Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Is there a reason the guards are invincible?

RinneganDovahkiin
RinneganDovahkiin
✭✭✭
I'm not understanding the logic here and I've never understood it. Why can players not kill the *** ass guards?
Rinnegan Dovahkiin: Daedric Prince of Balance
  • a.skelton92
    a.skelton92
    ✭✭✭
    Imagine the crime wave if you could there would not be a single sweetroll left. Plus it makes people think twice about stealing, people would just nick something then stab the guard who dares confront them. Though I do agree that it is rather annoying.
  • RinneganDovahkiin
    RinneganDovahkiin
    ✭✭✭
    Imagine the crime wave if you could there would not be a single sweetroll left. Plus it makes people think twice about stealing, people would just nick something then stab the guard who dares confront them. Though I do agree that it is rather annoying.

    Make it so only Veteran Ranks can kill guards. Make killing guards add 2000 to the bounty. Everyone would still have to pay the bounty eventually anyway because merchants won't interact with them. Killing the guards would just be for getting their asses out of the way when you're trying to do a mission or just leave town when wanted.
    Rinnegan Dovahkiin: Daedric Prince of Balance
  • a.skelton92
    a.skelton92
    ✭✭✭
    Imagine the crime wave if you could there would not be a single sweetroll left. Plus it makes people think twice about stealing, people would just nick something then stab the guard who dares confront them. Though I do agree that it is rather annoying.

    Make it so only Veteran Ranks can kill guards. Make killing guards add 2000 to the bounty. Everyone would still have to pay the bounty eventually anyway because merchants won't interact with them. Killing the guards would just be for getting their asses out of the way when you're trying to do a mission or just leave town when wanted.

    Yeah true, I forgot about the bounty. Yeah I suppose if it increased substantially then it will deter a lot of the "just for the hell of it killing". Only the most diehard of murderers would kill them often. I agree, I think you should be able to kill them even if they just made them really tough.

    Edited by a.skelton92 on September 9, 2015 9:27AM
  • andreasv
    andreasv
    ✭✭✭✭✭
    Why DO you want to kill guards if there are no benefits and only negative consequences ("killing guards add 2000 to the bounty", "have to pay the bounty eventually anyway because merchants won't interact") for you?
  • RinneganDovahkiin
    RinneganDovahkiin
    ✭✭✭
    andreasv wrote: »
    Why DO you want to kill guards if there are no benefits and only negative consequences ("killing guards add 2000 to the bounty", "have to pay the bounty eventually anyway because merchants won't interact") for you?

    Because they're asses. Sometimes they're in my way, sometimes I just want to kill them. I'm still mad about the time I was sparring with an NPC for that Arena Championship mission. A guard walked right in front of me and I hit him on accident. But I was *** because the guards are invincible for some idiotic reason.
    Edited by RinneganDovahkiin on September 9, 2015 9:32AM
    Rinnegan Dovahkiin: Daedric Prince of Balance
  • Leon119
    Leon119
    ✭✭✭✭
    Because there needs to be something that prevents people from going on huge crime sprees. Although its funny that a full raid group that can finish a trial and thus lorewise save the world cant kill a guard xD.
    Send the guards to kill serpent
  • Mighty_oakk
    Mighty_oakk
    ✭✭✭✭✭
    I fought the law and the law won
  • a.skelton92
    a.skelton92
    ✭✭✭
    andreasv wrote: »
    Why DO you want to kill guards if there are no benefits and only negative consequences ("killing guards add 2000 to the bounty", "have to pay the bounty eventually anyway because merchants won't interact") for you?

    For the diehard outlaw i suppose there would be a benefit. As it would allow you to take whatever you want then sell to a refuge. But then it may take the fear of being caught away i guess so its hard to say if it is a good idea or not, haha.

  • RinneganDovahkiin
    RinneganDovahkiin
    ✭✭✭
    It's about revenge. I want my [snip] revenge. I'll never forgive these guards for causing me so much grief throughout my playthrough.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_Brett on September 9, 2015 10:27AM
    Rinnegan Dovahkiin: Daedric Prince of Balance
  • Qyrk
    Qyrk
    ✭✭✭✭✭
    There was a persistent templar that killed a Rawlkha guard in reapers a week ago. Was pretty amazing, wish I could've recorded it. But I guess it's doable before they enrage. I was able to get the belkarth guard to 45% before he killed me as a sorc a month ago :).
    Edited by Qyrk on September 9, 2015 9:45AM
  • willymchilybily
    willymchilybily
    ✭✭✭✭
    It's about revenge. I want my [snip] revenge. I'll never forgive these guards for causing me so much grief throughout my playthrough.

    wait two or three major updates and the power creep might make it possible :)

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_Brett on September 9, 2015 10:28AM
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
    Dragon Knight [Magicka] - 720 - Stormproof
    Night Blade [Magicka] - 720 - Stormproof
    Sorcerer [Magicka] - 720 - Flawless Conqueror
    Templar [Magicka] - 720 - Stormproof
    Dragon Knight [Stamina] - 720 - Stormproof
    Night Blade [Stamina] - 720 - Stormproof
    Sorcerer [Stamina] - 720
  • Matem
    Matem
    ✭✭✭
    Qyrk wrote: »
    There was a persistent templar that killed a Rawlkha guard in reapers a week ago. Was pretty amazing, wish I could've recorded it. But I guess it's doable before they enrage. I was able to get the belkarth guard to 45% before he killed me as a sorc a month ago :).

    The guard's health stays at 0, it's impossible to kill it.
  • Alucardo
    Alucardo
    ✭✭✭✭✭
    ✭✭✭✭✭
    I like gathering groups of guards to practice my defence. Please don't ruin this for me.
  • Qyrk
    Qyrk
    ✭✭✭✭✭
    Matem wrote: »
    Qyrk wrote: »
    There was a persistent templar that killed a Rawlkha guard in reapers a week ago. Was pretty amazing, wish I could've recorded it. But I guess it's doable before they enrage. I was able to get the belkarth guard to 45% before he killed me as a sorc a month ago :).

    The guard's health stays at 0, it's impossible to kill it.

    Yeah sorry that was what I meant. It said 0 on ftc hud but default eso target frame have it as full health. Was pretty cool to watch him down the guard to 0 though,
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    Personally I dont like the invincible guards, though I can understand the reasoning... if they were beatable, some guilds would wipe out whole towns "just fer da lulz".

    I would have preferred if the guards themselves were killable, but every time you kill one you get more heat coming after you... but again, I can see how some guilds would play the "let's see if we can crash the server by killing too many guards that the spawned new guards will overload everything..."

    Still, I would have liked the guards to be the same strength as the wandering guards in cyrodil... and just have some special "smite criminal" auto-kill ability they pop when at 50% HP instead...
  • Haxnschwammer
    Haxnschwammer
    ✭✭✭✭
    Guards MUST stay invincible.

    If the can be killed no one would care about bountys anymore. Why paying when there is no one that
    can force you to pay? Bountys are a joke right now. 10k bounty? I quit for today, tomorrow it's gone...

    Even more it would would open all doors for griefers. There is a kind of people who would kill all and everyone
    in towns. It doesn't matter if a couple of NPCs can't be killed. You want to sell something? Oh, no!
    Selling interrupted by an attacker. You want to close a quest? No chance while a griefer hacks at your
    NPC. Griefers camped vampire and werewolf spawns to prevent others to get infected. Or blackmailed them
    to get access. And scammed then afterwards.
    "Oh, no I'm not a griefer, I just play an ***!" "I'm a Vampire so I know that's a curse. That's why I want
    to prevent others to be cursed as well". "I just play a werewolfhunter, it's rolelay!"
    Those have been heard all day.

    Guards must stay invincible to keep criminals and griefers down.
    Once I was a healer. Then I took a Wrobel to the knee.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Cazzy
    Cazzy
    ✭✭✭✭✭
    ✭✭✭
    If we could kill them there would be bodies everywhere all the time... which would be a tripping hazard.
  • RinneganDovahkiin
    RinneganDovahkiin
    ✭✭✭
    Guards MUST stay invincible.

    If the can be killed no one would care about bountys anymore. Why paying when there is no one that
    can force you to pay? Bountys are a joke right now. 10k bounty? I quit for today, tomorrow it's gone...

    Even more it would would open all doors for griefers. There is a kind of people who would kill all and everyone
    in towns. It doesn't matter if a couple of NPCs can't be killed. You want to sell something? Oh, no!
    Selling interrupted by an attacker. You want to close a quest? No chance while a griefer hacks at your
    NPC. Griefers camped vampire and werewolf spawns to prevent others to get infected. Or blackmailed them
    to get access. And scammed then afterwards.
    "Oh, no I'm not a griefer, I just play an ***!" "I'm a Vampire so I know that's a curse. That's why I want
    to prevent others to be cursed as well". "I just play a werewolfhunter, it's rolelay!"
    Those have been heard all day.

    Guards must stay invincible to keep criminals and griefers down.

    None of the merchant NPCs are killable and neither are the quest related NPCs. Who cares if people kill the random irrelevant citizens? I was doing that last night and WITH invincible guards, 25,000 bounty. You're acting like the guards will just be weak pushovers if they're not immortal demigods. The bounty has to disappear, otherwise you're shite out of luck with invincible guards attacking you forever until you save up 25k, *** that. As far as stealing goes, if a theif wanted to kill a guard that caught him and run away, he could. If it's that much of a concern for you, then have the guards go invincible after killing one or two guards until the bounty is cleared.
    Rinnegan Dovahkiin: Daedric Prince of Balance
  • Casdha
    Casdha
    ✭✭✭✭✭
    I think the real reason is that if you kill a guard the guard would be gone for everyone in your instance until they respawned. In other words their would be no guards in the game for anyone,,,Ever. Its the same reason you can't kill needed NPCs, griefers would never allow them to exist, someone would kill them as soon as they appear and no one would be able to play the game.
    Proud member of the Psijic Order - The first wave - The 0.016%

  • NGP
    NGP
    ✭✭✭
    This one thinks some ppl would sue them for encouraging committing crimes and implying criminals could always get away.
    Edited by NGP on September 9, 2015 12:52PM
  • CGPsaint
    CGPsaint
    ✭✭✭✭✭
    ✭✭
    What if they just set it so that you can kill one guard per character? That way the integrity of the Queen's Guard remains intact, AND we all get the satisfaction of deep-sixing one of those smug SOBs.
    Edited by CGPsaint on September 9, 2015 12:55PM
  • Artheiron
    Artheiron
    ✭✭✭
    I'm not understanding the logic here and I've never understood it. Why can players not kill the *** ass guards?

    logic? f. logic. this is eso.

    I was actually thinking, if these guards are so damn powerful, why they don't send them to fight molag bal?
  • Tan9oSuccka
    Tan9oSuccka
    ✭✭✭✭✭
    ✭✭✭
    Imagine the crime wave if you could there would not be a single sweetroll left. Plus it makes people think twice about stealing, people would just nick something then stab the guard who dares confront them. Though I do agree that it is rather annoying.

    Exactly.

    There would be a mass of dead townspeople and guards if this wasn't implemented.

  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm not understanding the logic here and I've never understood it. Why can players not kill the *** ass guards?

    Maybe start here....lots of great info shared by another user way back: http://forums.elderscrollsonline.com/en/discussion/142295/kotaros-guide-on-crime-from-the-justice-system-overview-from-the-eso-live-vid
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • RAGUNAnoOne
    RAGUNAnoOne
    ✭✭✭✭✭
    At least make the guards in small buildings killable so they don't prevent escape.
    PS4 NA
    Argonian Master Race

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Support Tail armor and tail ribbons: http://forums.elderscrollsonline.com/en/discussion/236333/concept-tail-armor-for-beast-races#latest
    http://forums.elderscrollsonline.com/en/discussion/246134/request-dyeable-tail-ribbons
  • BucFanJKE
    BucFanJKE
    ✭✭✭
    The only time I would want to kill a guard is when I'm stuck in a damn building and they are attacking me. You can't leave, you can't fight back, all you can do is die. It's trash. You should be able to knock them "unconscious" at a minimum so you can leave the door. If my NPC followers on quests can get knocked down for a few seconds due to damage why can't guards?
  • Hope499
    Hope499
    ✭✭✭✭
    Because then there would be no guards left, everyone would steal. It only makes sense to have them invincible.
    Tripped over my friends bra.....
    ....
    ....
    ..she is always setting booby traps!
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭

    Really so I can't go to any City I want and kill all the kill able people cause I'm pretty damn sure Immovable, retreating and a DoT on the guard will reset them IF I get caught I can do this all day long can't use NPCs don't quest, can't bank in cities do it underground or in the Imperial City it has a full bank.

    If you wanted to go on a killing spree you can. Not like I care how PvE looks in fact I will do this today while waiting for the Q normally I just eat and wait but killing will be a better use of my time.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Because bounties deteriorate over time, the only real thing preventing people from just robbing whole cities blind and making tons of money off all the blues etc that they steal is the risk that invincible guards will catch them and take away their stolen goods. If guards weren't invincible, here's what would happen:

    A group of people would get together (probably a guild) and slaughter all of the guards in a city to steal from every single container, so that each of them would have an inventory full of stolen blue items. Bounties? Who cares! nobody is going to force them to pay. They'll have so much stolen goods in their inventories that those characters will spend the next couple of days in an outlaw refuge selling them while the bounty deteriorates anyway.

    Meanwhile, while those first characters are sitting in the outlaw refuge, the people move on to their alts and do the same thing. And then again. And then again. And then again. And then again. And then again. And then again.

    And by that time the bounties on the first characters have deteriorated, and each of the people involved will be about 250,000 gold richer.

    Oh, and in the meantime the city where they did this is a mass of corpses. And surprise surprise, that actually bothers people who enjoy the cities being full of NPCs.
    Imagine the crime wave if you could there would not be a single sweetroll left.
    This would be a major problem. Somebody already stole my sweetroll (I'm really beginning to strongly suspect it was @Shunravi ), and I don't want anyone else to suffer this terrible fate.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Darlgon
    Darlgon
    ✭✭✭✭✭
    Can you imagine, a crew of 3-5 griefers killing every NPC and guard in Mournhold? No merchants, no guild traders, no banker, no Undaunted NPCs, no quest NPCs...

    No thank you. Keep the guards unkillable for idiots who have to try.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
Sign In or Register to comment.