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PvE'ers Who Complain About PvP

Molag_Crow
Molag_Crow
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It really makes me laugh, because I've noticed that most PvE'ers, especially those who do the "hard" content, are actually some of the most lethal players in PvP.

They walk into Cyrodiil with their PvE Pledge/Trial gear and dominate most PvP'ers who only do PvP.
Edited by Molag_Crow on September 1, 2015 1:21PM
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  • Zershar_Vemod
    Zershar_Vemod
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    Funny, because I tend to notice these types of threads every other day, than X comments by "PvE'ers."
    Edited by Zershar_Vemod on September 1, 2015 1:22PM
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  • Molag_Crow
    Molag_Crow
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    It is what it is.
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    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • Rikal
    Rikal
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    It really makes me laugh, because I've noticed that most PvE'ers, especially those who do the "hard" content, are actually some of the most lethal players in PvP.

    They walk into Cyrodiil with their PvE Pledge/Trial gear and dominate most PvP'ers who only do PvP.

    The strong ones are always going to be the noticeable ones. All the other ones are dead long before you get a chance to notice them;)

    Rikal on NA-PC (aka Rhaulikko)
  • Molag_Crow
    Molag_Crow
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    Yeah I just thought I'd bring it up since I see a lot of complaints about IC, from PvE'ers, when they're actually some of the strongest in PvP with their 'PvE gear'
    Edited by Molag_Crow on September 1, 2015 1:42PM
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    Be your true, authentic self.

  • BucFanJKE
    BucFanJKE
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    As someone who is a PVE'r myself. I dislike PVP mostly because of the gank squads. Unless you are running with a decent sized group, the 10-20 member gankers are frustrating. I will forever complain because it is annoying, but it is what it is.

    Also it's pretty tough to survive alone in PVP where you can solo basically all other content except the group dungeons.
  • Rikal
    Rikal
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    Also, being good or strong in PvP doesn't necessarily mean the players wants to PvP.

    Did you ever see the movie Quigley Down Under? If not <SPOILER ALERT>.
    Early in the movie Tom Selleck's character tells Alan Rickman's that "he has no use for a six shooter". At the end Rickman's character thinks he has Selleck's beaten, and to show off challenges him to a duel with six shooters. Selleck blows him away and as Rickman is dying tells him "I said I had no use for a six shooter, not that I didn't know how to use one".
    Rikal on NA-PC (aka Rhaulikko)
  • eliisra
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    It really makes me laugh, because I've noticed that most PvE'ers, especially those who do the "hard" content, are actually some of the most lethal players in PvP.

    They walk into Cyrodiil with their PvE Pledge/Trial gear and dominate most PvP'ers who only do PvP.

    That's not the guys complaining about "forced PvP" tho.

    The hardcore players you describe are usually PvX. In their hunt for min/max stats they do pretty anything, including PvP, to squeeze in a minor dps improvement. They obviously kick butt in Cyrodiil as well, because invested players that knows their class are going to be good, regardless of content. Fact that they also have way above average CP, compared to pure PvP'ers, clearly contributes.

    It's rather causal PvE'ers, that complains about PvP. Often the same guys that complains about forced group content. This group is definitely not lethal in PvP.
  • Molag_Crow
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    Hahah yeah I get your point to be honest. :smiley:

    And true.. almost forgot about CPs!!!
    Edited by Molag_Crow on September 1, 2015 1:56PM
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    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • Ravici
    Ravici
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    As a guy who has always loved solo stuff (I get pissed off when people don't do things the way I want so it's better for me to go it alone), being forced to group up to access those areas that are only for PVP players to get bits that are needed for those of us who are also unfortunately complesionists is a pain in the arris!

    Jus' sayin like
    Rafe Harwood on heXbox European server
  • Lightninvash
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    what I don't get is if you don't like pvp don't play it its simple. save money up and buy the new vet 16 gear from someone or have a guildie make some for you that does like pvp... people just don't make sense. they are all well they force me to do pvp for new gear but realistically no you can buy it from players or like I said get it crafted by a guildmate. not to mention yes they did a pvp expansion for the pvp players which in my experience is most mmo end game activities. however a pve dlc is also coming. pve only players feel more entitled to get content over pvp players for reasons unknown. me myself not a huge fan of pvp yet havnt really gotten into it. I stay with pve mostly but I think it is good to have new pvp activities instead of just cyrodiil. I mean the game itself is overwhelmingly pve cept cyrodiil now the pvp crowd can be happy in the new hovel "ic" and wont complain when more pve comes out. because they have their new content.
  • OGLezard
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    IC is for pvp.... if pvp is not your thing this dlc is not for you (not talking to you OP). I see so many pve people complain about "why am I being forced to pvp in this update" yet they are ignorant to the fact that this dlc was made for pvp......not pve players. It does have stuff for everyone though. Orsinium and every other dlc will be pve....... pve people (who only pve) are so freaking g selfish but like you said they forget they have some of the best gear to come to pvp with lol
  • Ravici
    Ravici
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    what I don't get is if you don't like pvp don't play it its simple. save money up and buy the new vet 16 gear from someone or have a guildie make some for you that does like pvp... people just don't make sense. they are all well they force me to do pvp for new gear but realistically no you can buy it from players or like I said get it crafted by a guildmate. not to mention yes they did a pvp expansion for the pvp players which in my experience is most mmo end game activities. however a pve dlc is also coming. pve only players feel more entitled to get content over pvp players for reasons unknown. me myself not a huge fan of pvp yet havnt really gotten into it. I stay with pve mostly but I think it is good to have new pvp activities instead of just cyrodiil. I mean the game itself is overwhelmingly pve cept cyrodiil now the pvp crowd can be happy in the new hovel "ic" and wont complain when more pve comes out. because they have their new content.

    So what's with the binary logic then? I thought this was 2015 not 2005.

    Shades of grey exist and being able to pvp anywhere just like being able to pve anywhere is just as valid 'if' the options were made to allow both/switching between the formats.

    Rafe Harwood on heXbox European server
  • Rikal
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    To me this is the odd thing. Story/PvE behind a wall of PvP. Because a lot of hardcore PvPers have zero interest in story/PvE, and a lot of hardcore story/PvEers have zero interest in PvP. It's just seems a really bad combo. Why not keep them separate, so people can choose to do exactly which stuff they want? It really makes no sense to me.

    And then there are the crafters....
    Rikal on NA-PC (aka Rhaulikko)
  • mips_winnt
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    Ravici wrote: »

    Shades of grey exist and being able to pvp anywhere just like being able to pve anywhere is just as valid 'if' the options were made to allow both/switching between the formats.

    Makes perfect sense, for example PvP flag toggle ala WoW or some other mechanism that allows PvP'ers to go at each other anytime/anywhere and PvE'rs to go about their business unmolested. :smile:

  • Lightninvash
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    Ravici wrote: »
    what I don't get is if you don't like pvp don't play it its simple. save money up and buy the new vet 16 gear from someone or have a guildie make some for you that does like pvp... people just don't make sense. they are all well they force me to do pvp for new gear but realistically no you can buy it from players or like I said get it crafted by a guildmate. not to mention yes they did a pvp expansion for the pvp players which in my experience is most mmo end game activities. however a pve dlc is also coming. pve only players feel more entitled to get content over pvp players for reasons unknown. me myself not a huge fan of pvp yet havnt really gotten into it. I stay with pve mostly but I think it is good to have new pvp activities instead of just cyrodiil. I mean the game itself is overwhelmingly pve cept cyrodiil now the pvp crowd can be happy in the new hovel "ic" and wont complain when more pve comes out. because they have their new content.

    So what's with the binary logic then? I thought this was 2015 not 2005.

    Shades of grey exist and being able to pvp anywhere just like being able to pve anywhere is just as valid 'if' the options were made to allow both/switching between the formats.

    well it isn an option to switch and doubt it ever will be
    mips_winnt wrote: »
    Ravici wrote: »

    Shades of grey exist and being able to pvp anywhere just like being able to pve anywhere is just as valid 'if' the options were made to allow both/switching between the formats.

    Makes perfect sense, for example PvP flag toggle ala WoW or some other mechanism that allows PvP'ers to go at each other anytime/anywhere and PvE'rs to go about their business unmolested. :smile:

    I doubt this will happen due to how many ppl could then see someone walking by in pvp mode toggle theirs in an instant and gank them as they are walking around. then turn it off and walk away. that and its alliance based for alliance based pvp I don't think the idea is to be able to o ganking your own alliance members but fighting other alliances to be the dominant alliance.
    Edited by Lightninvash on September 1, 2015 2:32PM
  • BucFanJKE
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    There is one mechanic that would make all of this a nonissue.

    We simply need a passive mode similar to GTA 5. It can be done however ZOS wants. Personally I think it would be best to only enable passive or active from inside keeps you own that are not under attack. If it is available to use at will (more similar to the GTA method) then it will get annoying and abused. Having a passive mode for someone wanting to enjoy an area of the game, without enjoying the setbacks that getting ganked causes would be ideal.

    I can also see why this woud be a bad idea though. This would allow someone to go into passive mode and do scouting without the risk of death allowing people to monitor enemy positions and relaying back to compadres. An idea to fix to this would be to only allow people in PVP areas to speak with other passives or actives.

    Too many complain about broken systems, but do not offer solutions.
  • Ratbert
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    itsatrap.jpg


    They are luring us in! PVE UNITE!

    Edited by Ratbert on September 1, 2015 6:55PM
  • Sallington
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    It really makes me laugh, because I've noticed that most PvE'ers, especially those who do the "hard" content, are actually some of the most lethal players in PvP.

    They walk into Cyrodiil with their PvE Pledge/Trial gear and dominate most PvP'ers who only do PvP.

    It's the other way around in my opinion. Most people I've played with who are excellent in PvP, know their class inside and out, as well as every other class since they need to counter them. This translates to them being excellent in PvE as well.

    On the other hand, PvE content in ESO isn't exceptionally challenging, so you can get by without really fully understanding how to get the most out of your class.
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  • BucFanJKE
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    Sallington wrote: »
    It's the other way around in my opinion. Most people I've played with who are excellent in PvP, know their class inside and out, as well as every other class since they need to counter them. This translates to them being excellent in PvE as well.

    On the other hand, PvE content in ESO isn't exceptionally challenging, so you can get by without really fully understanding how to get the most out of your class.

    The group dungeons and delves are considered PVE at least by most. I would be willing to put myself on a limb by saying those are more difficult than taking a keep with a large group of people.

    Good players will be good players. It doesn't matter if they prefer PVE or PVP. I know many PVP players that are garbage, but run in a big enough group that they still do well.
  • Tandor
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    Ravici wrote: »
    what I don't get is if you don't like pvp don't play it its simple. save money up and buy the new vet 16 gear from someone or have a guildie make some for you that does like pvp... people just don't make sense. they are all well they force me to do pvp for new gear but realistically no you can buy it from players or like I said get it crafted by a guildmate. not to mention yes they did a pvp expansion for the pvp players which in my experience is most mmo end game activities. however a pve dlc is also coming. pve only players feel more entitled to get content over pvp players for reasons unknown. me myself not a huge fan of pvp yet havnt really gotten into it. I stay with pve mostly but I think it is good to have new pvp activities instead of just cyrodiil. I mean the game itself is overwhelmingly pve cept cyrodiil now the pvp crowd can be happy in the new hovel "ic" and wont complain when more pve comes out. because they have their new content.

    So what's with the binary logic then? I thought this was 2015 not 2005.

    Shades of grey exist and being able to pvp anywhere just like being able to pve anywhere is just as valid 'if' the options were made to allow both/switching between the formats.

    well it isn an option to switch and doubt it ever will be
    mips_winnt wrote: »
    Ravici wrote: »

    Shades of grey exist and being able to pvp anywhere just like being able to pve anywhere is just as valid 'if' the options were made to allow both/switching between the formats.

    Makes perfect sense, for example PvP flag toggle ala WoW or some other mechanism that allows PvP'ers to go at each other anytime/anywhere and PvE'rs to go about their business unmolested. :smile:

    I doubt this will happen due to how many ppl could then see someone walking by in pvp mode toggle theirs in an instant and gank them as they are walking around. then turn it off and walk away. that and its alliance based for alliance based pvp I don't think the idea is to be able to o ganking your own alliance members but fighting other alliances to be the dominant alliance.

    There's a simple solution to that problem - you can only set your PvP mode when outside Cyrodiil and Imperial City. Once inside those areas, that mode is set until you leave them. That way PvPers can do their content, PvEers can do their content, and there's no exploiting by instantly switching from one to the other and back again.

    It would also result in more DLC purchases, as PvEers would have an incentive to purchase IC. By the same token, I would add some limited form of PvP content to Orsinium - an arena, perhaps - meaning the purchases of that DLC would also be maximised without the different playstyles coming into direct conflict with each other.
    Edited by Tandor on September 1, 2015 8:04PM
  • ewhite106b16_ESO
    ewhite106b16_ESO
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    I'm done with this game if Cyrodil/IC get PVP flags - those areas need to remain full PVP. PVE players if you can't stand the thought of PVP then just do the IC dungeons, existing dungeons and/or buy IC gear on the market problem solved.
  • THEDKEXPERIENCE
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    BucFanJKE wrote: »
    There is one mechanic that would make all of this a nonissue.

    We simply need a passive mode similar to GTA 5. It can be done however ZOS wants. Personally I think it would be best to only enable passive or active from inside keeps you own that are not under attack. If it is available to use at will (more similar to the GTA method) then it will get annoying and abused. Having a passive mode for someone wanting to enjoy an area of the game, without enjoying the setbacks that getting ganked causes would be ideal.

    I can also see why this woud be a bad idea though. This would allow someone to go into passive mode and do scouting without the risk of death allowing people to monitor enemy positions and relaying back to compadres. An idea to fix to this would be to only allow people in PVP areas to speak with other passives or actives.

    Too many complain about broken systems, but do not offer solutions.

    I was reading the comment above this one and thought, wow, this would be abused as much as passive mode in GTA5. Then I read this post. Passive mode in GTA is ridiculous. Great you can't die. Good thing you can still bomb my car, get me thrown into the bad sport lobby for accidentally running you over, or allow you to block me into a store because your van is parked in front of the door.

    As most things ... just be happy with what we have. The "solutions" to the "problems" are often way worse.
  • Ravici
    Ravici
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    I'm done with this game if Cyrodil/IC get PVP flags - those areas need to remain full PVP. PVE players if you can't stand the thought of PVP then just do the IC dungeons, existing dungeons and/or buy IC gear on the market problem solved.

    And this, is the only example you need of "why" PVPers get a bad rep.

    Inclusiveness is anathema to many PVP types.
    Rafe Harwood on heXbox European server
  • Lightninvash
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    Tandor wrote: »
    Ravici wrote: »
    what I don't get is if you don't like pvp don't play it its simple. save money up and buy the new vet 16 gear from someone or have a guildie make some for you that does like pvp... people just don't make sense. they are all well they force me to do pvp for new gear but realistically no you can buy it from players or like I said get it crafted by a guildmate. not to mention yes they did a pvp expansion for the pvp players which in my experience is most mmo end game activities. however a pve dlc is also coming. pve only players feel more entitled to get content over pvp players for reasons unknown. me myself not a huge fan of pvp yet havnt really gotten into it. I stay with pve mostly but I think it is good to have new pvp activities instead of just cyrodiil. I mean the game itself is overwhelmingly pve cept cyrodiil now the pvp crowd can be happy in the new hovel "ic" and wont complain when more pve comes out. because they have their new content.

    So what's with the binary logic then? I thought this was 2015 not 2005.

    Shades of grey exist and being able to pvp anywhere just like being able to pve anywhere is just as valid 'if' the options were made to allow both/switching between the formats.

    well it isn an option to switch and doubt it ever will be
    mips_winnt wrote: »
    Ravici wrote: »

    Shades of grey exist and being able to pvp anywhere just like being able to pve anywhere is just as valid 'if' the options were made to allow both/switching between the formats.

    Makes perfect sense, for example PvP flag toggle ala WoW or some other mechanism that allows PvP'ers to go at each other anytime/anywhere and PvE'rs to go about their business unmolested. :smile:

    I doubt this will happen due to how many ppl could then see someone walking by in pvp mode toggle theirs in an instant and gank them as they are walking around. then turn it off and walk away. that and its alliance based for alliance based pvp I don't think the idea is to be able to o ganking your own alliance members but fighting other alliances to be the dominant alliance.

    There's a simple solution to that problem - you can only set your PvP mode when outside Cyrodiil and Imperial City. Once inside those areas, that mode is set until you leave them. That way PvPers can do their content, PvEers can do their content, and there's no exploiting by instantly switching from one to the other and back again.

    It would also result in more DLC purchases, as PvEers would have an incentive to purchase IC. By the same token, I would add some limited form of PvP content to Orsinium - an arena, perhaps - meaning the purchases of that DLC would also be maximised without the different playstyles coming into direct conflict with each other.

    so you are saying to allow ppl to switch pvp and pve on and off out side a pvp zone so when they please and walk up on someone still in pvp mode can switch and gank? great idea!! oh and super great idea for ic with the telvar stones if in pve you can just farm consequence free no risk. its kinda the point in ic to have the risk. ive played a game that allows the switch like that it was ok but wasn't because people would watch 2 ppl fight it out wait till low hp pop pvp mode nuke both and take the dropped items, in that game you would drop some things you had unless bound to your toon. would be gank fest all over lol

    would especially be annoying in pvp when you run by someone expecting a fight since it is pvp and cant even attack them. now if you said something like make the caves and ect pve friendly thatd be ok because I wouldn't want to go in a cave to look for someone that may or may not be in there. make it pvp till the cave and once in pve. that would make it more challenging to reach the areas desired
    Edited by Lightninvash on September 1, 2015 9:22PM
  • DenMoria
    DenMoria
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    As someone who really isn't in to PvP, I hate to say I agree with a lot of the PvP guys when the post: "Just don't do it".

    I know that completionists, etc... are complaining, but, there's plenty to do without every PvPing or even grouping most of the time.

    If I do go to Cyrodil, it's in stealth mode and I stay away from just about everybody.

    I do have to admit though, as a level 47 it's was a hoot to sneak up on and totally annihilate a V3 the other day. Hey - don't judge me. It was the same guy that ganked my poor 35er the night before. He got what was coming to him.
  • Tholian1
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    I don't have a problem with PvP players getting IC. My issue is all of the PvP balance issues bleeding over and affecting PvE players. It needs to stop.
    PS4 Pro NA
  • robkrush
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    I'm a PVE guy. I would prefer it if there was no PVP in this game. It pulls development resources and players away from the dungeons, trials, and end game stuff. That said, Cyrodiil is still great for PVE play. Choose the right campaign, dependent on your alliance, and you can pretty much run the map uncontested. After a while you might even get used to it and feel more comfortable so you can engage in combat. I did, and I'm not having a bad time playing PVP at all. Bottom line, it's here to stay, give it a chance or your missing a bunch of good content.
    PS4-NA-DC
    PSN: robkrush

    The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
    ZOS, 1-12-2016
  • Prof_Bawbag
    Prof_Bawbag
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    I'm a PvE gamer and my main issue with any sort of PvP is a lot (not all may I add) of people revert to using cheap tactics as their main staple. Happens in most games that require others to play against other people. I don't mind getting my arse handed to me by someone on merit, never have minded as I'm not a sore loser in any shape or form. However, I don't see the skill nor satisfaction in ganking people via a cheap method. We could all do that, it's simple and involves little or no skill.
  • BucFanJKE
    BucFanJKE
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    robkrush wrote: »
    I'm a PVE guy. I would prefer it if there was no PVP in this game. It pulls development resources and players away from the dungeons, trials, and end game stuff. That said, Cyrodiil is still great for PVE play. Choose the right campaign, dependent on your alliance, and you can pretty much run the map uncontested. After a while you might even get used to it and feel more comfortable so you can engage in combat. I did, and I'm not having a bad time playing PVP at all. Bottom line, it's here to stay, give it a chance or your missing a bunch of good content.

    ^ This guy gets it. Go to the buff campaign. For PS4, NA and DC alliance I can pretty much free roam Cyrodil without issue.
  • bosmern_ESO
    bosmern_ESO
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    It really makes me laugh, because I've noticed that most PvE'ers, especially those who do the "hard" content, are actually some of the most lethal players in PvP.

    They walk into Cyrodiil with their PvE Pledge/Trial gear and dominate most PvP'ers who only do PvP.

    Until they get farmed for AP/Telvar stones by the real PvPers.
    ~Thallen~
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