TLDR: the bug is this: immunity after a knockdown is applied a split second too late, allowing two successive knockdowns if the 2nd knockdown is timed precisely between character standing up from 1st knockdown and the immunity from 1st knockdown being applied.
smart things. .
Even worse than this is the amount of time that it takes for a wrecking blow to wind up and hit you is just about exactly the amount of time that you are lying on the floor with CC immunity.
If wrecking blow was faster or shorter then they would not overlap the way it does. It's almost like WB spammers found the sweet spot and intrinsically time them for multiple CCs, but they didn't it is just what happens when you mash the 1 key over and over.
Failure.
I hope this get's addressed, please leave juggling to Street Fighter and Tekken ZOS.

QuebraRegra wrote: »I hope this get's addressed, please leave juggling to Street Fighter and Tekken ZOS.
Looks like we need a CCCCCOMBO BREAKER!
http://ih0.redbubble.net/image.10480077.0464/fc,550x550,baby_blue.jpg
QuebraRegra wrote: »I hope this get's addressed, please leave juggling to Street Fighter and Tekken ZOS.
Looks like we need a CCCCCOMBO BREAKER!
http://ih0.redbubble.net/image.10480077.0464/fc,550x550,baby_blue.jpg
This needs to be a Fighter's Guild Skill
starkerealm wrote: »Emma_Eunjung wrote: »Wrecking Blow "spam" isn't the issue here. The problem we need to be discussing is this:
WHY is the OP getting CC'd repeatedly before his CC immunity timer is up?
That shouldn't even be possible!
He's not the only one. There are many ways to deal with WB, but not if you can never get out of CC!
Here's a thought, "try blocking."
This game in general has a hard time with CCs, timing, breaking, pretty much everything in that regard. There seems to be a slight delay between the break and the actual immunity kicking in. That's why you can perma-petrify someone if you time it right. And, on PS4 at least, forget about it about if you're getting hit by multiple people using CCs. Even if you can break one very often the next one immediately kicks in.
I hope this get's addressed, please leave juggling to Street Fighter and Tekken ZOS.
NewBlacksmurf wrote: »I'm not saying you would always win but a lot of what i see are poor choices in PvP.
You never did anything to knock him off the ledge or stuff, etc.
as a Templar you cause use the jabs or DPS and heal yourself or just lance them off the ledge or down and DPS them.
He skilled you so hard. WRECKING BLOW WRECKING BLOW WRECKING BLOW.
edit: Only thing you really could have done there is gotten distance between you and him, but lol CRIT CHARGE CRIT CHARGE CRIT CHARGE.
NewBlacksmurf wrote: »I'm not saying you would always win but a lot of what i see are poor choices in PvP.
You never did anything to knock him off the ledge or stuff, etc.
as a Templar you cause use the jabs or DPS and heal yourself or just lance them off the ledge or down and DPS them.
TheArchitects wrote: »That was hilarious :-) The thing is, this kind of wb spamming only works against people like you.
I have done my share of using it like this and any player who has spent more than 30 minutes in cyrodiil and have a working brain can counter this kind of spamming. I really dont see a problem here. Maybe zerg less and take a look at your build?
FriedEggSandwich wrote: »TheArchitects wrote: »That was hilarious :-) The thing is, this kind of wb spamming only works against people like you.
I have done my share of using it like this and any player who has spent more than 30 minutes in cyrodiil and have a working brain can counter this kind of spamming. I really dont see a problem here. Maybe zerg less and take a look at your build?
You're missing the point completely. The OP isn't complaining about wrecking blow, the video wasn't trying to demonstrate sick skillz or op builds or anything like that. The video is trying to demonstrate that CC immunity is broken. This doesn't warrant any kind of 'l2p' response, sorry.
DragonxTortoise wrote: »You are just standing there and getting hit by someone who used 1 skill multiple times? I don't see the problem. Maybe he could complain because you keep healing yourself over and over??..
Okay. Watching the video i think i can see the issue.
First thing, you are getting immunity everytime you recover from a wrecking blow knockdown, and it lasts ~6 seconds everytime, as it should. However, the immunity is only applied after you stand up, and there is a brief window between you standing up and you getting the immunity where you are vulnerable to a knockdown again.
Chronology of what happens in the video:
0:01 - you get hit by the first knockdown
0:05 - you stand up, and your first immunity starts. (notice that the immunity only starts after you stand up, not while you are lying down)
0:11 - your first immunity expires
0:12 - you get hit by the second knockdown
<up until this point everything is working as it should. but now...>
0:14 - you stand up from the 2nd knockdown, but your immunity has not been applied yet. You eat the 3rd knockdown
0:15 - NOW your immunity from the 2nd knockdown is applied (too late). You are lying on the floor, with immunity running.
0:21 - your second immunity expires
0:22 - 4th knockdown, and the end.
The problem is that while you did get immunity from the 2nd knockdown, it came a split second too late, you got knocked down in meantime, and your immunity was wasted since you were lying on the floor while it was running.
TLDR: the bug is this: immunity after a knockdown is applied a split second too late, allowing two successive knockdowns if the 2nd knockdown is timed precisely between character standing up from 1st knockdown and the immunity from 1st knockdown being applied.
CrowsDescend wrote: »
Dazmilan09 wrote: »CrowsDescend wrote: »
Naw, looks like you just need to learn to play and put a skill on your bar that mitigates you from getting *** canned.
Dazmilan09 wrote: »CrowsDescend wrote: »
Naw, looks like you just need to learn to play and put a skill on your bar that mitigates you from getting *** canned.