houimetub17_ESO wrote: »Since the beginning, ESO pvp was about large scale battle with hundreds of players on you screen. Look at features, cinematics and old press articles.
Therefore if you like it or not, large scale pvp, which you refer as zerging, is here to stay.
I know you prefer small scale. But this game isnt about small scale pvp at all. Combat isnt designed for small scale except ganking, otherwise any build could duel any other build, which isnt the case.
So to conclude, no means to be disrespectful, but perhaps this isnt the game for you. Or perhaps you should try ganking. Reguardless, there is a reason there are no arena or structured pvp in this game.
But I understand the want for mass combat- after all, that's what it was promised as. And those sieges are pretty fun.
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What other things could make numbers still mean something, but reward tactics rather than running around and blindly acting?
bsmorrowb14_ESO wrote: »Clustered Forces (Debuff) - When X number of players of the same faction are in the same area they receive a movement penalty. This penalty grows as the blob grows.
Just throwing some rough numbers out there...
10-20 Players: 15%
21-40 Players: 25%
41+ Players: 35%
If that doesn't work, perhaps also tie in a dmg debuff and or dmg taken modifier as well.
Friendly fire - griefing trolls. It's bad enough that trolls pickup scrolls and give them to the enemy.
No thanks.
I DO think that a system that counts the # of friendlies hit as reduces damage to bad-guys is a possibility. But that might render AoEs useless, even in small groups.
bsmorrowb14_ESO wrote: »Clustered Forces (Debuff) - When X number of players of the same faction are in the same area they receive a movement penalty. This penalty grows as the blob grows.
Just throwing some rough numbers out there...
10-20 Players: 15%
21-40 Players: 25%
41+ Players: 35%
If that doesn't work, perhaps also tie in a dmg debuff and or dmg taken modifier as well.
That would help to simulate that you can't just put numbers in a location... the fighters tend to get in each others way. Numbers will win out in the end, but they will become less effective. Interesting idea...
houimetub17_ESO wrote: »Since the beginning, ESO pvp was about large scale battle with hundreds of players on you screen. Look at features, cinematics and old press articles.
Therefore if you like it or not, large scale pvp, which you refer as zerging, is here to stay.
I know you prefer small scale. But this game isnt about small scale pvp at all. Combat isnt designed for small scale except ganking, otherwise any build could duel any other build, which isnt the case.
So to conclude, no means to be disrespectful, but perhaps this isnt the game for you. Or perhaps you should try ganking. Reguardless, there is a reason there are no arena or structured pvp in this game.
Friendly fire doesn't work... too many trolls and bored kids playing games these days.
Make heals / barrier group only (and with that I mean small group, not the raid size group). Would improve actual PvP gameplay dynamic too.
Dynamic ultimate gain.
houimetub17_ESO wrote: »Since the beginning, ESO pvp was about large scale battle with hundreds of players on you screen. Look at features, cinematics and old press articles.
Therefore if you like it or not, large scale pvp, which you refer as zerging, is here to stay.
I know you prefer small scale. But this game isnt about small scale pvp at all. Combat isnt designed for small scale except ganking, otherwise any build could duel any other build, which isnt the case.
So to conclude, no means to be disrespectful, but perhaps this isnt the game for you. Or perhaps you should try ganking. Reguardless, there is a reason there are no arena or structured pvp in this game.
I really think the only thing that needs to change is the AOE cap should be lifted so that full damage is hitting more than just the first 6 people hit.
Right now, if I Steel Tornado and hit 18 people, 6 get full damage and 12 only get half damage. So numbers act as a huge boost to mitigation and will always make ball groups stronger.
How to deal with zergs
1) Ignore them
2) Get out the way
3) Don't cry when you can't solo them with proxy det and bats
Bonus points: Stay off the forums with your qq
Flawless victory: Learn how to have fun in a game where people group up
Rune_Relic wrote: »I really think the only thing that needs to change is the AOE cap should be lifted so that full damage is hitting more than just the first 6 people hit.
Right now, if I Steel Tornado and hit 18 people, 6 get full damage and 12 only get half damage. So numbers act as a huge boost to mitigation and will always make ball groups stronger.
And if 100 people stack on flag ?
Lag should be awesome.
AoE cap removal only work if you one shot people.
If they stand there healing/purging everything, you solve nothing except increase the calcs and the lag.
Theres also a massive difference between a large group of enemies and a large group of stacked enemies.
Its the STACKED enemies that create the lag.
How to deal with zergs
1) Ignore them
2) Get out the way
3) Don't cry when you can't solo them with proxy det and bats
Bonus points: Stay off the forums with your qq
Flawless victory: Learn how to have fun in a game where people group up
^ That + adjusted purge an barrier with less dmg reduction from Battle Spirit and good groups will easily wipe zergs.vortexman11 wrote: »Dynamic Ultimate Generation.
How to deal with zergs
1) Ignore them
2) Get out the way
3) Don't cry when you can't solo them with proxy det and bats
Bonus points: Stay off the forums with your qq
Flawless victory: Learn how to have fun in a game where people group up
Hard to "ignore" them, when they all tend to go out of their way to all chase down a single player. The fact that they are so rampant does not help either. Which then leads to the 2nd point. You can't get out of their way since they all mindlessly throw caltrops and 100 other snares to ensure they can zerg down that 1 player in the middle of nowhere. Which then leads to point 3, zergs are an issue, an issue that has been getting worse, and worse since 1.6. They are everywhere, and ZOS keeps catering to them. The only counter to them is other mindless zergs, which limits our way to play and ruins many player's immersion.