Appleblade wrote: »This is my first MMO, so I'm not really in the mindset of playing a game for years. I've gotten more hours out of ESO than any of the single player games (except New Vegas, but I'm getting close). But when I get burned out, OK, the ride was good. Time to move on. I'm hoping it won't be until Fallout 4 drops.
Appleblade wrote: »This is my first MMO, so I'm not really in the mindset of playing a game for years. I've gotten more hours out of ESO than any of the single player games (except New Vegas, but I'm getting close). But when I get burned out, OK, the ride was good. Time to move on. I'm hoping it won't be until Fallout 4 drops.
Francescolg wrote: »Same for me, the game feels much less attractive for solo / casual play. No more incentives for me. No more "hanging around" in pvp, no more lots of funny skirmishes, no more 'easy' daily random undaunted quests, etc. no more "nice and random" zerg battles at choke points or keeps, etc. These used to be much fun, even if the people playing in pro-setup / organized groups can not understand, what is attractive about "zerging"...
My motivation after this patch was published has gone towards zero. Too many reasons to write them down but thanks to you for doing so!
Funkopotamus wrote: »Appleblade wrote: »This is my first MMO, so I'm not really in the mindset of playing a game for years. I've gotten more hours out of ESO than any of the single player games (except New Vegas, but I'm getting close). But when I get burned out, OK, the ride was good. Time to move on. I'm hoping it won't be until Fallout 4 drops.
Yeah the decisions ZOS have made to the game make it seem like they made a point to target your type of gamer.. Not that it is a "bad thing..
It is not what MMO's are supposed to be. MMO's were made as a change from single player "Finished it and move on" type of game.
Funkopotamus wrote: »Appleblade wrote: »This is my first MMO, so I'm not really in the mindset of playing a game for years. I've gotten more hours out of ESO than any of the single player games (except New Vegas, but I'm getting close). But when I get burned out, OK, the ride was good. Time to move on. I'm hoping it won't be until Fallout 4 drops.
Yeah the decisions ZOS have made to the game make it seem like they made a point to target your type of gamer.. Not that it is a "bad thing..
It is not what MMO's are supposed to be. MMO's were made as a change from single player "Finished it and move on" type of game.
SuraklinPrime wrote: »Mobs are too close together to allow a solo player the necessary manoeuvrability to stay mobile without pulling other groups and with the cost increase to survival skills like dodge and break free it becomes harder to cope with 2 or 3 mobs who hit pretty hard.
SuraklinPrime wrote: »Soloing IC is a pain, possible but more effort than 4 or 8 or 12 stones is worth, especially if run over by a group soon after. Mobs are too close together to allow a solo player the necessary manoeuvrability to stay mobile without pulling other groups and with the cost increase to survival skills like dodge and break free it becomes harder to cope with 2 or 3 mobs who hit pretty hard.
The gear we're supposed to be grinding for just ain't that cool for the effort involved.
Do What You Must
I got off the bus a couple of months ago when ZOS announced VR16. It has since been impossible to shake the feeling that ESO is more like an early access game whose basic features are constantly being shifted around than a viable virtual world worthy of a major time investment.
It's too bad, because ESO has so much going for it, including rich lore, unique combat mechanics and exceptionally beautiful graphics, but they are undermined by a growing penchant for haphazard and capricious changes to core game systems. It's like keeping money in a bank that randomly changes your account balance from week to week.
I'm hopeful that ZOS will follow through with some of its longer-term initiatives, like getting rid of the veteran ranks, because I won't be coming back until those are gone. Having pointlessly chased shifting level caps in other games, I won't be doing it again here.
Deciding what to do when a game is in the condition that currently afflicts ESO isn't easy. When we play games like these, we pour a lot of our time, energy and soul into them, meet other players, make friends, form guilds and share good times and bad together. Throwing up our hands and walking away after doing so much isn't just a practical decision, but an emotional one.
It's not my place to decide for someone else what to do, or even make strong recommendations, really, so I'm just offering my perspective as a dormant player who happens to have stopped by today to check in before taking the next step of uninstalling the game client to make room for other things.
As such a player, I advise against relying on unrealistic expectations about how quickly the game will change. It takes time to turn a big ship like ESO around, and though big changes can indeed happen overnight, far more often they must take place gradually over several months. And that's assuming a commitment to making them actually exists, and persists throughout the long, hard road to bringing them to fruition.
I also advise maintaining a positive outlook and "keeping an eye on this space", so to speak. ESO has gone through some very difficult times, and it's not clear that the worst is yet over. However, it still has many exceptional qualities, and still has immense potential -- if ZOS proves able to unleash it.
That's what I'm hoping for, and I'm willing to wait and see how it goes. Until then, there's plenty of other things to do, and plenty of other places in which to do them.
Whatever your choices, and those of anyone reading this, I wish you happiness and fulfillment, wherever your path may take you.
Dagoth_Rac wrote: »I know they want to push people to buy the DLC, but the XP in the base game is now unbelievably awful. It is just a complete waste of time to play anything but the DLC content. It is one thing to have a PvP update. But making base PvE and the rest of the game suddenly have such awful rewards and progress is a bad move. .
Appleblade wrote: »This is my first MMO, so I'm not really in the mindset of playing a game for years. I've gotten more hours out of ESO than any of the single player games (except New Vegas, but I'm getting close). But when I get burned out, OK, the ride was good. Time to move on. I'm hoping it won't be until Fallout 4 drops.
SuraklinPrime wrote: »My sub runs out in October so I will probably not make a final decision until then - they could easily turn this around with a few relatively minor changes:
- Announce Orsinium Information NOW, make it clear that it will be aimed primarily at solo players and that the crafting mats for VR15/16 will be available in the usual manner once it is live. By all means stick a dungeon, a trial and even a 1v1 PvP arena in to give some love to everyone BUT solo players have had ZERO new content since launch.
I have to confess that I have the same feelings as you OP.
I've been subbed to this game since March 27 2014, and I'm contemplating for the first to let the sub phase out.

