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Can we make Zergs less effective in IC?

MrGrimey
MrGrimey
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currently on IC, zergs are running around as a way to safely farm TV stones. Even though the stones are split, it's still a great and safe method to farm. A good solution I feel would be to add diminishing return based on how many enemies attack one player.

For example, let's say a player has 200 stones, if he's tagged by a group of 8 or more players, instead of them splitting the 160 stones, let's say they only get half that. This is just an idea, and I'm sure it's not perfect, but I really feel that we need a system in IC to discourage zerging as a way to farm stones.
Edited by MrGrimey on September 1, 2015 3:58AM
  • Huggalump
    Huggalump
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    That's a decent idea, but you can also be assured that the zergs you see today won't be the norm. Right now, IC is new and everyone is crammed in there at the same time.


    At least, that's my hope.
  • sagitter
    sagitter
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    I agree, would be a better idea, anyway, campaigns with no keep capture ruleset........... That's why keep capture was better, to spread the zerg out of the City, but no, the carebears screamed for acces 24/24, i told was the worst solution, because if your alliance is the underdog one, you are not going to play vs overpop alliance inside the city.
  • azoriangaming
    azoriangaming
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    Great idea but sadly I believe the calculations to do something like that would bring stress to the server.
  • Avenias
    Avenias
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    No. Ic is meant built for zerg. If u dont like it, go away.
  • Xendyn
    Xendyn
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    Reserving judgement until things cool down in a couple of weeks.
    Lag is ruinin' my 'mershun!
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