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Why don't we have a class which all class skills are stamina cost?

NGP
NGP
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So we could play a stamina character with more than only a few class skills to used.
  • Soulshine
    Soulshine
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    Because it isn't necessary.

    You have more than enough skills to go around between weapon skills, Fighter's Guild skills, Undaunted skills, and stamina based class skills to make a pretty formidable build these days. If you want to only use class skills, no matter your build, and NO weapon lines whatsoever, you would be gimping yourself and jeopardizing resource management to boot, as class skills are highly expensive.

    ( unless of course you are a Sorc, in which case you may be waiting a while for ANY stamina based class skill, but that is another issue....)
    Edited by Soulshine on September 1, 2015 12:32AM
  • NGP
    NGP
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    Soulshine wrote: »
    Because it isn't necessary.

    You have more than enough skills to go around between weapon skills, Fighter's Guild skills, Undaunted skills, and stamina based class skills to make a pretty formidable build these days. If you want to only use class skills, no matter your build, and NO weapon lines whatsoever, you would be gimping yourself and jeopardizing resource management to boot, as class skills are highly expensive.

    ( unless of course you are a Sorc, in which case you may be waiting a while for ANY stamina based class skill, but that is another issue....)
    I do play as a sorc now. When I want to try stamina character and find out so few class skills to use. Less fun.
  • NewBlacksmurf
    NewBlacksmurf
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    There are A LOT of stamina based abilities and skills either when morphed or by default.
    The game prob needs another bar for non magic based classes but to reduce the complexity this is all based off of TeS rules.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Soulshine
    Soulshine
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    NGP wrote: »
    Soulshine wrote: »
    Because it isn't necessary.

    You have more than enough skills to go around between weapon skills, Fighter's Guild skills, Undaunted skills, and stamina based class skills to make a pretty formidable build these days. If you want to only use class skills, no matter your build, and NO weapon lines whatsoever, you would be gimping yourself and jeopardizing resource management to boot, as class skills are highly expensive.

    ( unless of course you are a Sorc, in which case you may be waiting a while for ANY stamina based class skill, but that is another issue....)
    I do play as a sorc now. When I want to try stamina character and find out so few class skills to use. Less fun.

    Well again, Sorc issues around stamina are in of themselves a separate issue which many Sorcs have been discussing for a long time and which ZOS has stated they are planning to address.

    There are still many Sorcs with quite powerful stamina based builds that are very fun and quite effective, but they have taken the time and effort to research and test what will work best for them and their play-style. If you do a search here as well as on Tamriel Foundry in particular, you will find there is a long history of discussion and builds to look into.
  • trimsic_ESO
    trimsic_ESO
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    Soulshine wrote: »
    Because it isn't necessary.

    You have more than enough skills to go around between weapon skills, Fighter's Guild skills, Undaunted skills, and stamina based class skills to make a pretty formidable build these days. If you want to only use class skills, no matter your build, and NO weapon lines whatsoever, you would be gimping yourself and jeopardizing resource management to boot, as class skills are highly expensive.

    ( unless of course you are a Sorc, in which case you may be waiting a while for ANY stamina based class skill, but that is another issue....)

    If having only 2 or 3 stamina versions of class skills in addition to weapon skills, Fighter's Guild skills, etc... is enough, then having 12-13 magicka versions of class skills in addition to staff skills, Mage's Guild skills, etc... is then way too much. This is just a sound of logic here.

    Why a magicka build would have access to 12-13 magicka class skills, and a stamina build would have access to only 2-3 stamina class skills?

  • Huggalump
    Huggalump
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    Really, it's because the game was built to use soft-caps, but removing soft-caps broke the entire class system. If you build stamina, you have to go all out in stamina with 0 magicka. Therefore, all your class abilities are now gimped.

    I took a long break after open beta and came back at TU. Why were soft-caps even removed?
  • Huggalump
    Huggalump
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    Also, a stamina only class would have no use for the magicka bar, so I don't think that will happen
  • Paradox
    Paradox
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    Because ZoS is trying to turn everyone back to Magicka by nerfing everything about stamina.
    Ebonheart Pact
    @iHateReloads
    Tank And Spank - DragonKnight
    I've quit the game until ZoS stops acting like the community are children, and start actually listening to us.
  • FriedEggSandwich
    FriedEggSandwich
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    I've always thought the asymmetrical nature of the classes was due to the game starting out in beta with more than 4. I only started playing at launch so not sure, but I wanna say that originally there were 6 classes, which were then obviously reduced to 4. 6 into 4 is 1 remainder 2, or in other words; a mess.
    PC | EU
  • Soulshine
    Soulshine
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    Soulshine wrote: »
    Because it isn't necessary.

    You have more than enough skills to go around between weapon skills, Fighter's Guild skills, Undaunted skills, and stamina based class skills to make a pretty formidable build these days. If you want to only use class skills, no matter your build, and NO weapon lines whatsoever, you would be gimping yourself and jeopardizing resource management to boot, as class skills are highly expensive.

    ( unless of course you are a Sorc, in which case you may be waiting a while for ANY stamina based class skill, but that is another issue....)

    If having only 2 or 3 stamina versions of class skills in addition to weapon skills, Fighter's Guild skills, etc... is enough, then having 12-13 magicka versions of class skills in addition to staff skills, Mage's Guild skills, etc... is then way too much. This is just a sound of logic here.

    Why a magicka build would have access to 12-13 magicka class skills, and a stamina build would have access to only 2-3 stamina class skills?

    Sorry but this is an old argument that will just go around and around. ZoS has already acknowledged the issue specifically around Sorc stamina skills to be addressed (if that is what you particular beef is...), and has also updated several morphs for the other three classes in last round of updates. This effort continues to grow and be developed as stamina builds grow.

    Meantime, there are 4 weapon lines that use stamina. 2 use magicka. Undaunted has both magicka and stamina morphs on skills. Fighter's guild is all stamina. Mage's guild is all magicka. Assault line of Alliance is all stamina. Support line of Alliance is all magicka....

    Insisting there are not enough stamina skills available to you solely because of an issue specific to stamina morphs on class skills alone compared to magicka does not exactly equate with "logic" either as you are comparing apples to oranges in terms of purpose for each and play styles in which they are used. Especially since update 6, competitive dps from pure stamina builds alone have ranked top of the line in both PvP and PvE for some time. Do your homework in the interim of getting more stamina class skills out of ZoS - you do have options.
  • NGP
    NGP
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    Soulshine wrote: »
    Soulshine wrote: »
    Because it isn't necessary.

    You have more than enough skills to go around between weapon skills, Fighter's Guild skills, Undaunted skills, and stamina based class skills to make a pretty formidable build these days. If you want to only use class skills, no matter your build, and NO weapon lines whatsoever, you would be gimping yourself and jeopardizing resource management to boot, as class skills are highly expensive.

    ( unless of course you are a Sorc, in which case you may be waiting a while for ANY stamina based class skill, but that is another issue....)

    If having only 2 or 3 stamina versions of class skills in addition to weapon skills, Fighter's Guild skills, etc... is enough, then having 12-13 magicka versions of class skills in addition to staff skills, Mage's Guild skills, etc... is then way too much. This is just a sound of logic here.

    Why a magicka build would have access to 12-13 magicka class skills, and a stamina build would have access to only 2-3 stamina class skills?

    Sorry but this is an old argument that will just go around and around. ZoS has already acknowledged the issue specifically around Sorc stamina skills to be addressed (if that is what you particular beef is...), and has also updated several morphs for the other three classes in last round of updates. This effort continues to grow and be developed as stamina builds grow.

    Meantime, there are 4 weapon lines that use stamina. 2 use magicka. Undaunted has both magicka and stamina morphs on skills. Fighter's guild is all stamina. Mage's guild is all magicka. Assault line of Alliance is all stamina. Support line of Alliance is all magicka....

    Insisting there are not enough stamina skills available to you solely because of an issue specific to stamina morphs on class skills alone compared to magicka does not exactly equate with "logic" either as you are comparing apples to oranges in terms of purpose for each and play styles in which they are used. Especially since update 6, competitive dps from pure stamina builds alone have ranked top of the line in both PvP and PvE for some time. Do your homework in the interim of getting more stamina class skills out of ZoS - you do have options.

    Actually, I meant just one class could has all stamina class skills. Maybe future new class. And it's not about power, it's about fun. Class skills are more entertaining than weapon skills.
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