coryrenick_ESO wrote: »If that's the kind of nonsense that's been patched out, I might actually be able to have some fun in PvP.
coryrenick_ESO wrote: »If that's the kind of nonsense that's been patched out, I might actually be able to have some fun in PvP.
mike.gaziotisb16_ESO wrote: »Well it 1.6 wasn't perfect by any means, but what's nonsense about this clip?
coryrenick_ESO wrote: »mike.gaziotisb16_ESO wrote: »Well it 1.6 wasn't perfect by any means, but what's nonsense about this clip?
Look at it from the perspective of the of the folk you just brutally destroyed. What, 6-10 people took the time to get together, seige down two walls, and rush in just to get killed by one guy? A guy who laments the new patch no longer lets him kill them quite as fast, or that a large group might actually have an advantage? Yeah, that's nonsense.
coryrenick_ESO wrote: »mike.gaziotisb16_ESO wrote: »Well it 1.6 wasn't perfect by any means, but what's nonsense about this clip?
Look at it from the perspective of the of the folk you just brutally destroyed. What, 6-10 people took the time to get together, seige down two walls, and rush in just to get killed by one guy? A guy who laments the new patch no longer lets him kill them quite as fast, or that a large group might actually have an advantage? Yeah, that's nonsense.
ESO getting worse every patch. In some months we will wish 1.7 back....
mike.gaziotisb16_ESO wrote: »I wouldn't be dying any quicker in the next patch either because their damage will be even lower now. The difference will be that if my target does not block/dodge/shield through my damage (like in the video), then that one healer in the group will be able to infinitely keep them up, forever forgiving them of their bad mistakes.
coryrenick_ESO wrote: »mike.gaziotisb16_ESO wrote: »I wouldn't be dying any quicker in the next patch either because their damage will be even lower now. The difference will be that if my target does not block/dodge/shield through my damage (like in the video), then that one healer in the group will be able to infinitely keep them up, forever forgiving them of their bad mistakes.
Guess you should kill the healer then, huh?
I'd be doing that instead of whining that you can't kill 8 people as quickly as you used to while still being in no danger yourself.
Being able to make mistakes gives the bad players an opportunity to learn, and it doesn't even come at the expense of your ability to kill them, just the time it takes.
coryrenick_ESO wrote: »mike.gaziotisb16_ESO wrote: »I wouldn't be dying any quicker in the next patch either because their damage will be even lower now. The difference will be that if my target does not block/dodge/shield through my damage (like in the video), then that one healer in the group will be able to infinitely keep them up, forever forgiving them of their bad mistakes.
Guess you should kill the healer then, huh?
I'd be doing that instead of whining that you can't kill 8 people as quickly as you used to while still being in no danger yourself.
Being able to make mistakes gives the bad players an opportunity to learn, and it doesn't even come at the expense of your ability to kill them, just the time it takes.
coryrenick_ESO wrote: »
coryrenick_ESO wrote: »mike.gaziotisb16_ESO wrote: »I wouldn't be dying any quicker in the next patch either because their damage will be even lower now. The difference will be that if my target does not block/dodge/shield through my damage (like in the video), then that one healer in the group will be able to infinitely keep them up, forever forgiving them of their bad mistakes.
Guess you should kill the healer then, huh?
I'd be doing that instead of whining that you can't kill 8 people as quickly as you used to while still being in no danger yourself.
Being able to make mistakes gives the bad players an opportunity to learn, and it doesn't even come at the expense of your ability to kill them, just the time it takes.
Reason why ESO is where its at imo. The majority of players have this same opinion on what a player should be and not be able to do. Without knowing completely how the games works. If they did they would know that there has always been counters to 1vx players. Anyone who 1vx will tell you that running into a "good" group means death. With every patch after 1.5 its been in a step away from actual strategy and counters to just group numbers.
coryrenick_ESO wrote: »mike.gaziotisb16_ESO wrote: »I wouldn't be dying any quicker in the next patch either because their damage will be even lower now. The difference will be that if my target does not block/dodge/shield through my damage (like in the video), then that one healer in the group will be able to infinitely keep them up, forever forgiving them of their bad mistakes.
Guess you should kill the healer then, huh?
I'd be doing that instead of whining that you can't kill 8 people as quickly as you used to while still being in no danger yourself.
Being able to make mistakes gives the bad players an opportunity to learn, and it doesn't even come at the expense of your ability to kill them, just the time it takes.
Utter BS.
All the good players of today, learned how to 1vX through harsh mistakes. They did not have these mind-numbing, zerg-favoring balance changes to ease their mistakes. Nor did they have zergs to hold their hands. They ventured on their own, or in small packs, and learned from painful experience.
The balance changes of this patch is utterly disgusting.
coryrenick_ESO wrote: »Reason why ESO is where its at imo. The majority of players have this same opinion on what a player should be and not be able to do. Without knowing completely how the games works. If they did they would know that there has always been counters to 1vx players. Anyone who 1vx will tell you that running into a "good" group means death. With every patch after 1.5 its been in a step away from actual strategy and counters to just group numbers.
So, bad players are the majority and cry when they see one guy be able to fight to fight 8 people because no one there is spamming fear, knockdowns or heal debuffs. Never seen a random sorc out on the field use negate, and good groups would use negates just for me.
Majority of ESO players never bothered to learn how to play. To stuck in a view on how the game should be played, and completely ruined the potential this games pvp had. In 1.5 all it took was 1 or 2 competent players to take out a strong 1vx player.
If the majority don't know how the game works, then it's not a good game and should be changed to be comprehensible to the majority who play it. Simple as that. Again, all I see are 1vXers QQing that they can't decimate pugs as fast as they used to, and there's really nothing I can say besides cry some more. Pugs surviving slightly longer just means they have an actual opportunity to utilize all these counters, and maybe actually have a chance to learn how the game is played. And God forbid a 1vXer has to work for their kills, the way they insist 8 other people have to work together to kill them.
coryrenick_ESO wrote: »Guess you should kill the healer then, huh?
I'd be doing that instead of whining that you can't kill 8 people as quickly as you used to while still being in no danger yourself.
Being able to make mistakes gives the bad players an opportunity to learn, and it doesn't even come at the expense of your ability to kill them, just the time it takes.
coryrenick_ESO wrote: »If the majority don't know how the game works, then it's not a good game and should be changed to be comprehensible to the majority who play it. Simple as that. Again, all I see are 1vXers QQing that they can't decimate pugs as fast as they used to, and there's really nothing I can say besides cry some more. Pugs surviving slightly longer just means they have an actual opportunity to utilize all these counters, and maybe actually have a chance to learn how the game is played. And God forbid a 1vXer has to work for their kills, the way they insist 8 other people have to work together to kill them.
Actually, being able to make mistakes without consequence means that you will never learn. Mistakes must have consequences for them to actually be mistakes.
coryrenick_ESO wrote: »Actually, being able to make mistakes without consequence means that you will never learn. Mistakes must have consequences for them to actually be mistakes.
You act as though pugs are unkillable. It just takes twice as long as before. Mistakes are still quite deadly, but not completely utterly as they were before. If you're going to complain that a large group with a competent healer or healers is really hard to kill solo, again, I don't know what to tell you besides cry more. That seems like exactly the kind of counter or tactic you're talking about, bringing a healer to mitigate one guy with high burst damage, even if it's one of the more obvious ones.
coryrenick_ESO wrote: »Actually, being able to make mistakes without consequence means that you will never learn. Mistakes must have consequences for them to actually be mistakes.
You act as though pugs are unkillable. It just takes twice as long as before. Mistakes are still quite deadly, but not completely utterly as they were before. If you're going to complain that a large group with a competent healer or healers is really hard to kill solo, again, I don't know what to tell you besides cry more. That seems like exactly the kind of counter or tactic you're talking about, bringing a healer to mitigate one guy with high burst damage, even if it's one of the more obvious ones.
coryrenick_ESO wrote: »Actually, being able to make mistakes without consequence means that you will never learn. Mistakes must have consequences for them to actually be mistakes.
You act as though pugs are unkillable. It just takes twice as long as before. Mistakes are still quite deadly, but not completely utterly as they were before. If you're going to complain that a large group with a competent healer or healers is really hard to kill solo, again, I don't know what to tell you besides cry more. That seems like exactly the kind of counter or tactic you're talking about, bringing a healer to mitigate one guy with high burst damage, even if it's one of the more obvious ones.
coryrenick_ESO wrote: »Actually, being able to make mistakes without consequence means that you will never learn. Mistakes must have consequences for them to actually be mistakes.
You act as though pugs are unkillable. It just takes twice as long as before. Mistakes are still quite deadly, but not completely utterly as they were before. If you're going to complain that a large group with a competent healer or healers is really hard to kill solo, again, I don't know what to tell you besides cry more. That seems like exactly the kind of counter or tactic you're talking about, bringing a healer to mitigate one guy with high burst damage, even if it's one of the more obvious ones.
Had a 2v6 yesterday. No one died for 10 min straight until they just went away.
coryrenick_ESO wrote: »Actually, being able to make mistakes without consequence means that you will never learn. Mistakes must have consequences for them to actually be mistakes.
You act as though pugs are unkillable. It just takes twice as long as before. Mistakes are still quite deadly, but not completely utterly as they were before. If you're going to complain that a large group with a competent healer or healers is really hard to kill solo, again, I don't know what to tell you besides cry more. That seems like exactly the kind of counter or tactic you're talking about, bringing a healer to mitigate one guy with high burst damage, even if it's one of the more obvious ones.
The way this game was set up to where all classes outside of class skills have the same skills available to them.. You shouldnt need a healer to fight off one player. You are not reading the above posts explaining to you all the different form of counters and strategy in combating certain builds that were out there but never used outside of just healing. Everyone should have a form of self healing when they come into cyrodiil. Bringing designated healers really became popular with 1.6 since you could die instantly. With the increase in siege dmg and all other dmg the necessity for constant heal and purge spam became greater.
I see you have a join date of September 2013, and only 15 post. Where have you been.
coryrenick_ESO wrote: »coryrenick_ESO wrote: »Actually, being able to make mistakes without consequence means that you will never learn. Mistakes must have consequences for them to actually be mistakes.
You act as though pugs are unkillable. It just takes twice as long as before. Mistakes are still quite deadly, but not completely utterly as they were before. If you're going to complain that a large group with a competent healer or healers is really hard to kill solo, again, I don't know what to tell you besides cry more. That seems like exactly the kind of counter or tactic you're talking about, bringing a healer to mitigate one guy with high burst damage, even if it's one of the more obvious ones.
The way this game was set up to where all classes outside of class skills have the same skills available to them.. You shouldnt need a healer to fight off one player. You are not reading the above posts explaining to you all the different form of counters and strategy in combating certain builds that were out there but never used outside of just healing. Everyone should have a form of self healing when they come into cyrodiil. Bringing designated healers really became popular with 1.6 since you could die instantly. With the increase in siege dmg and all other dmg the necessity for constant heal and purge spam became greater.
I see you have a join date of September 2013, and only 15 post. Where have you been.
So according to you, there's valid counters and tactics, but a healer isn't one of them? And then you wonder why I ignore all the posts explaining how countering and tactics should work?
As for where I've been, I never had anything to say before. But the epic butthurt from 1vXers now that they can't faceroll a dozen pugs in a minute required my attention. It's one of the greatest things Zenimax has ever done to make PvP more accessible to everyone, and I will spare no effort in defending it.
You keep assuming people are QQing over the fact that they cant face roll 1vx anymore. Its about the game becoming boring and even more repetitive and unrewarding then it already is.
coryrenick_ESO wrote: »Reason why ESO is where its at imo. The majority of players have this same opinion on what a player should be and not be able to do. Without knowing completely how the games works. If they did they would know that there has always been counters to 1vx players. Anyone who 1vx will tell you that running into a "good" group means death. With every patch after 1.5 its been in a step away from actual strategy and counters to just group numbers.
So, bad players are the majority and cry when they see one guy be able to fight to fight 8 people because no one there is spamming fear, knockdowns or heal debuffs. Never seen a random sorc out on the field use negate, and good groups would use negates just for me.
Majority of ESO players never bothered to learn how to play. To stuck in a view on how the game should be played, and completely ruined the potential this games pvp had. In 1.5 all it took was 1 or 2 competent players to take out a strong 1vx player.
If the majority don't know how the game works, then it's not a good game and should be changed to be comprehensible to the majority who play it. Simple as that. Again, all I see are 1vXers QQing that they can't decimate pugs as fast as they used to, and there's really nothing I can say besides cry some more. Pugs surviving slightly longer just means they have an actual opportunity to utilize all these counters, and maybe actually have a chance to learn how the game is played. And God forbid a 1vXer has to work for their kills, the way they insist 8 other people have to work together to kill them.
This is what 1vx / small groups are QQing about the fact that it doesnt take counters and thought out tactics anymore but just overall numbers.
coryrenick_ESO wrote: »You keep assuming people are QQing over the fact that they cant face roll 1vx anymore. Its about the game becoming boring and even more repetitive and unrewarding then it already is.
It's boring because you can't faceroll 1vX. It's repetitive because you actually have to attack the same pug for more than two seconds before moving on to the next. It's unrewarding because you can't kill ten "bads" desperately struggling to kill you all by your lonesome. That's exactly what you're QQing over. That's what all these complaints boil down to. Not that you can't kill people, but that you can't kill them fast enough.
PvP isn't that different from before. I surely still eat dirt like a champ because of incomprehensible game rules probably mean my build is ***, but I actually live long enough to see that my abilities have an effect, and gives me opportunity
to find better ways of doing things that eating a single Prox Det and Dawnbreaker never did. For all the talk about counters and tactics, I'd think you'd all be on board with giving every player that opportunity.