Just looking for ideas for a ranged magicka DK Dps build in which the boss would not be stationary. Anyone had success in pulling good dps (12k+) at range with the magicka DK when the boss moves a ton?
Edited by Cuyler on September 10, 2015 1:24PM
Guild: STACK n BURN (gm) PC - NA CP 81018 Maxed Characters:
"How hard can u guar?" - Rafishul[/spoiler]
Just looking for ideas for a ranged magicka DK Dps build in which the boss would not be stationary. Anyone had success in pulling good dps (12k+) at range with the magicka DK when the boss moves a ton?
Instead of centering your build around whip, you do so with force pulse. It's what I do on AA hardmode since the middle is always crowded with biting jabs spamming templars. The further you get away, the bigger you DPS hit (Flame of Oblivion has 15 meter range, Engulfing has 10). Entropy (if not using spellpower pots), destructive reach, eruption, and force pulse all have 28 meters, add your usual DK dots depending on how close you can get. You can hit 12k+ with vr14 gear and decent CPs, more depending on how often you can close in and apply DK dots.
Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
In particular, eruption is kinda moot as the bosses move so much that you can get maybe one tick before you've wasted a gcd. I'm talking about fights with no tank and the boss is free to roam.
I like the idea of clench, entropy, engulfing and embers as they are placed and remain on boss wherever they choose to go. Anything ground based seems like a waste of time in these fights. I agree force pulse def the staple here.
Edited by Cuyler on September 10, 2015 2:11PM
Guild: STACK n BURN (gm) PC - NA CP 81018 Maxed Characters:
"How hard can u guar?" - Rafishul[/spoiler]