@rb2001, you are correct. In fact, at some point in your build, you will likely see Battle Leveling make your stats (the ones you've focused on, at least) go down. This will happen more and more as you approach VR14.There are many mechanics involved with Battle leveling.
It used to apply to characters pre-v1, it now applies up to v13 (correct me if it applies to v14 as well).
It sets a fixed amount of certain stats for all characters, no matter what you play, as follow:
Health: 30k~w
Magicka: 17k~
Stamina: 17k~
Physical resist / spell resistance: 8-9k~
Your current armor becomes irrelevant, but not all the traits. If you wear a level 1 light armor, you still have as much as someone wearing a v13 heavy armor. Same goes for weapons, a level 1 weapon still does as much damage as a gold v13 weapon.
Some traits simply do not work. Divines (+% mundus bonus), Nirhoned weapons (+% spell resist / penetration) are the most commonly used.
You don't get extra stats from enchants: having glyphs that increase max stam/magicka/health will do nothing. Sets that give you extra weapon damage / spell power will not apply, but special effects on sets still apply (like the Death wind's proc). You can, however, increase your resource recovery. Note that attribute points are irrelevant.
You do not get extra skill points. Bonuses you get from skills, however, all apply. Racial bonuses work as well.
Food, drinks and potions and also battle-leveled, but only if they are close to your level: using a level 20 potion when you're level 40 will do very little, but using it if you're level 20 will give stats on par to higher level potions.
That's all i can think about for now...
Thanks, @Asmael. This is what I was looking for.
Battle Level is quite a conundrum.
It's seems like it effectively throws character individuality out the window unless you are above what it gives.
It also seems like you could engineer a build to work better by giving up things you would normally need (health enchants on gear) to gain bonuses elsewhere, and I really don't like that.
I really don't like this idea of having two versions of your playable stats (which is the real me?).
I would have preferred it to do a uniform scale factor on your existing stats only, or to not exist at all.
ZOS_BrianWheeler wrote: »Battle leveling can only be toggled on or off outside of Cyrodiil (for obvious exploit reasons while in PVP). If you want to see stat changes that Battle leveling does, you should zone out of Cyrodiil, take a screenshot of your stats in the Character panel, then zone back to Cyrodiil with the Battle Level option toggled on (in Options\Gameplay\combat) to see the stat differences.
From that point, you can choose if you want Battle leveling on or off, but in some cases stats will be higher or lower than your native stats you see with it off. EG. You may have higher Magicka with the Battle level buff on, but lower Armor if you just wear light armor all the time.
ZOS_BrianWheeler wrote: »Battle leveling can only be toggled on or off outside of Cyrodiil (for obvious exploit reasons while in PVP). If you want to see stat changes that Battle leveling does, you should zone out of Cyrodiil, take a screenshot of your stats in the Character panel, then zone back to Cyrodiil with the Battle Level option toggled on (in Options\Gameplay\combat) to see the stat differences.
From that point, you can choose if you want Battle leveling on or off, but in some cases stats will be higher or lower than your native stats you see with it off. EG. You may have higher Magicka with the Battle level buff on, but lower Armor if you just wear light armor all the time.
Source
Thanks. That thread seems to have outdated information.
I don't see on my stats sheet happening what is described in there.
I see even my spell damage be the exact same on both bars when Battle Level is on, even when the second bar is dual blades and first is a staff. I see unexplained changes.
I don't understand the way this mechanic is implemented, but it seems sort of spotty, to me.
IIRC, Battle Leveling will take you to L50. But maybe not give you are many skill points as you would have as you may or may not have gathered as many Skyhsards as you could. Or, it could just leave your skill points alone and adjust your Attributes. I went into Cyrodiil once as an L10 and noticed the stat increases, but did not study them. I can't remember if I was given any extra skill points either, I was just there long enough to do the training and left. However the post above would be the best method to see exactly how it works, as this is something you can undo, or change and it goes away once your back in the PvE world.
There are many mechanics involved with Battle leveling.
It used to apply to characters pre-v1, it now applies up to v13 (correct me if it applies to v14 as well).
It sets a fixed amount of certain stats for all characters, no matter what you play, as follow:
Health: 30k~w
Magicka: 17k~
Stamina: 17k~
Physical resist / spell resistance: 8-9k~
Your current armor becomes irrelevant, but not all the traits. If you wear a level 1 light armor, you still have as much as someone wearing a v13 heavy armor. Same goes for weapons, a level 1 weapon still does as much damage as a gold v13 weapon.
Some traits simply do not work. Divines (+% mundus bonus), Nirhoned weapons (+% spell resist / penetration) are the most commonly used.
You don't get extra stats from enchants: having glyphs that increase max stam/magicka/health will do nothing. Sets that give you extra weapon damage / spell power will not apply, but special effects on sets still apply (like the Death wind's proc). You can, however, increase your resource recovery. Note that attribute points are irrelevant.
You do not get extra skill points. Bonuses you get from skills, however, all apply. Racial bonuses work as well.
Food, drinks and potions and also battle-leveled, but only if they are close to your level: using a level 20 potion when you're level 40 will do very little, but using it if you're level 20 will give stats on par to higher level potions.
That's all i can think about for now...
There are many mechanics involved with Battle leveling.
It used to apply to characters pre-v1, it now applies up to v13 (correct me if it applies to v14 as well).
It sets a fixed amount of certain stats for all characters, no matter what you play, as follow:
Health: 30k~w
Magicka: 17k~
Stamina: 17k~
Physical resist / spell resistance: 8-9k~
Your current armor becomes irrelevant, but not all the traits. If you wear a level 1 light armor, you still have as much as someone wearing a v13 heavy armor. Same goes for weapons, a level 1 weapon still does as much damage as a gold v13 weapon.
Some traits simply do not work. Divines (+% mundus bonus), Nirhoned weapons (+% spell resist / penetration) are the most commonly used.
You don't get extra stats from enchants: having glyphs that increase max stam/magicka/health will do nothing. Sets that give you extra weapon damage / spell power will not apply, but special effects on sets still apply (like the Death wind's proc). You can, however, increase your resource recovery. Note that attribute points are irrelevant.
You do not get extra skill points. Bonuses you get from skills, however, all apply. Racial bonuses work as well.
Food, drinks and potions and also battle-leveled, but only if they are close to your level: using a level 20 potion when you're level 40 will do very little, but using it if you're level 20 will give stats on par to higher level potions.
That's all i can think about for now...