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Nerf/Fix Wrecking Blow / Fix CC Immunity!

  • starkerealm
    starkerealm
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    My why do you people post without reading?

    Because reading is hard and context is for the weak?
  • Araxleon
    Araxleon
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    He is NOT getting CC immunity thats the problem...
  • revonine
    revonine
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    It's kinda startling how many are missing the point of this thread. Block more? healing was OP? Sweet jesus.
    I hope this get's dev attention.
  • Teiji
    Teiji
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    Sithisvoid wrote: »
    I get cced after taking unstoppable potions. Lol explain that. Also on ps4 maybe cc immunity is bugged?

    Immovable potions pre-IC patch never provided CC immunity consistently.

    Need someone to chime in on immovable potions post-IC, please.
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  • Omn
    Omn
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    rest assured Folks, in 1.7 (pc) everything is worse than before.

    stam-Jabs = stunlock (despite breakfree)/mag-Jabs not confirmed yet if they lock you in stun as well.
    ambush from several Targets = stunlock
    WB = stunlock (despite breakfree), same with s/b-slam
    Fear = no idea so far

    I even went to gather some slam-npcs, and as soon as incoming slams surpass the number of 3 you get chain-stunned no matter what (block, dodge, breakfree, immunity)

    seems CC-immunity is just not in game anymore. at least for me, it clearly did not work although being shown as running/active, several characters/classes


    edit:
    thing why that bothers me is:

    as non-stam-build I have to VERY carefully watch for stam. when do I use breakfree, will the shield mitigate the dmg I get while being stunned (obsolete with 1.7 and shield-reduction)? will I really want to use block? now that blocking hits harder, than not blocking (from a stam-regen pov)

    therefore: if I chose to use breakfree, I UTTERLY WANT my immunity.

    (excursion on shields (off-Topic):

    shields were and are only over-the-top on those occasions, where they scale with magicka/spellpower instead of life, still my sorc can have 10k and 10k phys/all and magicka shield (and more), while my battle-leveled v9 templar (36k life, 5.447 blazing shield base) eats dust ^^

    why is what ZOS did far away from smart?

    e.g. someone has a buff that grants 10% of max life as shield (think DK has something like that on his armorbuff as a morph), then when the 50% cut jumps in, he'll lose what? right: 5% shield-strength
    BUT when you have an ultimate (not-spammable, ult-cost ability) like leap w. shield morph that grants 110 (???)% of your max life, then you will lose 55% shield-strength. get it?

    even more: if you go for a life buff from an elven well, you might end up having a smaller shield than without. tested on healing ward. puzzled me to the point of sheer laughter of disbelief, that someone could come up with such a mock of a "system", but well ...

    offtopic ends)
    Edited by Omn on September 6, 2015 3:55PM
  • Molag_Crow
    Molag_Crow
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    thing why that bothers me is:

    as non-stam-build I have to VERY carefully watch for stam. when do I use breakfree, will the shield mitigate the dmg I get while being stunned (obsolete with 1.7 and shield-reduction)? will I really want to use block? now that blocking hits harder, than not blocking (from a stam-regen pov)

    therefore: if I chose to use breakfree, I UTTERLY WANT my immunity.

    I know what you mean, and that is why I die a lot. In the heat of the moment (which can last a second or 2, pre-IC patch,) I sometimes don't manage my poor stamina pool for when to block and break free, even though when I do break free, that's almost all of my Stamina gone, not to mention (like you said) the cost of blocking and such... man it's going to be tough. I'm gonna have to completely re-think my choice of gear/crafted sets for when IC hits, maybe go for my typical magicka/recovery bonuses and then a few stamina-focused bonuses or something, I don't know yet...

    Edit: Old, irrelevant post -- My build and gear has improved & changed.
    Edited by Molag_Crow on October 1, 2015 2:22AM
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  • Omn
    Omn
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    see, it might be only me, but many if not most of the class' where it bothers me most (templar) strongest spells/skills are channeled and/or with cast-time. thus being said no matter WHAT skill I prefer, any of those skills leaves me fully open to whatever CC coming in.

    So it's either abort the channel/cast and block or eat the CC, there's even a WHOLE SET that works around that problem (5 pc cyro light). then getting chain-stunned ... well .. you get the point I guess

    channeled/cast time on templar (e.g. where you eat CC 100% if not using immovable potions)

    Jabs, dark flare, radiant, group heal

    non-temp: new version of vamps ult-buildup-channel, mistform (reads immune to CC, why the heck do I get rooted/snared/kb'ed in mistform Oo)

    either not use them (to full effect or at all) or live with eating CC<--- make breakfree (cc-immunity) work at all cost any time.
    Edited by Omn on September 6, 2015 8:26PM
  • Molag_Crow
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    Yep, died a few times while in the middle of a channel haha. I hate that, getting rooted/snared and knocked while IN mist form.. sometimes I have to put rapid maneuver (retreating) just so I can actually move in mist form, since a lot spam freeze/talons & slows :worried:
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  • melloni_aleb16_ESO
    melloni_aleb16_ESO
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    Welcome to the Wb online!

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  • Molag_Crow
    Molag_Crow
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    :lol: Yeah just about 20 mins ago I got killed 3 times in a row by 3 different guys all using WB 4+ times according to my death cap.
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  • willymchilybily
    willymchilybily
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    its a shame that so much of this thread detracts from the point I'm just glad @Sharee summarized it perfectly within the first page. forums are a lot like google no one looks past page 1.

    would be nice to get some input from ZOS that they are aware there are some issue and kinks to be worked out around CC immunity.
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  • EnOeZ
    EnOeZ
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    Hello. I made a Wrecking Blow topic ages ago and basically complained about how it is spammable and CC immunity sometimes doesn't free you from its constant knockdown, so I came back.. with a video. but first....

    Please Note: I do not intend on naming and shaming the player, as it is not exactly the fault of the player if they're allowed to continuously spam the same hard-hitting, CC-ing ability. I also know that I got wrecked by a lower level (who is scaled up to v10 in PvP, but still) and before the "L2P" replies, I am a Magicka Templar, I didn't have enough Stamina to keep breaking out/dodge roll away, I'm in 5 light 2 heavy (epics) and this is before the IC patch.

    Also: I do not know if this has been addressed/fixed in the Imperial City update, as I'm on PS4 and ours isn't until the 16th.



    So basically, I'm wondering why Wrecking Blow's knockback doesn't have much diminishing returns and continuously knocks one down, and why CC immunity isn't protecting me at the right time, as you can see in this short video. The player is able to do a total of 16 Wrecking Blows.

    I don't get it.
    This is PVP, where is your instant CC ability ?
    Where is your root ?

    You have to slot those kinds of abilities for PVP otherwise, of course one will spam its most damaging ability if he has the opportunity to.

    Wrecking Blow is a one sec cast during the time of which you should :
    • CC
    • Root and Move
    • Roll dodge (ok you have low stamina)

    However completely sacrificing stamina, stamina related Champion Points, items and/or stamina-giving abilities and/or passive your class has comes with a price. It also seams to me you take a lot of damage either your opponent runs a glass canon style, either you are low on defenses: how many impenetrable traits, how many defensive CPs, what armor ?

    Perhaps you have a more PVE oriented background, just use Soft and Hard CCs to avoid this situation and pimp your passive and active defenses.

    Hope it helps.
  • Molag_Crow
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    EnOeZ wrote: »
    I don't get it.
    This is PVP, where is your instant CC ability ?
    Where is your root ?

    You have to slot those kinds of abilities for PVP otherwise, of course one will spam its most damaging ability if he has the opportunity to.

    Wrecking Blow is a one sec cast during the time of which you should :
    • CC
    • Root and Move
    • Roll dodge (ok you have low stamina)

    However completely sacrificing stamina, stamina related Champion Points, items and/or stamina-giving abilities and/or passive your class has comes with a price. It also seams to me you take a lot of damage either your opponent runs a glass canon style, either you are low on defenses: how many impenetrable traits, how many defensive CPs, what armor ?

    Perhaps you have a more PVE oriented background, just use Soft and Hard CCs to avoid this situation and pimp your passive and active defenses.

    Hope it helps.


    I understand what you mean, but it's more of a video related entirely to CC immunity being broken. If you look closely at the video, you'll see that CC immunity kicks in WHILE I'm on the floor at around 0:16+ therefore it is late/broken.

    I actually agree with you though, my build is totally anti-stamina at the moment but I do not want to drastically change that around until after Imperial City update is here for us, on the 16th -- so I'm just going to deal with this CC-magnet play style, as in...

    5 Light, 2 Heavy, Epic quality, 0 Nirn traits,
    1. 5 Light
    2. 2 Heavy
    3. Epic Quality
    4. 0 Nirn Traits/Ninrcrux Weapon traits
    5. 3 Whitestrake Crafted pieces
    6. 5 Magnus' Crafted Pieces
    7. 13k Spell Resist and 8.6k Physical Resist
    8. Mainly a Healer/Stealth Nuker

    Horrible stats, yes, but I don't intend on improving my gear/changing sets until after IC update.

    Is it true that they're making Light armor as strong as Heavy or on par, with spell and physical resist? because that's what I have to find out when going for v16.

    With the CC shenanigans, I mostly use Blazing Spear to stun them and Reflect (defensive posture) spells that stun them too, as well as Eclipse sometimes, etc. I have no roots on, so I should look at that. I only have 124 CPs since this is only my vet character.

    I'm recording todays footage and I'll post another video analyzing the CC immunity buff not kicking in at the right time.
    Edited by Molag_Crow on September 7, 2015 12:14PM
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  • melloni_aleb16_ESO
    melloni_aleb16_ESO
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    :<

    Edited by melloni_aleb16_ESO on September 7, 2015 5:15PM
    DC|EP|AD EU .:. Claymore - all classes DK/Sorc/Nb/templar .: Retired :.
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  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Hello. I made a Wrecking Blow topic ages ago and basically complained about how it is spammable and CC immunity sometimes doesn't free you from its constant knockdown, so I came back.. with a video. but first....

    Please Note: I do not intend on naming and shaming the player, as it is not exactly the fault of the player if they're allowed to continuously spam the same hard-hitting, CC-ing ability. I also know that I got wrecked by a lower level (who is scaled up to v10 in PvP, but still) and before the "L2P" replies, I am a Magicka Templar, I didn't have enough Stamina to keep breaking out/dodge roll away, I'm in 5 light 2 heavy (epics) and this is before the IC patch.

    Also: I do not know if this has been addressed/fixed in the Imperial City update, as I'm on PS4 and ours isn't until the 16th.



    So basically, I'm wondering why Wrecking Blow's knockback doesn't have much diminishing returns and continuously knocks one down, and why CC immunity isn't protecting me at the right time, as you can see in this short video. The player is able to do a total of 16 Wrecking Blows.

    Are you a Vampire meaning you take less damage at low health cause you know fire, I see you have bats on your bar and mist on the other why don't you down in to a mist form and take 75% damage and no CCs (Roots will still stop you)

    Edit: spelling
    Edited by kendellking_chaosb14_ESO on September 7, 2015 1:22PM
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  • SC0TY999
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    I can confirm from my own testing that CC Immunity in the latest patch is broken as ***!
  • starkerealm
    starkerealm
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    1. 5 Light
    2. 2 Heavy
    3. Epic Quality
    4. 0 Nirn Traits/Ninrcrux Weapon traits
    5. 3 Whitestrake Crafted pieces
    6. 5 Magnus' Crafted Pieces
    7. 13k Spell Resist and 8.6k Physical Resist
    8. Mainly a Healer/Stealth Nuker

    A little off topic, but, at least in my opinion, Nirn is very overrated by the community. In the pre-1.7 environment, Nirnhoned armor was flat out broken, so you could end up with hard capped spell resistances way too easily. But, in the current iteration, it's not an automatic inclusion.

    Nirn weapons are useful if you're doing a Magicka build (or a hybrid). If you're running stamina, avoid them. (I know you're not, but the advice stands.) The spell pen on them is nice, but it's not "the only right choice."
  • Soleya
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    Seems like the fix here would be to start CC Immunity on the knockdown but don't have the timer start counting down until they are back up. This makes it so there is no gap for the player to be CC's again.

    Btw, I seen the same thing happen with Talons. Just got CC over and over and over, immunity only worked the first time. After that, the next 3-4 hit me every time.
  • Sharee
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    Seems like the fix here would be to start CC Immunity on the knockdown but don't have the timer start counting down until they are back up. This makes it so there is no gap for the player to be CC's again.

    Btw, I seen the same thing happen with Talons. Just got CC over and over and over, immunity only worked the first time. After that, the next 3-4 hit me every time.

    Talons are a root. Roots are not affected by CC immunity, nor do they trigger CC immunity when removed.
  • SeptimusDova
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    0:05 - you stand up, and your first immunity starts. (notice that the immunity only starts after you stand up, not while you are lying down)

    tried this with Expletive Charge and Rectum blow before 1.6 and then in 1.6 worked like a charm haven't tried it in 1.7
  • starkerealm
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    Sharee wrote: »
    Seems like the fix here would be to start CC Immunity on the knockdown but don't have the timer start counting down until they are back up. This makes it so there is no gap for the player to be CC's again.

    Btw, I seen the same thing happen with Talons. Just got CC over and over and over, immunity only worked the first time. After that, the next 3-4 hit me every time.

    Talons are a root. Roots are not affected by CC immunity, nor do they trigger CC immunity when removed.

    Also, in case it needs to be said, you break roots with a roll dodge, not a CC break.
  • Scyantific
    Scyantific
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    SC0TY999 wrote: »
    I can confirm from my own testing that CC Immunity in the latest patch is broken as ***!

    It's not just CC immunity. It seems that Agony and Soul Tether go through block as well.

    WTB Better QA process
  • Araxleon
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    Scyantific wrote: »
    SC0TY999 wrote: »
    I can confirm from my own testing that CC Immunity in the latest patch is broken as ***!

    It's not just CC immunity. It seems that Agony and Soul Tether go through block as well.

    WTB Better QA process

    agony + rune prison also go through block, alot of skills do now
  • Docmandu
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    Sharee wrote: »
    Seems like the fix here would be to start CC Immunity on the knockdown but don't have the timer start counting down until they are back up. This makes it so there is no gap for the player to be CC's again.

    Btw, I seen the same thing happen with Talons. Just got CC over and over and over, immunity only worked the first time. After that, the next 3-4 hit me every time.

    Talons are a root. Roots are not affected by CC immunity, nor do they trigger CC immunity when removed.

    Also, in case it needs to be said, you break roots with a roll dodge, not a CC break.

    Only to get rooted immediately again... especially nice now that consecutive dodge rolls have increasing cost... hidden super buff for DKs.
  • Scyantific
    Scyantific
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    Araxleon wrote: »
    Scyantific wrote: »
    SC0TY999 wrote: »
    I can confirm from my own testing that CC Immunity in the latest patch is broken as ***!

    It's not just CC immunity. It seems that Agony and Soul Tether go through block as well.

    WTB Better QA process

    agony + rune prison also go through block, alot of skills do now

    This an intended change or just collateral damage from the cluster**** that is patch 2.1?
  • Sharee
    Sharee
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    Scyantific wrote: »
    Araxleon wrote: »
    Scyantific wrote: »
    SC0TY999 wrote: »
    I can confirm from my own testing that CC Immunity in the latest patch is broken as ***!

    It's not just CC immunity. It seems that Agony and Soul Tether go through block as well.

    WTB Better QA process

    agony + rune prison also go through block, alot of skills do now

    This an intended change or just collateral damage from the cluster**** that is patch 2.1?

    That's how they worked way before IC patch. Like, half a year ago?
  • Scyantific
    Scyantific
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    Sharee wrote: »
    Scyantific wrote: »
    Araxleon wrote: »
    Scyantific wrote: »
    SC0TY999 wrote: »
    I can confirm from my own testing that CC Immunity in the latest patch is broken as ***!

    It's not just CC immunity. It seems that Agony and Soul Tether go through block as well.

    WTB Better QA process

    agony + rune prison also go through block, alot of skills do now

    This an intended change or just collateral damage from the cluster**** that is patch 2.1?

    That's how they worked way before IC patch. Like, half a year ago?
    I've always been able to block through those.
  • SC0TY999
    SC0TY999
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    Scyantific wrote: »
    SC0TY999 wrote: »
    I can confirm from my own testing that CC Immunity in the latest patch is broken as ***!

    It's not just CC immunity. It seems that Agony and Soul Tether go through block as well.

    WTB Better QA process

    Also Biting jabs / Puncturing strikes seem to be broken again with regards to CC, every Templar is spamming the life out of it at the moment.
  • revonine
    revonine
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    Welcome to the Wb online!

    wb.jpg

    Clearly some of your equipment was badly damaged and needed repair :P
  • Darkius
    Darkius
    Some of the salt in this thread is so unnecessary.

    So many people telling OP to L2P. Why? The issue is about CC immunity, not his reaction to Wrecking Blow spam. All of you who advocate "skill" are really succeeding at showing the youth of your minds.

    No one ever pulled himself atop by pushing other people down. Does telling somebody he could have "just done that" make you feel better? "ermagurdddd I'm so skilled you so noob". Try reading, I don't know... the first page? Or adding something constructive instead! Just a little advice, for forums, for life.... :)

    Anyways, I also figured I could reliably do 2 knock backs in a row before immunity sets in with Magnum shot. Maybe it's because I got the timing right for twice in a row and after I get sloppy, or maybe this is as intended. There's probably a connection there. It is definitely a matter of finding a "sweet spot" in terms of timing. tested consistently in PvE, works sometimes in PvP.
    Edited by Darkius on September 8, 2015 12:35AM
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