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ESO dilemma

krim
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K. What do you use to put out the burning building? Water

B. But im a gasoline guy and i will never equip the FOTM water. We need to buff gasoline so i can put fires out with it also. no fair :'(

K. Is it possible to remove FOTM ?

K. I think everyone would have to be using the same exact build.

B. Everyone equip gasoline.

K. What about play how you want?

B. Oh yeah.....

B. So that means the way i want to play might not be the most effective way all the time.

K. Yep theres a lot going on in cyrodiil. You might run into a 1v1 on the way to a keep. One minute later still on the way to the keep you run into three players. You get to the keep and theres a big battle going on. You can really limit yourself by what build and play style you are currently using depending on what type of fight your engaged in.

B. I hate to see that guy out there doing all that 1vx looking like a raid boss. I cant do that with my daggers and bow he souldnt either. All my attacks just bounce right off him.

K. Well did you drain his stamina? Did you heal debuff him? Did you drop a fire balista or meatbag? Did any sorc attempt to drop a negate or just use storm atro and overload. Do you even know how he makes it work or just assume exploit?

B. No
B. No
B. Siege LOL no. arrows only I dont have time to go buy and use siege
B. No negates need more dmg.
B. No but theres no way he should be able to do that he is exploiting/hacking

B. Im not changing my build to be better prepared for what i encounter in cyrodiil. I will just complain till everyone no matter what build is equal. I will never use a staff, light armor, or sword and shield. Plus i cant use purge or anything magicka because im STAMINA no magicka allowed thats to FOTM. I should be able to do the same thing every build does. No more this counters that and that counters this. No matter the situation or type of battle i should be just as effective in any scenario.

B. I dont care if water puts out fire. I'm going to use gasoline and complain even though I dont understand the game. I dont have time to, I only play for 1 or 2 hours anyways. I just got this game because it was skyrim multiplayer. I have never played an MMO before.

----patch 1.6 is introduced----

B. Alright! i like this! I dont care that i die instantly im killing people too.

K. Yeah not bad i only had to completely change the way i approach the game and how i play. No biggie. So much for play how you want.

B. Hey atleast im using siege now its so easy so much DMG.

K. It always did DMG, and turned the tides of battle you just never bothered to use it until it started one shotting people.

B. So many people ganking now i wonder why

K. Must be because the changes now makes that way of play FOTM. Hey you are now FOTM.

B. Yeah i dont care i'm either ganking or with my faction 40 strong taking over things. Feels like war again so much fun.

K. Yep lucky for you. You only play 1-2 hours a day. That doesnt get boring at all.

----Couple months later---

B. Ok im getting tired of this now. All these shield stacking sorcs and NBs are killing me before i can react.

K.
Seems like theres a new FOTM.

B. Yep and im not going to shield stack or w.e it is they are doing just like before. Time for another patch to even the playing field.

---2.1--

B. This is better i still suck but at least im not dieing instantly. Ohh and even though i myself know im bad im still going to complain because i know whats right. It doesnt matter that the skilled players are able to do it, and trying to help me by telling me what skills and gear to use i wont.. If i cant do it then the game is not designed right.

K. PvP and MMOs are not for you.

  • yodased
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    I am assuming here that K is you and B is your mockery of a "bad" player?

    A lot of those "bad" players simply don't have the time nor the will to become "good". Being "good" takes significant investment.

    I guess you are saying that if you don't have the time to invest into being "good" that your opinion doesn't matter and you are a "bad" player.

    Unfortunately for "skilled" players, "bad" players outnumber "skilled" players by at least a magnitude of ^3.

    This game doesn't cater to the "skilled". It always has and the foreseeable future looks the same.

    That "bad" player will buy a bunch of things in the cash shop they don't need. Will you?
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • krim
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    yodased wrote: »
    I am assuming here that K is you and B is your mockery of a "bad" player?

    A lot of those "bad" players simply don't have the time nor the will to become "good". Being "good" takes significant investment.

    I guess you are saying that if you don't have the time to invest into being "good" that your opinion doesn't matter and you are a "bad" player.

    Unfortunately for "skilled" players, "bad" players outnumber "skilled" players by at least a magnitude of ^3.

    This game doesn't cater to the "skilled". It always has and the foreseeable future looks the same.

    That "bad" player will buy a bunch of things in the cash shop they don't need. Will you?

    It doesnt take an extraordinary amount of skill to be good. But bads will never know how good they could have become in a game much more diverse then it has become If they would have given it a chance.
  • Mojomonkeyman
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    krim wrote: »
    yodased wrote: »
    I am assuming here that K is you and B is your mockery of a "bad" player?

    A lot of those "bad" players simply don't have the time nor the will to become "good". Being "good" takes significant investment.

    I guess you are saying that if you don't have the time to invest into being "good" that your opinion doesn't matter and you are a "bad" player.

    Unfortunately for "skilled" players, "bad" players outnumber "skilled" players by at least a magnitude of ^3.

    This game doesn't cater to the "skilled". It always has and the foreseeable future looks the same.

    That "bad" player will buy a bunch of things in the cash shop they don't need. Will you?

    It doesnt take an extraordinary amount of skill to be good. But bads will never know how good they could have become in a game much more diverse then it has become If they would have given it a chance.

    This one sentence is golden, because it`s so true.

    Anyone I know whos able to do great things in PvP now, has already died his or her thousand deaths back in the days. Theres a simple truth behind becoming good, "skilled" or whatever. Fail. Fail hard & fail often. Failing is your friend. It forces you to learn. After a while you will realize what made you fail, develop answers and become decent. From there it`s just practicing the moves you learned while trying not to fail so hard anymore. For me this is simple logic for basically anything in life.

    I cant wrap my head around people wanting to shortcut this process by throwing money at it and demanding change of rules to cater to incompetence and lazyness.

    By the way, I get rekt everyday & everywhere in ESO after a 6 month gaming break. I love it, no, I hate it, but I love that I have the opportunity to learn again and become better.

    I really miss that (very healthy) attitude in modern pvp games.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Ezareth
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    yodased wrote: »
    I am assuming here that K is you and B is your mockery of a "bad" player?

    A lot of those "bad" players simply don't have the time nor the will to become "good". Being "good" takes significant investment.

    I guess you are saying that if you don't have the time to invest into being "good" that your opinion doesn't matter and you are a "bad" player.

    Unfortunately for "skilled" players, "bad" players outnumber "skilled" players by at least a magnitude of ^3.

    This game doesn't cater to the "skilled". It always has and the foreseeable future looks the same.

    That "bad" player will buy a bunch of things in the cash shop they don't need. Will you?

    I have to ask. You don't happen to be a card-carrying Communist do you?
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • krim
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    The people playing this game now i can imagine you 10-15 years ago trying to game online. Playing those less forgiving games back then would have been a sight to see. You might have become an all around better gamer with skills. Who knows.
    To bad its all about making that money now instead of good quality content.
    yodased wrote: »
    I am assuming here that K is you and B is your mockery of a "bad" player?

    A lot of those "bad" players simply don't have the time nor the will to become "good". Being "good" takes significant investment.

    I guess you are saying that if you don't have the time to invest into being "good" that your opinion doesn't matter and you are a "bad" player.

    Unfortunately for "skilled" players, "bad" players outnumber "skilled" players by at least a magnitude of ^3.

    This game doesn't cater to the "skilled". It always has and the foreseeable future looks the same.

    That "bad" player will buy a bunch of things in the cash shop they don't need. Will you?


    I couldnt care less what they change in the game. Nothing will make me worse at being able to realize what works and doesnt. Thats a skill i developed playing many other games. What i do care about is the game changing because of people not fully capable of understanding what works and doesnt for themselves even if someone tells them. You limit yourself by what build and play style you are currently using depending on what type of fight your engaged in. Like i said in cyrodiil many different scenarios can arise that put you at an advantage or disadvantage depending on how you play. I have a problem with ignorant people not using certain skills or items because it goes against their way of playing. Who then feel like whatever they say and what they think is right. Talk about entitlement.

    Every time people start bashing the game letting you know its changing for the worse. bads/casuals/ignorant whatever you want to call them come running screaming ohh look their mad because they cant kill anyone. Which is complete BS because what happens is they go back tear down their build come up with a new build wreck your face and your back to square one complaining.

    There has to come a point where you realize, man these players must be right. Maybe we should have done things differently and played smarter instead of ignorantly. To late now, i understand you still have fun with your guild and online family. But your playing a watered down mindless game now with no reason to get better or grow as a player.

    At the end of the day someone is being ignorant right?

    You have me telling you that no play style is bad but has its situational advantages. I'm telling you that good players had counters to other good players.

    And you have the other side flipping it on you saying. Oh you think you should be able to 1vx 5 people huh.

    No im saying if you understand whats going you would know how to counter someone with a build designed to 1vx

    You can skip to 4:07 seconds in the first special mist forces video. See me dive into what seems like 15-20 red and do work. What you wont see is the 20 - 30 times i died instantly because i got fear spammed, dark flare spammed, or instantly negated.

    Yeah terribly op and broken.. L2P
    Edited by krim on September 3, 2015 6:31PM
  • yodased
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    Ezareth wrote: »
    yodased wrote: »
    I am assuming here that K is you and B is your mockery of a "bad" player?

    A lot of those "bad" players simply don't have the time nor the will to become "good". Being "good" takes significant investment.

    I guess you are saying that if you don't have the time to invest into being "good" that your opinion doesn't matter and you are a "bad" player.

    Unfortunately for "skilled" players, "bad" players outnumber "skilled" players by at least a magnitude of ^3.

    This game doesn't cater to the "skilled". It always has and the foreseeable future looks the same.

    That "bad" player will buy a bunch of things in the cash shop they don't need. Will you?

    I have to ask. You don't happen to be a card-carrying Communist do you?

    Lol communism is great on paper!

    No, I am not a dirty red commie, but I do appreciate that there are different situations in the world than my own and I try my hardest to empathize with those situations before I make decisions.

    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • yodased
    yodased
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    krim wrote: »
    But your playing a watered down mindless game now with no reason to get better or grow as a player.

    The disconnect here is there is obviously a silent majority who prefer this version or it wouldn't exist.

    The average person playing this game couldn't care less about "growing as a player" as they don't identify as a gamer. They simply play the game. This game is no different from Candy Crush to them. It's a time waster, something to do with friends.

    Like it or not, the game populous is not EVE players, its not Dark souls players. They are not people interested in min/max spreadsheet character building MMOS.

    This is why there is a native UI that doesn't incorporate those elements. This is why there are no specific "roles" in the game. This is why its AvAvA and not arenas and why there is no gear inspect, no gear score, no dueling.

    Why crafted potions and gear is better or comparable to dropped.

    The game is built to be a social environment within the Elder Scrolls universe, not a skill based PvP showdown.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Mojomonkeyman
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    yodased wrote: »
    krim wrote: »
    But your playing a watered down mindless game now with no reason to get better or grow as a player.

    The disconnect here is there is obviously a silent majority who prefer this version or it wouldn't exist.

    The average person playing this game couldn't care less about "growing as a player" as they don't identify as a gamer. They simply play the game. This game is no different from Candy Crush to them. It's a time waster, something to do with friends.

    Like it or not, the game populous is not EVE players, its not Dark souls players. They are not people interested in min/max spreadsheet character building MMOS.

    This is why there is a native UI that doesn't incorporate those elements. This is why there are no specific "roles" in the game. This is why its AvAvA and not arenas and why there is no gear inspect, no gear score, no dueling.

    Why crafted potions and gear is better or comparable to dropped.

    The game is built to be a social environment within the Elder Scrolls universe, not a skill based PvP showdown.

    I appreciate your intelligence & humor, but you are somewhat wrong. I could dig up the website ad from ESO I linked in one of my very early posts (out of my 500 it would take a while and i am lazy) which brought me and about 10 hardcore PvP freaks from GW2 to the game.

    It was the main perrelease ad for eso endgame content and advertized PVP dev attention as being equal to PvE and promised catering to three forms of PvP, each had a bullet point for itself and was therefore implying somewhat equal playing grounds for those three styles of PvP:

    - Solo
    - Smallscale
    - Large scale

    Just saying, hope you wont make me look for my old post in the aweful scroll down comment history.

    Edit: They really wanted to have us PvP guys in ESO...
    Edited by Mojomonkeyman on September 3, 2015 7:00PM
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Joy_Division
    Joy_Division
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    I miss the OP.

    @Yodased - Why do you just assume "casual" or inexperienced players prefer simplistic game designs? How condescending.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • yodased
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    @joy_division you are the only one comparing complex vs simple and that is completely subjective in and of itself.

    What you feel is "simple" and passing judgement on is condescending.

    Also, what I am talking about is observation of action not some wild theory.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Erondil
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    yodased wrote: »
    I am assuming here that K is you and B is your mockery of a "bad" player?

    A lot of those "bad" players simply don't have the time nor the will to become "good". Being "good" takes significant investment.

    I guess you are saying that if you don't have the time to invest into being "good" that your opinion doesn't matter and you are a "bad" player.

    Unfortunately for "skilled" players, "bad" players outnumber "skilled" players by at least a magnitude of ^3.

    This game doesn't cater to the "skilled". It always has and the foreseeable future looks the same.

    That "bad" player will buy a bunch of things in the cash shop they don't need. Will you?

    Afaik for me B meant Brian Wheeler.
    ~retired~
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  • Rune_Relic
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    I freely admit I am a casual player and far from hardcore.

    @krim I see what you are saying and understand you want complex game play.
    I don't think anyone really objects to that.
    My ideal is full on tactical PVP making the right choice at the right time and not the wrong choice at the wrong time.
    Where all classes are perfectly balanced and tactical experience wins over naivety.

    The problem is many of these 'Leet' hardcore players are also the ones that spend all their time on PTS hunting for every single exploit that can be abused by their guild and kept secret.
    I assume you are not defending exploiters right ?

    Many of the changes were made to stop exploitation of bugs which 1vX gameplay relied on for many.
    This is the reason behind the animosity between the casual and hardcore players.
    Defending the 1vX meta is tantamount to defending the bugs and exploits that were ruthlessly abused.

    So we are all in a bit of a pickle.
    The casuals hate hardcore players for the exploit grinding that's destroyed the game and created OP 1vX builds.
    The exploit hardcore players are upset because they cant 1vX anymore through lack of exploits.
    The genuine good players attack the casuals for trying to dumb down the game when the only thing we was interested in was an exploit free environment and 'fair' game.

    You could be the best player in the world. No one would be able to tell with exploits running rampant.
    So it is in your interest to help remove them so you can shine and be acknowledged for your skill if its genuine.

    I hope you can see how things look on the other side of the fence now.
    Edited by Rune_Relic on September 3, 2015 8:13PM
    Anything that can be exploited will be exploited
  • Armitas
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    Why the heck can't I dual resto in this game? Seriously flawed.
    Edited by Armitas on September 3, 2015 8:24PM
    Retired.
    Nord mDK
  • Joy_Division
    Joy_Division
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    yodased wrote: »
    @joy_division you are the only one comparing complex vs simple and that is completely subjective in and of itself.

    What you feel is "simple" and passing judgement on is condescending.

    Also, what I am talking about is observation of action not some wild theory.

    Semantics. You made it quite clear that ZoS is catering to players who are "bad". To a poster who said so in plain terms: "This patch, is rewarding players who have slow reaction time, aren't actively engaged in defending themselves," you responded with a resounded yes"

    "The thing is though, obviously their research shows that the majority of players are these players. They patch around least common denominators."

    You might not assert that somehow 50% mitigation just for stepping into Cyrodiil is not "simple." That's fine, you are entitled to your opinion. But when to previously that sort of mitigation required active defense / specific build /quality play, that is a level of complexity beyond; it require something else, and that something else just happens now to be penalized which is closing the gap between the skilled and not-so-skilled, which again I argue is rather simplistic.

    In your mind, this is sound business strategy because it is somehow "obvious." It is not nearly as "obvious" as you and all the would be experts in business, who happen not to own businesses mind you, assume. The history of business, art, and entertainment are replete with failures trying to reach for this alleged mainstream demographic.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • yodased
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    lol and you know my personal life so well to ascertain if I own a business or if I have an MBA? That's interesting.

    Beyond that what mainstream demographic are you referring to? The people that spend money? The majority?

    You can sit on your high horse and call for increased "complexity" and "difficulty" all you want. When you are the last players 1vX each other, the game will be perfect I guess.

    Just because I feel one way and you feel a different way doesn't make either one of us right.

    I am observing a pattern and trying to discuss it with people who don't like this pattern and feel it's beneath them to play such a plebeian game.

    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • hammayolettuce
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    This was obviously a caricature, but it was a caricature with a good point. Casuals (the "bads") as consumers -- or so it seems to me -- have the quizzical attributes of fickleness, but also stubbornness. They are fickle in that their business comes and goes depending on myriad reasons, which are usually unpredictable. They are stubborn in that they typically refuse to adapt to the game context as it is, or as it evolves in subsequent patches. (Let us reminisce about how often the bowtatoes bragged about how non-FOTM they were.) It is obvious that Zenimax is trying to appeal to the casuals. Truth be told, there are more of them. However, they have also forgotten that casuals typically bandwagon hard in the wake of hardcores. This is why games with a competitive slant become so popular ... or even become pop culture icons. Examples include the DOTA mod of Warcraft and its successor MOBA's, with League of Legends being the prime example. It is why CS:GO is rapidly becoming what CS 1.6 used to be.

    Zenimax most likely anticipated its business coming from casuals, and first-time MMO gamers coming from the Elder Scrolls intellectual property's fan base. They did not anticipate how much hardcore gamers -- both PvP and PvE -- generate hype for a game by posting Youtube videos, streaming, and marketing their brand which incidentally markets the game they play. Such notable personalities as Sypher himself started playing ESO because of a video he watched. As this game continues to hemorrhage its hardcore PvP'ers and PvE'ers, as it has already lost most of them, it will also lose its popular appeal.

    I am predicting 1.7/2.1 is the final nail in the coffin of a game that has been walking dead for some months. The development team has seemed to have had no direction since release. If they did, they never communicated it. Or perhaps they were afraid to communicate it? It seems obvious to me: all of their patches have favored the casual player over the hardcore player. They are committed to a "play how you want" mentality and will nerf everything into the ground to achieve it. They lack the common sense that there is no such thing as "play how you want" meaning "everyone is just as strong as everyone else" unless everyone is forced to use the same gear, skills, and race. And even so, you can't force everyone to be as good a critical thinker as everyone else. In short, Zenimax is currently busy trying to make square triangles and circular squares ... that is, the impossible.

    This game is failing and has failed because a rookie studio sought out to do something impossible, as opposed to being wise, ambitious, and practical. I don't think they'll get a second chance either.
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  • krim
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    yodased wrote: »
    krim wrote: »
    But your playing a watered down mindless game now with no reason to get better or grow as a player.

    The disconnect here is there is obviously a silent majority who prefer this version or it wouldn't exist.

    The average person playing this game couldn't care less about "growing as a player" as they don't identify as a gamer. They simply play the game. This game is no different from Candy Crush to them. It's a time waster, something to do with friends.

    Like it or not, the game populous is not EVE players, its not Dark souls players. They are not people interested in min/max spreadsheet character building MMOS.

    This is why there is a native UI that doesn't incorporate those elements. This is why there are no specific "roles" in the game. This is why its AvAvA and not arenas and why there is no gear inspect, no gear score, no dueling.

    Why crafted potions and gear is better or comparable to dropped.

    The game is built to be a social environment within the Elder Scrolls universe, not a skill based PvP showdown.

    So if they dont care about growing as a player and all that. Why is there so much outcry. I like challenges and it makes me feel good when i overcome them. Not only in games but outside of games im sure most people feel that way to.

    You dont need to min max to be good. I never used a full set of legendary gear, or used spread sheets. I just knew the fundamentals of the game and that its about managing resources. So i build my characters off that, and also attack players knowing that.

    And the fact is im not telling anyone how they should play. But trying to help understand that the way you play effects how you preform in cyrodiil. Thats the key point that im trying to drive across. People have a hard time understanding that.

    The reality is this game was advertised as play how you want. But that doesnt mean your way is the best for fighting other live players. Another thing people have a hard time understanding. The way you played leveling up or playing skyrim isnt going to work in ESO pvp.

    Rune_Relic wrote: »
    I freely admit I am a casual player and far from hardcore.

    @krim I see what you are saying and understand you want complex game play.
    I don't think anyone really objects to that.
    My ideal is full on tactical PVP making the right choice at the right time and not the wrong choice at the wrong time.
    Where all classes are perfectly balanced and tactical experience wins over naivety.

    The problem is many of these 'Leet' hardcore players are also the ones that spend all their time on PTS hunting for every single exploit that can be abused by their guild and kept secret.
    I assume you are not defending exploiters right ?

    Many of the changes were made to stop exploitation of bugs which 1vX gameplay relied on for many.
    This is the reason behind the animosity between the casual and hardcore players.
    Defending the 1vX meta is tantamount to defending the bugs and exploits that were ruthlessly abused.

    So we are all in a bit of a pickle.
    The casuals hate hardcore players for the exploit grinding that's destroyed the game and created OP 1vX builds.
    The exploit hardcore players are upset because they cant 1vX anymore through lack of exploits.
    The genuine good players attack the casuals for trying to dumb down the game when the only thing we was interested in was an exploit free environment and 'fair' game.

    You could be the best player in the world. No one would be able to tell with exploits running rampant.
    So it is in your interest to help remove them so you can shine and be acknowledged for your skill if its genuine.

    I hope you can see how things look on the other side of the fence now.

    1vx did not rely on exploits at all. You must be talking about 1.6 where in fact what people say is 1vx is really just someone bursting with prox det and ulti. In fact sorcs went from the hardest class to 1vx to the best in 1.6 because shields. I have no animosity towards any player. I have always tried to explain and teach the game to anyone. I knew from playing the game for many hours that many of the players were in fact new to MMOs. Have you ever showed up to a keep and started dropping down siege for everyone just standing around? You ever get randoms to try and drop siege. How about yelling SPREAD OUT ON THE DK! Just to watch everyone just stand there. My favorite when i push into a group of enemies and its been about 10 seconds and i look back an everyone is 20 yards away watching. People never really fully played the *** out of this game like it was supposed to be pre 1.6. I gave my build out to any one who asked down to enchants sets skills stone etc.

    1.6 did not make the game anymore or less complex. You still had your OP builds for a different style nothing really changed there. What changed was the amount of actual usable builds you can run effectively in cyrodiil. They made one style the most effective all around way of playing. Having played both i can honestly say 1.5 was a better game, and not as OP and broken as everyone thought it was.

  • HeroOfNone
    HeroOfNone
    ✭✭✭✭✭
    It's a bit more like

    "We have a fire! Put it out!"
    "Well, we're in the desert and the only things we have are these few water bottles and a couple jugs of gasoline you asked us to carry"
    "Fine, toss what ever you can on there, even your own bodies!"

    And the fire burns ever brighter.


    Most don't want to spoon feed folks, but the meta builds and the narrow tracks in playstyles is what is the major issue here. If you didn't play aggressive and stacking little known exploit after exploit then folks were bad. A few folks broke past this, but it still hasn't stopped it.

    At least in 1.5 when people botched about snipe being too OP it was clear that it was caused by the damage + sneak + travel time that made it absurdly OP in PVP. In 1.6 it was about double mundus, cam hunters that would always proc, Dawnbreaker that were installed cast, harden ward over a damage shield, etc. That normal players wouldn't have known about or exploited.

    Want to make it better you're better advocating that ZOS adds in better options in skills that don't involve a simple high damage burst or stacking in shields/defense. Time to get more rock/paper/scissors instead of just rock/scissors
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • krim
    krim
    ✭✭✭✭✭
    HeroOfNone wrote: »
    It's a bit more like

    "We have a fire! Put it out!"
    "Well, we're in the desert and the only things we have are these few water bottles and a couple jugs of gasoline you asked us to carry"
    "Fine, toss what ever you can on there, even your own bodies!"

    And the fire burns ever brighter.


    Most don't want to spoon feed folks, but the meta builds and the narrow tracks in playstyles is what is the major issue here. If you didn't play aggressive and stacking little known exploit after exploit then folks were bad. A few folks broke past this, but it still hasn't stopped it.

    At least in 1.5 when people botched about snipe being too OP it was clear that it was caused by the damage + sneak + travel time that made it absurdly OP in PVP. In 1.6 it was about double mundus, cam hunters that would always proc, Dawnbreaker that were installed cast, harden ward over a damage shield, etc. That normal players wouldn't have known about or exploited.

    Want to make it better you're better advocating that ZOS adds in better options in skills that don't involve a simple high damage burst or stacking in shields/defense. Time to get more rock/paper/scissors instead of just rock/scissors

    Its all about 1.5 vs 1.6 and after.
  • hammayolettuce
    hammayolettuce
    ✭✭✭✭✭
    1.5 minus overlapping negates, minus gamebreaking lag, plus buffs to stamina (for group play in specific), and firing whoever even thought up the champion point system in the first place would be so good.
    Edited by hammayolettuce on September 3, 2015 9:10PM
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
    Bean and Cheese Burrito (Magicka DK) ♥ Snurrito (Stamplar) ♥
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  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    So are we saying perfect game balance is impossible ?
    If ZOS has actually designed the game to balance properly in the 1s place, we would probably have had no complaints and all dev time devoted to new content.
    We probably would have had orsinium, clockwork city, spell crafting and assassins guild by now.
    Maybe even some QoL stuff too like player housing.

    You could of course argue if there was no PVP and trial.... problem solved.
    No one would need compare so no need for balance.
    But then you would have some classes wiping content in a few minutes with ease and some classes taking an hour with difficulty.
    So would they then nerf the obviously hard content.. or would they up the skill level for the rofl casual game.
    Od hear...we have a major paradaox created by IMBALANCE ;)

    Balance is everything in a muitplayer game.
    Anyone who says otherwise has no idea how to make a game or wants to make 100x more work for themselves than necessary.
    As demonstrated.

    In fact the only possible rational for deliberately asking for game inbalance is for people to find and exploit those imbalances to the max to give them an advantage.
    Which is normally where min/maxers thrive.
    Isolating mathematical oddities that they can thrive upon.
    The whole point of min maxing is to find... the best and the worst options that would not exist in a balanced game.
    Edited by Rune_Relic on September 3, 2015 9:19PM
    Anything that can be exploited will be exploited
  • krim
    krim
    ✭✭✭✭✭
    1.5 minus overlapping negates, minus gamebreaking lag, plus buffs to stamina (for group play in specific), and firing whoever even thought up the champion point system in the first place would be so good.

    Actually i think stamina could have worked well with groups. Again i dont think people got a chance to experiment enough with that system. At the end of 1.5 i was duoing with stamina archers and it was actually really effective. Fighting off 3 people while he snipes them from range. They could have simply added the stamina heal in 1.5 the possibilities were vast back then.
  • krim
    krim
    ✭✭✭✭✭
    Rune_Relic wrote: »
    So are we saying perfect game balance is impossible ?
    If ZOS has actually designed the game to balance properly in the 1s place, we would probably have had no complaints and all dev time devoted to new content.
    We probably would have had orsinium, clockwork city, spell crafting and assassins guild by now.
    Maybe even some QoL stuff too like player housing.

    You could of course argue if there was no PVP and trial.... problem solved.
    No one would need compare so no need for balance.
    But then you would have some classes wiping content in a few minutes with ease and some classes taking an hour with difficulty.
    So would they then nerf the obviously hard content.. or would they up the skill level for the rofl casual game.
    Od hear...we have a major paradaox created by IMBALANCE ;)

    Balance is everything in a muitplayer game.
    Anyone who says otherwise has no idea how to make a game or wants to make 100x more work for themselves than necessary.
    As demonstrated.

    In fact the only possible rational for deliberately asking for game inbalance is for people to find and exploit those imbalances to the max to give them an advantage.
    Which is normally where min/maxers thrive.
    Isolating mathematical oddities that they can thrive upon.
    The whole point of min maxing is to find... the best and the worst options that would not exist in a balanced game.

    You have to remember that more than half the skills in the game weapons and armors are available to everyone.
  • AhPook_Is_Here
    AhPook_Is_Here
    ✭✭✭✭✭
    I am predicting 1.7/2.1 is the final nail in the coffin of a game that has been walking dead for some months. The development team has seemed to have had no direction since release. If they did, they never communicated it. Or perhaps they were afraid to communicate it? It seems obvious to me: all of their patches have favored the casual player over the hardcore player. They are committed to a "play how you want" mentality and will nerf everything into the ground to achieve it. They lack the common sense that there is no such thing as "play how you want" meaning "everyone is just as strong as everyone else" unless everyone is forced to use the same gear, skills, and race. And even so, you can't force everyone to be as good a critical thinker as everyone else. In short, Zenimax is currently busy trying to make square triangles and circular squares ... that is, the impossible.

    This game is failing and has failed because a rookie studio sought out to do something impossible, as opposed to being wise, ambitious, and practical. I don't think they'll get a second chance either.

    Forbes beat you to it by 1 year and 9 months: http://www.forbes.com/sites/insertcoin/2014/01/02/predicting-the-biggest-disaster-of-2014-the-elder-scrolls-online/
    “Whatever.”
    -Unknown American
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    This was obviously a caricature, but it was a caricature with a good point. Casuals (the "bads") as consumers -- or so it seems to me -- have the quizzical attributes of fickleness, but also stubbornness. They are fickle in that their business comes and goes depending on myriad reasons, which are usually unpredictable. They are stubborn in that they typically refuse to adapt to the game context as it is, or as it evolves in subsequent patches. (Let us reminisce about how often the bowtatoes bragged about how non-FOTM they were.) It is obvious that Zenimax is trying to appeal to the casuals. Truth be told, there are more of them. However, they have also forgotten that casuals typically bandwagon hard in the wake of hardcores. This is why games with a competitive slant become so popular ... or even become pop culture icons. Examples include the DOTA mod of Warcraft and its successor MOBA's, with League of Legends being the prime example. It is why CS:GO is rapidly becoming what CS 1.6 used to be.

    Zenimax most likely anticipated its business coming from casuals, and first-time MMO gamers coming from the Elder Scrolls intellectual property's fan base. They did not anticipate how much hardcore gamers -- both PvP and PvE -- generate hype for a game by posting Youtube videos, streaming, and marketing their brand which incidentally markets the game they play. Such notable personalities as Sypher himself started playing ESO because of a video he watched. As this game continues to hemorrhage its hardcore PvP'ers and PvE'ers, as it has already lost most of them, it will also lose its popular appeal.

    I am predicting 1.7/2.1 is the final nail in the coffin of a game that has been walking dead for some months. The development team has seemed to have had no direction since release. If they did, they never communicated it. Or perhaps they were afraid to communicate it? It seems obvious to me: all of their patches have favored the casual player over the hardcore player. They are committed to a "play how you want" mentality and will nerf everything into the ground to achieve it. They lack the common sense that there is no such thing as "play how you want" meaning "everyone is just as strong as everyone else" unless everyone is forced to use the same gear, skills, and race. And even so, you can't force everyone to be as good a critical thinker as everyone else. In short, Zenimax is currently busy trying to make square triangles and circular squares ... that is, the impossible.

    This game is failing and has failed because a rookie studio sought out to do something impossible, as opposed to being wise, ambitious, and practical. I don't think they'll get a second chance either.

    As bad as this patch is..saying this game is failing and has failed is borderline moronic..and should be embarrassing for the person who typed it.
  • Rylana
    Rylana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Xsorus wrote: »
    This was obviously a caricature, but it was a caricature with a good point. Casuals (the "bads") as consumers -- or so it seems to me -- have the quizzical attributes of fickleness, but also stubbornness. They are fickle in that their business comes and goes depending on myriad reasons, which are usually unpredictable. They are stubborn in that they typically refuse to adapt to the game context as it is, or as it evolves in subsequent patches. (Let us reminisce about how often the bowtatoes bragged about how non-FOTM they were.) It is obvious that Zenimax is trying to appeal to the casuals. Truth be told, there are more of them. However, they have also forgotten that casuals typically bandwagon hard in the wake of hardcores. This is why games with a competitive slant become so popular ... or even become pop culture icons. Examples include the DOTA mod of Warcraft and its successor MOBA's, with League of Legends being the prime example. It is why CS:GO is rapidly becoming what CS 1.6 used to be.

    Zenimax most likely anticipated its business coming from casuals, and first-time MMO gamers coming from the Elder Scrolls intellectual property's fan base. They did not anticipate how much hardcore gamers -- both PvP and PvE -- generate hype for a game by posting Youtube videos, streaming, and marketing their brand which incidentally markets the game they play. Such notable personalities as Sypher himself started playing ESO because of a video he watched. As this game continues to hemorrhage its hardcore PvP'ers and PvE'ers, as it has already lost most of them, it will also lose its popular appeal.

    I am predicting 1.7/2.1 is the final nail in the coffin of a game that has been walking dead for some months. The development team has seemed to have had no direction since release. If they did, they never communicated it. Or perhaps they were afraid to communicate it? It seems obvious to me: all of their patches have favored the casual player over the hardcore player. They are committed to a "play how you want" mentality and will nerf everything into the ground to achieve it. They lack the common sense that there is no such thing as "play how you want" meaning "everyone is just as strong as everyone else" unless everyone is forced to use the same gear, skills, and race. And even so, you can't force everyone to be as good a critical thinker as everyone else. In short, Zenimax is currently busy trying to make square triangles and circular squares ... that is, the impossible.

    This game is failing and has failed because a rookie studio sought out to do something impossible, as opposed to being wise, ambitious, and practical. I don't think they'll get a second chance either.

    As bad as this patch is..saying this game is failing and has failed is borderline moronic..and should be embarrassing for the person who typed it.

    Um, but shes right
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  • coryrenick_ESO
    krim wrote: »

    K. What do you use to put out the burning building? Water

    B. But im a gasoline guy and i will never equip the FOTM water. We need to buff gasoline so i can put fires out with it also. no fair :'(

    K. Is it possible to remove FOTM ?

    K. I think everyone would have to be using the same exact build.

    B. Everyone equip gasoline.

    K. What about play how you want?

    B. Oh yeah.....

    B. So that means the way i want to play might not be the most effective way all the time.

    K. Yep theres a lot going on in cyrodiil. You might run into a 1v1 on the way to a keep. One minute later still on the way to the keep you run into three players. You get to the keep and theres a big battle going on. You can really limit yourself by what build and play style you are currently using depending on what type of fight your engaged in.

    B. I hate to see that guy out there doing all that 1vx looking like a raid boss. I cant do that with my daggers and bow he souldnt either. All my attacks just bounce right off him.

    K. Well did you drain his stamina? Did you heal debuff him? Did you drop a fire balista or meatbag? Did any sorc attempt to drop a negate or just use storm atro and overload. Do you even know how he makes it work or just assume exploit?

    B. No
    B. No
    B. Siege LOL no. arrows only I dont have time to go buy and use siege
    B. No negates need more dmg.
    B. No but theres no way he should be able to do that he is exploiting/hacking

    B. Im not changing my build to be better prepared for what i encounter in cyrodiil. I will just complain till everyone no matter what build is equal. I will never use a staff, light armor, or sword and shield. Plus i cant use purge or anything magicka because im STAMINA no magicka allowed thats to FOTM. I should be able to do the same thing every build does. No more this counters that and that counters this. No matter the situation or type of battle i should be just as effective in any scenario.

    B. I dont care if water puts out fire. I'm going to use gasoline and complain even though I dont understand the game. I dont have time to, I only play for 1 or 2 hours anyways. I just got this game because it was skyrim multiplayer. I have never played an MMO before.

    ----patch 1.6 is introduced----

    B. Alright! i like this! I dont care that i die instantly im killing people too.

    K. Yeah not bad i only had to completely change the way i approach the game and how i play. No biggie. So much for play how you want.

    B. Hey atleast im using siege now its so easy so much DMG.

    K. It always did DMG, and turned the tides of battle you just never bothered to use it until it started one shotting people.

    B. So many people ganking now i wonder why

    K. Must be because the changes now makes that way of play FOTM. Hey you are now FOTM.

    B. Yeah i dont care i'm either ganking or with my faction 40 strong taking over things. Feels like war again so much fun.

    K. Yep lucky for you. You only play 1-2 hours a day. That doesnt get boring at all.

    ----Couple months later---

    B. Ok im getting tired of this now. All these shield stacking sorcs and NBs are killing me before i can react.

    K.
    Seems like theres a new FOTM.

    B. Yep and im not going to shield stack or w.e it is they are doing just like before. Time for another patch to even the playing field.

    ---2.1--

    B. This is better i still suck but at least im not dieing instantly. Ohh and even though i myself know im bad im still going to complain because i know whats right. It doesnt matter that the skilled players are able to do it, and trying to help me by telling me what skills and gear to use i wont.. If i cant do it then the game is not designed right.

    K. PvP and MMOs are not for you.

    I drink your tears.
  • krim
    krim
    ✭✭✭✭✭
    Xsorus wrote: »
    This was obviously a caricature, but it was a caricature with a good point. Casuals (the "bads") as consumers -- or so it seems to me -- have the quizzical attributes of fickleness, but also stubbornness. They are fickle in that their business comes and goes depending on myriad reasons, which are usually unpredictable. They are stubborn in that they typically refuse to adapt to the game context as it is, or as it evolves in subsequent patches. (Let us reminisce about how often the bowtatoes bragged about how non-FOTM they were.) It is obvious that Zenimax is trying to appeal to the casuals. Truth be told, there are more of them. However, they have also forgotten that casuals typically bandwagon hard in the wake of hardcores. This is why games with a competitive slant become so popular ... or even become pop culture icons. Examples include the DOTA mod of Warcraft and its successor MOBA's, with League of Legends being the prime example. It is why CS:GO is rapidly becoming what CS 1.6 used to be.

    Zenimax most likely anticipated its business coming from casuals, and first-time MMO gamers coming from the Elder Scrolls intellectual property's fan base. They did not anticipate how much hardcore gamers -- both PvP and PvE -- generate hype for a game by posting Youtube videos, streaming, and marketing their brand which incidentally markets the game they play. Such notable personalities as Sypher himself started playing ESO because of a video he watched. As this game continues to hemorrhage its hardcore PvP'ers and PvE'ers, as it has already lost most of them, it will also lose its popular appeal.

    I am predicting 1.7/2.1 is the final nail in the coffin of a game that has been walking dead for some months. The development team has seemed to have had no direction since release. If they did, they never communicated it. Or perhaps they were afraid to communicate it? It seems obvious to me: all of their patches have favored the casual player over the hardcore player. They are committed to a "play how you want" mentality and will nerf everything into the ground to achieve it. They lack the common sense that there is no such thing as "play how you want" meaning "everyone is just as strong as everyone else" unless everyone is forced to use the same gear, skills, and race. And even so, you can't force everyone to be as good a critical thinker as everyone else. In short, Zenimax is currently busy trying to make square triangles and circular squares ... that is, the impossible.

    This game is failing and has failed because a rookie studio sought out to do something impossible, as opposed to being wise, ambitious, and practical. I don't think they'll get a second chance either.

    As bad as this patch is..saying this game is failing and has failed is borderline moronic..and should be embarrassing for the person who typed it.

    At his point i think its safe to say. People still play, but would they if there was still a subscription? It hasnt failed for everyone but it damn sure did fail to deliver what was first promoted.
  • WRX
    WRX
    ✭✭✭✭✭
    These *** people in here are making krim's point. Krim's easily one of the best players I have ever ran with or been led by, and yes, all that takes skill.

    People that don't care do be good at something or even invest small amounts of time into understanding, really shouldn't come in here and complain because they have no idea what they are talking about.

    I hate this instant satisfaction, lets all be the same garbage. I don't understand how people seriously have this mentality, and to me its a sad joke.

    Unfortunately this new patch is fun for the gear grind, but is quickly losing me. Meaningful fights are impossible to have consistently.
    Decibel GM

    GLUB GLUB
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    krim wrote: »
    Xsorus wrote: »
    This was obviously a caricature, but it was a caricature with a good point. Casuals (the "bads") as consumers -- or so it seems to me -- have the quizzical attributes of fickleness, but also stubbornness. They are fickle in that their business comes and goes depending on myriad reasons, which are usually unpredictable. They are stubborn in that they typically refuse to adapt to the game context as it is, or as it evolves in subsequent patches. (Let us reminisce about how often the bowtatoes bragged about how non-FOTM they were.) It is obvious that Zenimax is trying to appeal to the casuals. Truth be told, there are more of them. However, they have also forgotten that casuals typically bandwagon hard in the wake of hardcores. This is why games with a competitive slant become so popular ... or even become pop culture icons. Examples include the DOTA mod of Warcraft and its successor MOBA's, with League of Legends being the prime example. It is why CS:GO is rapidly becoming what CS 1.6 used to be.

    Zenimax most likely anticipated its business coming from casuals, and first-time MMO gamers coming from the Elder Scrolls intellectual property's fan base. They did not anticipate how much hardcore gamers -- both PvP and PvE -- generate hype for a game by posting Youtube videos, streaming, and marketing their brand which incidentally markets the game they play. Such notable personalities as Sypher himself started playing ESO because of a video he watched. As this game continues to hemorrhage its hardcore PvP'ers and PvE'ers, as it has already lost most of them, it will also lose its popular appeal.

    I am predicting 1.7/2.1 is the final nail in the coffin of a game that has been walking dead for some months. The development team has seemed to have had no direction since release. If they did, they never communicated it. Or perhaps they were afraid to communicate it? It seems obvious to me: all of their patches have favored the casual player over the hardcore player. They are committed to a "play how you want" mentality and will nerf everything into the ground to achieve it. They lack the common sense that there is no such thing as "play how you want" meaning "everyone is just as strong as everyone else" unless everyone is forced to use the same gear, skills, and race. And even so, you can't force everyone to be as good a critical thinker as everyone else. In short, Zenimax is currently busy trying to make square triangles and circular squares ... that is, the impossible.

    This game is failing and has failed because a rookie studio sought out to do something impossible, as opposed to being wise, ambitious, and practical. I don't think they'll get a second chance either.

    As bad as this patch is..saying this game is failing and has failed is borderline moronic..and should be embarrassing for the person who typed it.

    At his point i think its safe to say. People still play, but would they if there was still a subscription? It hasnt failed for everyone but it damn sure did fail to deliver what was first promoted.

    The sheer number of copies the game has managed to sell on PS4, Xbox, and PC makes it not a failure.

    It also consistently sells very well...and will continue to do so..and despite what i think about this patch..That doesn't change reality and no amount of butthurt about this patch will change that either.

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