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Nightblade Leeching Strikes Morph (Update 7)

VaxtinTheWolf
VaxtinTheWolf
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So, just a small thread to get some feedback about this skill now. A very quick summery of what i am noticing when looking at Leeching Strikes morph as a Nightblade Tank.

- Even as a toggle, it scales off magicka. At around 8-9k magicka at the moment, Basic attacks restore a pitiful 250-ish Magicka/Stamina resource per hit according to the tooltip.

- Now, on my healing nightblade with almost 2k magicka, the tooltip states that it restores around 500-ish on basic attacks.

My tanking NB is focusing on health/stamina, but if I wanted to use this skill would have to pile on magicka to get any amount of return? Is there some sort of way this particular morph can be changed to not scale off of just one resource and instead actually be balanced to gain an equal amount whether or not you focus magicka or stamina?
Edited by VaxtinTheWolf on September 8, 2015 5:12AM
|| AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
|| DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
|| EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
PC - North American Server (Champion 1300+)
  • Reeko
    Reeko
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    Use Siphoning Strikes instead?
  • VaxtinTheWolf
    VaxtinTheWolf
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    Reeko wrote: »
    Use Siphoning Strikes instead?

    Before the patch, I did. Personally I'm not interested in the magicka cost and prefer the toggled no cost version, which now of course only leaves Leeching Strikes.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • Sykotical
    Sykotical
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    Remember the Leeching Strikes morph still reduces your damage output by 20% while Siphoning Strikes/Attacks does not, so that might be a reason to go with Siphoning Attacks. (Unless you count the cumulative magicka cost and cast time, which I suppose you should.)

    If it still restored a percentage of your stats, that'd be 240-270 for your 8K-9K which is about where you said the new version is at. I'm assuming your stamina is even higher though, so I can see where it's a problem if you're getting 3% towards magicka, but only 1% towards stamina on your stamina based tank.

    It's unlikely they'll start scaling abilities off of multiple stats, though that'd certainly be great for hybrids. If some of these abilities that clearly should use the other resource worked off of, say, 50% of the sum of magicka and stamina (50% so those with level attributes won't get free damage) I wouldn't mind one bit. Although it could hurt/help polarized builds, that could be rectified by adding more abilities, which needs to happen as it is.

    Unless this was a targeted nerf towards stamina recovery, they should simply change Siphoning Strikes and its morphs back to percentages. The big change with this ability was the removal of the toggle and damage reduction, so I don't see the point in taking away from the siphoning aspect in a way that hurts stamina users.
    Son Azoth | Breton Nightblade
    PC - NA - DC - myCampaignTBD
  • JonzzLonewolf
    JonzzLonewolf
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    Siphoning attacks has always been the better morph even after Update 7, or at the very least in my opinion. Sure, it's irritating to recast every 15s, buu it does free up one skill slot on my offbar.

    Can't permabash stuff now though, when there's more than 3 mob. I'm a very sad NB tank.
  • VaxtinTheWolf
    VaxtinTheWolf
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    Sykotical wrote: »
    ...

    I'll try keeping the response short and direct.

    I am fine with the reduced damage. I'm playing the role of tank, the DPS do that for me. I would rather not have to deal with another cast-ability, although I understand that the change to Siphoning Attacks can be worth it for other players.

    Yes, It states it restores 277 Magicka/stamina. VR4, I have slightly over 9k Magicka, and about 11-12k Stamina. I use of course 1H+Shield, and 2-Handed for the setup doing random PvE, and dual shield bars in groups, though I havent done a dungeon after patch yet.

    Personally, if they added a 10% ONLY on basic attacks to give a similar restore like Siphoning Attacks on Leching Strikes as well I would be satisfied otherwise.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • Sykotical
    Sykotical
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    Well Leeching Strikes heals you instead of returning additional energy, so that would be way overkill if it gave heals, energy, extra energy, and was a cost-free toggle-able ability. It sounds like you just want Siphoning Attacks to be toggle-able again so that you have some decent resource recovery. As I said, we could cover that with some new abilities. A third morph for every ability in the game, for a start.
    Son Azoth | Breton Nightblade
    PC - NA - DC - myCampaignTBD
  • Blackjak-33
    Blackjak-33
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    When you are a magicka NB tank that has based your build around SA, it's really s#%×$y that they just change class skills like this. I don't permablock, I have just enough stamina to taunt, block occasionally and bash to interrupt casters and now they ruined my build I've worked on since launch. Not to mention changing the 30% stamina regen passive to 15%. Yeah yagi know they added 15% to magicka regen, but that's not what I needed. My redguard passives plus this stamina regen passive was key to my build.
  • Sykotical
    Sykotical
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    Ah, that's right. Refreshing Shadows was changed, too. So NB stamina recovery got hit this time around. I guess it doesn't really matter. I'm dead inside since they got rid of Haste.
    Son Azoth | Breton Nightblade
    PC - NA - DC - myCampaignTBD
  • VaxtinTheWolf
    VaxtinTheWolf
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    Sykotical wrote: »
    Ah, that's right. Refreshing Shadows was changed, too. So NB stamina recovery got hit this time around. I guess it doesn't really matter. I'm dead inside since they got rid of Haste.

    I remember Haste. I also tried to use it with my dps nightblade and dual weild. ended up giving several bug reports about rapid strikes visually decreasing my attack speed instead of speeding it up. Then that got reworked too.

    But yeah.. I just want a toggle for resource return. I dont mind using heavy/light attacks between blocking but it's just.. Too small.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • SturgeHammer
    SturgeHammer
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    I was hating on the SA change early on, but after it was increased to 15 seconds I find it quite serviceable. 3 light attacks or one bonus proc (easy to get with Sap Essence) and the cost is paid for. Leeching does need a buff though, or at least brought up to the same amount if utility as SA.
    Edited by SturgeHammer on September 8, 2015 5:04PM
    First-in-Line - Swings-for-Lethal
    Green-Thumb - Scale-Factor
    Hist-Tree-Major - A-Late-One
    Needs-Some-Help - Dead-Last
  • Blackjak-33
    Blackjak-33
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    How much magicka does it cost to pop the new 15sec SA?
  • VaxtinTheWolf
    VaxtinTheWolf
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    How much magicka does it cost to pop the new 15sec SA?

    On my VR4 Khajiit nightblade tank, the cost is 1892 Magicka. Of course the number can be reduced a lot if you focus on cost reduction, but it isn't my focus here.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • Blackjak-33
    Blackjak-33
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    Thx Vaxtin.
  • Woman
    Woman
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    Ya I wish the skill was more of a tanking morph and restored more stamina but still reduced the spell dmg/weapon dmg since it's a toggle.
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