a bit of both....
There are pure PvE parts (New dungeons) if you really hate the PvP side.
Why try & change it into something its not meant to be?
It's an update for people who like both so leave it to do what its meant to....
Forestd16b14_ESO wrote: »I am sorry but no. The point of the Imperial City DLC is to bring the PvP and PvE community together and work towards a similar goal of awesome loot and player killing.
Please! I don't even try to enter the city anymore, I am so sick of getting ganked. I don't do PvP, never have, never will. You'd think PvP players would just stop attacking when they realize you are not fighting back, just standing there? Nope, got to be a jerk and kill me, even when I type "Hey, I'm not going to fight back, why don't you find someone who will?".
WarlordGrievous wrote: »I'm going to YES and this is coming from a PVX player currently I feel like imperial city is a big cluster F or mess.
Forestd16b14_ESO wrote: »I am sorry but no. The point of the Imperial City DLC is to bring the PvP and PvE community together and work towards a similar goal of awesome loot and player killing.

I love to PVE and PVP. Hell, I love the CQC of Imperial City! But I don't think people should be constraied to pull zergs together just for paid access. That's a quick way to lose PVE-oriented members who want access to the latest gear (which they paid for). Just make a simple portal to take people to the vendors. Or make a "safe zone" not accessible by other alliances around the entrance.