Hello, I see you've nerfed regeneration a bit with the IC, at least of Stamina (Werewolf buff, while blocking), so I was thinking you could make up for it nicely by letting us have both 1 food and 1 non-Ambrosia drink at the same time.
I mean, Bervez Juice goes for ~50 gold while Frost Mirriam is at least 150g. You can see how relatively worthless drinks are compared to food. I have no perks in drinks at all. This is... unpleasantly asymmetric, in my view.
Let me mention a couple of other things again real quick, while I'm at it.
1. Put all crafting hirelings on 20 / 10-hour timer instead of, as they are now, on 24 / 12-hour.
2. Let all weapons that take up both hands (2H, Bow, Staff) count as 2 for the purpose of set bonuses.
For example, if I have a bow, then I can craft a 5-piece Hunding's Rage and 3-piece Night's Silence.
If I'm dual wielding, however, then I can craft a 5-piece Hunding's Rage as before but a 4-piece Night's Silence.
DW (1H&S, too) thus gives an extra set bonus (in this case, Weapon Critical). I don't think this behavior is intended. It's so arbitrary that it can't be part of the game's balance.
Will you consider these, pretty please?
Otherwise, good work and thanks!