Cristian5505 wrote: »Isn't it awkward talking about video games to your teacher? I think they wanted something else like the big bang or something. Though it is an awesome idea I would feel awkward explaining these things to them and to the students. Good luck!
Wow this is like a major interview. They probably won't answer this. ZoS isn't a huge publicly traded corporation. There's like 200 people there and most companies of that nature don't answer questions about their internal structure.
FelixTheGreat wrote: »Wow this is like a major interview. They probably won't answer this. ZoS isn't a huge publicly traded corporation. There's like 200 people there and most companies of that nature don't answer questions about their internal structure.
Well I figured I would try the forums first and if I didn't get a response then I would try to email them. Hopefully I can get something.
FelixTheGreat wrote: »Wow this is like a major interview. They probably won't answer this. ZoS isn't a huge publicly traded corporation. There's like 200 people there and most companies of that nature don't answer questions about their internal structure.
Well I figured I would try the forums first and if I didn't get a response then I would try to email them. Hopefully I can get something.
This many.FelixTheGreat wrote: »1: How many people go into creating a game of this scale?
Probably all inside big ZeniFelixTheGreat wrote: »
1a: Did you get help from outside companies or did you do everything within Bethesda/Zenimax?
Ethically or economically ? either way, 2 yrs.FelixTheGreat wrote: »
2: How long did it take to get this game to a level that you felt right to sell it to the public for $60.00?
Because Console players already pay for online play. And charge them twice feels wrong.FelixTheGreat wrote: »2a: Why did you have mandatory subscription for the first year or so but then make it optional?
Pretty sure that's what the FAQ team does. lolFelixTheGreat wrote: »
3: Do you have a group of dedicated testers, do the devs test it, or do you use the public to test new updates?
Ever since this is an MMO; they made it the idea of a lot of stuff happening in screen, hence why the ultra realistic art/graphics would be way too demanding, and they need the game to be playable on as many platforms as possible (not all pcs are awesome pcs)FelixTheGreat wrote: »
4: How long did it take for you to decide on what the art style would be like? (personally I liked the more realistic look of Skyrim but their are some place that are gorgeous in ESO too)
One dept does it. Then it start bouncing 'till everyone has already had a finger on it.FelixTheGreat wrote: »
5: Does development of a new features or new areas work like an assembly line or do they bounce around randomly to different departments until finished?
How old is WoW?FelixTheGreat wrote: »
5a: How long do you think you guys will be able to continue updating the game (how long do you think it has left before people get bored of it)?
Not in that terms, more liek Supervisors and InternsFelixTheGreat wrote: »
6: Does each department have a “Boss” and “workers” where once a week all the bosses meet and discuss what everyone is doing and what they’re doing next or how do you communicate with each other?
Okay, you got me , i can't answer that one lolFelixTheGreat wrote: »
7: What sort of development tools and programs did you use and if they changed which ones are you using now?
first they read the report, then try to recreate the scenario, if they manage to do so, they will test with different items / places / emotes / races / passives / etc. till they determine what is causing it, then tweak that.FelixTheGreat wrote: »
8: When people report bugs how do you go about figuring out what's causing them and how do you fix them?