Wait wait wait.. So your buffing nightblades in the next patch? Why?

AtraisMachina
AtraisMachina
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I'd say at least 65% of my deaths in pvp come from nightblades. The constant surprise attacks by pc transfers sitting outside my keeps and nabbing random players off in a single strike and then disappering is absalutly obnoxious. I wont go into my issues with allowing pc transfers onto console so as to not wall of text this post. Just know that that was a big mistake via purposfully allowing massive imbalances in your majority player bases pvp experience.

The combonation of that inbalance and the ridiculous OPness of nightblades ability to stealth and gank is really turning me off of cyrodill and im sure will be a massive issue in Imperial City. I know you like to cater to ur hardcore ap farmers for some reason but for the rest of us this needs to go. All the v14d who play cyrodill are nightblades, or sorcs and for good reason seeing as they far out class any other player types. Game developers should not feed in-game explotation and that is what your planning on doing in the next patch!

Thanks for your time.
  • JDar
    JDar
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    I think a buff to DK's and Templars is definitely in order. DK's probably need a sweet new ability. I'm not having as much fun playing mine.
  • AtraisMachina
    AtraisMachina
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    Yea idk man its very unbalanced. Idc how they fix it they just need to fix it.
  • Blackjak-33
    Blackjak-33
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    Buffing? As a siphon nb tank siphoning attacks is getting nerfed. I'm not reaping any rewards from this patch.
  • AtraisMachina
    AtraisMachina
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    Siphoning
    Agony: Adjusted the visual effects for this ability to reduce the impact on performance when the ability is recast multiple times.
    Drain Power: Increased the damage of this ability by approximately 20%.
    Malefic Wreath (Agony morph):
    The damage from this ability now properly hits targets closest to the stunned target first, starting with the stunned target.
    Fixed an issue with the visual effects ending before the duration of the ability was fully complete.
    Increased the damage bonus from 2% per second to 5% per second.
    Siphoning Strikes:
    This ability is no longer a toggle.
    Removed the Power and Spell Power debuff; your attacks now do full damage.
    This ability no longer restores a percentage of your Magicka or Stamina. Instead, it restores a fixed amount per hit.
    You will no longer build up extra visual effects on your weapon when this ability is cast multiple times.
    Soul Tether: This ability will no longer apply the tether effects to unaffected enemies



    Im sorry blackjack i dont follow you. All i see are damage buffs
    Edited by AtraisMachina on September 4, 2015 4:20AM
  • Reeko
    Reeko
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    Siphoning
    Agony: Adjusted the visual effects for this ability to reduce the impact on performance when the ability is recast multiple times.
    Drain Power: Increased the damage of this ability by approximately 20%.
    Malefic Wreath (Agony morph):
    The damage from this ability now properly hits targets closest to the stunned target first, starting with the stunned target.
    Fixed an issue with the visual effects ending before the duration of the ability was fully complete.
    Increased the damage bonus from 2% per second to 5% per second.
    Siphoning Strikes:
    This ability is no longer a toggle.
    Removed the Power and Spell Power debuff; your attacks now do full damage.
    This ability no longer restores a percentage of your Magicka or Stamina. Instead, it restores a fixed amount per hit.
    You will no longer build up extra visual effects on your weapon when this ability is cast multiple times.
    Soul Tether: This ability will no longer apply the tether effects to unaffected enemies



    Im sorry blackjack i dont follow you. All i see are damage buffs

    1. Nobody uses Agony
    2. Drain power is a magicka nbs only aoe, it needed a buff for how much it cost and isnt widely used in pvp
    3. Siphon strikes was mostly used for sap tank nbs. I dont see it being used alot outside of pve.
    4. Soul Tether is just havung it's visual animation fixed

    Please try again.
  • AtraisMachina
    AtraisMachina
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    Still buffs so idk what your point is?
  • Animal_Mother
    Animal_Mother
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    Oh, I feel sorry for NBs, if they buff you like they buffed Templars in 1.6 - watch out.
  • Reeko
    Reeko
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    Still buffs so idk what your point is?

    Your complaint was about nb in pvp. Aside from dark cloak those changes you listed dont affect pvp nb. So what is YOUR point? Lol
  • AtraisMachina
    AtraisMachina
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    they should going the other way and nerfing nb not buffing them in anyway shape or form
  • Reeko
    Reeko
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    What about sroc?
  • Vraneon
    Vraneon
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    Reeko wrote: »
    What about sroc?

    Looks like they ran out of arguments xD
  • Alucardo
    Alucardo
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    You're absolutely right. Nightblades should have useless spells and visual glitches
  • Reeko
    Reeko
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    Just saying, i don't think anyone needs a nerf aside from sorc. And maybe buff Templar. OP is just mad he keeps getting ganked by stealth players.
  • Cyrediath
    Cyrediath
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    Reeko wrote: »
    Just saying, i don't think anyone needs a nerf aside from sorc. And maybe buff Templar. OP is just mad he keeps getting ganked by stealth players.

    Another post turned into nerf sorcerer post...
  • Alucardo
    Alucardo
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    Reeko wrote: »
    Just saying, i don't think anyone needs a nerf aside from sorc. And maybe buff Templar. OP is just mad he keeps getting ganked by stealth players.

    Sure, just be careful which part you buff. In blackwater I usually receive 1.5-2k damage from players, but I'm being obliterated lately by 6k+ beams :(
    Edited by Alucardo on September 4, 2015 7:35AM
  • WyldfireWyrm
    WyldfireWyrm
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    Stamina nightblades are getting nerfed with the changes to dodge roll and blocking (the developers are actually eliminating exploits in this way, not catering to the abusers), while magicka nightblades are getting buffed/fixed. The skills you describe are typical of stamina nightblades. Magicka builds lack the burst capability that stamina can achieve.

    Also, with the reduction of damage done in PVP by 50% while eliminate the ability to be one shot by anyone.

    There is no problem with PC transfer players. The problem is the Champion point system not having a gap closing function or limit to the number of points earned. The CP system does need some serious attention because it effects all new players, not just console players.

    None of the "issues" you've mentioned are actually issues, so please do your research before making melodramatic false claims.
  • Leandor
    Leandor
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    I concur with the OP. Stop nerfing or buffing any and all classes for a while until the new meta is developed, builds have been tested and we actually know whether there is something OP or not.

    @ZOS_RichLambert , please call in the guys and propose to them to let things rest for a while, concentrate on bug fixes (like the FPS dips, really hard to play if a single Mutagen makes you drop to 2 FPS for half a minute) and stop listening to nerf this, nerf that threads? Just for a couple of weeks or maybe a month.
  • MrGrimey
    MrGrimey
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    Wait, we got buffed? My stamina regen went down by 15% and I swear I can't dodge roll as much as I used to
  • Junglejim82
    Junglejim82
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    Yeah op is another that's incapable of differentiating between stam n magika NBS . My nb is getting a serious Nerf in the patch. I'll be losing :

    Refreshing shadows stam Regen .
    Ww Regen
    Dodge roll increase
    No stam Regen while blocking
    Increased cost of rally (35%)
    Bow dodge to double take Nerf

    But carry on and tell me some more about these buffs I'm getting
    Jungleim
    Stamblade extrordinaire (for now)
    Mass Terror /elders of anarchy ps4 e.u
    Daggerfalls finest

    Always looking for serious pvpers not afraid to mic up. See below
    http://forums.elderscrollsonline.com/en/discussion/181697/massterror-ps4-eu-daggerfall-are-recruiting#latest
  • leepalmer95
    leepalmer95
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    Yeah op is another that's incapable of differentiating between stam n magika NBS . My nb is getting a serious Nerf in the patch. I'll be losing :

    Refreshing shadows stam Regen .
    Ww Regen
    Dodge roll increase
    No stam Regen while blocking
    Increased cost of rally (35%)
    Bow dodge to double take Nerf

    But carry on and tell me some more about these buffs I'm getting

    from 30% stam to 15% stamina + 15% magicka.

    Nb's have never sat there and blocked attacks, dodge roll is for all stamina builds not just nb also infinite dodge roll needed fixing anyway.

    The rally is a weapon dmg skill, also as stamina skills cost nothing to cast 35% extra on a 30 second skill isn't exactly a nerf.

    All your 'nerf's are all across the board changed and not nb specific.

    The only change your nb is getting is losing 15% stamina regen for 15% magicka regen.

    All you need to do is go vamp, stack a bit of magicka regen and use it to cloak, and you'll have your defence and you op skills will still work and no one will be able to hit you as you'll cloak every 3 seconds.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Armitas
    Armitas
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    JDar wrote: »
    I think a buff to DK's and Templars is definitely in order. DK's probably need a sweet new ability. I'm not having as much fun playing mine.

    Yeah the last sweet new ability they gave us was anything but sweet, and then they went and made it worse this update for reasons that cannot be comprehended. They need to step of with this mandatory full heavy nonsense.

    The whole Jay Wilson meme is really starting to bleed over into here with the way they listen to our feedback. "You are having fun...incorrectly"
    Edited by Armitas on September 4, 2015 10:56AM
    Retired.
    Nord mDK
  • Junglejim82
    Junglejim82
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    Yeah op is another that's incapable of differentiating between stam n magika NBS . My nb is getting a serious Nerf in the patch. I'll be losing :

    Refreshing shadows stam Regen .
    Ww Regen
    Dodge roll increase
    No stam Regen while blocking
    Increased cost of rally (35%)
    Bow dodge to double take Nerf

    But carry on and tell me some more about these buffs I'm getting

    from 30% stam to 15% stamina + 15% magicka.

    Nb's have never sat there and blocked attacks, dodge roll is for all stamina builds not just nb also infinite dodge roll needed fixing anyway.

    The rally is a weapon dmg skill, also as stamina skills cost nothing to cast 35% extra on a 30 second skill isn't exactly a nerf.

    All your 'nerf's are all across the board changed and not nb specific.

    The only change your nb is getting is losing 15% stamina regen for 15% magicka regen.

    All you need to do is go vamp, stack a bit of magicka regen and use it to cloak, and you'll have your defence and you op skills will still work and no one will be able to hit you as you'll cloak every 3 seconds.

    Why do I need to go vamp? Why should I have to . Everything listed are staple of stamblade builds . If you can't see the effect all of these combined changes have to stamina NBS I don't know what to say . Whether or not they are class skills are irrelevant they are bread and butter of stamblades so for anyone to profess NBS have been buffed across the board is just wrong . What over powered skills exactly? Have you played a stamblade ? Cloak every 3 seconds ? Clearly you haven't 3 cloaks I get from a full magika bar . So stack magika Regen is your answer and go vamp when I need stamina for my damage to scale ? I mean as a stamina dps I should kinda focus on increasing my stam pools and Regen. Regardless my main point is NBS haven't been buffed at all. Cloak was fixed and that's great for Magika builds but stam builds are coming out of this update alot weaker so this nb crusade people are on needs to stop. Got issues with Magic build NBS then stipulate that instead of spreading misinformation that Joe public takes as gospel .
    Jungleim
    Stamblade extrordinaire (for now)
    Mass Terror /elders of anarchy ps4 e.u
    Daggerfalls finest

    Always looking for serious pvpers not afraid to mic up. See below
    http://forums.elderscrollsonline.com/en/discussion/181697/massterror-ps4-eu-daggerfall-are-recruiting#latest
  • leepalmer95
    leepalmer95
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    Yeah op is another that's incapable of differentiating between stam n magika NBS . My nb is getting a serious Nerf in the patch. I'll be losing :

    Refreshing shadows stam Regen .
    Ww Regen
    Dodge roll increase
    No stam Regen while blocking
    Increased cost of rally (35%)
    Bow dodge to double take Nerf

    But carry on and tell me some more about these buffs I'm getting

    from 30% stam to 15% stamina + 15% magicka.

    Nb's have never sat there and blocked attacks, dodge roll is for all stamina builds not just nb also infinite dodge roll needed fixing anyway.

    The rally is a weapon dmg skill, also as stamina skills cost nothing to cast 35% extra on a 30 second skill isn't exactly a nerf.

    All your 'nerf's are all across the board changed and not nb specific.

    The only change your nb is getting is losing 15% stamina regen for 15% magicka regen.

    All you need to do is go vamp, stack a bit of magicka regen and use it to cloak, and you'll have your defence and you op skills will still work and no one will be able to hit you as you'll cloak every 3 seconds.

    Why do I need to go vamp? Why should I have to . Everything listed are staple of stamblade builds . If you can't see the effect all of these combined changes have to stamina NBS I don't know what to say . Whether or not they are class skills are irrelevant they are bread and butter of stamblades so for anyone to profess NBS have been buffed across the board is just wrong . What over powered skills exactly? Have you played a stamblade ? Cloak every 3 seconds ? Clearly you haven't 3 cloaks I get from a full magika bar . So stack magika Regen is your answer and go vamp when I need stamina for my damage to scale ? I mean as a stamina dps I should kinda focus on increasing my stam pools and Regen. Regardless my main point is NBS haven't been buffed at all. Cloak was fixed and that's great for Magika builds but stam builds are coming out of this update alot weaker so this nb crusade people are on needs to stop. Got issues with Magic build NBS then stipulate that instead of spreading misinformation that Joe public takes as gospel .

    As a stamina build stacking stamina isn't the asnwer the dmg, it's the fact you can stack weapon dmg far more than a magicka build can stack spell dmg.

    Maybe you should go look how how to build a stam nb first?
    FIne don't go vamp? I assumed you went ww for the regen so go vamp for the regen? My point is that with the new changes it's so easy to stack a bit of magicka regen so you can constantly cloak.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Junglejim82
    Junglejim82
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    Yeah op is another that's incapable of differentiating between stam n magika NBS . My nb is getting a serious Nerf in the patch. I'll be losing :

    Refreshing shadows stam Regen .
    Ww Regen
    Dodge roll increase
    No stam Regen while blocking
    Increased cost of rally (35%)
    Bow dodge to double take Nerf

    But carry on and tell me some more about these buffs I'm getting

    from 30% stam to 15% stamina + 15% magicka.

    Nb's have never sat there and blocked attacks, dodge roll is for all stamina builds not just nb also infinite dodge roll needed fixing anyway.

    The rally is a weapon dmg skill, also as stamina skills cost nothing to cast 35% extra on a 30 second skill isn't exactly a nerf.

    All your 'nerf's are all across the board changed and not nb specific.

    The only change your nb is getting is losing 15% stamina regen for 15% magicka regen.

    All you need to do is go vamp, stack a bit of magicka regen and use it to cloak, and you'll have your defence and you op skills will still work and no one will be able to hit you as you'll cloak every 3 seconds.

    Why do I need to go vamp? Why should I have to . Everything listed are staple of stamblade builds . If you can't see the effect all of these combined changes have to stamina NBS I don't know what to say . Whether or not they are class skills are irrelevant they are bread and butter of stamblades so for anyone to profess NBS have been buffed across the board is just wrong . What over powered skills exactly? Have you played a stamblade ? Cloak every 3 seconds ? Clearly you haven't 3 cloaks I get from a full magika bar . So stack magika Regen is your answer and go vamp when I need stamina for my damage to scale ? I mean as a stamina dps I should kinda focus on increasing my stam pools and Regen. Regardless my main point is NBS haven't been buffed at all. Cloak was fixed and that's great for Magika builds but stam builds are coming out of this update alot weaker so this nb crusade people are on needs to stop. Got issues with Magic build NBS then stipulate that instead of spreading misinformation that Joe public takes as gospel .

    As a stamina build stacking stamina isn't the asnwer the dmg, it's the fact you can stack weapon dmg far more than a magicka build can stack spell dmg.

    Maybe you should go look how how to build a stam nb first?
    FIne don't go vamp? I assumed you went ww for the regen so go vamp for the regen? My point is that with the new changes it's so easy to stack a bit of magicka regen so you can constantly cloak.

    Nice try my build was fine till last week and I'll still make it work I'm not arguing the merits of the changes but pointing out we are being made weaker with less of our main resource available to us and the overall damage Nerf in cyrodil means we will use more of these resources to do the same damage although this is true of all burst builds.

    I'm not new to mmo pvp I don't go crying about classes I don't understand, I don't rage on hypothetical changes . This isn't the 1st major pvp update I've experienced in mmos I test things 1st then decide for myself . Aren't you a console player ? I've no idea how you know it's easy to stack a bit of mag Regen and constantly cloak ? That's a whole lot of Regen and Magika needed to do that. Again my only reason to post was to point out NBS ain't been buffed unless you mean grim focus requiring less light attacks now and cloak being FIXED. People are sheep , they hear may NBS are the new I win build a while back so roll them in prep for I.c now with all the new NBS there's Nerf NBS cries everywhere when I'm hearing stam heavy armour dks are killing it in I.c. ( again something I'll find out for myself )
    Jungleim
    Stamblade extrordinaire (for now)
    Mass Terror /elders of anarchy ps4 e.u
    Daggerfalls finest

    Always looking for serious pvpers not afraid to mic up. See below
    http://forums.elderscrollsonline.com/en/discussion/181697/massterror-ps4-eu-daggerfall-are-recruiting#latest
  • RavenSworn
    RavenSworn
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    Siphoning
    Agony: Adjusted the visual effects for this ability to reduce the impact on performance when the ability is recast multiple times.
    Drain Power: Increased the damage of this ability by approximately 20%.
    Malefic Wreath (Agony morph):
    The damage from this ability now properly hits targets closest to the stunned target first, starting with the stunned target.
    Fixed an issue with the visual effects ending before the duration of the ability was fully complete.
    Increased the damage bonus from 2% per second to 5% per second.
    Siphoning Strikes:
    This ability is no longer a toggle.
    Removed the Power and Spell Power debuff; your attacks now do full damage.
    This ability no longer restores a percentage of your Magicka or Stamina. Instead, it restores a fixed amount per hit.
    You will no longer build up extra visual effects on your weapon when this ability is cast multiple times.
    Soul Tether: This ability will no longer apply the tether effects to unaffected enemies



    Im sorry blackjack i dont follow you. All i see are damage buffs

    HAHAHAHAHA wait you are serious let me laugh harder HAHAHAHAHAHAHA

    now seriously.

    1- Hardly anyone except Magicka NBs will use Malefic Wreath, that buff damage does nuts to any target.
    2- Drain Power is a stamina scaled ability, which basically helps the stamina NBs have a small bit of AOE damage. IT does nuts for magicka NBs, because its STAMINA based.
    3- Siphoning strikes was severely nerfed because that meant Tanks and stam based NBs have to actively press that button. And as a tank, this lowered my damage output simply because i have to press it every 10s. So now, tanking is basically a stamina simulator. Drain power gives me nothing aside from extra damage, DOESNT EVEN DO HIGH DAMAGE in the first place.
    4- not only that, It now returns a fixed amount per hit. sad sad panda.

    So basically, Agony had a fix, Maleafic Wreath had a fix and Soul tether had a fix. Either you have tunnel vision, or you just didn't read enough before making your point in here.

    As a stamina build stacking stamina isn't the asnwer the dmg, it's the fact you can stack weapon dmg far more than a magicka build can stack spell dmg.

    Maybe you should go look how how to build a stam nb first?
    FIne don't go vamp? I assumed you went ww for the regen so go vamp for the regen? My point is that with the new changes it's so easy to stack a bit of magicka regen so you can constantly cloak.

    Wait, both detection pots AND AoEs will keep me uncloaked. So what's your point? That i can keep on cloaking and cloaking and cloaking... wasting my magicka when that should be the idea ain't it? that you waste your enemy's resources?

    Seriously ZOS, we need to divide this PvP and PvE abilities. What works in PvE might not work in PvP. Its that simple. Thank you for making tanking NBs worse than what they already are.

    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • willymchilybily
    willymchilybily
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    OP's ignorance about what skills stamina PVP NB's use and what is happening in 2.1 makes me sad this is in the combat mechanics forum. can we not move it to general discussion where all the other pointless threads are.

    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
    Dragon Knight [Magicka] - 720 - Stormproof
    Night Blade [Magicka] - 720 - Stormproof
    Sorcerer [Magicka] - 720 - Flawless Conqueror
    Templar [Magicka] - 720 - Stormproof
    Dragon Knight [Stamina] - 720 - Stormproof
    Night Blade [Stamina] - 720 - Stormproof
    Sorcerer [Stamina] - 720
  • SantaOrc
    SantaOrc
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    Wait wait wait.. So your buffing nightblades in the next patch? Why?

    *you're

  • Leandor
    Leandor
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    2- Drain Power is a stamina scaled ability, which basically helps the stamina NBs have a small bit of AOE damage. IT does nuts for magicka NBs, because its STAMINA based.
    I don't want to get involved in the discussion further than my previous comment, but on this point I have to bunk in:

    Drain Power is the base ability, which is magicka based. It can be morphed into Sap essence (the magicka morph) and Power extraction (the stamina morph). The patch notes talk about the base ability, meaning that the increase is not limited to one of the morphs.

    The damage has been increased by 20% for all instances of this ability.
    Edited by Leandor on September 4, 2015 12:27PM
  • WyldfireWyrm
    WyldfireWyrm
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    I say we get rid of all the classes so that if one person gets nerfed, we all do. Then I won't have to read any more threads that complain about one class (which is never a class the OP mains with) being better than everyone else.

    My advice to everyone having an issue with one class or another is to do one of the following: quit playing PVP, play as the class you're having an issue with, and/or learn how to counter the playstyle of that class.
  • IxskullzxI
    IxskullzxI
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    Alucardo wrote: »
    You're absolutely right. Nightblades should have useless spells and visual glitches

    Why not? That's basically the DK in a nutshell.
    #HowDoYouLikeYourDK?
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