Waffennacht wrote: »My why do you people post without reading?
Sithisvoid wrote: »I get cced after taking unstoppable potions. Lol explain that. Also on ps4 maybe cc immunity is bugged?
thing why that bothers me is:
as non-stam-build I have to VERY carefully watch for stam. when do I use breakfree, will the shield mitigate the dmg I get while being stunned (obsolete with 1.7 and shield-reduction)? will I really want to use block? now that blocking hits harder, than not blocking (from a stam-regen pov)
therefore: if I chose to use breakfree, I UTTERLY WANT my immunity.

CrowsDescend wrote: »Hello. I made a Wrecking Blow topic ages ago and basically complained about how it is spammable and CC immunity sometimes doesn't free you from its constant knockdown, so I came back.. with a video. but first....
Please Note: I do not intend on naming and shaming the player, as it is not exactly the fault of the player if they're allowed to continuously spam the same hard-hitting, CC-ing ability. I also know that I got wrecked by a lower level (who is scaled up to v10 in PvP, but still) and before the "L2P" replies, I am a Magicka Templar, I didn't have enough Stamina to keep breaking out/dodge roll away, I'm in 5 light 2 heavy (epics) and this is before the IC patch.
Also: I do not know if this has been addressed/fixed in the Imperial City update, as I'm on PS4 and ours isn't until the 16th.
So basically, I'm wondering why Wrecking Blow's knockback doesn't have much diminishing returns and continuously knocks one down, and why CC immunity isn't protecting me at the right time, as you can see in this short video. The player is able to do a total of 16 Wrecking Blows.
I don't get it.
This is PVP, where is your instant CC ability ?
Where is your root ?
You have to slot those kinds of abilities for PVP otherwise, of course one will spam its most damaging ability if he has the opportunity to.
Wrecking Blow is a one sec cast during the time of which you should :
- CC
- Root and Move
- Roll dodge (ok you have low stamina)
However completely sacrificing stamina, stamina related Champion Points, items and/or stamina-giving abilities and/or passive your class has comes with a price. It also seams to me you take a lot of damage either your opponent runs a glass canon style, either you are low on defenses: how many impenetrable traits, how many defensive CPs, what armor ?
Perhaps you have a more PVE oriented background, just use Soft and Hard CCs to avoid this situation and pimp your passive and active defenses.
Hope it helps.
CrowsDescend wrote: »Hello. I made a Wrecking Blow topic ages ago and basically complained about how it is spammable and CC immunity sometimes doesn't free you from its constant knockdown, so I came back.. with a video. but first....
Please Note: I do not intend on naming and shaming the player, as it is not exactly the fault of the player if they're allowed to continuously spam the same hard-hitting, CC-ing ability. I also know that I got wrecked by a lower level (who is scaled up to v10 in PvP, but still) and before the "L2P" replies, I am a Magicka Templar, I didn't have enough Stamina to keep breaking out/dodge roll away, I'm in 5 light 2 heavy (epics) and this is before the IC patch.
Also: I do not know if this has been addressed/fixed in the Imperial City update, as I'm on PS4 and ours isn't until the 16th.
So basically, I'm wondering why Wrecking Blow's knockback doesn't have much diminishing returns and continuously knocks one down, and why CC immunity isn't protecting me at the right time, as you can see in this short video. The player is able to do a total of 16 Wrecking Blows.
CrowsDescend wrote: »
- 5 Light
- 2 Heavy
- Epic Quality
- 0 Nirn Traits/Ninrcrux Weapon traits
- 3 Whitestrake Crafted pieces
- 5 Magnus' Crafted Pieces
- 13k Spell Resist and 8.6k Physical Resist
- Mainly a Healer/Stealth Nuker
Slayer9292_ESO wrote: »Seems like the fix here would be to start CC Immunity on the knockdown but don't have the timer start counting down until they are back up. This makes it so there is no gap for the player to be CC's again.
Btw, I seen the same thing happen with Talons. Just got CC over and over and over, immunity only worked the first time. After that, the next 3-4 hit me every time.
Slayer9292_ESO wrote: »Seems like the fix here would be to start CC Immunity on the knockdown but don't have the timer start counting down until they are back up. This makes it so there is no gap for the player to be CC's again.
Btw, I seen the same thing happen with Talons. Just got CC over and over and over, immunity only worked the first time. After that, the next 3-4 hit me every time.
Talons are a root. Roots are not affected by CC immunity, nor do they trigger CC immunity when removed.
Scyantific wrote: »
starkerealm wrote: »Slayer9292_ESO wrote: »Seems like the fix here would be to start CC Immunity on the knockdown but don't have the timer start counting down until they are back up. This makes it so there is no gap for the player to be CC's again.
Btw, I seen the same thing happen with Talons. Just got CC over and over and over, immunity only worked the first time. After that, the next 3-4 hit me every time.
Talons are a root. Roots are not affected by CC immunity, nor do they trigger CC immunity when removed.
Also, in case it needs to be said, you break roots with a roll dodge, not a CC break.
Scyantific wrote: »
agony + rune prison also go through block, alot of skills do now
Scyantific wrote: »Scyantific wrote: »
agony + rune prison also go through block, alot of skills do now
This an intended change or just collateral damage from the cluster**** that is patch 2.1?
I've always been able to block through those.Scyantific wrote: »Scyantific wrote: »
agony + rune prison also go through block, alot of skills do now
This an intended change or just collateral damage from the cluster**** that is patch 2.1?
That's how they worked way before IC patch. Like, half a year ago?
Scyantific wrote: »
melloni_aleb16_ESO wrote: »Welcome to the Wb online!