Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

PVPers Thought IC Was For Them - It's PVErs Paradise Now

TagaParti
TagaParti
✭✭✭✭
Zos told us that it's time to give love to PvPers.
PVPers loved the announcement of IC, PvErs hated it.
PVPers thought it would be whole day gank fest.
PVErs cried for their Telvars on PTS.

Look now, the smarter gamers which are the PVErs ruled IC.
PVErs for each faction ruled at least 1 Cyrodiil campaign for their faction.
They made a farm paradise for themselves.
Sewers being run by PVE groups farming for something to trade or sell.
Any PVPer who would try to go to wrong campaign and gank will just waste his time.

Some PVPers will group up, gank some, but they will all eventually fall to the bigger PVE group.
The stones they stole will be returned.
And they will, at the end of the day, go back outside IC.

But I enjoy IC, so much fun.
Depends what you want to do.
Im a PVPer, but I am also a trader.
We, the Ebonhart Pact claim Chillrend campaign.
Type "Sheliza" for farm group, every 7pm-12pm (Asia Time)
Sheliza "The Unkillable"

Facebook Page for the Tournaments
Elder Scrolls Online Tournaments
Please search and hit Like to see future post and updates for the events
youtube channel: tagaparti
  • JDar
    JDar
    ✭✭✭✭✭
    I think PvE'ers are doing quite well in IC. I have had a lot of tough fights with them and while I certainly held my own and usually got the better of those less experienced in fighting human players, they proved a lot of PVE'ers fears unfounded.

    I hope this DLC shows PVE'ers that it's not some kind of meat grinder with big bad old PvP'ers waiting to ruthlessly exploit and teabag/humiliate/demean innocent PVE sheep like some Randian dystopia. If you have PVE skills you can hang if you make smart adjustments and have good teamwork skills.
    Edited by JDar on September 8, 2015 3:07AM
  • FriedEggSandwich
    FriedEggSandwich
    ✭✭✭✭✭
    As a solo pvper I've never had anyone follow me around before, occasionally the odd low v rank would tag along. Down in the sewers though I find myself attracting groups of people who stick by me, and I don't recognise any of their names. I've even tried doubling back to see if it was just that we were headed the same way, but they followed. Took me a while to work out that they were pve'ers lol. Some of them fight well. I'm all for it, it's nice to see so many names I don't recognise.
    PC | EU
  • Yonkit
    Yonkit
    ✭✭✭✭✭
    JDar wrote: »
    I think PvE'ers are doing quite well in IC. I have had a lot of tough fights with them and while I certainly held my own and usually got the better of those less experienced in fighting human players, they proved a lot of PVE'ers fears unfounded.

    I hope this DLC shows PVE'ers that it's not some kind of meat grinder with big bad old PvP'ers waiting to ruthlessly exploit and teabag/humiliate/demean innocent PVE sheep like some Randian dystopia. If you have PVE skills you can hang if you make smart adjustments and have good teamwork skills.

    Except it is. Because any decent PvP guild will roll over every PvE group, regardless of whether or not they're outnumbered, why? Practice, organization, practice, organization.
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • JDar
    JDar
    ✭✭✭✭✭
    Yonkit wrote: »
    JDar wrote: »
    I think PvE'ers are doing quite well in IC. I have had a lot of tough fights with them and while I certainly held my own and usually got the better of those less experienced in fighting human players, they proved a lot of PVE'ers fears unfounded.

    I hope this DLC shows PVE'ers that it's not some kind of meat grinder with big bad old PvP'ers waiting to ruthlessly exploit and teabag/humiliate/demean innocent PVE sheep like some Randian dystopia. If you have PVE skills you can hang if you make smart adjustments and have good teamwork skills.

    Except it is. Because any decent PvP guild will roll over every PvE group, regardless of whether or not they're outnumbered, why? Practice, organization, practice, organization.

    You're right. Like I said they can hang but if you hear some of the talk on General Discussion it's like ZoS have given them a Sisyphean task when really it's just something they need to add to their skillset.
  • Xeven
    Xeven
    ✭✭✭✭✭
    I don't know about you guys, but the districts seem to be rather empty now. People are catching on.

    Since IC started, I would log in to IC solo and travel in a circle through each district attempting to kill anyone in a group of 3 or less. I would usually end up in the district I started in with a thousand or more stones.

    Now, the only people I see in the districts are deathmatchers with zero stones.
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    PvPer groups beat PvEr groups every time. The big difference between this patch and the last is that solo PvPers are having a harder time wiping PvEr groups.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Knootewoot
    Knootewoot
    ✭✭✭✭✭
    ✭✭✭
    You recognize a PvE'er quick in IC in chat

    "Why do you run in groups? you get more stones solo. Stop ruining my farming location"
    "Nerf NB cloak, I get ganked all time"
    (whisper) "Why did you attack me, I didn't attack you did I"
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • cazlonb16_ESO
    cazlonb16_ESO
    ✭✭✭✭✭
    It should have been fairly obvious to everyone with some experience in the MMO genre that this outcome was inevitable.

    The IC is a huge PvE grind masked as PvP content. Once people are done with PvE grinding, it'll be deserted.
  • Xeven
    Xeven
    ✭✭✭✭✭
    Ill not be grinding the lol jewelry sets they introduced, so as soon as I'm done with my Ancestors Silk, I'm gone.

    It's a shame really. The zone art is masterfully done.
  • Farorin
    Farorin
    ✭✭✭✭✭
    Sadly, OP has a point, this isn't what I was hoping for. I was hoping for a place that would encourage and allow regular fighting between players with a bit of grinding thrown in. What we have is a place full of grinding and zergs, with the occassional, very rare, half decent PVP fight.

    What makes things worse is that fighting other players is almost pointless, yeah you get a few stones, but rarely very much, and for the time to kill the player(s) that you fight, you are usually better off just avoiding the fight and farming stones, it is far more efficient. Now, I dunno about anyone else, but a system that gives you more stones for farming than for fighting other players, is not a system designed for people that enjoy PVP.

    All in all, I enjoy IC for the PVE elements, but I am entirely disappointed by the PVP it fails to encourage.
  • Tonturri
    Tonturri
    ✭✭✭✭✭
    The system should be, when you kill a player you gain stones depending on how many stones they have, but they still get to keep theirs. 20% gain or something. Admittedly the numbers would have to be messed with, but I think it'd end up a lot better than the current system. Add a cooldown to it so you can't repeatedly kill someone with a gazillion stones and then buy everything.

  • Knootewoot
    Knootewoot
    ✭✭✭✭✭
    ✭✭✭
    I think IC is great, also for PvP. I don't care much about stones myself. I bought 2 full armors which where the V15 version so in total around 10k stones. I don't have the patience and time to grind for V16 suit. I just want to PvP. And since Cyrodill is a dead zone, IC is the place to be. And to be honest, I really like the PvP here.

    After the PvE part dies (as in PvE'ers leave), and they make gated access I hop eit is like this

    One faction has access to IC. When another faction gets emperor keeps they get access. The former faction cannot get it, but can go out (or stay). If they die inside IC the can spawn in the designated save zones or choose to spawn outside IC in a keep.

    I hope that will make PVP good again.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Soulac
    Soulac
    ✭✭✭✭✭
    ✭✭
    As a nightblade I can choose my fights and ignore the huge amount of mobs in nearly all cases, but I feel sorry for all other classes.
    I mean there is not a single district in the IC or room in the sewers without mobs having huge amount of health while dealing great amounts of damage.

    Remove 50% of all mobs and add meaningful objectives to capture.
    If someone isn't grinding, then there is literally no reason to stay in the sewers.
    Once everyone did his quests and got his equip there won't be players inside IC anymore, but it's not like you find anything else than big groups anyway.

    The worst thing? Population caps are so low that you won't even find enemies outside of IC currently.
    Everyone is grinding, scared from dying sticking to the zerg and questing. Death doesn't mean anything since everyone banks their stones asap and solo play is nearly impossible as non nightblade.

    I have a lot of fun running around in IC, but the amount of mobs, lack of zergbuster, reasons to stay at certain points in IC and not allowing any choices based on jewelery usage is nothing I could support.
    I'm happy for the Bugfixes, but overall it got worse.
    Edited by Soulac on September 8, 2015 8:05AM
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Farorin
    Farorin
    ✭✭✭✭✭
    Tonturri wrote: »
    The system should be, when you kill a player you gain stones depending on how many stones they have, but they still get to keep theirs. 20% gain or something. Admittedly the numbers would have to be messed with, but I think it'd end up a lot better than the current system. Add a cooldown to it so you can't repeatedly kill someone with a gazillion stones and then buy everything.

    No. Then what risk is there to lose? If this was how it was, I wouldn't even play, because a fight would feel meaningless as there would be literally no consequence to loss.

    Things that are hard to achieve, or things that take risk, are the things you can be proud of or feel good for accomplishing, but if there is no risk, or if it is easy, why even do it in the first place?

    I wish they put it back to 100% stone loss.
  • themdogesbite
    themdogesbite
    ✭✭✭✭✭
    Im just wondering who's actually suprised a "PvP" DLC actually was a PVE fest.. i know i'm not suprised.
    :]
  • Maphusail
    Maphusail
    ✭✭✭
    Xeven wrote: »
    Since IC started, I would log in to IC solo and travel in a circle through each district attempting to kill anyone in a group of 3 or less. I would usually end up in the district I started in with a thousand or more stones.

    Now, the only people I see in the districts are deathmatchers with zero stones.

    It's simple: if you like to farm tel var stones, you just go into the sewers and kill mobs right in front the doors of your alliance's base. If you like to PVP, you deposite all your stones in the bank and then go to the surface :-)
  • Maphusail
    Maphusail
    ✭✭✭
    Xeven wrote: »
    Since IC started, I would log in to IC solo and travel in a circle through each district attempting to kill anyone in a group of 3 or less. I would usually end up in the district I started in with a thousand or more stones.

    Now, the only people I see in the districts are deathmatchers with zero stones.

    It's simple: if you like to farm tel var stones, you just go into the sewers and kill mobs right in front the doors of your alliance's base. If you like to PVP, you deposite all your stones in the bank and then go to the surface :-)
  • WillhelmBlack
    WillhelmBlack
    ✭✭✭✭✭
    ✭✭
    Killed so many Boethiah's Scythes. Some quite tough especially when 3 out of 12 of them are Templar healers. Good to see them here though if only for their huge amounts of Tel Var they carry and some of the noob moves they pull back from 1.5 haha.
    PC EU
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    Im just wondering who's actually suprised a "PvP" DLC actually was a PVE fest.. i know i'm not suprised.

    It's not so bad. I like the content and potential so far.

    When they introduce gated access it will become a very very useful PvP mechanic. Currently Cyrodiil is dead and everyone is in IC, cause why not?

    That said I really really wish they reduced the group size in IC to 12... or even 6. There is no part of the PvE content that cannot be done with 6 people and to be honest anything more than 3-4 decreases your stone accumulation speed anyway. And running blobs of more than 12 people is just ruining the fun for everyone else.
    EU | PC | AD
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
    ✭✭✭✭✭
    Im just wondering who's actually suprised a "PvP" DLC actually was a PVE fest.. i know i'm not suprised.

    I kinda had hopes for some small scale in the city/sewers, but... well, I was a little bit too optimistic here. You win a small scale battle and shortly after the zerg comes... you try to scape, and some stupid boss melts you with 10k aoe hits. gg
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • Soulac
    Soulac
    ✭✭✭✭✭
    ✭✭
    Im just wondering who's actually suprised a "PvP" DLC actually was a PVE fest.. i know i'm not suprised.

    I kinda had hopes for some small scale in the city/sewers, but... well, I was a little bit too optimistic here. You win a small scale battle and shortly after the zerg comes... you try to scape, and some stupid boss melts you with 10k aoe hits. gg

    Funnier is the fact that all bosses don't give a damn about cloak and mostly ignore dodge.
    Sometimes I'm not even in visible range of the fire boss and he randomly places his AoE below me.
    Undodgeable 13.5k dmg.
    Melee against any of these bosses is like playing on hardcore mode and if you're lucky to have enemies with you they just have to stun you once..

    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
    ✭✭✭✭✭
    Soulac wrote: »
    Im just wondering who's actually suprised a "PvP" DLC actually was a PVE fest.. i know i'm not suprised.

    I kinda had hopes for some small scale in the city/sewers, but... well, I was a little bit too optimistic here. You win a small scale battle and shortly after the zerg comes... you try to scape, and some stupid boss melts you with 10k aoe hits. gg

    Funnier is the fact that all bosses don't give a damn about cloak and mostly ignore dodge.
    Sometimes I'm not even in visible range of the fire boss and he randomly places his AoE below me.
    Undodgeable 13.5k dmg.
    Melee against any of these bosses is like playing on hardcore mode and if you're lucky to have enemies with you they just have to stun you once..

    Yep... only thing I've found to loose aggro is to have every group member die, or make it to a door that leads to another part of the sewers/city.
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • Cillion3117
    Cillion3117
    ✭✭✭✭✭
    Tonturri wrote: »
    The system should be, when you kill a player you gain stones depending on how many stones they have, but they still get to keep theirs. 20% gain or something. Admittedly the numbers would have to be messed with, but I think it'd end up a lot better than the current system. Add a cooldown to it so you can't repeatedly kill someone with a gazillion stones and then buy everything.

    With no lose, this would create a bad loophole. I could get with a buddy from a different faction and just take turns killing each other. Each kill would increase our combined TV stones exponentially.
  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    What is content for pvp players? People to kill, of course. That's what IC is. A pve zone attractive enough to pve players that they'll risk dying by a pvp player's hand to do it.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Alucardo
    Alucardo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Im just wondering who's actually suprised a "PvP" DLC actually was a PVE fest.. i know i'm not suprised.

    It's ok mate, just wait for Orsinium.. oh wait
  • TheBull
    TheBull
    ✭✭✭✭✭
    I roam the enemy sewers like a flag boss.
  • RDMyers65b14_ESO
    RDMyers65b14_ESO
    ✭✭✭✭✭

    That said I really really wish they reduced the group size in IC to 12... or even 6. There is no part of the PvE content that cannot be done with 6 people and to be honest anything more than 3-4 decreases your stone accumulation speed anyway. And running blobs of more than 12 people is just ruining the fun for everyone else.

    You do realize that reducing the size has absolutely nothing to do with stopping the zerg? Even if it was limited to 4, you would have 10 groups of 4 roaming around together. That is what we have seen in Cyrodil... three groups of 24 plus stragglers fighting together side by side. A smaller group number doesn't mean smaller groups.
  • HeroOfNone
    HeroOfNone
    ✭✭✭✭✭
    I hear a lot are upset with IC, but this isn't a PVE player's paradise, is a PVP zerg paradise. The same groups that spent thier time rising keeps are now taking to the city in tighter areas and with PVE mobs to entertain them rather than using siege. A lot of folks expected small scall, but there is little to promote small scale PVP in terms of objectives and mechsnics. Even the rewards seem to help the large groups more as long as they do events.

    In short, people wanted small scale, but still got zergy PVP. If you want it different then keep requesting different mechanics and objectives added
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭

    That said I really really wish they reduced the group size in IC to 12... or even 6. There is no part of the PvE content that cannot be done with 6 people and to be honest anything more than 3-4 decreases your stone accumulation speed anyway. And running blobs of more than 12 people is just ruining the fun for everyone else.

    You do realize that reducing the size has absolutely nothing to do with stopping the zerg? Even if it was limited to 4, you would have 10 groups of 4 roaming around together. That is what we have seen in Cyrodil... three groups of 24 plus stragglers fighting together side by side. A smaller group number doesn't mean smaller groups.

    IC is not Cyrodiil though (well, technically it is but you know what I mean:P)

    Having more than one group makes it harder to organise, not impossible but harder. Especially in the sewers where there's no obvious location to point out (like inner/outer breach, front/back flag etc.) and you can very easily lose sight of one another in the tight passages.

    It's not the solution, not by a long stretch, but anything that makes blob organisation harder is for the best.
    EU | PC | AD
  • Lord_Bidr
    Lord_Bidr
    ✭✭✭
    Type "Sheliza" for farm group, every 7pm-12pm (Asia Time)

    If you're living in Asia, it's downright criminal to use 'Asia Time'. It spans from GMT +3 to GMT +9. That's a a seven-hour difference.
    Edited by Lord_Bidr on September 8, 2015 2:29PM
    ~ The brightest lights often cast the darkest shadows. ~
Sign In or Register to comment.