a.skelton92 wrote: »Imagine the crime wave if you could there would not be a single sweetroll left. Plus it makes people think twice about stealing, people would just nick something then stab the guard who dares confront them. Though I do agree that it is rather annoying.
RinneganDovahkiin wrote: »a.skelton92 wrote: »Imagine the crime wave if you could there would not be a single sweetroll left. Plus it makes people think twice about stealing, people would just nick something then stab the guard who dares confront them. Though I do agree that it is rather annoying.
Make it so only Veteran Ranks can kill guards. Make killing guards add 2000 to the bounty. Everyone would still have to pay the bounty eventually anyway because merchants won't interact with them. Killing the guards would just be for getting their asses out of the way when you're trying to do a mission or just leave town when wanted.
Why DO you want to kill guards if there are no benefits and only negative consequences ("killing guards add 2000 to the bounty", "have to pay the bounty eventually anyway because merchants won't interact") for you?
Why DO you want to kill guards if there are no benefits and only negative consequences ("killing guards add 2000 to the bounty", "have to pay the bounty eventually anyway because merchants won't interact") for you?
RinneganDovahkiin wrote: »It's about revenge. I want my [snip] revenge. I'll never forgive these guards for causing me so much grief throughout my playthrough.
There was a persistent templar that killed a Rawlkha guard in reapers a week ago. Was pretty amazing, wish I could've recorded it. But I guess it's doable before they enrage. I was able to get the belkarth guard to 45% before he killed me as a sorc a month ago.
There was a persistent templar that killed a Rawlkha guard in reapers a week ago. Was pretty amazing, wish I could've recorded it. But I guess it's doable before they enrage. I was able to get the belkarth guard to 45% before he killed me as a sorc a month ago.
The guard's health stays at 0, it's impossible to kill it.
Haxnschwammer wrote: »Guards MUST stay invincible.
If the can be killed no one would care about bountys anymore. Why paying when there is no one that
can force you to pay? Bountys are a joke right now. 10k bounty? I quit for today, tomorrow it's gone...
Even more it would would open all doors for griefers. There is a kind of people who would kill all and everyone
in towns. It doesn't matter if a couple of NPCs can't be killed. You want to sell something? Oh, no!
Selling interrupted by an attacker. You want to close a quest? No chance while a griefer hacks at your
NPC. Griefers camped vampire and werewolf spawns to prevent others to get infected. Or blackmailed them
to get access. And scammed then afterwards.
"Oh, no I'm not a griefer, I just play an ***!" "I'm a Vampire so I know that's a curse. That's why I want
to prevent others to be cursed as well". "I just play a werewolfhunter, it's rolelay!"
Those have been heard all day.
Guards must stay invincible to keep criminals and griefers down.
RinneganDovahkiin wrote: »I'm not understanding the logic here and I've never understood it. Why can players not kill the *** ass guards?
a.skelton92 wrote: »Imagine the crime wave if you could there would not be a single sweetroll left. Plus it makes people think twice about stealing, people would just nick something then stab the guard who dares confront them. Though I do agree that it is rather annoying.
RinneganDovahkiin wrote: »I'm not understanding the logic here and I've never understood it. Why can players not kill the *** ass guards?
This would be a major problem. Somebody already stole my sweetroll (I'm really beginning to strongly suspect it was @Shunravi ), and I don't want anyone else to suffer this terrible fate.a.skelton92 wrote: »Imagine the crime wave if you could there would not be a single sweetroll left.
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