Dagoth_Rac wrote: »I know they want to push people to buy the DLC, but the XP in the base game is now unbelievably awful. I**SNIPPd.
Riko_Futatabi wrote: »@Teiji - It's what frustrates me the most, knowing something is possible but is never realized.
This game still feels in a state of transition, but like you said it's not clear where it's going. This game does have potential, it's why I stopped playing another MMO to play this, I just hope this potential doesn't become a missed opportunity.
Pangnirtung wrote: »A big part of the appeal of MMOs is moving towards acquiring equipment and experience.
This update has killed that fun aspect of it at least for me.
Do What You Must
I got off the bus a couple of months ago when ZOS announced VR16. It has since been impossible to shake the feeling that ESO is more like an early access game whose basic features are constantly being shifted around than a viable virtual world worthy of a major time investment.
It's too bad, because ESO has so much going for it, including rich lore, unique combat mechanics and exceptionally beautiful graphics, but they are undermined by a growing penchant for haphazard and capricious changes to core game systems. It's like keeping money in a bank that randomly changes your account balance from week to week.
I'm hopeful that ZOS will follow through with some of its longer-term initiatives, like getting rid of the veteran ranks, because I won't be coming back until those are gone. Having pointlessly chased shifting level caps in other games, I won't be doing it again here.
Deciding what to do when a game is in the condition that currently afflicts ESO isn't easy. When we play games like these, we pour a lot of our time, energy and soul into them, meet other players, make friends, form guilds and share good times and bad together. Throwing up our hands and walking away after doing so much isn't just a practical decision, but an emotional one.
It's not my place to decide for someone else what to do, or even make strong recommendations, really, so I'm just offering my perspective as a dormant player who happens to have stopped by today to check in before taking the next step of uninstalling the game client to make room for other things.
As such a player, I advise against relying on unrealistic expectations about how quickly the game will change. It takes time to turn a big ship like ESO around, and though big changes can indeed happen overnight, far more often they must take place gradually over several months. And that's assuming a commitment to making them actually exists, and persists throughout the long, hard road to bringing them to fruition.
I also advise maintaining a positive outlook and "keeping an eye on this space", so to speak. ESO has gone through some very difficult times, and it's not clear that the worst is yet over. However, it still has many exceptional qualities, and still has immense potential -- if ZOS proves able to unleash it.
That's what I'm hoping for, and I'm willing to wait and see how it goes. Until then, there's plenty of other things to do, and plenty of other places in which to do them.
Whatever your choices, and those of anyone reading this, I wish you happiness and fulfillment, wherever your path may take you.
SuraklinPrime wrote: »- Announce Orsinium Information NOW, make it clear that it will be aimed primarily at solo players and that the crafting mats for VR15/16 will be available in the usual manner once it is live. By all means stick a dungeon, a trial and even a 1v1 PvP arena in to give some love to everyone BUT solo players have had ZERO new content since launch.
lordrichter wrote: ».SuraklinPrime wrote: »- Announce Orsinium Information NOW, make it clear that it will be aimed primarily at solo players and that the crafting mats for VR15/16 will be available in the usual manner once it is live. By all means stick a dungeon, a trial and even a 1v1 PvP arena in to give some love to everyone BUT solo players have had ZERO new content since launch.
They won't release Orsinium information early, even if they have decided what that information is and it is too late to change it. I suppose they could drop us little bits about it that they have not decided upon to gauge player response. It is against their culture to be too open and they would probably suffer serious medical complications should they try.
I think that they need to end the PVP DLC, PVE DLC, GROUP DLC UNGROUPED DLC thinking, and so do we. All of the DLC should cater to PVE and PVE on some level and should be friendly to both grouped and ungrouped players. Maybe not all in the same places, and maybe not all mixed together, but there should be something there for everyone. That might mean that some players cannot do everything, but there should be enough for people to do, even if they are unwilling to partake in all parts of the DLC. It might be too late for Orsinium because that has to be almost done by now, but maybe for future DLC.
Imperial City is a location in Cyrodiil, a mixed PVP/PVE zone that is designed with group play in mind. Except for the PVE group dungeons and the lack of PVP objectives, I think we got what we should have been expecting from a DLC city in the center of Cyrodiil. All other objections appear to be opinions about tuning, and ZOS opinion matters most.
Outside of the Imperial City is really nothing but meaningless crafting grind. I guess this should be expected, although I do wish they had not gone so far with the grind.
As for "crafting mats for VR15/16" being available "in the usual manner", I don't think that is something that is going to happen. The drop rate for the glass materials may change and they will introduce the Motifs in the Crown Store, but what happens in the Imperial City stays in the Imperial City. People might consider Motifs in the Crown Store to be "the usual manner". Each DLC will have to retain unique opportunities and loot. If you do not partake in the paid portion of the DLC, you do not participate in the opportunities afforded by it and you do not get the loot from it.
ZOS finding unique opportunities and loot for every DLC zone in order to get people to buy the DLC is going to fun to watch.
SuraklinPrime wrote: »Crafting is now dead because running routes feels less worthwhile when you get no XP and you can't craft anything to use from most of the mats anyway.
SuraklinPrime wrote: »Dungeons may be harder by 2 levels but other than that they are the same - I guess there are the two new ones to learn but that is not going to keep me busy for that long.
SuraklinPrime wrote: »'Real' PvP is dead as far as I can see.
SuraklinPrime wrote: »PvP in IC is not the thrilling small scale skirmishing that we had been promised because big groups are in harvesting the mobs so you need to run in big groups or just avoid the big groups.
SuraklinPrime wrote: »Soloing IC is a pain, possible but more effort than 4 or 8 or 12 stones is worth, especially if run over by a group soon after. Mobs are too close together to allow a solo player the necessary manoeuvrability to stay mobile without pulling other groups and with the cost increase to survival skills like dodge and break free it becomes harder to cope with 2 or 3 mobs who hit pretty hard.
SuraklinPrime wrote: »The gear we're supposed to be grinding for just ain't that cool for the effort involved.
SuraklinPrime wrote: »The 1,000+ bits of leather and metal I need to craft just one set of VR16 gear just don't seem worth the effort of repetitive mob killing in the hope they drop something I can refine for a single piece.
SuraklinPrime wrote: »Nowhere fun to actually play gives enough XP to get CP anymore (so they solved that problem by accident). I'm sure there are some group grind spots still out there but that sort of repetitive grinding is dull dull dull.
SuraklinPrime wrote: »It's like instead of setting me a target to reach to get good gear and xp - instead everything is just too far out of reach to be worth pursuing and so playing at all starts to feel like a waste of time...
Riko_Futatabi wrote: »@Teiji - It's what frustrates me the most, knowing something is possible but is never realized.
This game still feels in a state of transition, but like you said it's not clear where it's going. This game does have potential, it's why I stopped playing another MMO to play this, I just hope this potential doesn't become a missed opportunity.
SuraklinPrime wrote: »I suspect you'll be watching that 'fun' on your own if they play the same crafting tricks with the next release. For many players the ability to craft gear in a self-sufficient way is an important part of play, it was also something that the devs promised to support - simply making IC the only place you could gather the new tiers of material would have been acceptable and understandable... locking them behind a specific type of play style is breaking their word and personally I have little time for those who can't stand by their won promises. P.S. don't care about motifs.
Frankly if the gameplay locked behind a relatively low cost of 2,500 crowns (or free for me as a subscriber) is not good enough to entice people in due to it being fun after over a year of development then someone should be getting serious questions from their boss about their ability to develop games people want to play.
If they have to resort to gimmicks and barriers to get us to buy IC then it is not a very good DLC to begin with - and having played it a bit I'm leaning towards that conclusion.
I think you are mistaken in that every release needs to have something for all intermixed - since if you read any of several dozen threads it is the intermixing of play styles (i.e being 'forced' to do X to be able to do Y) that is causing most of the anger and disappointment being expressed here and on other ESO forums about this release.
This release has taken the fun and progression out of a lot of play styles simply to feed a DLC that should have been good enough to stand on it's own which is why hearing somew positive news about Orsinium before my sub expires might be the only thing to keep me on board. Reading around I am far from being alone in that feeling.
It will be all more clear once Veteran Ranks are removed. This is the great transition ESO has been going through since shortly after PC release, and it still isn't complete. The whole game will be brought together much more, including the removal of rank restrictions to content and faction barriers for PvE grouping. What's more, the change in payment model and console release have delayed progress in this transition, so it feels even more drawn out than it actually is.
lordrichter wrote: »SuraklinPrime wrote: »I suspect you'll be watching that 'fun' on your own if they play the same crafting tricks with the next release. For many players the ability to craft gear in a self-sufficient way is an important part of play, it was also something that the devs promised to support - simply making IC the only place you could gather the new tiers of material would have been acceptable and understandable... locking them behind a specific type of play style is breaking their word and personally I have little time for those who can't stand by their won promises. P.S. don't care about motifs.
Frankly if the gameplay locked behind a relatively low cost of 2,500 crowns (or free for me as a subscriber) is not good enough to entice people in due to it being fun after over a year of development then someone should be getting serious questions from their boss about their ability to develop games people want to play.
If they have to resort to gimmicks and barriers to get us to buy IC then it is not a very good DLC to begin with - and having played it a bit I'm leaning towards that conclusion.
I think you are mistaken in that every release needs to have something for all intermixed - since if you read any of several dozen threads it is the intermixing of play styles (i.e being 'forced' to do X to be able to do Y) that is causing most of the anger and disappointment being expressed here and on other ESO forums about this release.
This release has taken the fun and progression out of a lot of play styles simply to feed a DLC that should have been good enough to stand on it's own which is why hearing somew positive news about Orsinium before my sub expires might be the only thing to keep me on board. Reading around I am far from being alone in that feeling.
One of the things that annoys me is the mindset that if a particularly aspect of the game does not directly target the interests of the player with pin point precision, the game is a failure. I know you did not say that, but you are on that road and seem to be happy with that destination.
I see no reason to think that Imperial City is a failure, or ever will be a failure. Quite the opposite, this is the most exciting thing to happen in the game since April 2014. It encompasses more play styles than any other thing added to the game since launch. I doubt that anyone's job is at risk.
Imperial City is group oriented mixed PVP/PVE play. It offers PVE group dungeons, PVE targets, in an open world PVP atmosphere, while still providing some room for ungrouped play. In this respect, it fits in well with Cyrodiil, which is also a group oriented mixed PVP/PVE space with open world PVP and PVE targets and opportunities. For as much as solo and PVE-only players might want Imperial City to be something more friendly to their style of play, it isn't and it shouldn't be.
The Veteran System screws up everything related to DLC. I'm sorry, but while flashy new content is nice and is what the players want, they really need to take care of critical business. It is annoying to me on several levels that they have not focused on releasing the removal of the Veteran Ranks. For as long as they exist, the issue of the max level gear locked behind an optional DLC will plague the game.
I hope that this all ends with Imperial City, but Orsinium is probably too far down the path to change. While I will not go as far as to say it is 100% likely that there will be VR 17 and VR 18 leveling, gear, and crafting locked behind the Orsinium DLC, it is still pretty likely. While the Imperial City crafting will remain locked behind the DLC, the max level gear drive will move to the Orc territory and those players will abandon Imperial City overnight. People afraid to enter Imperial City for max level gear need only wait for Orsinium. That is my prediction.
One thing that players will absolutely need to come to terms with is that crafting and sets, whether they are Veteran Ranked or not, will always include a component that is locked behind the DLC. If a player does not purchase access to the DLC, they will be forever blocked from access. More than that, ZOS can put this material behind any sort of play style. There may be some sets and crafting materials that are only available to group play, only PVE, or only PVP. Players that want this should expect to play the game to get it, and that may include something they do not want to do.
lordrichter wrote: »More than that, ZOS can put this material behind any sort of play style. There may be some sets and crafting materials that are only available to group play, only PVE, or only PVP.
lordrichter wrote: »More than that, ZOS can put this material behind any sort of play style. There may be some sets and crafting materials that are only available to group play, only PVE, or only PVP.
Perhaps someone could enlighten me, but what "endgame" gear is locked behind PVE solo-able at the moment? Are there unique sets in Public Dungeons, or Delves, or Dolmens, that people actually hunt for and use? It would be fair if there were, but I'm not sure of any loot but substandard blue uniques that are non-setpiece.
SuraklinPrime wrote: »Mobs are too close together to allow a solo player the necessary manoeuvrability to stay mobile without pulling other groups and with the cost increase to survival skills like dodge and break free it becomes harder to cope with 2 or 3 mobs who hit pretty hard.
nimander99 wrote: »Think about it. The only content that has been added to the game since launch has been group or pvp related content... yet I think its safe to say that the majority of the player base play solo and group occasionally... maybe not the forum warriors who'll troll me for this comment, but; C'est la vie