Funkopotamus wrote: »Agreed that the game has gotten "Harder"
But is that a BAD thing?
I mean it almost felt like I was playing "babies first MMO" for so long. Everything was just to easy!
ESO should have been this hard to begin with and the masses would not be shocked, but this changing at this point is going to cause confusion as these forums are showing now.
Honestly it almost feels...... "Right"?
Nope, not using Nirnhorned.
Nope, not a resource problem at all (not even slightly, my magicka and stam are both fine, esp as I use drinks.)
Yes, it is straight up damage.
No, I do not appreciate the increased difficulty, because going from 85% to 35% in one hit does not feel appropriate. That's half my health in one blow in PvE solo areas, which I doubt is intended. Every second use of my GCD should not be Honour the Dead.
Nope, not using Nirnhorned.
Nope, not a resource problem at all (not even slightly, my magicka and stam are both fine, esp as I use drinks.)
Yes, it is straight up damage.
No, I do not appreciate the increased difficulty, because going from 85% to 35% in one hit does not feel appropriate. That's half my health in one blow in PvE solo areas, which I doubt is intended. Every second use of my GCD should not be Honour the Dead.
Do you use a combat log by chance? If not, might want to install one just to help figure this out. With a log, go fight a monster and see exactly WHICH attacks are doing insane damage.
Funkopotamus wrote: »Yes but the "Trying 24978357" things are what makes it a game/journey! -and makes them money and gives ZOS a time sink to get new content out-
I mean DEVS never throw out patch notes with "Oh btw switch to xy-Gear if you are running blah dungeon.. or jk-Gear for this area"
We need to find out this stuff and yes you are correct it will be a try and fail thing until we do find that perfect set. Now everyone cant just run nirn and faceroll is the problem I think.
Has your overall HP lowered? say due to not having pvp buffs anymore?
I started using Reflective skills last night to great effect on casters. Total Dark is awesome now. Drop it on a caster, then ignore them while they kill themselves casting spells at you.
*sigh* Try to see if it was a change to the armour, and it can't be - because they actually double light armour per level, and I am using 5 light.
So that's out.
And, as an argonian, I am supposed to have 3% more health. So that's odd, too. (This on top of Steed's new health regen.)
Seriously - double armour, 3% health, AND more health regen? That seems like the changes should be making me hardier - so something is seriously funky here.
Seeing as you're a Temprar these may be affecting you:
•Channeled Focus (Rune Focus morph): Fixed an issue with this ability where Major Ward was not wearing off properly after leaving the circle.
and the steed mundus:
The Steed
•Reinforced: Fixed an issue where the damage shield from this passive could show a higher value on the health bar than intended.
is it possible that this is not just visual?
This is interesting too:
•Soldiers of the Covenant, Pact, and Dominion (in PVE zones) now use a Warhorn ability to rally and empower their allies in combat. maybe you were fighting soldiers popping horns?
Merlin13KAGL wrote: »TTK enemies has gone up (NPC/Monster types, anyway), because their defenses have gotten a boost.
As such, you're probably taking more prolonged damage as a result, since the fight is lasting longer.
Funkopotamus wrote: »Yes but the "Trying 24978357" things are what makes it a game/journey! -and makes them money and gives ZOS a time sink to get new content out-
I mean DEVS never throw out patch notes with "Oh btw switch to xy-Gear if you are running blah dungeon.. or jk-Gear for this area"
We need to find out this stuff and yes you are correct it will be a try and fail thing until we do find that perfect set. Now everyone cant just run nirn and faceroll is the problem I think.
IIRC Torugs pact 3pc bonus is max HP. That bonus is probably lower now due to the blanket re-balancing.
Also are you using max HP enchants or resists? see below
•Decreased Health, Magicka, and Stamina enchantments at lower levels. At VR14, these items now provide about 4% more.
•Decreased all Armor and Spell Resistance enchantments. The decrease is approximately 36% at VR14.
and resistances in general were neferd so I'd go as far to say this is a big factor in how hard your getting hit compared to previously.
•Decreased resistances to specific elements, such as fire damage, at lower levels. At higher levels, they were increased by up to 25% at VR14
I assume they are referring to these changes:The weird thing is, some of my guildmates insist that there is a note saying mob damage was increased by X%. They of course, cannot tell me where this is, and I cannot find it. When I lamented that was the case, I was encouraged to leave them alone and Deal With It.
I found that advice very helpful.
It seems a strange thing to insist when such a note cannot be found in the patch notes, including with these people so generous as to help look. Perhaps a case of talking out of one's ass.
Oh well. Us whimpy folk are out, I guess.Funkopotamus wrote: »Agreed that the game has gotten "Harder"
But is that a BAD thing?
I mean it almost felt like I was playing "babies first MMO" for so long. Everything was just to easy!
ESO should have been this hard to begin with and the masses would not be shocked, but this changing at this point is going to cause confusion as these forums are showing now.
Honestly it almost feels...... "Right"?
I assume they are referring to these changes:The weird thing is, some of my guildmates insist that there is a note saying mob damage was increased by X%. They of course, cannot tell me where this is, and I cannot find it. When I lamented that was the case, I was encouraged to leave them alone and Deal With It.
I found that advice very helpful.
It seems a strange thing to insist when such a note cannot be found in the patch notes, including with these people so generous as to help look. Perhaps a case of talking out of one's ass.
•Mages, skirmishers, and tanks have all been tweaked to have less dramatic variation. In general, mages will have less damage and more health, while tanks will have less health and more damage. This means the average fight length and amount of incoming damage will be more balanced, while retaining the thematic differences between monster types.
•All mage monsters now have more health, and output less damage.
•All tank monsters now have high spell and physical resistance.
•All mages now have low physical resistance, but high spell resistance.
•All skirmishers now have average physical and spell resistance.
•On average, delve bosses now have more health.
It's very possible the scaling from some of these balances aren't really balanced in some situations. Also it states mages damage is reduced (so your mage boss should of been weaker) but tanks have more damage.
Oh well. Us whimpy folk are out, I guess.Funkopotamus wrote: »Agreed that the game has gotten "Harder"
But is that a BAD thing?
I mean it almost felt like I was playing "babies first MMO" for so long. Everything was just to easy!
ESO should have been this hard to begin with and the masses would not be shocked, but this changing at this point is going to cause confusion as these forums are showing now.
Honestly it almost feels...... "Right"?
The game was too hard for me in 1-50 most of the time when it was the way it was. I haven't the time for farming, maximizing and endless practicing.
I guess I'll go back to my baby games. Anybody for Candy Crush?
I'm sorry I ever bought it.
Maybe my masochist friends will enjoy it.