jebuspowers wrote: »I'm all for people doing whatever they want. By all means do what you can to get things done when solo. Personally, I tried ruling as a stamblade when I normally tank. I wasn't too happy when I couldn't solo a public dungeon boss and didn't seem to be able to burn things down when running dailies even though I made some real good gear for the transition. From that failed attempt and having to group with people playing the role I normally play as I have come to a conclusion:
Pick one job and be good at it
I relentlessly ridicule dps wearing all heavy or a tank wearing light or medium armor. Before you read this and start lighting me up, ranting about how you can do this and that, or posting videos of one guy that can tank in light armor hear me out.
Just because you might be god's gift to amazing when it comes to being dps in all heavy there are about 1000 other people with the same idea and suck at it. Same with people that tank in light armor. I have noticed that it's usually only DK's that do this. Only a couple of people have figured out how to do it, which is basically just shield stacking (spam bone shield, annulment, sun shield, reflective scales, damage shield on weapons, light armor version of whitestrakes)and using ultimates (magma armor) for survivability. But let's be real here. Every person in a group has a job and when you try to run as a hybrid you aren't really helping nearly as much as you could be. I have a few friends l regularly run dungeons with and we handle them well. Occasionally we have to pug it and that's when I see people doing stuff that is the equivalent of the people of Walmart. Sorry all heavy dps, but you aren't going to outdamage the dps light or medium (with respect to their main resource). Sorry light/medium armor tanks, but your survivability is dependent on too many variables and you make healers nervous. If you have to spam abilities to stay alive then what is the point in wearing anything less than 5 heavy? Also, if you are dps and worried about your survivability just get better at dodging stuff and knowing mechanics of fights. Don't short yourself on damage, which makes fights take longer, which causes you tio take more damage.
Like I said, solo however you want. But do everyone a favor. If you are queued up for a group dungeon or instance, then come correct sir.
redspecter23 wrote: »I think the op is on the right track but it might be a bit more helpful to say that someone should maximize their effectiveness, regardless of how they choose to play. If you're going to be a stam dps in heavy armor, at least make it dps armor like hunding's rage. Whitestrake's is great survivability armor but lately I see people claiming to be dps but throw a pile of defensive armor and skills on their bar. So much that they lose not only the med/light armor passives but any sort of dps altogether in favor of this illusion of defense which won't help in a group dungeon if you've been brought in as a dps. You'll do low damage and put the burden on the other members. You're basically a tank without a taunt at that point. The group very likely does not need a second, less useful, tank.
The op does touch on this by mentioning that outside the box builds are possible but it's also my observation that many times players go out of their way to avoid speccing for their role in order to play more of a hybrid role. In a group situation, this just isn't necessary or as useful as maximizing your actual role.
Solo? Do whatever you want. In a group? Please try to contribute to the best of your ability for the role you've been brought in to play.
redspecter23 wrote: »I think the op is on the right track but it might be a bit more helpful to say that someone should maximize their effectiveness, regardless of how they choose to play. If you're going to be a stam dps in heavy armor, at least make it dps armor like hunding's rage. Whitestrake's is great survivability armor but lately I see people claiming to be dps but throw a pile of defensive armor and skills on their bar. So much that they lose not only the med/light armor passives but any sort of dps altogether in favor of this illusion of defense which won't help in a group dungeon if you've been brought in as a dps. You'll do low damage and put the burden on the other members. You're basically a tank without a taunt at that point. The group very likely does not need a second, less useful, tank.
The op does touch on this by mentioning that outside the box builds are possible but it's also my observation that many times players go out of their way to avoid speccing for their role in order to play more of a hybrid role. In a group situation, this just isn't necessary or as useful as maximizing your actual role.
Solo? Do whatever you want. In a group? Please try to contribute to the best of your ability for the role you've been brought in to play.
A dps wearing medium instead of heavy isn't going to make a bad team win a match, likewise it won't make a good team lose.
There's Dozens of endgame builds that go against the norm, seen a few heavy armor magika templars that can out tank/dps some dedicated builds.
8% or so damage/hp isn't going to sway the fight.
That's like saying you won't take anyone with less than 500cp into a match as their missing out on 20% stat boosts.