
Wow a positive thread has appeared, praising the new patch more than the Adoring Fan praised you in Oblivion
*Waits for heads to explode*
Same here.You lost me at the 500+ CP player.
Fizzlewizzle wrote: »Same here.You lost me at the 500+ CP player.
It basically means "If you want to be sufficient as a Templar, Grind your ass of your a buttload of CP, or else you won't be able to compete".
I won't be giving much Kudo's to ZOS any time soon anyway.
With their IC update they snuck in at least 1 Ninja nerf for Templars as well. Wasn't hard for me to notice it, as it directly hit a core mechanic of my build.
Healing ritual: healing lowered by at least half.
I used to be able to make up quantity with quality of healing, using Healing Ritual. But nope, not anymore. Now it heals the same as Rushed ceremony.
Thought that Healing ritual would finally have a use, especially in IC and PvP. All healing lowered, but at least one heal that heals for a significant amount regardless of the healing reduction.
But i guess i expected too much from ZOS.
(First time i'm pissed off at ZOS. They nerf one of the crappiest heals in the game. If they wanted to nerf something about that skill, then at least grab the Casting time... not the actual healing, it was the only thing that made it viable for the few idiots (like me) who used that skill.)
monkeymystic wrote: »After spending almost a week with IC patch, I want to give kudos to ZOS for the class balance (not ironic).
As a 500+ CP player who's been around since PC beta, I can say that classes has never felt as balanced in PVP as they currently are.
I have main and alts of all classes, all recently leveled up to vr 16, and tested PVP with different builds.
I have PvP'ed, dueled and 1vX high CP players of all classes during the last days.
Conclusion: Unlike 1.6, all the classes are all finally viable in PvP, and they all shine in different ways with different builds.
Some insight:
- DK: I currently play my DK as a magicka spec, and my first thoughts are this: Flame Lash got buffed and is a *must* now. The self heal from this ability is very nice, and heals for more than before (even considering battle spirit). DoTs are also better now with more sustain and longer fights.
Overall I think magicka DKs are much better than 1.6, a lot due to longer fights (pvp changed completely), DoTs hurt like hell, and all the self heals available. DKs can do *massive* damage with several different builds, and still be hard to kill.
Talons is finally great in pvp again due to dodge nerf.
DKs are definately back, and I will play him a lot. They are very strong, but it would not be op to give them a class charge skill.
- Templars: My main char. Let me make one thing clear, I don't consider templars overpowered, but they are extremely good in PvP now.
I tried both magicka and stam builds, and they both rock in different ways.
Stamplars have better damage, and still heal good with rally + vigor.
Magicka templars however is my favorite playstyle, as they got some insanely useful group and self utility with heals, single target reflects, dispels and strong burst with dark flare (heal debuff) + jesus beam.
Puncturing sweeps now knockback even on CC-immune targets, yes it's back. It's very strong, but it's possible to avoid. Jesus Beam is very strong still, and it basically gives you a kill if you get target down to 40-30% health.
Overall, Templars is my favorite class to PVP with now, because they have so much diversity, utility, heals, burst, group tools and so on to play with.
And they are very hard to kill, and very hard to face. They are the ones who keep groups standing. They might be considered godmode when played right even, but they are balanced in the way that they lack a pure escape like other classes. Vamp is also an option.
- NBs: My NB feels solid, using magicka build (i switch gear around from chars), however: They definately have nice utility with cloak and fear, but people have adapted and these two abilities no longer is as strong as it used to be. 1: people learned to cc-break instant from fear, and fights also last longer now. 2: people use detect pots and detect skills way more often than before.
This means that NBs are much more fragile now due to detect pots are everywhere, and this along with few class survival self-heals/utility other than cloak means that dying as a NB can happen quick compared to the other classes.
People complaining about NBs should rethink strategy and realise it can be a free kill.
In my opinion NBs is a great class when played right, and it is often fun to play stealthy, but very overhyped before this patch.
On my templar I have yet to lose against a NB. Chug a detect pot, and they are dead. If they get you low, cast 1-2 breath of life, and they are suddenly half your health with no real heals themselves (ward is heavily nerfed), which gives you the upper hand and ready to jesus beam with detect pot.
- Sorc: We can all agree that the shields needed a nerf, sorc have been godmode the last patch. But in my experience in 1.7, shields are still very strong, few people actually use shieldbreaker set (waste of stats, kind of gimp against others than shield players), and sorc is STILL very strong even against shieldbreaker builds.
I love the stam regen buff, and I love the fact that I can still *feel* like godmode when I pvp in IC as a sorc. I notice the shield nerf, but oh boy I have still won 1 vs 7 fights as sorc in sewers, and it still feels very very strong with my gear and build starting to come to place. AoE self-heals are also insane with the right surge builds.
Overall 1.7
In the hands of a very good player, I will give it a tie between sorcerer and templars as the most powerful PVP class in my experience, seen from a pure solo perspective. Sorc has the escape however (still spammable), while templars offer very strong group and self heals that makes it a win or lose in group vs group.
But my experience is that every class now feels very good, with some different utility they each play on.
In 1.6 I felt it was much more imbalanced, due to stam dodge spammers and sorcerers being plain OP.
So kudos to ZOS, you did a good job balancing without overnerfing things (DKs got overnerfed hard once back in the day, so I'm glad you are more careful with nerfing too much now).
monkeymystic wrote: »NBs: My NB feels solid, using magicka build (i switch gear around from chars), however: They definately have nice utility with cloak and fear, but people have adapted and these two abilities no longer is as strong as it used to be. 1: people learned to cc-break instant from fear, and fights also last longer now. 2: people use detect pots and detect skills way more often than before.
This means that NBs are much more fragile now due to detect pots are everywhere, and this along with few class survival self-heals/utility other than cloak means that dying as a NB can happen quick compared to the other classes.
People complaining about NBs should rethink strategy and realise it can be a free kill.
In my opinion NBs is a great class when played right, and it is often fun to play stealthy, but very overhyped before this patch.
On my templar I have yet to lose against a NB. Chug a detect pot, and they are dead. If they get you low, cast 1-2 breath of life, and they are suddenly half your health with no real heals themselves (ward is heavily nerfed), which gives you the upper hand and ready to jesus beam with detect pot.
NB>Sorc>DK>Temp...
NB and Sorc are way stronger in pvp right now...
PlagueMonk wrote: »
I don't have many problems with the current TV system. If they changed it it would mean that everyone would have to farm mobs to gain them, rather than players (while it is still a PvP zone).imredneckson wrote: »monkeymystic wrote: »After spending almost a week with IC patch, I want to give kudos to ZOS for the class balance (not ironic).
As a 500+ CP player who's been around since PC beta, I can say that classes has never felt as balanced in PVP as they currently are.
I have main and alts of all classes, all recently leveled up to vr 16, and tested PVP with different builds.
I have PvP'ed, dueled and 1vX high CP players of all classes during the last days.
Conclusion: Unlike 1.6, all the classes are all finally viable in PvP, and they all shine in different ways with different builds.
Some insight:
- DK: I currently play my DK as a magicka spec, and my first thoughts are this: Flame Lash got buffed and is a *must* now. The self heal from this ability is very nice, and heals for more than before (even considering battle spirit). DoTs are also better now with more sustain and longer fights.
Overall I think magicka DKs are much better than 1.6, a lot due to longer fights (pvp changed completely), DoTs hurt like hell, and all the self heals available. DKs can do *massive* damage with several different builds, and still be hard to kill.
Talons is finally great in pvp again due to dodge nerf.
DKs are definately back, and I will play him a lot. They are very strong, but it would not be op to give them a class charge skill.
- Templars: My main char. Let me make one thing clear, I don't consider templars overpowered, but they are extremely good in PvP now.
I tried both magicka and stam builds, and they both rock in different ways.
Stamplars have better damage, and still heal good with rally + vigor.
Magicka templars however is my favorite playstyle, as they got some insanely useful group and self utility with heals, single target reflects, dispels and strong burst with dark flare (heal debuff) + jesus beam.
Puncturing sweeps now knockback even on CC-immune targets, yes it's back. It's very strong, but it's possible to avoid. Jesus Beam is very strong still, and it basically gives you a kill if you get target down to 40-30% health.
Overall, Templars is my favorite class to PVP with now, because they have so much diversity, utility, heals, burst, group tools and so on to play with.
And they are very hard to kill, and very hard to face. They are the ones who keep groups standing. They might be considered godmode when played right even, but they are balanced in the way that they lack a pure escape like other classes. Vamp is also an option.
- NBs: My NB feels solid, using magicka build (i switch gear around from chars), however: They definately have nice utility with cloak and fear, but people have adapted and these two abilities no longer is as strong as it used to be. 1: people learned to cc-break instant from fear, and fights also last longer now. 2: people use detect pots and detect skills way more often than before.
This means that NBs are much more fragile now due to detect pots are everywhere, and this along with few class survival self-heals/utility other than cloak means that dying as a NB can happen quick compared to the other classes.
People complaining about NBs should rethink strategy and realise it can be a free kill.
In my opinion NBs is a great class when played right, and it is often fun to play stealthy, but very overhyped before this patch.
On my templar I have yet to lose against a NB. Chug a detect pot, and they are dead. If they get you low, cast 1-2 breath of life, and they are suddenly half your health with no real heals themselves (ward is heavily nerfed), which gives you the upper hand and ready to jesus beam with detect pot.
- Sorc: We can all agree that the shields needed a nerf, sorc have been godmode the last patch. But in my experience in 1.7, shields are still very strong, few people actually use shieldbreaker set (waste of stats, kind of gimp against others than shield players), and sorc is STILL very strong even against shieldbreaker builds.
I love the stam regen buff, and I love the fact that I can still *feel* like godmode when I pvp in IC as a sorc. I notice the shield nerf, but oh boy I have still won 1 vs 7 fights as sorc in sewers, and it still feels very very strong with my gear and build starting to come to place. AoE self-heals are also insane with the right surge builds.
Overall 1.7
In the hands of a very good player, I will give it a tie between sorcerer and templars as the most powerful PVP class in my experience, seen from a pure solo perspective. Sorc has the escape however (still spammable), while templars offer very strong group and self heals that makes it a win or lose in group vs group.
But my experience is that every class now feels very good, with some different utility they each play on.
In 1.6 I felt it was much more imbalanced, due to stam dodge spammers and sorcerers being plain OP.
So kudos to ZOS, you did a good job balancing without overnerfing things (DKs got overnerfed hard once back in the day, so I'm glad you are more careful with nerfing too much now).
Interesting view on the game, its very positive. I will say that I like playing my Templar more than my DK due to I can range enemies down better, I can save other players from near death, and it is very versatile in the way it can be played. The one thing that still is a major down side though is losing tel var when you die in PvP. If they can change it so that dying costs less or doesn't cost any tel var then I think many PvPers and PvEers would be a lot happier.
Wow a positive thread has appeared, praising the new patch more than the Adoring Fan praised you in Oblivion
*Waits for heads to explode*