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I miss PvP

Docmandu
Docmandu
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Spend an hour in Imperial City Sewers (DC/EU/Trueflame).. ran into 2 enemies.. nothing in the districts either, no idea where everybody is hiding (campaign was 2 bars AD, pop locked EP, 2 bars DC).. and since IC is open to all, all the time, Cyrodiil is basically dead too.

IC desperately needs the lock mechanic and a reduction is trash mobs.
  • Master_Kas
    Master_Kas
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    Yeah it sucks that cyrodiil is basiclly dead. Only few people you can find are those riding to the imperial city entrances.

    Agreed it needs a lock mechanic like the one they originally wanted. :/
    EU | PC
  • xylena
    xylena
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    one server should have a lockable IC, one server should have cyrodiil only and no IC at all, the rest can be open cyro/IC like we have now... can't gate paid content behind arbitrary uncontrollable factors like server population imbalances
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Alucardo
    Alucardo
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    Man, I thought IC was a solo instance when I first went in there. It was that quiet
  • Garion
    Garion
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    Give it a few weeks and they will make it so different campaigns have different entry rules. In the meantime, I really think they should increase pop caps in cyro.
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
    Lastoblyat - VR16 Templar - PvP Rank 14 (AD)
    Ninja Pete - VR16 NB - PvP Rank 10 (AD)
    Labo the Banana Slayer - VR14 Sorc - PvP Rank 12 (EP)

    Member of Banana Squad | Officer of Arena
  • Pchela
    Pchela
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    This one district in IC has siege weapons, it made me all forlorn about Cyrodiil to hear them :(
  • sagitter
    sagitter
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    Master_Kas wrote: »
    Yeah it sucks that cyrodiil is basiclly dead. Only few people you can find are those riding to the imperial city entrances.

    Agreed it needs a lock mechanic like the one they originally wanted. :/

    That mechanic is not just a random mechanic, it is used in Daoc since it's release and that's why Daoc frontiers are not broken. Eso need that mechanic too, ppl need to realize that.
  • Master_Kas
    Master_Kas
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    sagitter wrote: »
    Master_Kas wrote: »
    Yeah it sucks that cyrodiil is basiclly dead. Only few people you can find are those riding to the imperial city entrances.

    Agreed it needs a lock mechanic like the one they originally wanted. :/

    That mechanic is not just a random mechanic, it is used in Daoc since it's release and that's why Daoc frontiers are not broken. Eso need that mechanic too, ppl need to realize that.

    Sadly it doesn't look like ZOS will do it since of the massive outcries that will follow "wää I paid, I want to play my content" etc .
    EU | PC
  • Docmandu
    Docmandu
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    Another hour.. went to district, then sewer to EP area, ran all the way back to DC area via sewers.. ran into 2 ppl to kill and avoided a zerg doing the encounter at the bottom. I need my PvP fix dammit!

    Really miss the continuous action from Cyrodiil !!
  • FireCowCommando
    FireCowCommando
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    Eventually people will have enough TV stones/gear and its likely cyrodiil will pick up again. It feels twisted saying this, but your going to have to wait...

    Soon.(TM)
    Edited by FireCowCommando on September 5, 2015 11:06PM
  • AbraXuSeXile
    AbraXuSeXile
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    Sorry to break it to you guys but cyrodiil will never be the same, sharing a population with a pve world will kill it. City and cyrodiil is far to big for current pop
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • Lava_Croft
    Lava_Croft
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    This is what you get when ZOS turns a supposedly awesome piece of PvP content into a glorified Cracked Wood Cave that weighs 10GB.
  • ItsRejectz
    ItsRejectz
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    For the first time since launch, I am feeling its time to leave the game for a while. The recent changes make it better to play in a zerg, meaning cast amounts of players are in one area leaving the rest of the areas feeling empty. Its obvious that the server caps need to be raised, by quite a lot. Yet this just isn't possible when the servers are already strugleing!

    Then you look at non vet and the fights are almost endless!! They went for the easy option when they should of looked at each skill individually and buffed/nerfed where it was necessary.

    I'll give it time, but at the moment I can't see myself investing much more time into this game of it remains like this, which is depressing as I always intended to play it for its whole lifespan
    Edited by ItsRejectz on September 6, 2015 10:36AM
    Xbox EU - GT: o69 Woody 69o

    VR16 Sorc: Vlad V Impaler
    VR16 Sorc: Yes it's Woody
    VR16 NB: Prince of Wallachia
    VR16 Templar: Sir Lancelot the Brave
    VR16 DK: I'm Better Than You


  • Cody
    Cody
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    ItsRejectz wrote: »
    For the first time since launch, I am feeling its time to leave the game for a while. The recent changes make it better to play in a zerg, meaning cast amounts of players are in one area leaving the rest of the areas feeling empty. Its obvious that the server caps need to be raised, by quite a lot. Yet this just isn't possible when the servers are already strugleing!

    Then you look at non vet and the fights are almost endless!! They went for the easy option when they should of looked at each skill individually and buffed/nerfed where it was necessary.

    I'll give it time, but at the moment I can't see myself investing much more time into this game of it remains like this, which is depressing as I always intended to play it for its whole lifespan

    just join me in battlefront in november if you end up leaving:) or BO3, whichever
  • Stikato
    Stikato
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    Entirely predictable, disappointing, and discouraging.

    This is what kept many of us waiting for so long, through so so many problems and changes.

    At the last minute they cave to whiners and botch the whole Fn thing, and the game with it.
    Mordimus - Stam Sorc
  • Draxys
    Draxys
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    ItsRejectz wrote: »
    For the first time since launch, I am feeling its time to leave the game for a while. The recent changes make it better to play in a zerg, meaning cast amounts of players are in one area leaving the rest of the areas feeling empty. Its obvious that the server caps need to be raised, by quite a lot. Yet this just isn't possible when the servers are already strugleing!

    Then you look at non vet and the fights are almost endless!! They went for the easy option when they should of looked at each skill individually and buffed/nerfed where it was necessary.

    I'll give it time, but at the moment I can't see myself investing much more time into this game of it remains like this, which is depressing as I always intended to play it for its whole lifespan

    truth
    2013

    rip decibel
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