Just took part in a 40min seige of Aleswell on NA Haderus campaign where the keep wasn't burst because all the attacking siege was aimed at the corner where they were taking advantage of poor map design that lets people leap/blink into the corner tower. Ended up with more of the attacking force on the walls than seiging despite the outer walls being in good health.
@ZOS_BrianWheeler please fix ASAP. Stuff like this just ******* off regular players.
And yes DK can still leap from the outer wall at the back to the inner, I tested it by standing in a stupid spot hoping to be sniped so I could leave and got 3 DKs leaping to me.
Yes, lets just make all keeps the same on equal ground because QQ, you cannot adapt to an enemy force using guerrilla tactics.
Lets all be equal and hold hands in monotony!
imredneckson wrote: »Just took part in a 40min seige of Aleswell on NA Haderus campaign where the keep wasn't burst because all the attacking siege was aimed at the corner where they were taking advantage of poor map design that lets people leap/blink into the corner tower. Ended up with more of the attacking force on the walls than seiging despite the outer walls being in good health.
@ZOS_BrianWheeler please fix ASAP. Stuff like this just ******* off regular players.
And yes DK can still leap from the outer wall at the back to the inner, I tested it by standing in a stupid spot hoping to be sniped so I could leave and got 3 DKs leaping to me.
They've had this issue for a long time and I know this wont get fixed for a long time sad to say
Yes, lets just make all keeps the same on equal ground because QQ, you cannot adapt to an enemy force using guerrilla tactics.
Lets all be equal and hold hands in monotony!
Can we have some AD and EP home keeps with similar issues please, and if they exist can you post details for future reference.
How exactly to you counter it?
Just took part in a 40min seige of Aleswell on NA Haderus campaign where the keep wasn't burst because all the attacking siege was aimed at the corner where they were taking advantage of poor map design that lets people leap/blink into the corner tower. Ended up with more of the attacking force on the walls than seiging despite the outer walls being in good health.
@ZOS_BrianWheeler please fix ASAP. Stuff like this just ******* off regular players.
And yes DK can still leap from the outer wall at the back to the inner, I tested it by standing in a stupid spot hoping to be sniped so I could leave and got 3 DKs leaping to me.
Just remove the pillar, problem fixed. Or make it like half as high.
Stuff like this shouldnt be in the game this long.
what problem?