Peel_Ya_Cap_517 wrote: »A whole half of an hour?
Ive noticed unless I throw something that hurts a little I;
a) get no XP if the groups too large and
b) no lewtz
Just lots of love from the dps who get plenty of both and get to keep their stones
Supposedly loot distribution is random, but after doing nothing but heal for half hour and getting nothing it figured I was wasting my time.
So healing just became BoL spam (ok nothing new there :P ) with proxy, caltrops and spears. hmm
maybe its just me
..again
edit: bad granma and spulling mistooks
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Ive noticed unless I throw something that hurts a little I;
a) get no XP if the groups too large and
b) no lewtz
Just lots of love from the dps who get plenty of both and get to keep their stones
Supposedly loot distribution is random, but after doing nothing but heal for half hour and getting nothing it figured I was wasting my time.
So healing just became BoL spam (ok nothing new there :P ) with proxy, caltrops and spears. hmm
maybe its just me
..again
edit: bad granma and spulling mistooks
dont zerg - equal distribution among grpmembers is restricted to 12 players every one above those 12 has to be in the "contributors" list wich is most easily to achieve by dmging the mob.
Ive noticed unless I throw something that hurts a little I;
a) get no XP if the groups too large and
b) no lewtz
Just lots of love from the dps who get plenty of both and get to keep their stones
Supposedly loot distribution is random, but after doing nothing but heal for half hour and getting nothing it figured I was wasting my time.
So healing just became BoL spam (ok nothing new there :P ) with proxy, caltrops and spears. hmm
maybe its just me
..again
edit: bad granma and spulling mistooks
dont zerg - equal distribution among grpmembers is restricted to 12 players every one above those 12 has to be in the "contributors" list wich is most easily to achieve by dmging the mob.
12+ doesn't necessarily equate to a zerg.. but I get your point.
I shall just have to be mindful of what herd of cattle I choose to stampede with unless its for the good of the ranch.
Actually 2 v PVE in the sewers and some ungoldy hour of the mourning has proved to the most productive and entertaining.
https://youtu.be/KmdWFdS_Hg8?t=3388ZoS_ErickWrobel wrote:
You can have up to 12 contributors, (including those outside the group).... as long as you do up to 10% of the damage/heals,
ZoS_RichLambert wrote:
If you have 30 people beating on something, only 12 are gonna get something.
Actually, unless they changed the mechanic from announced, its MUCH worse to be in a zerg, but people dont realize it.
Ive noticed unless I throw something that hurts a little I;
a) get no XP if the groups too large and
b) no lewtz
Just lots of love from the dps who get plenty of both and get to keep their stones
Supposedly loot distribution is random, but after doing nothing but heal for half hour and getting nothing it figured I was wasting my time.
So healing just became BoL spam (ok nothing new there :P ) with proxy, caltrops and spears. hmm
maybe its just me
..again
edit: bad granma and spulling mistooks
dont zerg - equal distribution among grpmembers is restricted to 12 players every one above those 12 has to be in the "contributors" list wich is most easily to achieve by dmging the mob.
12+ doesn't necessarily equate to a zerg.. but I get your point.
I shall just have to be mindful of what herd of cattle I choose to stampede with unless its for the good of the ranch.
Actually 2 v PVE in the sewers and some ungoldy hour of the mourning has proved to the most productive and entertaining.
Actually, unless they changed the mechanic from announced, its MUCH worse to be in a zerg, but people dont realize it. This is from Rich Lambert on the ESO Live IC special, (timecode 56:28):https://youtu.be/KmdWFdS_Hg8?t=3388
ZoS_ErickWrobel wrote:
You can have up to 12 contributors, (including those outside the group).... as long as you do up to 10% of the damage/heals,ZoS_RichLambert wrote:
If you have 30 people beating on something, only 12 are gonna get something.
Sithisvoid wrote: »Nice. No tanks, No healers, everything nerfed, and forced new sets. GG zos trashed it in one go
Anything that makes zerging less beneficial is probably a good thing for IC.
adarkartist wrote: »I've been healing and getting loot just fine so far. If your not getting anything and in a big group there might be healers healingmore than you are. I got loot off every single boss in the sewers yesterday that we fought, only dmg I do is heavy attack on resto staff
I noticed I can get around 1000 TV/ hour solo or in a small group (4 or less), but as soon as it goes above that amount your rate of return drops off quickly. It's actually a nice incentive to keep groups smaller. Also, if you run into a sweeper, many large groups struggle as the players who don't know how to fight them provide endless heals for the boss...
Of course a larger group is generally safer so it's a trade off I suppose.
As to healing, it is unrewarding as usual. Better off slotting some extra AoE's if you are in a large group.