Sorry, but it doesn't work that way.Well obviously a 500 cp char will lose to one who has around 1k. That doesnt matter classes arent balanced. Cp and class balance should not be compared together. Take out cp from the equation and you will see that the classes are balanced. Each has clear strengths and weaknesses you can exploit
Well obviously a 500 cp char will lose to one who has around 1k. That doesnt matter classes arent balanced. Cp and class balance should not be compared together. Take out cp from the equation and you will see that the classes are balanced. Each has clear strengths and weaknesses you can exploit
Then why it doesn't work for me? Its a bug that happens with some people, not a feature.monkeymystic wrote: »]Puncturing sweeps now knockback even on CC-immune targets
ChaosWotan wrote: »Daykiin whispered me that magica nb is godmode in IC, but perhaps that is not true anymore?
My mana nb is enjoyable, but certainly not in the mode of a god.
Fizzlewizzle wrote: »Same here.You lost me at the 500+ CP player.
It basically means "If you want to be sufficient as a Templar, Grind your ass of your a buttload of CP, or else you won't be able to compete".
I won't be giving much Kudo's to ZOS any time soon anyway.
With their IC update they snuck in at least 1 Ninja nerf for Templars as well. Wasn't hard for me to notice it, as it directly hit a core mechanic of my build.
Healing ritual: healing lowered by at least half.
I used to be able to make up quantity with quality of healing, using Healing Ritual. But nope, not anymore. Now it heals the same as Rushed ceremony.
Thought that Healing ritual would finally have a use, especially in IC and PvP. All healing lowered, but at least one heal that heals for a significant amount regardless of the healing reduction.
But i guess i expected too much from ZOS.
(First time i'm pissed off at ZOS. They nerf one of the crappiest heals in the game. If they wanted to nerf something about that skill, then at least grab the Casting time... not the actual healing, it was the only thing that made it viable for the few idiots (like me) who used that skill.)
I think, Templar heals need to be turned down by a lot. It's their main defense for themselves. But if there is one Templar in a small enemy group, it's as good as impossible to kill them. It's like the healing debuff doesn't even exist. They heal too much and too fast. I think Templar healing should be reduced by alot on other players in Cyrodiil.
It's almost impossible to win against several enemies if a Templar is with them.
I think, Templar heals need to be turned down by a lot. It's their main defense for themselves. But if there is one Templar in a small enemy group, it's as good as impossible to kill them. It's like the healing debuff doesn't even exist. They heal too much and too fast. I think Templar healing should be reduced by alot on other players in Cyrodiil.
It's almost impossible to win against several enemies if a Templar is with them.
I think, Templar heals need to be turned down by a lot. It's their main defense for themselves. But if there is one Templar in a small enemy group, it's as good as impossible to kill them. It's like the healing debuff doesn't even exist. They heal too much and too fast. I think Templar healing should be reduced by alot on other players in Cyrodiil.
It's almost impossible to win against several enemies if a Templar is with them.
I think, Templar heals need to be turned down by a lot. It's their main defense for themselves. But if there is one Templar in a small enemy group, it's as good as impossible to kill them. It's like the healing debuff doesn't even exist. They heal too much and too fast. I think Templar healing should be reduced by alot on other players in Cyrodiil.
It's almost impossible to win against several enemies if a Templar is with them.
Wow a positive thread has appeared, praising the new patch more than the Adoring Fan praised you in Oblivion
*Waits for heads to explode*
Rev Rielle wrote: »I think, Templar heals need to be turned down by a lot. It's their main defense for themselves. But if there is one Templar in a small enemy group, it's as good as impossible to kill them. It's like the healing debuff doesn't even exist. They heal too much and too fast. I think Templar healing should be reduced by alot on other players in Cyrodiil.
It's almost impossible to win against several enemies if a Templar is with them.
If a Templar player wants to focus on healing instead of hurting I think that is perfectly fine. Finally there's some balance that makes going completely heal-centric viable again in Cyrodiil/Imperial City. Please don't ask for that legitimate play-style to be taken away.
monkeymystic wrote: »On my templar I have yet to lose against a NB.
monkeymystic wrote: »On my templar I have yet to lose against a NB.
Swing on over to Chill and I'll change that for ya I have yet to lose to any templar including the reigning templar emperor :P~
And I'm not trying to be insulting here but if you are the same monkeymystic EP nightblade I used to fight all the time in that zerg I would have to take your PvP experiences with a grain of salt.
I don't think the game is about 1v1, but if templars are better/good/great now, that's a good thing.
One of the better things about this update is bugs/exploits seem to be fixed, so not having to play with them is a massive improvement from a PvP perspective.
monkeymystic wrote: »I don't think the game is about 1v1, but if templars are better/good/great now, that's a good thing.
One of the better things about this update is bugs/exploits seem to be fixed, so not having to play with them is a massive improvement from a PvP perspective.
Yes, templars are in a very good state now, and it's a good thing like you say. ZOS has hopefully learned by now that instead of overnerfing things, rather waiting it out and see how it adapts is much better and it usually is not op after people adapt and find counters.
When they overnerfed DKs some time ago, they pretty much changed a class that was powerful into a class that became gimped, and I know several people who quit ESO completely because of the overnerf.
The fixes to exploits is very noticeable as well, and a breath of fresh air. The combination of Sorc being so op in 1.6, and certain players exploiting on top of that ruined pvp completely before.
Rev Rielle wrote: »I think, Templar heals need to be turned down by a lot. It's their main defense for themselves. But if there is one Templar in a small enemy group, it's as good as impossible to kill them. It's like the healing debuff doesn't even exist. They heal too much and too fast. I think Templar healing should be reduced by alot on other players in Cyrodiil.
It's almost impossible to win against several enemies if a Templar is with them.
If a Templar player wants to focus on healing instead of hurting I think that is perfectly fine. Finally there's some balance that makes going completely heal-centric viable again in Cyrodiil/Imperial City. Please don't ask for that legitimate play-style to be taken away.
Has nothing to do with a playstyle. Seems like 1 instant Templar heal gets someone from 10% to 100% which is too much considering the most recent pvp changes. I just think Magicka heals are too strong in pvp at the moment.
It's fine for themselves. But broken in a group from my point of view and the increased TTk makes it as good as impossible to burst them down, even for someone like me who goes for 100% damage.
Rev Rielle wrote: »Rev Rielle wrote: »I think, Templar heals need to be turned down by a lot. It's their main defense for themselves. But if there is one Templar in a small enemy group, it's as good as impossible to kill them. It's like the healing debuff doesn't even exist. They heal too much and too fast. I think Templar healing should be reduced by alot on other players in Cyrodiil.
It's almost impossible to win against several enemies if a Templar is with them.
If a Templar player wants to focus on healing instead of hurting I think that is perfectly fine. Finally there's some balance that makes going completely heal-centric viable again in Cyrodiil/Imperial City. Please don't ask for that legitimate play-style to be taken away.
Has nothing to do with a playstyle. Seems like 1 instant Templar heal gets someone from 10% to 100% which is too much considering the most recent pvp changes. I just think Magicka heals are too strong in pvp at the moment.
It's fine for themselves. But broken in a group from my point of view and the increased TTk makes it as good as impossible to burst them down, even for someone like me who goes for 100% damage.
Well they could well go up that far if they have a low health pool to start with, maybe. But being a Templar myself, with a low health pool, I can tell you from extensive experience going from 10% to 100% is basically impossible.
@monkeymystic
"With 28k health, I can say you are wrong. Healing to more or less full hp from low hp with 1 breath of life crit in PVP? no problem."
To go from no health to full with 28,000 hp in PVP on a crit you'd have to have a base Breath of Life/Honor the Dead of like 15-18k. I do not believe you. Please provide proof of your 25,000+ crit heal in Imperial City.
monkeymystic wrote: »Rev Rielle wrote: »Rev Rielle wrote: »I think, Templar heals need to be turned down by a lot. It's their main defense for themselves. But if there is one Templar in a small enemy group, it's as good as impossible to kill them. It's like the healing debuff doesn't even exist. They heal too much and too fast. I think Templar healing should be reduced by alot on other players in Cyrodiil.
It's almost impossible to win against several enemies if a Templar is with them.
If a Templar player wants to focus on healing instead of hurting I think that is perfectly fine. Finally there's some balance that makes going completely heal-centric viable again in Cyrodiil/Imperial City. Please don't ask for that legitimate play-style to be taken away.
Has nothing to do with a playstyle. Seems like 1 instant Templar heal gets someone from 10% to 100% which is too much considering the most recent pvp changes. I just think Magicka heals are too strong in pvp at the moment.
It's fine for themselves. But broken in a group from my point of view and the increased TTk makes it as good as impossible to burst them down, even for someone like me who goes for 100% damage.
Well they could well go up that far if they have a low health pool to start with, maybe. But being a Templar myself, with a low health pool, I can tell you from extensive experience going from 10% to 100% is basically impossible.
With 28k health, I can say you are wrong.
On my templar, with crit heal (55% crit chance), going from 10% health to full is easy in PvE, and I often go to full health from 10-15% in PVP as well.
Remember, as a templar you have a 30% healing buff on you pretty constant (atleast if you're build is worth anything) and with good gear, some CP put into healing and + crit heals, achieving high heal numbers as Templar isn't hard at all.
Healing to more or less full hp from low hp with 1 breath of life crit in PVP? no problem.