So, what's everyone's opinion on Destruction Staves in 2.1/1.7?
Destructive Touch seems pretty decent for what it does, namely single target crowd control. Both morphs seem useful, although I prefer Clench in the current update.
Wall of Elements is a waste of a skill if I ever saw one. The damage is simply pitiful. It could be argued that its main use is AoE CC, but if that were the case, the Unstable morph would be pointless, and so would using it with a fire staff. I'm really not sure what ZOS wants this skill to be.
Force Shock's only benefit is it's spamability (possibly its synergy with the Nerieneth set, as it counts as 3 hits). However, NB's Strife deals more damage for less than half the cost, and also heals. I'm not sure the interrupting effect of Crushing Shock or the chance for AoE damage on Force Pulse can make up for that. Overall the skill is fine, but if you're a DK or NB (possibly Templar), you have better options for a magicka spell.
Weakness to Elements seems fine. I have no complaints with either of its morphs.
Impulse is pretty much the only reason to use a Destruction Staff in the first place. In that sense, it's the skill line's Steel Tornado.
I realize I could make a list like that about every weapon skill line (except 2H, which I think is almost too good), but what Destruction Staff lacks compared to other DD weapon skill lines is an execute. 2H has Reverse Slash, DW has Whirlwind and Slaughter passive, Bow has Poison Injection. 1H+S doesn't have one, but it is rarely used as a DD setup in the first place (although I wouldn't mind an execute on one of its underused abilities).
So, I could think of two resonable ways to include some execute functionality to Destruction Staves.
1. Change Elemental Susceptibility to increase damage with Destruction Staves against targets below 50% health. While I like the auto-rebuff as a support ability, most people would probably use Elemental Drain, and this could make the other morph more viable. In turn it would also improve all other Destruction Staff abilities.
2. Change Wall of Elements to increase damage by up to 200% on targets below 50% health. Additionally, the base damage should be increased by 50-75%. This would make WoE an effect you actually want to stay out of, instead of just taking every hit like it's nothing (because it is). It would also be entirely different to any other execute in the game, as it is a fire-and-forget AoE ability.
Alandrol Sul: He's making another Numidium?!?
Vivec: Worse, buddy. They're buying it.