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Templars have arisen! 1.7 PVP insight on all classes from a longtimer.

monkeymystic
monkeymystic
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After spending almost a week with IC patch, I want to give kudos to ZOS for the class balance (not ironic).

Update: This is on PC, and the difference between 200, 300, 500 CP etc is not huge in playing all these classes efficiently when talking about balance.
I have beaten 1k+ CP players with 500 cp many, many times, and I have no problem doing what I do with less CP spent (I often test out builds before i spend more than 200 CP, and it's still great. So rethink build/technique if it's not working for you). CP matters, but skill, build, gear pieces matter way more.
Combination of build, gear set and actual skill is much more important IMO.

As a 500+ CP player who's been around since PC beta, I can say that classes has never felt as balanced in PVP as they currently are.
I have main and alts of all classes, all recently leveled up to vr 16, and tested PVP with different builds.

I have PvP'ed, dueled and 1vX high CP players of all classes during the last days.

Conclusion: Unlike 1.6, all the classes are all finally viable in PvP, and they all shine in different ways with different builds.


Some insight:
  • DK: I currently play my DK as a magicka spec, and my first thoughts are this: Flame Lash got buffed and is a *must* now. The self heal from this ability is very nice, and heals for more than before (even considering battle spirit). DoTs are also better now with more sustain and longer fights.
    Overall I think magicka DKs are much better than 1.6, a lot due to longer fights (pvp changed completely), DoTs hurt like hell, and all the self heals available. DKs can do *massive* damage with several different builds, and still be hard to kill.
    Talons is finally great in pvp again due to dodge nerf.
    DKs are definately back, and I will play him a lot. They are very strong, but it would not be op to give them a class charge skill.

  • Templars: My main char. Let me make one thing clear, I don't consider templars overpowered, but they are extremely good in PvP now.
    I tried both magicka and stam builds, and they both rock in different ways.
    Stamplars have better damage, and still heal good with rally + vigor.
    Magicka templars however is my favorite playstyle, as they got some insanely useful group and self utility with heals, single target reflects, dispels and strong burst with dark flare (heal debuff) + jesus beam.

    Puncturing sweeps now knockback even on CC-immune targets, yes it's back. It's very strong, but it's possible to avoid. Jesus Beam is very strong still, and it basically gives you a kill if you get target down to 40-30% health.
    Overall, Templars is my favorite class to PVP with now, because they have so much diversity, utility, heals, burst, group tools and so on to play with.
    And they are very hard to kill, and very hard to face. They are the ones who keep groups standing. They might be considered godmode when played right even, but they are balanced in the way that they lack a pure escape like other classes. Vamp is also an option.

  • NBs: My NB feels solid, using magicka build (i switch gear around from chars), however: They definately have nice utility with cloak and fear, but people have adapted and these two abilities no longer is as strong as it used to be. 1: people learned to cc-break instant from fear, and fights also last longer now. 2: people use detect pots and detect skills way more often than before.
    This means that NBs are much more fragile now due to detect pots are everywhere, and this along with few class survival self-heals/utility other than cloak means that dying as a NB can happen quick compared to the other classes.
    People complaining about NBs should rethink strategy and realise it can be a free kill.
    In my opinion NBs is a great class when played right, and it is often fun to play stealthy, but very overhyped before this patch.
    On my templar I have yet to lose against a NB. Chug a detect pot, and they are dead. If they get you low, cast 1-2 breath of life, and they are suddenly half your health with no real heals themselves (ward is heavily nerfed), which gives you the upper hand and ready to jesus beam with detect pot.
    Overall also a good class, but has huge weaknesses without cloak available, and the battle spirit changes was a huge nerf to this class burst playstyle IMO.

  • Sorc: We can all agree that the shields needed a nerf, sorc have been godmode the last patch. But in my experience in 1.7, shields are still very strong, few people actually use shieldbreaker set (waste of stats, kind of gimp against others than shield players), and sorc is STILL very strong even against shieldbreaker builds.
    I love the stam regen buff, and I love the fact that I can still *feel* like godmode when I pvp in IC as a sorc. I notice the shield nerf, but oh boy I have still won 1 vs 7 fights as sorc in sewers, and it still feels very very strong with my gear and build starting to come to place. AoE self-heals are also insane with the right surge builds.

Overall 1.7
In the hands of a very good player, I will give it a tie between sorcerer and templars as the most powerful PVP class in my experience, seen from a pure solo perspective. Sorc has the escape however (still spammable), while templars offer very strong group and self heals that makes it a win or lose in group vs group.
But my experience is that every class now feels very good, with some different utility they each play on.
In 1.6 I felt it was much more imbalanced, due to stam dodge spammers and sorcerers being plain OP.


So kudos to ZOS, you did a good job balancing without overnerfing things (DKs got overnerfed hard once back in the day, so I'm glad you are more careful with nerfing too much now).
Edited by monkeymystic on September 7, 2015 1:20PM
  • Truewan
    Truewan
    ✭✭
    Wow a positive thread has appeared, praising the new patch more than the Adoring Fan praised you in Oblivion

    Vm5eNVq.jpg


    *Waits for heads to explode*
    Edited by Truewan on September 6, 2015 10:16PM
  • SeptimusDova
    SeptimusDova
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    AAAAAAARRRRRRRRRGGGGGGGHHHHHHHHH Not the FAn Nooo!!!!!!
  • monkeymystic
    monkeymystic
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    Edit double post
    Edited by monkeymystic on September 6, 2015 11:05PM
  • monkeymystic
    monkeymystic
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    Truewan wrote: »
    Wow a positive thread has appeared, praising the new patch more than the Adoring Fan praised you in Oblivion

    Vm5eNVq.jpg


    *Waits for heads to explode*

    Loading times, fps drops, battle spirit health bonus not working and so on are things they still need to fix.

    But I think they deserve to hear it when they do class balance right without overnerfing and gimping classes like they did with DKs back in the day. And overall, IC is also fun (tel stones, risk of losing/gaining stones, decent exp in IC, good rewards from vaults etc)

    Edited by monkeymystic on September 6, 2015 11:04PM
  • ColtPython
    ColtPython
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    "NBs are a free kill"
    "On my Templar I have yet to lose against a night blade."

    Sounds very balanced. Did you happen to test out the stam versions too? Are they balanced?
  • killingspreeb16_ESO
    killingspreeb16_ESO
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    Finally a thread with some nice feedback,and not another shield breaker is op nerf1!1!1
    As a Stamina NB even if 1.6 was more friendly to me (more burst oriented)i like this patch!The fight in the sewer are the most fun for me,as you said they need to fix those unlimited loading screen quite annoying.the only thing i don't like is the fact i need to grind those key and hope to find a part of the recipe in the vault for the new daedric style,if they add the motif from tel var stone vendor even at 100k stone i will be happy,sadly seem i need to grind those key <.<
  • ColoursYouHave
    ColoursYouHave
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    Truewan wrote: »
    Wow a positive thread has appeared, praising the new patch more than the Adoring Fan praised you in Oblivion

    Vm5eNVq.jpg


    *Waits for heads to explode*

    Oh good, the adoring fan is here.

    I've been meaning to level my sneak up lately...
  • Tholian1
    Tholian1
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    You lost me at the 500+ CP player.
    PS4 Pro NA
  • Fizzlewizzle
    Fizzlewizzle
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    Tholian1 wrote: »
    You lost me at the 500+ CP player.
    Same here.
    It basically means "If you want to be sufficient as a Templar, Grind your ass of your a buttload of CP, or else you won't be able to compete".

    I won't be giving much Kudo's to ZOS any time soon anyway.
    With their IC update they snuck in at least 1 Ninja nerf for Templars as well. Wasn't hard for me to notice it, as it directly hit a core mechanic of my build.
    Healing ritual: healing lowered by at least half.

    I used to be able to make up quantity with quality of healing, using Healing Ritual. But nope, not anymore. Now it heals the same as Rushed ceremony.
    Thought that Healing ritual would finally have a use, especially in IC and PvP. All healing lowered, but at least one heal that heals for a significant amount regardless of the healing reduction.
    But i guess i expected too much from ZOS.

    (First time i'm pissed off at ZOS. They nerf one of the crappiest heals in the game. If they wanted to nerf something about that skill, then at least grab the Casting time... not the actual healing, it was the only thing that made it viable for the few idiots (like me) who used that skill.)
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • imredneckson
    imredneckson
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    Tholian1 wrote: »
    You lost me at the 500+ CP player.
    Same here.
    It basically means "If you want to be sufficient as a Templar, Grind your ass of your a buttload of CP, or else you won't be able to compete".

    I won't be giving much Kudo's to ZOS any time soon anyway.
    With their IC update they snuck in at least 1 Ninja nerf for Templars as well. Wasn't hard for me to notice it, as it directly hit a core mechanic of my build.
    Healing ritual: healing lowered by at least half.

    I used to be able to make up quantity with quality of healing, using Healing Ritual. But nope, not anymore. Now it heals the same as Rushed ceremony.
    Thought that Healing ritual would finally have a use, especially in IC and PvP. All healing lowered, but at least one heal that heals for a significant amount regardless of the healing reduction.
    But i guess i expected too much from ZOS.

    (First time i'm pissed off at ZOS. They nerf one of the crappiest heals in the game. If they wanted to nerf something about that skill, then at least grab the Casting time... not the actual healing, it was the only thing that made it viable for the few idiots (like me) who used that skill.)

    I'm still using it. I like it but yeah I don't like the healing nerf.
    Legions of Mordor Guild Officer
    Member of the GvG Community

    Dunmer NB - Merser Frey (DC)
    Dunmer DK - Akaviri Battlereeve (DC)- http://orig05.deviantart.net/7ecd/f/2016/013/b/f/you_***_kill_by_eso_picture-d9nrz0q.png
    Imperial Templar - Knight of the Blood Oath (DC)-
    http://orig00.deviantart.net/5ba3/f/2016/115/a/0/jesus_beam_ftw____by_eso_picture-da09ecj.png
    High Elf Templar - Aurí-El (AD)
    High Elf Templar - Teutonic Honor Guard (EP)
  • imredneckson
    imredneckson
    ✭✭✭✭✭
    After spending almost a week with IC patch, I want to give kudos to ZOS for the class balance (not ironic).

    As a 500+ CP player who's been around since PC beta, I can say that classes has never felt as balanced in PVP as they currently are.
    I have main and alts of all classes, all recently leveled up to vr 16, and tested PVP with different builds.


    I have PvP'ed, dueled and 1vX high CP players of all classes during the last days.

    Conclusion: Unlike 1.6, all the classes are all finally viable in PvP, and they all shine in different ways with different builds.


    Some insight:
    • DK: I currently play my DK as a magicka spec, and my first thoughts are this: Flame Lash got buffed and is a *must* now. The self heal from this ability is very nice, and heals for more than before (even considering battle spirit). DoTs are also better now with more sustain and longer fights.
      Overall I think magicka DKs are much better than 1.6, a lot due to longer fights (pvp changed completely), DoTs hurt like hell, and all the self heals available. DKs can do *massive* damage with several different builds, and still be hard to kill.
      Talons is finally great in pvp again due to dodge nerf.
      DKs are definately back, and I will play him a lot. They are very strong, but it would not be op to give them a class charge skill.

    • Templars: My main char. Let me make one thing clear, I don't consider templars overpowered, but they are extremely good in PvP now.
      I tried both magicka and stam builds, and they both rock in different ways.
      Stamplars have better damage, and still heal good with rally + vigor.
      Magicka templars however is my favorite playstyle, as they got some insanely useful group and self utility with heals, single target reflects, dispels and strong burst with dark flare (heal debuff) + jesus beam.

      Puncturing sweeps now knockback even on CC-immune targets, yes it's back. It's very strong, but it's possible to avoid. Jesus Beam is very strong still, and it basically gives you a kill if you get target down to 40-30% health.
      Overall, Templars is my favorite class to PVP with now, because they have so much diversity, utility, heals, burst, group tools and so on to play with.
      And they are very hard to kill, and very hard to face. They are the ones who keep groups standing. They might be considered godmode when played right even, but they are balanced in the way that they lack a pure escape like other classes. Vamp is also an option.

    • NBs: My NB feels solid, using magicka build (i switch gear around from chars), however: They definately have nice utility with cloak and fear, but people have adapted and these two abilities no longer is as strong as it used to be. 1: people learned to cc-break instant from fear, and fights also last longer now. 2: people use detect pots and detect skills way more often than before.
      This means that NBs are much more fragile now due to detect pots are everywhere, and this along with few class survival self-heals/utility other than cloak means that dying as a NB can happen quick compared to the other classes.
      People complaining about NBs should rethink strategy and realise it can be a free kill.
      In my opinion NBs is a great class when played right, and it is often fun to play stealthy, but very overhyped before this patch.
      On my templar I have yet to lose against a NB. Chug a detect pot, and they are dead. If they get you low, cast 1-2 breath of life, and they are suddenly half your health with no real heals themselves (ward is heavily nerfed), which gives you the upper hand and ready to jesus beam with detect pot.

    • Sorc: We can all agree that the shields needed a nerf, sorc have been godmode the last patch. But in my experience in 1.7, shields are still very strong, few people actually use shieldbreaker set (waste of stats, kind of gimp against others than shield players), and sorc is STILL very strong even against shieldbreaker builds.
      I love the stam regen buff, and I love the fact that I can still *feel* like godmode when I pvp in IC as a sorc. I notice the shield nerf, but oh boy I have still won 1 vs 7 fights as sorc in sewers, and it still feels very very strong with my gear and build starting to come to place. AoE self-heals are also insane with the right surge builds.

    Overall 1.7
    In the hands of a very good player, I will give it a tie between sorcerer and templars as the most powerful PVP class in my experience, seen from a pure solo perspective. Sorc has the escape however (still spammable), while templars offer very strong group and self heals that makes it a win or lose in group vs group.
    But my experience is that every class now feels very good, with some different utility they each play on.
    In 1.6 I felt it was much more imbalanced, due to stam dodge spammers and sorcerers being plain OP.


    So kudos to ZOS, you did a good job balancing without overnerfing things (DKs got overnerfed hard once back in the day, so I'm glad you are more careful with nerfing too much now).

    Interesting view on the game, its very positive. I will say that I like playing my Templar more than my DK due to I can range enemies down better, I can save other players from near death, and it is very versatile in the way it can be played. The one thing that still is a major down side though is losing tel var when you die in PvP. If they can change it so that dying costs less or doesn't cost any tel var then I think many PvPers and PvEers would be a lot happier.
    Legions of Mordor Guild Officer
    Member of the GvG Community

    Dunmer NB - Merser Frey (DC)
    Dunmer DK - Akaviri Battlereeve (DC)- http://orig05.deviantart.net/7ecd/f/2016/013/b/f/you_***_kill_by_eso_picture-d9nrz0q.png
    Imperial Templar - Knight of the Blood Oath (DC)-
    http://orig00.deviantart.net/5ba3/f/2016/115/a/0/jesus_beam_ftw____by_eso_picture-da09ecj.png
    High Elf Templar - Aurí-El (AD)
    High Elf Templar - Teutonic Honor Guard (EP)
  • Chaos_Deception
    NBs: My NB feels solid, using magicka build (i switch gear around from chars), however: They definately have nice utility with cloak and fear, but people have adapted and these two abilities no longer is as strong as it used to be. 1: people learned to cc-break instant from fear, and fights also last longer now. 2: people use detect pots and detect skills way more often than before.
    This means that NBs are much more fragile now due to detect pots are everywhere, and this along with few class survival self-heals/utility other than cloak means that dying as a NB can happen quick compared to the other classes.
    People complaining about NBs should rethink strategy and realise it can be a free kill.
    In my opinion NBs is a great class when played right, and it is often fun to play stealthy, but very overhyped before this patch.
    On my templar I have yet to lose against a NB. Chug a detect pot, and they are dead. If they get you low, cast 1-2 breath of life, and they are suddenly half your health with no real heals themselves (ward is heavily nerfed), which gives you the upper hand and ready to jesus beam with detect pot.

    So Night Blades are fragile and their Stealth Ability is easily countered with Detect Pots.

    Forgive me for not cheering, but that effectively renders My Wood Elf, Stamina NB mere Cannon Fodder.

    Not exactly what I would call Balanced, Ambush was their primary Advantage. I find this somewhat Disappointing.
  • Troneon
    Troneon
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    ✭✭✭
    NB>Sorc>DK>Temp...

    NB and Sorc are way stronger in pvp right now...
    PC EU AD
    Master Crafter - Anything you need!!
    High Elf Magicka Templar Healer/DPS/Tank
    Trials / Dungeons / PVP / Everything
  • killingspreeb16_ESO
    killingspreeb16_ESO
    ✭✭✭✭
    Troneon wrote: »
    NB>Sorc>DK>Temp...

    NB and Sorc are way stronger in pvp right now...

    not in this patch sorc thanks to shieldstacking have the best defense but all class right now are on par,i find some templar/dk that are basically unkillable alone
  • Paradox
    Paradox
    ✭✭✭✭
    500 CP?

    As I'm having to reroll to be competitive, I'll likely get quite a few CP on the way back up. Thanks!
    Ebonheart Pact
    @iHateReloads
    Tank And Spank - DragonKnight
    I've quit the game until ZoS stops acting like the community are children, and start actually listening to us.
  • Acrolas
    Acrolas
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    I think he's saying that the NB assassin play style isn't sustainable. And it shouldn't be, because it's high risk.

    NBs should be prepared to be tanky brawlers if they're caught. There are lots of different ways to play a rogue. Hide-and-seek is just one of them. I think adding more poison damage to the game will help NBs, but to really succeed with a NB you need to be as confident in out of stealth combat as you are in stealth. Then stealth just makes a strong character stronger.
    signing off
  • PlagueMonk
    PlagueMonk
    ✭✭✭✭✭
    Tholian1 wrote: »
    You lost me at the 500+ CP player.

    Yep, me too.

    I'm sitting at 160 ish CP and don't have the time obviously to spend 30 hrs a week playing this game and grinding for CP so I think your PoV is a bit skewed. If I had 500 CP I would be beating the majority of the playerbase also.

  • NadiusMaximus
    NadiusMaximus
    ✭✭✭✭✭
    Ah. . The adoring Dan.
    Friends and I made a mini game out of different ways if killing him.
  • Inactive Account
    Inactive Account
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    In regards to the Op.

    As what you say is all true, but I see that you left out an important piece of information.

    This last patch was designed for and around players such as yourself. The champion point system is flawed.

    The remaining player base was sacrificed for your balanced game play.

    With enough points at your disposal, you can negate the effects, by upto 25%, of any "nerf" the rest of the player base has to accept and deal with.

    That is a big flaw.
  • WillhelmBlack
    WillhelmBlack
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    ✭✭
    Templar's finally balanced, possibly? My Templar was a 1vX guy though in 1.6, he's took a huge nerf. Definitely nowhere near as strong as he used to be and definitely nowhere near as fun to play.
    PC EU
  • Kronuxx
    Kronuxx
    ✭✭✭✭
    Troneon wrote: »
    NB>Sorc>DK>Temp...

    NB and Sorc are way stronger in pvp right now...

    Wrong, look at all the top pvp twitch players. They tend to do NB/DK.

    I tend to feel that Stamplar is extremely underrated and quite powerful under the right hands. Same with Magicka and Stamina NB of course, but the fact that there's so many differing opinions about which class is better than the other, is tribute to the fact that everyone has experienced a different class outperforming them. So yes, I'd say the classes are relatively well balanced. I really do applaud ZOS for quite a few of the PvP changes in combat that they have brought about. Some MINOR (minor I said) tweaks may be needed, but I'd rather they focused on fixing fps drops, lag, and the occasional odd animations messing up at this point.

    Edited by Kronuxx on September 7, 2015 6:38AM
  • AngryNord
    AngryNord
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    ✭✭
    Truewan wrote: »
    Wow a positive thread has appeared, praising the new patch more than the Adoring Fan praised you in Oblivion

    Vm5eNVq.jpg


    *Waits for heads to explode*

    This post gave me PTSD :-/
  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
    ✭✭✭✭✭
    PlagueMonk wrote: »
    Tholian1 wrote: »
    You lost me at the 500+ CP player.

    Yep, me too.

    I'm sitting at 160 ish CP and don't have the time obviously to spend 30 hrs a week playing this game and grinding for CP so I think your PoV is a bit skewed. If I had 500 CP I would be beating the majority of the playerbase also.

    People stare themselves blind on cps and use it as an excuse for difference in personal skill. One wrong keypress in a pvp fight means more than the difference between 160 and 500 cps.

    To the OP, you must have found the golden path for DKs, I find them to be a bit weak in pvp at the moment (i play a magicka nb and a standard shard sorc).

    Overall the class balance hurt burst builds and perma roll dodgers, on the other hand crit is good again since it now works against shields, so my sustain/crit nb does rather well.
  • Fizzlewizzle
    Fizzlewizzle
    ✭✭✭✭
    After spending almost a week with IC patch, I want to give kudos to ZOS for the class balance (not ironic).

    As a 500+ CP player who's been around since PC beta, I can say that classes has never felt as balanced in PVP as they currently are.
    I have main and alts of all classes, all recently leveled up to vr 16, and tested PVP with different builds.


    I have PvP'ed, dueled and 1vX high CP players of all classes during the last days.

    Conclusion: Unlike 1.6, all the classes are all finally viable in PvP, and they all shine in different ways with different builds.


    Some insight:
    • DK: I currently play my DK as a magicka spec, and my first thoughts are this: Flame Lash got buffed and is a *must* now. The self heal from this ability is very nice, and heals for more than before (even considering battle spirit). DoTs are also better now with more sustain and longer fights.
      Overall I think magicka DKs are much better than 1.6, a lot due to longer fights (pvp changed completely), DoTs hurt like hell, and all the self heals available. DKs can do *massive* damage with several different builds, and still be hard to kill.
      Talons is finally great in pvp again due to dodge nerf.
      DKs are definately back, and I will play him a lot. They are very strong, but it would not be op to give them a class charge skill.

    • Templars: My main char. Let me make one thing clear, I don't consider templars overpowered, but they are extremely good in PvP now.
      I tried both magicka and stam builds, and they both rock in different ways.
      Stamplars have better damage, and still heal good with rally + vigor.
      Magicka templars however is my favorite playstyle, as they got some insanely useful group and self utility with heals, single target reflects, dispels and strong burst with dark flare (heal debuff) + jesus beam.

      Puncturing sweeps now knockback even on CC-immune targets, yes it's back. It's very strong, but it's possible to avoid. Jesus Beam is very strong still, and it basically gives you a kill if you get target down to 40-30% health.
      Overall, Templars is my favorite class to PVP with now, because they have so much diversity, utility, heals, burst, group tools and so on to play with.
      And they are very hard to kill, and very hard to face. They are the ones who keep groups standing. They might be considered godmode when played right even, but they are balanced in the way that they lack a pure escape like other classes. Vamp is also an option.

    • NBs: My NB feels solid, using magicka build (i switch gear around from chars), however: They definately have nice utility with cloak and fear, but people have adapted and these two abilities no longer is as strong as it used to be. 1: people learned to cc-break instant from fear, and fights also last longer now. 2: people use detect pots and detect skills way more often than before.
      This means that NBs are much more fragile now due to detect pots are everywhere, and this along with few class survival self-heals/utility other than cloak means that dying as a NB can happen quick compared to the other classes.
      People complaining about NBs should rethink strategy and realise it can be a free kill.
      In my opinion NBs is a great class when played right, and it is often fun to play stealthy, but very overhyped before this patch.
      On my templar I have yet to lose against a NB. Chug a detect pot, and they are dead. If they get you low, cast 1-2 breath of life, and they are suddenly half your health with no real heals themselves (ward is heavily nerfed), which gives you the upper hand and ready to jesus beam with detect pot.

    • Sorc: We can all agree that the shields needed a nerf, sorc have been godmode the last patch. But in my experience in 1.7, shields are still very strong, few people actually use shieldbreaker set (waste of stats, kind of gimp against others than shield players), and sorc is STILL very strong even against shieldbreaker builds.
      I love the stam regen buff, and I love the fact that I can still *feel* like godmode when I pvp in IC as a sorc. I notice the shield nerf, but oh boy I have still won 1 vs 7 fights as sorc in sewers, and it still feels very very strong with my gear and build starting to come to place. AoE self-heals are also insane with the right surge builds.

    Overall 1.7
    In the hands of a very good player, I will give it a tie between sorcerer and templars as the most powerful PVP class in my experience, seen from a pure solo perspective. Sorc has the escape however (still spammable), while templars offer very strong group and self heals that makes it a win or lose in group vs group.
    But my experience is that every class now feels very good, with some different utility they each play on.
    In 1.6 I felt it was much more imbalanced, due to stam dodge spammers and sorcerers being plain OP.


    So kudos to ZOS, you did a good job balancing without overnerfing things (DKs got overnerfed hard once back in the day, so I'm glad you are more careful with nerfing too much now).

    Interesting view on the game, its very positive. I will say that I like playing my Templar more than my DK due to I can range enemies down better, I can save other players from near death, and it is very versatile in the way it can be played. The one thing that still is a major down side though is losing tel var when you die in PvP. If they can change it so that dying costs less or doesn't cost any tel var then I think many PvPers and PvEers would be a lot happier.
    I don't have many problems with the current TV system. If they changed it it would mean that everyone would have to farm mobs to gain them, rather than players (while it is still a PvP zone).

    PvE players should have the advantage already over PvP players when it comes to gaining TV stones, as in general PvE players are better geared for taking down High health targets during longer fights, compared to a PvP player who basically nukes down the PvE (or other PvP) players, in the hope they find someone who actually has some TV stones.

    I have been ganked multiple times, but as i'm mostly a healer i don't carry many stones with me. When i do have a few (for me 100-250 is already much), and i get attacked, i often just do a Suicide by Boss, as they generally kill you in 1 hit, meaning that you get the decreased TV stones loss as you were killed by a mob, not a player, and even though they damaged you it seems to count as a PvE death.
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • Techlisp
    Techlisp
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    Truewan wrote: »
    Wow a positive thread has appeared, praising the new patch more than the Adoring Fan praised you in Oblivion

    Vm5eNVq.jpg


    *Waits for heads to explode*

    "By Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura, by Azura."

    Has it blown yet?
    This post will not take you an unusually long time to read.

    PS4. EU. EP.
  • Molag_Crow
    Molag_Crow
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    ✭✭
    Awesome topic. I can't wait now! 9 days to go for us on PS4. I'm going to stay as Magicka Temp Vampire. Can you advise me on something @monkeymystic ? Is light armor strong as Heavy now, defense-wise? as I was tempted to go 5 heavy, 2 light instead of 5 light, 2 heavy -- but I don't know! I heard Light armor's physical and spell resistance got buffed by 100% or something, so yeah.
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
    YoutTube ESO Playlist
    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • Anhedonie
    Anhedonie
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    ✭✭
    500+ CP
    Must be insightful, oh yeah.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Leon119
    Leon119
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    Well obviously a 500 cp char will lose to one who has around 1k. That doesnt matter classes arent balanced. Cp and class balance should not be compared together. Take out cp from the equation and you will see that the classes are balanced. Each has clear strengths and weaknesses you can exploit
  • RDMyers65b14_ESO
    RDMyers65b14_ESO
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    You know, I sorta keep looking for the Adoring Fan to show up every time I go to the Arena. Maybe ZOS needs to make him the Arena district roving monster.
  • willymchilybily
    willymchilybily
    ✭✭✭✭
    OP thanks for your input, i am glad for someone who has played all the classes for a long time to give a balanced view. and positive feedback. I agree with shield breaker all this hype only dedicated anti sorc users will likely consider it, and tis a bit fo a waste.

    shame so many people are so bitter and toxic they feel the need to criticise the fact you said you had 500+CP

    To those i say....he has 500 CP on ALL his characters.... how does this invalidate his view, he can buff any of them.
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
    Dragon Knight [Magicka] - 720 - Stormproof
    Night Blade [Magicka] - 720 - Stormproof
    Sorcerer [Magicka] - 720 - Flawless Conqueror
    Templar [Magicka] - 720 - Stormproof
    Dragon Knight [Stamina] - 720 - Stormproof
    Night Blade [Stamina] - 720 - Stormproof
    Sorcerer [Stamina] - 720
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