The naiive way to implement it is very straightforward and the underlying pseudo random number generator is provided through OS calls. Thus, microsoft et al. (or even hardware manufacturers) probably did the testing. If they choose to go non-naiive for some reason, however, there is also room to *** it up.
But tbh it would be very strange to end up with something slightly off. Usually a typical mistake would make one random outcome entirely impossible, or mess up probabilities by an order of magnitude and not just a bit. Either would be realized by players.
Making a mistake to turn, say, 14% into 18%, would be very very strange.
When Psjic Ambrosia was released, I picked up 2 fragments through provisioning writs within the space of about 2 weeks. Now 2 or 3 months have gone by with 1 toon doing writs on a daily basis, and I have yet to get another fragment (Oh, excuse me. I did get 1 more fragment, but it was a duplicate of 1 of the 2 I already had!).
I can't remember the last time I came upon a motif. What's the deal with that?
Oh good grief, another case of people not understanding probability and statistics.
If a drop rate is 1 in 50, it doesn't mean that if you kill/loot/filet 50 you will definitely get 1. You could kill/loot/filet 3 and get 3, or you could kill/loot/filet 500 and get 0.
Over the course of millions of results (not just your results) it is likely to end up at statistically 1 in 50. But not just your results (everyone in the game, and not just for this session, but over years), and it is not definite that you will get 1 in 50.
Oh good grief, another case of people not understanding probability and statistics.
If a drop rate is 1 in 50, it doesn't mean that if you kill/loot/filet 50 you will definitely get 1. You could kill/loot/filet 3 and get 3, or you could kill/loot/filet 500 and get 0.
Over the course of millions of results (not just your results) it is likely to end up at statistically 1 in 50. But not just your results (everyone in the game, and not just for this session, but over years), and it is not definite that you will get 1 in 50.
I do understand what you say, but I guess my point would be that if it's the case that I don't get any drops within the space of 2 or 3 months then perhaps the drop rate is set too abysmally low to make player crafting of the ambrosia viable.
A cynical observer mentioned to me that perhaps ZOS set the drop rate of those fragments at a reasonable rate in the early days when the potion was announced, and then after a space of time set it to a very low percentage to compel more people to buy from the crown store. Might the same thing be said for motifs?
Oh good grief, another case of people not understanding probability and statistics.
If a drop rate is 1 in 50, it doesn't mean that if you kill/loot/filet 50 you will definitely get 1. You could kill/loot/filet 3 and get 3, or you could kill/loot/filet 500 and get 0.
Over the course of millions of results (not just your results) it is likely to end up at statistically 1 in 50. But not just your results (everyone in the game, and not just for this session, but over years), and it is not definite that you will get 1 in 50.
I do understand what you say, but I guess my point would be that if it's the case that I don't get any drops within the space of 2 or 3 months then perhaps the drop rate is set too abysmally low to make player crafting of the ambrosia viable.
A cynical observer mentioned to me that perhaps ZOS set the drop rate of those fragments at a reasonable rate in the early days when the potion was announced, and then after a space of time set it to a very low percentage to compel more people to buy from the crown store. Might the same thing be said for motifs?
I_killed_Vivec wrote: »Oh good grief, another case of people not understanding probability and statistics.
If a drop rate is 1 in 50, it doesn't mean that if you kill/loot/filet 50 you will definitely get 1. You could kill/loot/filet 3 and get 3, or you could kill/loot/filet 500 and get 0.
Over the course of millions of results (not just your results) it is likely to end up at statistically 1 in 50. But not just your results (everyone in the game, and not just for this session, but over years), and it is not definite that you will get 1 in 50.
I do understand what you say, but I guess my point would be that if it's the case that I don't get any drops within the space of 2 or 3 months then perhaps the drop rate is set too abysmally low to make player crafting of the ambrosia viable.
A cynical observer mentioned to me that perhaps ZOS set the drop rate of those fragments at a reasonable rate in the early days when the potion was announced, and then after a space of time set it to a very low percentage to compel more people to buy from the crown store. Might the same thing be said for motifs?
I've been doing provisioning writs from the start and only have 1 fragment. I've long forgotten to even think of the possibility of getting one when I open the reward.
Part of the problem with the impression of the RNG is that it is not player specific.
While odds of 1 in 50 do not mean that for every 50 goes you will get one, it does mean that not getting one in 200 goes would be unexpected.
However, that only applies if you have a personal RNG. With a global RNG, in the time it takes for your 200 goes, plenty of other random events will be occurring just not to you.
Having said that, I've seen several people complain that they'd just got their first glass chapter only to find out it was for a belt. And when I got my first chapter, it was for a belt...
The "R" stands for "random".
Hey. How are you spying on me?Low statistical chances are breeding grounds for superstition. As an example, the notion that saving pinions at a dolmen til the end increased the chances of a general. This superstition existed because the chance of fighting a general is low; someone saved the pinions until the end of a dolmen, got a general, and figured, "voila! I've cracked the code!!!"
This was recently directly refuted by ZOS, but people will continue to believe it because humans look for patterns and seek to find out why we, center of the universe, didn't receive the winning lottery number. Clearly, the universe was mistaken; we must find out what went wrong!!
If tapping your head and rubbing your belly while wearing your lucky socks makes you feel more likely to get a good drop, go for it. But don't assume it's a game mechanic (or get angry when others make fun of you)
Hey. How are you spying on me?Low statistical chances are breeding grounds for superstition. As an example, the notion that saving pinions at a dolmen til the end increased the chances of a general. This superstition existed because the chance of fighting a general is low; someone saved the pinions until the end of a dolmen, got a general, and figured, "voila! I've cracked the code!!!"
This was recently directly refuted by ZOS, but people will continue to believe it because humans look for patterns and seek to find out why we, center of the universe, didn't receive the winning lottery number. Clearly, the universe was mistaken; we must find out what went wrong!!
If tapping your head and rubbing your belly while wearing your lucky socks makes you feel more likely to get a good drop, go for it. But don't assume it's a game mechanic (or get angry when others make fun of you)
Low statistical chances are breeding grounds for superstition. As an example, the notion that saving pinions at a dolmen til the end increased the chances of a general. This superstition existed because the chance of fighting a general is low; someone saved the pinions until the end of a dolmen, got a general, and figured, "voila! I've cracked the code!!!"
This was recently directly refuted by ZOS, but people will continue to believe it because humans look for patterns and seek to find out why we, center of the universe, didn't receive the winning lottery number. Clearly, the universe was mistaken; we must find out what went wrong!!
If tapping your head and rubbing your belly while wearing your lucky socks makes you feel more likely to get a good drop, go for it. But don't assume it's a game mechanic (or get angry when others make fun of you)
ThoraxtheDark wrote: »Go play defiance , then talk to me about RNG. recipes and other things of that nature Should be harder to get in the first place, end game content.