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Damage shield mechanic?

TheDarkShadow
TheDarkShadow
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Could anyone explain the up-to-date damage shield mechanic to me pls?

Does resistance affect shield?
Does bleed affect shield?
Can you crit on shield?
  • TheDarkShadow
    TheDarkShadow
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    Another question not about shield, but I'll just ask here too: Does boss still immune to Eclipse (templar reflect)?
  • Tankqull
    Tankqull
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    no
    no - no and not intended from a logical perspective if you dont scratch your opponent you cant make them bleed (some dots do but no bleeds)...
    no - still under considereation though

    yes - as it is a "cc" type and bosses being immune to cc you cant apply it.
    Edited by Tankqull on September 5, 2015 9:55AM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • TheDarkShadow
    TheDarkShadow
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    So example: you have 5k shield up, 50% resist. An enemy does 10k damage to you. Your shield will take the whole 5k damage without resistance, then you'll take another 2.5k to your HP pool (-50% resist). Am I right?

    And what's the difference between bleed and DoTs?
  • Tankqull
    Tankqull
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    no - thx to the overflow effect you will recive 5k dmg wich can ontop crit for a total of 7.5k or more depending on CP buffs and class boni
    e.g. IuY63r4.png

    DOTs = acronym for damage over time
    bleed = one type of dots but there are others like poison, burning etc.
    Edited by Tankqull on September 5, 2015 10:15AM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • TheDarkShadow
    TheDarkShadow
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    Tankqull wrote: »
    no - thx to the overflow effect you will recive 5k dmg wich can ontop crit for a total of 7.5k or more depending on CP buffs and class boni
    e.g. IuY63r4.png

    Could you elaborate a bit more? I still don't understand this. 5k shield, 50% resist, enemy does 10k damage. How many damage your HP pool really take?
    Edited by TheDarkShadow on September 5, 2015 10:20AM
  • Tankqull
    Tankqull
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    ok lets say you have an attack doing 10k dmg without resistences in effect.

    that attack would do 5k dmg against a tank with 50% reduction.
    this tank now activates the puny 1k shield for blocking provided by a CP passive and drops block right after that again for what ever reason.
    the same attack now does 1k dmg to the shield and 9k (+ possible crits) to his life bar(overflow effect).

    in short if your shield does not cover the entire attack - avoid using it...
    Edited by Tankqull on September 5, 2015 10:27AM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • TheDarkShadow
    TheDarkShadow
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    Got it, thank you.
    Edited by TheDarkShadow on September 5, 2015 10:55AM
  • Armitas
    Armitas
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    Tested on the second to last pts build
    • Did not take extra fire damage as a vamp while shield was up
    • Nord mitigation applied to shield
    • Wanted to test undeath on shield but template was level 1 vamp.
    Retired.
    Nord mDK
  • TheDarkShadow
    TheDarkShadow
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    Another question about shield:

    Example if I cast: Sun shield -> Bone shield -> Hardness Magicka, OR Bone shield -> Sun shield -> Hardness Magicka, say each absorb 5k damage. Mob hit me 10k MAGICKA damage. The damage will skip Bone shield (because it only absorb physical damage) and break Sun shield and Hardness Magicka. Is it right?

  • Waffennacht
    Waffennacht
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    I believe that's correct
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Howl
    Howl
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    Tankqull wrote: »
    ok lets say you have an attack doing 10k dmg without resistences in effect.

    that attack would do 5k dmg against a tank with 50% reduction.
    this tank now activates the puny 1k shield for blocking provided by a CP passive and drops block right after that again for what ever reason.
    the same attack now does 1k dmg to the shield and 9k (+ possible crits) to his life bar(overflow effect).

    in short if your shield does not cover the entire attack - avoid using it...

    Unless you're blocking. The massive attack will pop the damage shield but the rest will still be mitigated by blocking. At least that's how it seems to work. If I'm blocking a boss I spam Blazing Shield and usually see BS pop (which damages the boss) but there is no effect on my health.
  • Asayre
    Asayre
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    In 2.1.4 (current life version), the overflow bug has been fixed. Damage in excess of your shield will be mitigated by armour.
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • drzycki_ESO
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    Asayre wrote: »
    In 2.1.4 (current life version), the overflow bug has been fixed. Damage in excess of your shield will be mitigated by armour.


    That is wonderful news! Why wasn't that in the patch notes?
  • Waffennacht
    Waffennacht
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    That's great! Im pretty happy about that
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Armitas
    Armitas
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    Asayre wrote: »
    In 2.1.4 (current life version), the overflow bug has been fixed. Damage in excess of your shield will be mitigated by armour.

    I tested it in live (2.1.4)and was only getting my nord mitigation after the shield was down. Did the dev's say it was fixed?
    Edited by Armitas on September 10, 2015 8:16PM
    Retired.
    Nord mDK
  • Asayre
    Asayre
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    Armitas wrote: »
    Asayre wrote: »
    In 2.1.4 (current life version), the overflow bug has been fixed. Damage in excess of your shield will be mitigated by armour.

    I tested it in live (2.1.4)and was only getting my nord mitigation after the shield was down. Did the dev's say it was fixed?

    I tested it again today against the Mammoth's Charge attack in The Rift.

    With my shield completely up, I absorbed 7218. With a partial shield, my shield absorbed 4486 and I took 2380 damage. Since 4486+2380=6866 < 7218 I believe that damage in excess of the shield was mitigated by armour. I am Breton for clarication. I have not read about the overflow bug being fixed in patch notes.
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • Armitas
    Armitas
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    Asayre wrote: »
    Armitas wrote: »
    Asayre wrote: »
    In 2.1.4 (current life version), the overflow bug has been fixed. Damage in excess of your shield will be mitigated by armour.

    I tested it in live (2.1.4)and was only getting my nord mitigation after the shield was down. Did the dev's say it was fixed?

    I tested it again today against the Mammoth's Charge attack in The Rift.

    With my shield completely up, I absorbed 7218. With a partial shield, my shield absorbed 4486 and I took 2380 damage. Since 4486+2380=6866 < 7218 I believe that damage in excess of the shield was mitigated by armour. I am Breton for clarication. I have not read about the overflow bug being fixed in patch notes.

    See if the amount you mitigated is the amount you should have mitigated based on your armor rating. In one test I did in PvE I received a good portion of mitigation, but not the correct mitigation. In PvP when I tested I only received 6% mitigation while in heavy armor which I attribute to nord, but it could be coincidence. I don't know if the issue is intermittent, or based on Battle spirit. I just know that I have received two different results, or two different mitigation levels that were not my actual mitigation levels. In both cases I did receive some mitigation, just not the correct mitigation and always lower than my actual mitigation.
    Edited by Armitas on September 10, 2015 10:49PM
    Retired.
    Nord mDK
  • hardcore_gmr
    hardcore_gmr
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    From every test I've conducted in live servers this mysterious overflow bug does not exist. I am aware that it was very much an issue on PTS but in live play I have yet to experience anything even remotely similar to what's being described. Take that for what you will but in my testing the resistance numbers are representation of a percent of damage mitigation that players have a rough estimate for but no exact formula.

    So to use your example, of a 10k attack and a 5 damage shield, the player should take roughly 2500 damage to health. In all my experience and testing to this point, 5k damages eats 5 of the total 10k attack the rest of the damage is then filtered through resistance. Now it's important to know that resistance only mitigates attacks of the same kind. Armor for physical, and spell resistance for ...well spells! So 50% damage mitigation would have to be on the type of attack that hits you. Another thread drew me to testing the validity of this overflow bug but could not turn up anything other than pts reports and a few sparse claims here, but nothing in intentionally trying to recreate the bug and nothing in random play to suggest that this is anything more than something PTS players have carried over into the regular forums in the hopes that Zenimax will address the issue before it ever reaches the live game. Some might argue that it never has and perhaps never will, until more information can be gathered about such a bug or more players can report it so that it can be tested I would disregard any claim that you take full unmitigated damage after activating a damage shield.
  • Asayre
    Asayre
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    Armitas wrote: »

    See if the amount you mitigated is the amount you should have mitigated based on your armor rating. In one test I did in PvE I received a good portion of mitigation, but not the correct mitigation. In PvP when I tested I only received 6% mitigation while in heavy armor which I attribute to nord, but it could be coincidence. I don't know if the issue is intermittent, or based on Battle spirit. I just know that I have received two different results, or two different mitigation levels that were not my actual mitigation levels. In both cases I did receive some mitigation, just not the correct mitigation and always lower than my actual mitigation.

    Just for you I stood in front of a Mammoth Charge yet again and I get the mitigation that I expect. I get hit for 6289 damage. This means I'm mitigation 13%. When hit with a partial shield up my shield absorbs the first 4486 damage of the 7218 raw damage leaving behind 2732 damage. This is mitigated by my armour by 13% and I take 2380 damage to my health. Additionally I have 8898 physical resistance which equates to 13% physical mitigation (8898/660).

    I tested this in Cyrodiil in PTS and I always got the right mitigation according to my formula. What conditions are you testing that you only receive 6% mitigation after the shield is broken?
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • hardcore_gmr
    hardcore_gmr
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    Asayre wrote: »
    Armitas wrote: »

    See if the amount you mitigated is the amount you should have mitigated based on your armor rating. In one test I did in PvE I received a good portion of mitigation, but not the correct mitigation. In PvP when I tested I only received 6% mitigation while in heavy armor which I attribute to nord, but it could be coincidence. I don't know if the issue is intermittent, or based on Battle spirit. I just know that I have received two different results, or two different mitigation levels that were not my actual mitigation levels. In both cases I did receive some mitigation, just not the correct mitigation and always lower than my actual mitigation.

    Just for you I stood in front of a Mammoth Charge yet again and I get the mitigation that I expect. I get hit for 6289 damage. This means I'm mitigation 13%. When hit with a partial shield up my shield absorbs the first 4486 damage of the 7218 raw damage leaving behind 2732 damage. This is mitigated by my armour by 13% and I take 2380 damage to my health. Additionally I have 8898 physical resistance which equates to 13% physical mitigation (8898/660).

    I tested this in Cyrodiil in PTS and I always got the right mitigation according to my formula. What conditions are you testing that you only receive 6% mitigation after the shield is broken?


    This is great news as your results seem consistent with my findings. Two days and a very fustrating forum thread where I was told I was a troll for saying the bug, if it exists, cannot be replicated on live servers. I am glad someone has been testing this as well cause I was worried my method might have been flawed, because no matter what conditions I tested under the shield and resistance mitigation held. Perhaps now we can put this discussion to rest. Thanks 4 testing bro
  • Armitas
    Armitas
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    When I tested in 2.1.4 I was getting my nord mitigation on the damage remainder. I tested again on 2.1.5 and I am not getting my nord mitigation on the damage remainder but I am getting my full armor mitigation in Cyrodiil, which was the exact opposite of my 2.1.4 test. I may be getting my nord mitigation on the shield now first, as I did in the pts but I don't want to pay the cost to free up those passives and test it. I'll try to see if I can get a non nord to compare shield damages.

    Shield mechanics changed over the course of pts. When i tested in 2.1.4 in Cyrodiil a quick strike that does 933damage on my shield was absorbed by 315 from the shield which left 618 damage due to me. I took 585 actual damage. Which is about 6% mitigation while in heavy armor as a nord with volatile armor up.

    So barring any intermittent issues, exceptional circumstances, or enemy player requirement I would agree as of 2.1.5 that the issue is fixed. My sample size was 4 or 5 tests, not very robust, but it does prove that you can mitigate the overflow and when you do its correct to your armor value.
    Edited by Armitas on September 11, 2015 12:43PM
    Retired.
    Nord mDK
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