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Already a little nostalgic of 1.6/2.0 [Tiny Vid Included]

Maulkin
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Hi everyone,

I'm not gonna lie, it's been less than 24hrs since we had the new update here in EU and I find myself already a bit nostalgic of the previous update. I find the combat of 1.7/2.1 pretty slow so far. Takes forever to get kills, mistakes go unpunished, numbers rule, you've seen me yap on about it on other threads probably.

Anyhow, I never make vids really. There's multiple reasons for this, one is that there are other players who do Sorcing better than me and they post videos too. All of them do video editing much much better than me. And finally, I thought Sorc was a bit too stronk in 1.6 so making vids would be like all those DK videos in the first 8 months, almost rubbing it in.

But, with 1.6/2.0 now behind us and feeling rather nostalgic of the times, I gave in to temptation. So, I post a very short video of my last action before logging off last night (EU updated early this morning, a day after US) just after midnight UK time.

I hope you enjoy it and see you in 1.7 :(


Edited by Maulkin on September 2, 2015 7:40AM
EU | PC | AD
  • coryrenick_ESO
    If that's the kind of nonsense that's been patched out, I might actually be able to have some fun in PvP.
  • ToRelax
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    If that's the kind of nonsense that's been patched out, I might actually be able to have some fun in PvP.

    If you are serious, that might be true. :disappointed:
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Maulkin
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    If that's the kind of nonsense that's been patched out, I might actually be able to have some fun in PvP.

    Well it 1.6 wasn't perfect by any means, but what's nonsense about this clip? :confused:

    EU | PC | AD
  • coryrenick_ESO
    Well it 1.6 wasn't perfect by any means, but what's nonsense about this clip? :confused:

    Look at it from the perspective of the of the folk you just brutally destroyed. What, 6-10 people took the time to get together, seige down two walls, and rush in just to get killed by one guy? A guy who laments the new patch no longer lets him kill them quite as fast, or that a large group might actually have an advantage? Yeah, that's nonsense.

  • DisgracefulMind
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    Well it 1.6 wasn't perfect by any means, but what's nonsense about this clip? :confused:

    Look at it from the perspective of the of the folk you just brutally destroyed. What, 6-10 people took the time to get together, seige down two walls, and rush in just to get killed by one guy? A guy who laments the new patch no longer lets him kill them quite as fast, or that a large group might actually have an advantage? Yeah, that's nonsense.

    You seriously just said the large group might have an advantage now over ONE player....I just. LOLOLOL. If a large group ever needed an advantage over one player it was because they're BAD.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Maulkin
    Maulkin
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    Well it 1.6 wasn't perfect by any means, but what's nonsense about this clip? :confused:

    Look at it from the perspective of the of the folk you just brutally destroyed. What, 6-10 people took the time to get together, seige down two walls, and rush in just to get killed by one guy? A guy who laments the new patch no longer lets him kill them quite as fast, or that a large group might actually have an advantage? Yeah, that's nonsense.

    First off a large group always has an advantage, whether they use it or not depends on the group. I wouldn't be able to surive more than a few seconds in between a capable group. If I can kill 1 player fast by focusing him, imagine what 7-8 players focusing one player would do.

    Now, I don't want to criticise those guys, some of them were inexperienced and others had really bad moments. But for a group of 7-8 guys, they at no point focused me and put any sort of pressure on me. Most of them were either just running around or fighting NPCs while I was hitting them.

    I wouldn't be dying any quicker in the next patch either because their damage will be even lower now. The difference will be that if my target does not block/dodge/shield through my damage (like in the video), then that one healer in the group will be able to infinitely keep them up, forever forgiving them of their bad mistakes.

    Average damage in 1.6 was very high compared to health, that's absolutely true. But even in versions 1 through to 1.5, mistakes were far far more punishable than now. Or so it seems to me.
    Edited by Maulkin on September 2, 2015 12:10AM
    EU | PC | AD
  • Sanct16
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    ESO getting worse every patch. In some months we will wish 1.7 back....
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Maulkin
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    Sanct16 wrote: »
    ESO getting worse every patch. In some months we will wish 1.7 back....

    In some some months? I already want it back :tongue:

    But really, I think 1.5 was the most balanced update we ever had. I'd love to have that back plus some tweaks on the stamina builds which were bad at the time .
    EU | PC | AD
  • coryrenick_ESO
    I wouldn't be dying any quicker in the next patch either because their damage will be even lower now. The difference will be that if my target does not block/dodge/shield through my damage (like in the video), then that one healer in the group will be able to infinitely keep them up, forever forgiving them of their bad mistakes.

    Guess you should kill the healer then, huh?
    I'd be doing that instead of whining that you can't kill 8 people as quickly as you used to while still being in no danger yourself.
    Being able to make mistakes gives the bad players an opportunity to learn, and it doesn't even come at the expense of your ability to kill them, just the time it takes.
  • MLRPZ
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    nice vid Maulkin, and yeah, kinda have the same feeling =S
    AD // Marc the Epic Goat // Templar // AR50
    EP // The Goatfather // Templar // AR44
    AD // Unforgoatable // Sorc // AR33
    EP // You Goat Rekt // NB // AR28
    EP // Bill Goats // Swarden // AR28
    AD // Goat Ya // NB // AR24
    AD // Unforgoatten // StamDK // AR 21
    DC // Egoatcentric // Stamsorc // AR16

    and many unused PVE chars

    REMOVE FACTION LOCK

    AoE Rats
    RIP Zerg Squad
    RIP Banana Squad Inc
    Not your typical goat



  • Lord_Hev
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    I wouldn't be dying any quicker in the next patch either because their damage will be even lower now. The difference will be that if my target does not block/dodge/shield through my damage (like in the video), then that one healer in the group will be able to infinitely keep them up, forever forgiving them of their bad mistakes.

    Guess you should kill the healer then, huh?
    I'd be doing that instead of whining that you can't kill 8 people as quickly as you used to while still being in no danger yourself.
    Being able to make mistakes gives the bad players an opportunity to learn, and it doesn't even come at the expense of your ability to kill them, just the time it takes.



    Utter BS.


    All the good players of today, learned how to 1vX through harsh mistakes. They did not have these mind-numbing, zerg-favoring balance changes to ease their mistakes. Nor did they have zergs to hold their hands. They ventured on their own, or in small packs, and learned from painful experience.



    The balance changes of this patch is utterly disgusting.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • ToRelax
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    I wouldn't be dying any quicker in the next patch either because their damage will be even lower now. The difference will be that if my target does not block/dodge/shield through my damage (like in the video), then that one healer in the group will be able to infinitely keep them up, forever forgiving them of their bad mistakes.

    Guess you should kill the healer then, huh?
    I'd be doing that instead of whining that you can't kill 8 people as quickly as you used to while still being in no danger yourself.
    Being able to make mistakes gives the bad players an opportunity to learn, and it doesn't even come at the expense of your ability to kill them, just the time it takes.

    It does make you unable to kill them. It's incredibly easy to never run out of resources unless you are using a lot of defensive actions (wich is not needed when you are outnumbering the enemy).
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • coryrenick_ESO
    Lord_Hev wrote: »
    Utter BS.

    BS is three shotting someone and calling it skill. Utter BS is doing it to 8 people who can't damage you back. No danger = no skill.
  • Lord_Hev
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    Lord_Hev wrote: »
    Utter BS.

    BS is three shotting someone and calling it skill. Utter BS is doing it to 8 people who can't damage you back. No danger = no skill.


    No danger = no skill? Then WTF is out-numbering people then?


    Do not talk about no danger no skill. It takes a lot of damn skill and risk to pull off a 1vX. And it involves far more then just raw DPS.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • krim
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    I wouldn't be dying any quicker in the next patch either because their damage will be even lower now. The difference will be that if my target does not block/dodge/shield through my damage (like in the video), then that one healer in the group will be able to infinitely keep them up, forever forgiving them of their bad mistakes.

    Guess you should kill the healer then, huh?
    I'd be doing that instead of whining that you can't kill 8 people as quickly as you used to while still being in no danger yourself.
    Being able to make mistakes gives the bad players an opportunity to learn, and it doesn't even come at the expense of your ability to kill them, just the time it takes.

    Reason why ESO is where its at imo. The majority of players have this same opinion on what a player should be and not be able to do. Without knowing completely how the games works. If they did they would know that there has always been counters to 1vx players. Anyone who 1vx will tell you that running into a "good" group means death. With every patch after 1.5 its been in a step away from actual strategy and counters to just group numbers.

    So, bad players are the majority and cry when they see one guy be able to fight to fight 8 people because no one there is spamming fear, knockdowns or heal debuffs. Never seen a random sorc out on the field use negate, and good groups would use negates just for me.

    Majority of ESO players never bothered to learn how to play. To stuck in a view on how the game should be played, and completely ruined the potential this games pvp had. In 1.5 all it took was 1 or 2 competent players to take out a strong 1vx player.
  • coryrenick_ESO
    krim wrote: »
    Reason why ESO is where its at imo. The majority of players have this same opinion on what a player should be and not be able to do. Without knowing completely how the games works. If they did they would know that there has always been counters to 1vx players. Anyone who 1vx will tell you that running into a "good" group means death. With every patch after 1.5 its been in a step away from actual strategy and counters to just group numbers.

    So, bad players are the majority and cry when they see one guy be able to fight to fight 8 people because no one there is spamming fear, knockdowns or heal debuffs. Never seen a random sorc out on the field use negate, and good groups would use negates just for me.

    Majority of ESO players never bothered to learn how to play. To stuck in a view on how the game should be played, and completely ruined the potential this games pvp had. In 1.5 all it took was 1 or 2 competent players to take out a strong 1vx player. [/quote]

    If the majority don't know how the game works, then it's not a good game and should be changed to be comprehensible to the majority who play it. Simple as that. Again, all I see are 1vXers QQing that they can't decimate pugs as fast as they used to, and there's really nothing I can say besides cry some more. Pugs surviving slightly longer just means they have an actual opportunity to utilize all these counters, and maybe actually have a chance to learn how the game is played. And God forbid a 1vXer has to work for their kills, the way they insist 8 other people have to work together to kill them.
  • Maulkin
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    Lord_Hev wrote: »
    I wouldn't be dying any quicker in the next patch either because their damage will be even lower now. The difference will be that if my target does not block/dodge/shield through my damage (like in the video), then that one healer in the group will be able to infinitely keep them up, forever forgiving them of their bad mistakes.

    Guess you should kill the healer then, huh?
    I'd be doing that instead of whining that you can't kill 8 people as quickly as you used to while still being in no danger yourself.
    Being able to make mistakes gives the bad players an opportunity to learn, and it doesn't even come at the expense of your ability to kill them, just the time it takes.



    Utter BS.


    All the good players of today, learned how to 1vX through harsh mistakes. They did not have these mind-numbing, zerg-favoring balance changes to ease their mistakes. Nor did they have zergs to hold their hands. They ventured on their own, or in small packs, and learned from painful experience.

    The balance changes of this patch is utterly disgusting.

    You can say that again. I started playing solo Sorc with update 1.3, just after the FPS bug got fixed. Many many horrible deaths, many times of being on the receiving end of a 1vX especially from a good LA S&B DK of those days. Many times of going out there, getting killed in 10" flat after I start a 1v2 and spawning again. Many months of "work in progress".

    In 1.6 Sorc is admittedly the easiest class for this sort of play , but it wasn't back then. I'd still do it all over again though. One of the things that attracted me to PvP was watching Murderthumbs vids destroying whole groups.
    EU | PC | AD
  • krim
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    krim wrote: »
    Reason why ESO is where its at imo. The majority of players have this same opinion on what a player should be and not be able to do. Without knowing completely how the games works. If they did they would know that there has always been counters to 1vx players. Anyone who 1vx will tell you that running into a "good" group means death. With every patch after 1.5 its been in a step away from actual strategy and counters to just group numbers.

    So, bad players are the majority and cry when they see one guy be able to fight to fight 8 people because no one there is spamming fear, knockdowns or heal debuffs. Never seen a random sorc out on the field use negate, and good groups would use negates just for me.

    Majority of ESO players never bothered to learn how to play. To stuck in a view on how the game should be played, and completely ruined the potential this games pvp had. In 1.5 all it took was 1 or 2 competent players to take out a strong 1vx player.

    If the majority don't know how the game works, then it's not a good game and should be changed to be comprehensible to the majority who play it. Simple as that. Again, all I see are 1vXers QQing that they can't decimate pugs as fast as they used to, and there's really nothing I can say besides cry some more. Pugs surviving slightly longer just means they have an actual opportunity to utilize all these counters, and maybe actually have a chance to learn how the game is played. And God forbid a 1vXer has to work for their kills, the way they insist 8 other people have to work together to kill them.

    Before 1.6 (prox det/boost ttk) one person could not burst a group of people down. ESO was not a well designed game. I give a lot of the blame to how hard this game was to understand (ZOS choice/immersion). No detailed stat info but a lot of stats in the game. Unclear and wrong tool tips for skills, passives, and sets. A lot of generic MMO character/player tools missing which just made the game confusing. With all the different combinations of skills and sets you can wear. If you are not using a well thought out build for cyrodiil you shouldnt expect to do anything crazy using the same gear and skills for pve dungeons. When you saw a player in 1.5 fighting multiple enemies. You can bet that person has a build specifically tailored for it. Every skill has a purpose every enchant every set bonus and mundus stone. Every stat had a valuable purpose and the lack of info to the player made theory crafting a lot more rigorous and confusing even for those with experience. This game had a lot of first time MMO players.and for someone who is not used to this style of game. You can see how hard of a time people had back then. But i believe that towards the end of 1.5 the majority of people were starting to realize how to counter what. Builds were becoming more known and created, sets more available. Before you know it everything changed in a flash in 1.6 which favors zerging. This is what 1vx / small groups are QQing about the fact that it doesnt take counters and thought out tactics anymore but just overall numbers.
    Edited by krim on September 2, 2015 9:20AM
  • olsborg
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    The thing is, from my personal experience on eulive yesterday. Is that 1 guy can defend a keep pretty darn well vs even 5-10 players due to the fact that npc guards are very strong compared to you now, they dont have battlespirit nerf and will hit you pretty hard. 1vX is much harder now, but if you are up against bad players, you are actually in a better spot in 1.7 then 1.6, but if youre up against just 2 decent players, you are in a worse position in 1.7 then in 1.6....its wierd I know...but there you have it:)

    PC EU
    PvP only
  • Ishammael
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    Guess you should kill the healer then, huh?
    I'd be doing that instead of whining that you can't kill 8 people as quickly as you used to while still being in no danger yourself.
    Being able to make mistakes gives the bad players an opportunity to learn, and it doesn't even come at the expense of your ability to kill them, just the time it takes.

    Actually, being able to make mistakes without consequence means that you will never learn. Mistakes must have consequences for them to actually be mistakes.
    If the majority don't know how the game works, then it's not a good game and should be changed to be comprehensible to the majority who play it. Simple as that. Again, all I see are 1vXers QQing that they can't decimate pugs as fast as they used to, and there's really nothing I can say besides cry some more. Pugs surviving slightly longer just means they have an actual opportunity to utilize all these counters, and maybe actually have a chance to learn how the game is played. And God forbid a 1vXer has to work for their kills, the way they insist 8 other people have to work together to kill them.

    I am forced to agree with your first sentence -- the rest is just whining. For strange reasons ESO intentionally obfuscated the internal workings of damamge, mitigation, stats, and so forth. The unintended side effects have been among many: (1) Players are misled by tooltips, (2) Players don't learn how the game works. A good example of this is the 1.5 DK, which relied almost completely on idiot players to sustain itself (standing in banners, bats, suiciding on wings, etc.) However, smart players realized good ways to shut these types of DKs down: for instance, one templar spamming blazing shield and BoL was literally unkillable by these 1vX DKs.
  • coryrenick_ESO
    Ishammael wrote: »
    Actually, being able to make mistakes without consequence means that you will never learn. Mistakes must have consequences for them to actually be mistakes.

    You act as though pugs are unkillable. It just takes twice as long as before. Mistakes are still quite deadly, but not completely utterly as they were before. If you're going to complain that a large group with a competent healer or healers is really hard to kill solo, again, I don't know what to tell you besides cry more. That seems like exactly the kind of counter or tactic you're talking about, bringing a healer to mitigate one guy with high burst damage, even if it's one of the more obvious ones.
  • Maulkin
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    Ishammael wrote: »
    Actually, being able to make mistakes without consequence means that you will never learn. Mistakes must have consequences for them to actually be mistakes.

    You act as though pugs are unkillable. It just takes twice as long as before. Mistakes are still quite deadly, but not completely utterly as they were before. If you're going to complain that a large group with a competent healer or healers is really hard to kill solo, again, I don't know what to tell you besides cry more. That seems like exactly the kind of counter or tactic you're talking about, bringing a healer to mitigate one guy with high burst damage, even if it's one of the more obvious ones.

    There is no "one guy with high burst damage in the video". I have 1.65k SpDmg unbuffed and 1.9k buffed. They were just really bad at mitigating damage by any conventional method (healing/blocking/dodging/shielding).

    There are 2 Sorcs in that video, the first and the last kills. None of them had shields up. There's a DK half way through the video, who I can only presume was completely beset by panic, that is just holding block at 10% HP for a full 5" without using Dragon Blood to get a heal.

    These kind of mistakes should be punishable by death (in-game ofc :lol:) or you will simply not learn. I know I learned the hard way, so can they.
    Edited by Maulkin on September 2, 2015 2:55PM
    EU | PC | AD
  • ToRelax
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    Ishammael wrote: »
    Actually, being able to make mistakes without consequence means that you will never learn. Mistakes must have consequences for them to actually be mistakes.

    You act as though pugs are unkillable. It just takes twice as long as before. Mistakes are still quite deadly, but not completely utterly as they were before. If you're going to complain that a large group with a competent healer or healers is really hard to kill solo, again, I don't know what to tell you besides cry more. That seems like exactly the kind of counter or tactic you're talking about, bringing a healer to mitigate one guy with high burst damage, even if it's one of the more obvious ones.

    Had a 2v6 yesterday. No one died for 10 min straight until they just went away.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • krim
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    Ishammael wrote: »
    Actually, being able to make mistakes without consequence means that you will never learn. Mistakes must have consequences for them to actually be mistakes.

    You act as though pugs are unkillable. It just takes twice as long as before. Mistakes are still quite deadly, but not completely utterly as they were before. If you're going to complain that a large group with a competent healer or healers is really hard to kill solo, again, I don't know what to tell you besides cry more. That seems like exactly the kind of counter or tactic you're talking about, bringing a healer to mitigate one guy with high burst damage, even if it's one of the more obvious ones.

    The way this game was set up to where all classes outside of class skills have the same skills available to them.. You shouldnt need a healer to fight off one player. You are not reading the above posts explaining to you all the different form of counters and strategy in combating certain builds that were out there but never used outside of just healing. Everyone should have a form of self healing when they come into cyrodiil. Bringing designated healers really became popular with 1.6 since you could die instantly. With the increase in siege dmg and all other dmg the necessity for constant heal and purge spam became greater.

    I see you have a join date of September 2013, and only 15 post. Where have you been.
  • Ishammael
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    ToRelax wrote: »
    Ishammael wrote: »
    Actually, being able to make mistakes without consequence means that you will never learn. Mistakes must have consequences for them to actually be mistakes.

    You act as though pugs are unkillable. It just takes twice as long as before. Mistakes are still quite deadly, but not completely utterly as they were before. If you're going to complain that a large group with a competent healer or healers is really hard to kill solo, again, I don't know what to tell you besides cry more. That seems like exactly the kind of counter or tactic you're talking about, bringing a healer to mitigate one guy with high burst damage, even if it's one of the more obvious ones.

    Had a 2v6 yesterday. No one died for 10 min straight until they just went away.

    Yeah.... Healing Springs is Stonk now. Like, super-stronk. I stood and face-tanked that one lich boss that sprouts all those Nerien'eth looking things with a couple of randoms spamming Healing Springs on me and throwing the occasional spear for stam.
  • coryrenick_ESO
    krim wrote: »
    Ishammael wrote: »
    Actually, being able to make mistakes without consequence means that you will never learn. Mistakes must have consequences for them to actually be mistakes.

    You act as though pugs are unkillable. It just takes twice as long as before. Mistakes are still quite deadly, but not completely utterly as they were before. If you're going to complain that a large group with a competent healer or healers is really hard to kill solo, again, I don't know what to tell you besides cry more. That seems like exactly the kind of counter or tactic you're talking about, bringing a healer to mitigate one guy with high burst damage, even if it's one of the more obvious ones.

    The way this game was set up to where all classes outside of class skills have the same skills available to them.. You shouldnt need a healer to fight off one player. You are not reading the above posts explaining to you all the different form of counters and strategy in combating certain builds that were out there but never used outside of just healing. Everyone should have a form of self healing when they come into cyrodiil. Bringing designated healers really became popular with 1.6 since you could die instantly. With the increase in siege dmg and all other dmg the necessity for constant heal and purge spam became greater.

    I see you have a join date of September 2013, and only 15 post. Where have you been.

    So according to you, there's valid counters and tactics, but a healer isn't one of them? And then you wonder why I ignore all the posts explaining how countering and tactics should work?
    As for where I've been, I never had anything to say before. But the epic butthurt from 1vXers now that they can't faceroll a dozen pugs in a minute required my attention. It's one of the greatest things Zenimax has ever done to make PvP more accessible to everyone, and I will spare no effort in defending it.
  • krim
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    krim wrote: »
    Ishammael wrote: »
    Actually, being able to make mistakes without consequence means that you will never learn. Mistakes must have consequences for them to actually be mistakes.

    You act as though pugs are unkillable. It just takes twice as long as before. Mistakes are still quite deadly, but not completely utterly as they were before. If you're going to complain that a large group with a competent healer or healers is really hard to kill solo, again, I don't know what to tell you besides cry more. That seems like exactly the kind of counter or tactic you're talking about, bringing a healer to mitigate one guy with high burst damage, even if it's one of the more obvious ones.

    The way this game was set up to where all classes outside of class skills have the same skills available to them.. You shouldnt need a healer to fight off one player. You are not reading the above posts explaining to you all the different form of counters and strategy in combating certain builds that were out there but never used outside of just healing. Everyone should have a form of self healing when they come into cyrodiil. Bringing designated healers really became popular with 1.6 since you could die instantly. With the increase in siege dmg and all other dmg the necessity for constant heal and purge spam became greater.

    I see you have a join date of September 2013, and only 15 post. Where have you been.

    So according to you, there's valid counters and tactics, but a healer isn't one of them? And then you wonder why I ignore all the posts explaining how countering and tactics should work?
    As for where I've been, I never had anything to say before. But the epic butthurt from 1vXers now that they can't faceroll a dozen pugs in a minute required my attention. It's one of the greatest things Zenimax has ever done to make PvP more accessible to everyone, and I will spare no effort in defending it.

    Im not saying that healing is not counter it is the main counter to not dieing in general, thats a given. But that everyone should have a way of healing in cyrodiil themselves. The way they designed the game was obviously to hard for people to grasp and understand. Folks cant grasp the fact that with all the skill and gear combinations available that in pvp theres going to be a more optimal way of fighting other players. Thats why you have a spec for pve with different skills and gear and one for pvp. Its up to the player to figure out and come up with a way to build their character that suits their play style based off what is necessary for survival in cyrodiil fighting other live players. Obviously these changes in 1.6 and 1.7 hasnt hurt your play style as its most certainly buffed it and has enabled you blind to see the other side of the argument. You keep assuming people are QQing over the fact that they cant face roll 1vx anymore. Its about the game becoming boring and even more repetitive and unrewarding then it already is. Not everyone likes to play that way and ZOS keeps forcing a zerging environment. Even though before 1.6 all play styles were viable you just had to know your roll in the food chain if you were not using the "best" build for pvp.

    We arent telling you without experience. We have been playing the same game and when we say there were counters its because we used them. I spent 100% of my time in this game in cyrodiil. I have fought the strongest of 1vxers. When people come to the forums complaining about someone its because they dont know what they are doing. How else can you justify people calling Impulse, holding block, bolt escape and many other normal things in the game exploits. It all comes back to people not knowing and understanding whats going on. All the blame goes to ZOS for not listening to the right voices, and really making their game easier to understand for the not so seasoned MMO player.
    Edited by krim on September 2, 2015 9:14PM
  • coryrenick_ESO
    krim wrote: »
    You keep assuming people are QQing over the fact that they cant face roll 1vx anymore. Its about the game becoming boring and even more repetitive and unrewarding then it already is.

    It's boring because you can't faceroll 1vX. It's repetitive because you actually have to attack the same pug for more than two seconds before moving on to the next. It's unrewarding because you can't kill ten "bads" desperately struggling to kill you all by your lonesome. That's exactly what you're QQing over. That's what all these complaints boil down to. Not that you can't kill people, but that you can't kill them fast enough.
    PvP isn't that different from before. I surely still eat dirt like a champ because of incomprehensible game rules probably mean my build is ***, but I actually live long enough to see that my abilities have an effect, and gives me opportunity
    to find better ways of doing things that eating a single Prox Det and Dawnbreaker never did. For all the talk about counters and tactics, I'd think you'd all be on board with giving every player that opportunity.
  • Ezareth
    Ezareth
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    krim wrote: »
    krim wrote: »
    Reason why ESO is where its at imo. The majority of players have this same opinion on what a player should be and not be able to do. Without knowing completely how the games works. If they did they would know that there has always been counters to 1vx players. Anyone who 1vx will tell you that running into a "good" group means death. With every patch after 1.5 its been in a step away from actual strategy and counters to just group numbers.

    So, bad players are the majority and cry when they see one guy be able to fight to fight 8 people because no one there is spamming fear, knockdowns or heal debuffs. Never seen a random sorc out on the field use negate, and good groups would use negates just for me.

    Majority of ESO players never bothered to learn how to play. To stuck in a view on how the game should be played, and completely ruined the potential this games pvp had. In 1.5 all it took was 1 or 2 competent players to take out a strong 1vx player.

    If the majority don't know how the game works, then it's not a good game and should be changed to be comprehensible to the majority who play it. Simple as that. Again, all I see are 1vXers QQing that they can't decimate pugs as fast as they used to, and there's really nothing I can say besides cry some more. Pugs surviving slightly longer just means they have an actual opportunity to utilize all these counters, and maybe actually have a chance to learn how the game is played. And God forbid a 1vXer has to work for their kills, the way they insist 8 other people have to work together to kill them.

    This is what 1vx / small groups are QQing about the fact that it doesnt take counters and thought out tactics anymore but just overall numbers.

    Nail on Head.

    No one ever tried to deny that a large part of the success of 1vXers has been knowledge. The other large part of that equation was the ability to apply that knowledge into a successful build and play. That is skill.

    Now, we lament the fact that our knowledge is less meaningful as is our skill.

    I almost feel like a rich man who just saw the top income tax bracket doubled on him. Yeah he's still rich but the playing field was adjusted even further to support those who haven't done everything they could to try, learn, or improve themselves and it's bogus.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • krim
    krim
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    krim wrote: »
    You keep assuming people are QQing over the fact that they cant face roll 1vx anymore. Its about the game becoming boring and even more repetitive and unrewarding then it already is.

    It's boring because you can't faceroll 1vX. It's repetitive because you actually have to attack the same pug for more than two seconds before moving on to the next. It's unrewarding because you can't kill ten "bads" desperately struggling to kill you all by your lonesome. That's exactly what you're QQing over. That's what all these complaints boil down to. Not that you can't kill people, but that you can't kill them fast enough.
    PvP isn't that different from before. I surely still eat dirt like a champ because of incomprehensible game rules probably mean my build is ***, but I actually live long enough to see that my abilities have an effect, and gives me opportunity
    to find better ways of doing things that eating a single Prox Det and Dawnbreaker never did. For all the talk about counters and tactics, I'd think you'd all be on board with giving every player that opportunity.

    Obviously these changes in 1.6 and 1.7 hasnt hurt your play style

    You can always ask around for help with builds. I constantly got tells from people asking me what gear and skills i was using and gladly gave up my build. If i really wanted to be successful i would find that bad ass on the battlefield and ask questions. I'm telling you the game has everything you need to be successful its up to you to use it.

    When i say repetitive im talking about the type of fights that you are going to encounter. When you show up to fight you can already know the outcome just by who has more numbers. Unrewarding because if you do manage to kill someone it probably was because you had 10 other people behind you and what you contributed probably was 5% dmg.

    Im going to assume you didnt play before 1.6 even though your forum join date is sep 2013. 1vx in 1.6 is not really 1vx its more a burst and run or get swallowed up. 1.6 was a big step down in play ability and now 1.7 taking it even farther. I used to pvp 24/7 i have fought the best of the best. I knew my limits and i knew how to counter everything in the game. I think people have a hard time understanding theirs and expect to be on par with everyone else without putting any thought or work in.
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